It actually would, which is what you want, isnt it? A sorc without a shield is just a one shot kill.
I mean I guess the only allowed builds in PvP anymore are the unhittable but super high damage Stam DK or Nightblade, or the cheesy one rotation = free AP VD Magiblade.
Get off of sorcs already.
Did you even read the post? Wearing 5pc impen to stay invulnerable to crit dmg wouldn't do anything hardly at all. Changing it to crit dmg reduction instead of crit invulnerable would allow crit based skills and bonuses to have an effect as well like sorc crit surge or briar heart set.
leepalmer95 wrote: »
It actually would, which is what you want, isnt it? A sorc without a shield is just a one shot kill.
I mean I guess the only allowed builds in PvP anymore are the unhittable but super high damage Stam DK or Nightblade, or the cheesy one rotation = free AP VD Magiblade.
Get off of sorcs already.
Did you even read the post? Wearing 5pc impen to stay invulnerable to crit dmg wouldn't do anything hardly at all. Changing it to crit dmg reduction instead of crit invulnerable would allow crit based skills and bonuses to have an effect as well like sorc crit surge or briar heart set.
I did read the post, you obviously never read it properly.
It didn't say crit invulnerable.
Impen has always been crit dmg reduction, 250 crit resist from impen gives 3.7% crit dmg reduction.
The 1000 crit resist the OP suggested would give 13.2% crit dmg reduction when using a shield, combined with the cp reduction and 7x impen it would give around 50% reduction which is what the base crit dmg is, however this isn't including the extra crit dmg from races/cp and classes so while it would reduce it's dmg by quite a bit even so as long as someone puts a few points into crit dmg then anyone criting a shield would do more dmg than if they didn't.
myrrrorb14_ESO wrote: »Interesting idea. It would have a meaningful impact on PvP without touching PvE.
I still think the best solution is to normalize shields. Minor and Major for physical and Magicka based damage. This would eliminate the dreaded shield stacking and keep values equivalent across the board for all shield users.
Astanphaeus wrote: »There doesn't need to be an alternative to uncrittable shields. Shields have no spell or physical resistance. As someone who has never PvPed with a sorc, only against them, this seems like an L2P issue to me.
Astanphaeus wrote: »There doesn't need to be an alternative to uncrittable shields. Shields have no spell or physical resistance. As someone who has never PvPed with a sorc, only against them, this seems like an L2P issue to me.
I don't personally have a problem with sorcs. Not everything is just a L2P issue so stop being condescending. The suggestion is mainly so crit based sets and skills can be viable. You can make shields crittable while still making them take no extra crit damage so things like crit surge can proc.
Astanphaeus wrote: »There doesn't need to be an alternative to uncrittable shields. Shields have no spell or physical resistance. As someone who has never PvPed with a sorc, only against them, this seems like an L2P issue to me.
I don't personally have a problem with sorcs. Not everything is just a L2P issue so stop being condescending. The suggestion is mainly so crit based sets and skills can be viable.
Astanphaeus wrote: »Astanphaeus wrote: »There doesn't need to be an alternative to uncrittable shields. Shields have no spell or physical resistance. As someone who has never PvPed with a sorc, only against them, this seems like an L2P issue to me.
I don't personally have a problem with sorcs. Not everything is just a L2P issue so stop being condescending. The suggestion is mainly so crit based sets and skills can be viable. You can make shields crittable while still making them take no extra crit damage so things like crit surge can proc.
Just because you have to play differently than you normally do against certain people doesn't mean a set or skill isn't viable. Sorcs get most of their damage from projectiles, but dragon wings completely negate that. That doesn't mean that sorcs aren't viable. So no, you are still wrong, and with the person who is talking, it definitely is an L2P issue.
leepalmer95 wrote: »FriedEggSandwich wrote: »leepalmer95 wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »I don't really understand your suggestion fully. Nerfing shields to punish shield stackers also punishes anyone just using one shield.
Yeah except this change wouldn't at all do that (see my third quote response).FriedEggSandwich wrote: »Fwiw I already run 5x impen and 2x reinforced with 5 light/2 heavy in pvp, and put cp into resistant, because it makes it easier to survive with just one 10.3k ward. How would your suggestion affect me? Would it just make it even harder to survive with one ward therefore encouraging me to go back to shield stacking?
It wouldn't. You would be over 3.2k impen and thus negate all crit damage. This change would literally have 0 effect on your build or play style.FriedEggSandwich wrote: »Also if your suggestion is to give a ward 1000 impen then surely stacking 3 wards would give you 3000 impen? How does this punish shield stacking?
Edited the OP for clarity. I meant ~1000 impen period. Not per shield. So if you stack 3 shields you get 1000 if you stack 1 shield you get the same 1000.FriedEggSandwich wrote: »Edit: It's worth mentioning that with only 5 light and no infused or divines I still manage to have 1600 magicka regen and 36k magicka with 3k buffed spell damage and a butt ton of cost reduction. I never run out of magicka and do nice damage. It's not that much of a sacrifice is what I'm saying.
It's not intended to be a huge sacrifice. You're just proving my point. Your stats are fine and you do well and you run impen gear. There are people with better overall stats because they choose more offensive traits and enchants who still negate 100% of crit damage because its fairly easy to keep shields up and stacked.
Again, this is a very small "nerf". I don't think shields need to be massively reduced or changed to a major/minor system or made fully crittable or anything like that. This change just means to be fully defensive you need to gear a little more defensive and lose a very small amount of offensive stats.
Ok I think I get what you're saying now. I still don't really understand what the point of crittable shields would be if every sorc runs around with 3k+ impen, which would happen, which is why I pointed out it isn't a huge sacrifice to lose infused/divines. I'm assuming shields would still be stackable in your solution, so what would change?
My suggestion is to remove shield stacking and then there would be no need for shield crits; hardened ward can already be one-shot with base damage.
Because by not being critable you negate a few other class abilities, crit surge for one, the 10% crit dmg from races/classes, the crit chance of sets or races/classes etc...
Certain sets like briarheart are useless is pvp at the moment, but if everyone could be crit then maybe they'd make a return.
Yeah I get why people want shields to be crit but the op's suggestion would still mean sorcs were crit proof with shields, that's what I don't get.
Edit: Additionally if shield stacking was removed but shields remained crit proof I'm suggesting it wouldn't matter; if a 10-12k hardened ward can be one-shot then your follow up shots can still crit. The issue as I see it is that currently sorcs have crit proof wards up constantly, if shield stacking was removed this wouldn't be the case; there would be windows of opportunity for you to crit.
10-12k hardened wards do not get 1 shot.
Saying a 10k hardned gets one shot, most people at least have 10-15% reduce physical/magic dmg as well due to the cp tree.
Dmg in halved in cyrodiill.
If i was to one shot a 10k hardened ward that much mean the tooltip of the skill i was using must be 20k...
Thats not taking into account the dmg reduction from the cp, i have 15% usually so that would mean my skill tooltip would be 23k... Yeah nothing is hitting that hard.
leepalmer95 wrote: »FriedEggSandwich wrote: »leepalmer95 wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »I don't really understand your suggestion fully. Nerfing shields to punish shield stackers also punishes anyone just using one shield.
Yeah except this change wouldn't at all do that (see my third quote response).FriedEggSandwich wrote: »Fwiw I already run 5x impen and 2x reinforced with 5 light/2 heavy in pvp, and put cp into resistant, because it makes it easier to survive with just one 10.3k ward. How would your suggestion affect me? Would it just make it even harder to survive with one ward therefore encouraging me to go back to shield stacking?
It wouldn't. You would be over 3.2k impen and thus negate all crit damage. This change would literally have 0 effect on your build or play style.FriedEggSandwich wrote: »Also if your suggestion is to give a ward 1000 impen then surely stacking 3 wards would give you 3000 impen? How does this punish shield stacking?
Edited the OP for clarity. I meant ~1000 impen period. Not per shield. So if you stack 3 shields you get 1000 if you stack 1 shield you get the same 1000.FriedEggSandwich wrote: »Edit: It's worth mentioning that with only 5 light and no infused or divines I still manage to have 1600 magicka regen and 36k magicka with 3k buffed spell damage and a butt ton of cost reduction. I never run out of magicka and do nice damage. It's not that much of a sacrifice is what I'm saying.
It's not intended to be a huge sacrifice. You're just proving my point. Your stats are fine and you do well and you run impen gear. There are people with better overall stats because they choose more offensive traits and enchants who still negate 100% of crit damage because its fairly easy to keep shields up and stacked.
Again, this is a very small "nerf". I don't think shields need to be massively reduced or changed to a major/minor system or made fully crittable or anything like that. This change just means to be fully defensive you need to gear a little more defensive and lose a very small amount of offensive stats.
Ok I think I get what you're saying now. I still don't really understand what the point of crittable shields would be if every sorc runs around with 3k+ impen, which would happen, which is why I pointed out it isn't a huge sacrifice to lose infused/divines. I'm assuming shields would still be stackable in your solution, so what would change?
My suggestion is to remove shield stacking and then there would be no need for shield crits; hardened ward can already be one-shot with base damage.
Because by not being critable you negate a few other class abilities, crit surge for one, the 10% crit dmg from races/classes, the crit chance of sets or races/classes etc...
Certain sets like briarheart are useless is pvp at the moment, but if everyone could be crit then maybe they'd make a return.
Yeah I get why people want shields to be crit but the op's suggestion would still mean sorcs were crit proof with shields, that's what I don't get.
Edit: Additionally if shield stacking was removed but shields remained crit proof I'm suggesting it wouldn't matter; if a 10-12k hardened ward can be one-shot then your follow up shots can still crit. The issue as I see it is that currently sorcs have crit proof wards up constantly, if shield stacking was removed this wouldn't be the case; there would be windows of opportunity for you to crit.
10-12k hardened wards do not get 1 shot.
Saying a 10k hardned gets one shot, most people at least have 10-15% reduce physical/magic dmg as well due to the cp tree.
Dmg in halved in cyrodiill.
If i was to one shot a 10k hardened ward that much mean the tooltip of the skill i was using must be 20k...
Thats not taking into account the dmg reduction from the cp, i have 15% usually so that would mean my skill tooltip would be 23k... Yeah nothing is hitting that hard.
Yes, they do get one shot. Often. Are we even playing the same *** game? Have you been on the receiving end of an animation cancelled heavy attack/wrecking blow move?