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Official Feedback Thread for Litany of Blood

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for the Litany of Blood. Specific feedback that the team is looking for includes the following:
  • If you were able to unlock this feature, did you find that all the achievements incremented the way they should?
  • Were all of the targets visible and accessible?
  • Were the hints clear?
  • Did you receive the reward at the end? If so, what are your thoughts on it?
  • Do you have any other general feedback?
Gina Bruno
Senior Creator Engagement Manager
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Staff Post
  • GOREKIN
    GOREKIN
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    If you were able to unlock this feature, did you find that all the achievements incremented the way they should?

    Were all of the targets visible and accessible? Yes

    Were the hints clear? Not really. I solved it by keeping my eye on the prize

    Did you receive the reward at the end? If so, what are your thoughts on it? Nice reward. Thought the nose was a little big on the polymorph. I know it is skeleton but like all skeletons when you move it makes too much noise. I think it should be more quite. It is an assassin after all.

    Do you have any other general feedback? Make the clues clearer. The only thing I took from clues was location and sex of the target. All the rest made little sense. When I get my first one I didn't know I did until I figured out the pattern. Then I knew what to look for. I had wish the clues told me where they be located better. I spent many hours looking here and there.

    I would you know what i mean. I do not want to spoil it for anyone.

    Edited by GOREKIN on 27 April 2016 04:22
  • Epona222
    Epona222
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    I unlocked it OK, I now have the book of clues in my inventory.

    I am not daft, but I have absolutely no idea what/who I am supposed to be looking for. :#
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Ra'Shtar
    Ra'Shtar
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    @GOREKIN NVM found the last one i needed :D
    Edited by Ra'Shtar on 27 April 2016 16:19
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Contraptions
    Contraptions
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    If you were able to unlock this feature, did you find that all the achievements incremented the way they should?
    Yes, achievement progresses fine.

    [*] Were all of the targets visible and accessible?
    No, some are almost impossible to find, like the one in Stormhold. The ones in small towns were much easier to find.

    [*] Were the hints clear?
    Not at all. The only thing the hint really says is the city and gender, and maybe the race for some. The clues are supposed to describe their actions/appearance but most of the time they're so vague that you just run around looking NPCs in the eye for the telltale sign. It's just boring now really.

    Another tell that I found useful, since the clues are kinda useless. All the targets are level 50, no matter their zone.

    Another bug that I found. The NPC actually changes name after you kill him or her. (ie. The corpse is labelled with a different name from the NPC.

    [*] Did you receive the reward at the end? If so, what are your thoughts on it?
    [*] Do you have any other general feedback?
    Make the clues clearer please. The Thieves Guild ones told you exactly which building to go to. The search area is confined to a small zone and thus it was much easier to do. The Litany of Blood now is just boring.
    Edited by Contraptions on 27 April 2016 15:39
    Patroller and Editor at UESP
  • Ra'Shtar
    Ra'Shtar
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    • If you were able to unlock this feature, did you find that all the achievements incremented the way they should?
    • Were all of the targets visible and accessible?
    • Were the hints clear?
    • Did you receive the reward at the end? If so, what are your thoughts on it?
    • Do you have any other general feedback?

    1- Yes it was fairly easy to unluck and the achievement progress worked juts fine.
    2- They where all accessible but not really visible unless you pay extremely close attention to their faces.
    3- Not at all it took a lot of random killing to find the targets in my case i killed all males in Sentinel i don't think we will see a redguard army any time soon ;)
    4- Yes the reward was added to my collection and it looks amazing but i would like if an evil laugh would be added to the polymorph for a more spooky effect.
    5- I would like if the Executioner was displayed before the name of the character with nameplates on instead of the name, Executioner.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Ra'Shtar
    Ra'Shtar
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    This is the polymorph for anyone interested, not sure if it looks different in non beast races.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • GoldenKitsune
    GoldenKitsune
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    It DOES look different, I am impressed it differs by race since bestial races generally lack on that department.
    Also does the obtaining Polymorph add a new execution move to the character? If so can anyone confirm this? I've killed enough NPC to fill ''One-Hundredth Cut'' thrice but never saw it happen before getting the Polymorph.

    The execution goes like:
    Your character kind of hits the target on the back/legs and make them fall down and stabs them from chest/belly 3-4 times by hovering over the victims body when its on its knees. (Loving the Executions, toast to devs for 'em.)
  • kip_silverwolf
    kip_silverwolf
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    Were all of the targets visible and accessible?
    Were the hints clear?


    Usually I enjoy these sort of quests, but this one I'm finding very frustrating. The hints are too vague - I spent over an hour last night killing every bald guy I could find in Daggerfall, with no success. More clues on narrowing down location would be good, such as whether they hang around the docks or enjoy a drink at the Inns etc. Or have the targets more visible.
    Maybe once I get my first one and learn more about what I'm looking for it will get easier?

    "I'm going to live forever..or at least die trying"

    drunken Nord & Tamriel streaker since Arena

  • Ajaxduo
    Ajaxduo
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    If you were able to unlock this feature, did you find that all the achievements incremented the way they should?
    The achievement progressed fine.

    Were all of the targets visible and accessible?
    All targets were visible and accessible, some even instantly respawned after being killed.

    Were the hints clear?
    I found this mostly rather easy, the only one I spent a long time on was the one in Elden Root.

    Did you receive the reward at the end? If so, what are your thoughts on it?
    Received the reward as intended, I loved how the spirits of those I had slain appeared as 'statues' in the reward room. I was expecting something more...ghostly? but it still cool looking :)

    Do you have any other general feedback?
    One thing that should be changed albeit minor, if you are in your home factions area the NPC you need to kill for the Litany of Blood is easily distinguished from other as they are always level 50 whereas other NPC's levels are based on the area.
    - - -
    GM of Verum Aeternus, PC EU
    - - -
  • Epona222
    Epona222
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    It is easy to tell when you have got the right target, because when you execute them there is like a red effect that happens (not the blood, it's like a red glow above them). I found someone by accident in Bangkorai.

    I still don't get the thing about the eyes though, is this something that you have to be in first person to see? I usually play in 3rd person, zoomed out as far as I can go, I can't see anyone's eyes.

    Thanks for the tip about them being level 50 though, that helps to find the ones in my home alliance!
    Edited by Epona222 on 28 April 2016 20:58
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Abeille
    Abeille
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    If you were able to unlock this feature, did you find that all the achievements incremented the way they should?

    Yes, all the kills were recorded immediately.

    Were all of the targets visible and accessible?

    I found all of them, but the one in Riften was inside a building. I don't know it that's intentional. I spent about thirty or forty minutes looking for him out in the open since I found the others out in the open. Other than that, I had no problems.

    Were the hints clear?

    The shared clue became clear as soon as I found the first target in Skywatch, and then it was just a matter of looking for characters that fit the pattern. It is clear enough, although the individual clues are not so clear (and with the shared clue, they don't need to be, really).

    Did you receive the reward at the end? If so, what are your thoughts on it?

    I did, and I love that it changes for Argonians and Khajiit! You guys made a series of awesome decisions on the cosmetic department on this DLC. I'm really thankful. Orcs using the polymorph still have the human skull, but hey, I'm glad for Khajiit and Argonians already!

    Do you have any other general feedback?

    Some targets change names when I kill them. The one in Riften and the one in Sentinel did. I didn't notice any others, but there might be some more.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • deleted008293
    deleted008293
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    If you were able to unlock this feature, did you find that all the achievements incremented the way they should?
    yes

    Were all of the targets visible and accessible?
    yes

    Were the hints clear?
    yes

    Did you receive the reward at the end? If so, what are your thoughts on it?
    Yes. Nice one. Could be improved better... remove clothes or other clothes on your skull etc...

    Do you have any other general feedback?
    Put those target in random locations?
    It wont be fun when you and a hundred more players are all waiting to assassinate same target. :)
  • SarahTSax
    SarahTSax
    This is the official feedback thread for the Litany of Blood. Specific feedback that the team is looking for includes the following:
    • If you were able to unlock this feature, did you find that all the achievements incremented the way they should?
      I believe so
    • Were all of the targets visible and accessible?
      I believe so
    • Were the hints clear?
      The one for Shornhelm was really unclear.
    • Did you receive the reward at the end? If so, what are your thoughts on it?
      Yes - Cool. Would have liked some sort of stat benefit. Kind of lame for the amount of work necessary, bearing in mind that being able to access the entire map is necessary.
    • Do you have any other general feedback?
      More clarity in the clues is really necessary. I don't mind puzzle clues, but having to wander around for over an hour in a town is rather crazy. And some consistency. One of the targets is in a building. Either make them ALL not in a building or not - that way you shouldn't have to go in buildings or not. Giving some idea of location in the clue would be a really good thing.

  • theroyalestpythonnub18_ESO
    If you were able to unlock this feature, did you find that all the achievements incremented the way they should?
    -Yup, no issues there.

    Were all of the targets visible and accessible?
    -Sort of? With Greenshade and Malabal Tor I found the targets after checking in buildings. Going into it I had the impression that all targets would be outside.

    Were the hints clear?
    -For the most part yes! Skywatch threw me through a loop a bit since the target in question was not dancing. Some of the descriptions like Bangkorai's and Elden Root's were a little frustrating, since they didn't give much more than gender to go on.

    Did you receive the reward at the end? If so, what are your thoughts on it?
    -I think it's pretty neat. I'm super grateful that it looks different on beast races. My Khajiit would miss their tail.

    Do you have any other general feedback?
    -Some of the more obscure hints should be fleshed out a little more.
  • Coolio_Wolfus
    Coolio_Wolfus
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    Just concerned that the targets even in low level areas are level 50's, made a new character in AD - Vulkhel Guard and ran afoul of a couple of these non guard lv50 over powered npc's.

    This could be a problem for a lower level player doing the DLC as the gold coast is scaled but main areas are not.
    (Most testing with lv50 characters wouldn't notice this issue.)

    I believe it would be better if the targets were zone level limited and markered with the neutral combat npc yellow border when targetted.

    I also wonder if the Black Hand symbol would show for them if i was crouched or hidden?
  • Darlon
    Darlon
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    Black hand will not show. That would make it way to easy
  • Coolio_Wolfus
    Coolio_Wolfus
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    Darlon wrote: »
    Black hand will not show. That would make it way to easy
    It could be set to within x metres, your characters visual recognition distance aka: Aha they match the description.

    As for too easy just play as both a high (with task) and low level AD character and go to Vulkhel Guard the AD lv 1 area and find 2 misplaced level 50 npc's wondering the southern dock/shore area.

    Your low level would get flattened by them and easy for your high lv to see as they are not guards or lv 1 npc's.

    They stand out like a sore thumb, at least if they were area level and had hand at short range you would still have to get close without getting seen,
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