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https://forums.elderscrollsonline.com/en/discussion/668861

Major or minor heroism on power lash

Lexxypwns
Lexxypwns
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So, there's a lot of speculation about how to fix Magika DKs, but I understand the difficulty because they're already pretty solid in pve and we have to be careful not to include any buffs to stam DK.

My suggestion to fix this is to attach a 6(3?) second major or minor heroism on the power lash. Since flame lash is the pvp morph of whip and since you can only use flame lash to proc power lash once every 5 seconds this allows us to buff Magika DK in pvp while leaving Stam DK unbuffed and pve magika DK unbuffed.

During 1.5 and before, what made magika DK incredibly strong was a combination of cheap block cost, scales reflecting unlimited projectiles, dynamic ulti gen allowing for very high up time on ultis using aoe DoTs, and Green dragon blood being a reliable self heal. Currently none of these things exist and that has caused the downfall of magika DK, however, I'm opposed to big sweeping changes and would prefer minor buffs and tuning to prevent Magika DK becoming too strong again, I believe adding the ability to generate more ulti than currently possible on magika DK and attaching it to a mechanic which requires skillful gameplay and can be countered(can cc break stuns that allow flame lash to set you off balance or purge/roll out of talons to prevent the same) will help make magika DK much more balanced while highlighting a class defining passive in battle roar.
Edited by Lexxypwns on 23 May 2016 16:09
  • Lexxypwns
    Lexxypwns
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    @DKsUnite @Sypher @Rylana @Etaniel @Armitas

    tagging a few people that I know care about the current state of magika DK and would like to see it brought into balance
    Edited by Lexxypwns on 23 May 2016 15:44
  • Asmael
    Asmael
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    As far as I'm concerned, major heroism is too strong, especially to put it on an ability as powerful as Flame lash (even if only the proc). Unlimited projectiles reflected would also be stupidly strong.

    We don't need a return of the 1.5 mag DK, no one in his right mind would ever call it balanced in any way, even if it was due to the mechanics existing at this time.

    The underlying issue doesn't rely on mag DKs toolkit, but instead the mechanics now in place. Battlespirit used to not reduce healing nor shield at all, but reduced damage. Fights were longer thanks to an approximate 1:2:1 stat ratio. They just don't fit the meta as well.

    For short, what needs changing is not mag DKs, but Battlespirit and the scaling of mechanics in general, even if it's very possible to make mag DKs work today in PvP, even if I'll agree that they definitely are harder to build than other classes. Scrap Battlespirit and start rebalancing from there, perhaps by reducing the damage gain from stacking stam/mag, or else.
    Edited by Asmael on 23 May 2016 15:58
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  • Lexxypwns
    Lexxypwns
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    Asmael wrote: »
    As far as I'm concerned, major heroism is too strong, especially to put it on an ability as powerful as Flame lash (even if only the proc). Unlimited projectiles reflected would also be stupidly strong.

    We don't need a return of the 1.5 mag DK, no one in his right mind would ever call it balanced in any way, even if it was due to the mechanics existing at this time.

    The underlying issue doesn't rely on mag DKs toolkit, but instead the mechanics now in place. Battlespirit used to not reduce healing nor shield at all, but reduced damage. Fights were longer thanks to an approximate 1:2:1 stat ratio. They just don't fit the meta as well.

    For short, what needs changing is not mag DKs, but Battlespirit and the scaling of mechanics in general, even if it's very possible to make mag DKs work today in PvP, even if I'll agree that they definitely are harder to build than other classes. Scrap Battlespirit and start rebalancing from there, perhaps by reducing the damage gain from stacking stam/mag, or else.

    The idea of flame lash being powerful is a complete and total joke atm, unless you sacrifice most of your survivability by going dual weild you're lucky to get whip to hit for 5k, which is a total joke for a main damage ability.

    I'm running 3200 spell damage and 41k magika on my DK and flame lash is still a joke of a damage ability, combat prayer will heal for more damage than whip does.

    I'm not asking for scales to be un-nerfed, just to be clear, with the state of the game(particularly vicious death), I think hard countering any amount of projectiles and forcing melee range on attackers for 4 seconds at a cheap cost would clearly be broken.

    Edit: I think we can all agree that battlespirit is trash in its current state, however, I think it is much more likely we will see tweaks to abilities than ZoS making wholesale changes and I think the former is better for the game anyway.

    Changing thread title and initial post to suggest either major or minor heroism, thanks a lot for your feedback
    Edited by Lexxypwns on 23 May 2016 16:06
  • Ishammael
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    Here are my suggestions from another thread:

    1. Dragon Blood now exempt from Battle Spirit
    2. Cinder Storm provides Major Evasion while standing inside in AoE.
    3. Elder Dragon passive: Now provides Minor Heroism whenever a Draconic Power ability is activated.
    4. Scaled Armor: Now also provides physical resistance.
    5. Inferno: Completely re-worked. Now provides an PBAoE (radius 8m) DoT for several seconds. One morph removes 2 negative effects. One morph scales the DoT damage as a function of how long the target was in the effect.

    Pretty small set of stuff would completely change the game for mDK
  • Lexxypwns
    Lexxypwns
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    Ishammael wrote: »
    Here are my suggestions from another thread:

    1. Dragon Blood now exempt from Battle Spirit
    2. Cinder Storm provides Major Evasion while standing inside in AoE.
    3. Elder Dragon passive: Now provides Minor Heroism whenever a Draconic Power ability is activated.
    4. Scaled Armor: Now also provides physical resistance.
    5. Inferno: Completely re-worked. Now provides an PBAoE (radius 8m) DoT for several seconds. One morph removes 2 negative effects. One morph scales the DoT damage as a function of how long the target was in the effect.

    Pretty small set of stuff would completely change the game for mDK

    While I agree that all these changes would benefit magika DK, I think its likely best to focus on a single or pair of changes so as not to encourage ZoS to over tweak magika DK. Given their tendency to make huge sweeping changes instead of minor adjustments I think we need to be careful lest DK become OP again and then ultimately get nerfed back into the ground.

    Also, attaching heroism to draconic power abilities is a buff to stam DK, which is already going to be broken strong in DB.
  • Ishammael
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    Lexxypwns wrote: »
    Also, attaching heroism to draconic power abilities is a buff to stam DK, which is already going to be broken strong in DB.

    Don't agree. They get minor heroism from Heroic Slash anyway.
    Edited by Ishammael on 23 May 2016 17:39
  • Lexxypwns
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    .
    Edited by Lexxypwns on 23 May 2016 22:26
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