Burning_Talons wrote: »Forget going through block when it just breaks after the first hit. Shard heals for 7k each hit, knocks down for 3 seconds, has insane range, doesnt break on damage letting you burst down sorcs. Cant beat obsidian Shard. Shard is love shard is life
leepalmer95 wrote: »Burning_Talons wrote: »Forget going through block when it just breaks after the first hit. Shard heals for 7k each hit, knocks down for 3 seconds, has insane range, doesnt break on damage letting you burst down sorcs. Cant beat obsidian Shard. Shard is love shard is life
Can be reflected.
Not reliable when you meteor them If there fast enough they'll block before you shard, at least fossilize guarantee's a meteor hit.
Grats on the 4 stars though... xD
While i do agree that Obsidian Shard is an underrated ability (base heal is on par with Blessing of Restoration), i am unfortunately forced into Invigorating Drain, in order to be able to afford to have Leap on. The Curse of non-cp Imperial Mag DK - i NEED that 10% regen....
The main reason i consider fossilize superior is the fact it cannot be dodged. On some opponents, i've had 4 out of 5 obsidian shards whiff. I need my CC to be more reliable than that.
Burning_Talons wrote: »The main reason i consider fossilize superior is the fact it cannot be dodged. On some opponents, i've had 4 out of 5 obsidian shards whiff. I need my CC to be more reliable than that.
I understand that. Main reason I use shard is for the CC that doesnt break on dmg. Tired of CCing someone only for after the 1st hit they spam shields and/or heals
Burning_Talons wrote: »The main reason i consider fossilize superior is the fact it cannot be dodged. On some opponents, i've had 4 out of 5 obsidian shards whiff. I need my CC to be more reliable than that.
I understand that. Main reason I use shard is for the CC that doesnt break on dmg. Tired of CCing someone only for after the 1st hit they spam shields and/or heals
I agree that when obsidian shard hits, it's great. Hard CC, decent heal. That's why i was running it for a while. Only problem is that between everyone and their mom running shuffle, and the frequent roll dodges, it's a **** to land.
Burning_Talons wrote: »
Burning_Talons wrote: »
Isnt a 5.4k tooltip reduced by 50% in PvP... so 2.7k actual heal? + 25% major mending = about 3.4k?
Burning_Talons wrote: »
Isnt a 5.4k tooltip reduced by 50% in PvP... so 2.7k actual heal? + 25% major mending = about 3.4k?
Burning_Talons wrote: »
Isnt a 5.4k tooltip reduced by 50% in PvP... so 2.7k actual heal? + 25% major mending = about 3.4k?
Yes. If your tooltip says 5k (damage or healing), Battle Spirit takes 50% away.
In this case of healing, 5.4K Tooltip should give;
5400 x 1,25 x 0,5 = 3375 Healing. With a Crit, that will be 5062, without any Crit modifiers.