Compare that with every other shield, DKs shield, templars shield, none of them can come anywhere close to the amount of damage this shield can absorb. It also heals you with this 300% extra absorb! There needs to be a massive tuning of this skill to be on par with other class shields.
Strider_Roshin wrote: »The shield strength is pretty ridiculous. I cast this in combination with rapid regen and my magicka Nightblade is at full health. I would honestly increase the shield's initial strength while reducing its potential strength. If the potential was 2/3 what it is now, I think it would be more than efficient. Or a better idea, how about making damage shields crit-able that way it'll have the same effect in PvP whine not interfering with it in PvE.
Emma_Eunjung wrote: »Strider_Roshin wrote: »The shield strength is pretty ridiculous. I cast this in combination with rapid regen and my magicka Nightblade is at full health. I would honestly increase the shield's initial strength while reducing its potential strength. If the potential was 2/3 what it is now, I think it would be more than efficient. Or a better idea, how about making damage shields crit-able that way it'll have the same effect in PvP whine not interfering with it in PvE.
You left out the part where you used Cloak to protect your bubble until it popped. Cloak is OP, not Healing Ward.
Strider_Roshin wrote: »The shield strength is pretty ridiculous. I cast this in combination with rapid regen and my magicka Nightblade is at full health. I would honestly increase the shield's initial strength while reducing its potential strength. If the potential was 2/3 what it is now, I think it would be more than efficient. Or a better idea, how about making damage shields crit-able that way it'll have the same effect in PvP whine not interfering with it in PvE.
you have to equip a resto staff
you get the shield not for 100% (if someone with lower hp is in range)
you can wear shield breaker
you can stun to prevent casting healing ward
no reason for a nerf. lol
Strider_Roshin wrote: »Emma_Eunjung wrote: »Strider_Roshin wrote: »The shield strength is pretty ridiculous. I cast this in combination with rapid regen and my magicka Nightblade is at full health. I would honestly increase the shield's initial strength while reducing its potential strength. If the potential was 2/3 what it is now, I think it would be more than efficient. Or a better idea, how about making damage shields crit-able that way it'll have the same effect in PvP whine not interfering with it in PvE.
You left out the part where you used Cloak to protect your bubble until it popped. Cloak is OP, not Healing Ward.
That's because I didn't use cloak. With those two in conjunction you don't need it. Also cloak is not OP, it's garbage. I don't even use it on my stamblade
RinaldoGandolphi wrote: »Really?
Healing Ward won't even get very big unless the person is at 1% health.
Healing Ward already has its value cut in half in PVP, buts its cost was not reduce in conjunction, your also forced to use a resto staff instead of another weapon. There are clear disadvantages especially for classes that are not Sorc's to use it....a timed hard CC and burst is all thats needed to end most people with sheilds.
Just wait till next update when everyone is stacking dodge chance + dodge roll, and stamina has just as much OP sheilds as folks have been complaining about magic users...this will be relaly good..magic users never had the ability to roll, roll, roll with those shields but stam builds will...can't wait to hear the QQ over that one...
Johngo0036 wrote: »@Doncellius - and pair that with the vampire passive that makes you harder to kill when at low health and the build is pretty op..
I do agree that the skill is available to all,
but not really to stamina builds.. lol..........
Johngo0036 wrote: »@Doncellius - and pair that with the vampire passive that makes you harder to kill when at low health and the build is pretty op..
I do agree that the skill is available to all,
but not really to stamina builds.. lol..........