PainfulFAFA wrote: »You do not need shields to pve dps...
Those sorcs pulling out 30-45k dps are doing it with 16k hp.
and shields so they don't get one shot and have to get resed which slows overall DPS of the entire group. and as i have said before, pet builds are trash with the shield duration change in PvE. pets are already hard enough to keep alive in the current live with a 6 second duration on ward keeping your pets alive is going to become your full time job. not worth using.
it affects PvE a lot.The only part of PvE this could possibly affect is vMA. A good Sorcerer doesn't use shields in the rest of PvE except in very rare circumstances.
i don't know where this is coming from. but it is wrong. every good sorc uses ward in PvE. you can't DPS when you get one shot.
Honestly, this game would be much less frustrating if they just told us what builds they want is to play, stop pretending like any class/race/build can be viable.... Just tell us templar is a healer, dk is the tank, Sorc is the range magic class, NB is the rogue etc.. people have wasted a lot of time on dps templars, healing NBs, melee sorcs etc... instead of nerfing the builds that play outside the box or too effectively....
....interesting.It isn't just sorcs that use shields. I'm a templar and usually a healer in PvE and I use Harness magicka a lot in certain fights. At six seconds it isn't even worth slotting. It seems every change they make just forces healers to spam heals even more in PvE. But since they are nerfing shield durations, how about nerfing the durations of the dodge buffs to sex seconds as well?
....indeed lol
I'm definitely not seeing the point of changing shields to be all 6 seconds. If you can't even buff them up a few seconds before a fight then what's the point? When everyone is faced with the dilemma of being caught in a defensive loop versus going on the offensive, who is going to choose the former?
So here is a weird thought.
What if I stead of using shields-aplenty as the only defense, a sorc would buy maybe some heslth, use resistance buffs that last longer to boost toughness, use attacks and effects with some healing, maybe equip sets for something other than max crit max dmg max mag and use the brief shield as a one shot or two at most temporary boost to your overall fighting routine?
PainfulFAFA wrote: »You do not need shields to pve dps...
Those sorcs pulling out 30-45k dps are doing it with 16k hp.
and shields so they don't get one shot and have to get resed which slows overall DPS of the entire group. and as i have said before, pet builds are trash with the shield duration change in PvE. pets are already hard enough to keep alive in the current live with a 6 second duration on ward keeping your pets alive is going to become your full time job. not worth using.
it affects PvE a lot.The only part of PvE this could possibly affect is vMA. A good Sorcerer doesn't use shields in the rest of PvE except in very rare circumstances.
i don't know where this is coming from. but it is wrong. every good sorc uses ward in PvE. you can't DPS when you get one shot.
PainfulFAFA wrote: »You do not need shields to pve dps...
Those sorcs pulling out 30-45k dps are doing it with 16k hp.
and shields so they don't get one shot and have to get resed which slows overall DPS of the entire group. and as i have said before, pet builds are trash with the shield duration change in PvE. pets are already hard enough to keep alive in the current live with a 6 second duration on ward keeping your pets alive is going to become your full time job. not worth using.
it affects PvE a lot.The only part of PvE this could possibly affect is vMA. A good Sorcerer doesn't use shields in the rest of PvE except in very rare circumstances.
i don't know where this is coming from. but it is wrong. every good sorc uses ward in PvE. you can't DPS when you get one shot.
PainfulFAFA wrote: »You do not need shields to pve dps...
Those sorcs pulling out 30-45k dps are doing it with 16k hp.
and shields so they don't get one shot and have to get resed which slows overall DPS of the entire group. and as i have said before, pet builds are trash with the shield duration change in PvE. pets are already hard enough to keep alive in the current live with a 6 second duration on ward keeping your pets alive is going to become your full time job. not worth using.
it affects PvE a lot.The only part of PvE this could possibly affect is vMA. A good Sorcerer doesn't use shields in the rest of PvE except in very rare circumstances.
i don't know where this is coming from. but it is wrong. every good sorc uses ward in PvE. you can't DPS when you get one shot.
Every squishy nb is able to DPS without shields. My main is a vr8 nb, pay attention to the aoe circles. They are the little red circles that appear on the ground around your character
It isn't just sorcs that use shields. I'm a templar and usually a healer in PvE and I use Harness magicka a lot in certain fights. At six seconds it isn't even worth slotting. It seems every change they make just forces healers to spam heals even more in PvE. But since they are nerfing shield durations, how about nerfing the durations of the dodge buffs to sex seconds as well?
.....interesting.
I'm definitely not seeing the point of changing shields to be all 6 seconds. If you can't even buff them up a few seconds before a fight then what's the point? When everyone is faced with the dilemma of being caught in a defensive loop versus going on the offensive, who is going to choose the former?
So here is a weird thought.
What if I stead of using shields-aplenty as the only defense, a sorc would buy maybe some heslth, use resistance buffs that last longer to boost toughness, use attacks and effects with some healing, maybe equip sets for something other than max crit max dmg max mag and use the brief shield as a one shot or two at most temporary boost to your overall fighting routine?
PainfulFAFA wrote: »You do not need shields to pve dps...
Those sorcs pulling out 30-45k dps are doing it with 16k hp.
and shields so they don't get one shot and have to get resed which slows overall DPS of the entire group. and as i have said before, pet builds are trash with the shield duration change in PvE. pets are already hard enough to keep alive in the current live with a 6 second duration on ward keeping your pets alive is going to become your full time job. not worth using.
it affects PvE a lot.The only part of PvE this could possibly affect is vMA. A good Sorcerer doesn't use shields in the rest of PvE except in very rare circumstances.
i don't know where this is coming from. but it is wrong. every good sorc uses ward in PvE. you can't DPS when you get one shot.
PainfulFAFA wrote: »You do not need shields to pve dps...
Those sorcs pulling out 30-45k dps are doing it with 16k hp.
and shields so they don't get one shot and have to get resed which slows overall DPS of the entire group. and as i have said before, pet builds are trash with the shield duration change in PvE. pets are already hard enough to keep alive in the current live with a 6 second duration on ward keeping your pets alive is going to become your full time job. not worth using.
it affects PvE a lot.The only part of PvE this could possibly affect is vMA. A good Sorcerer doesn't use shields in the rest of PvE except in very rare circumstances.
i don't know where this is coming from. but it is wrong. every good sorc uses ward in PvE. you can't DPS when you get one shot.
Apparently I don't know any good Sorcs in Hodor, CSH, etc.,.
Weird, I would have thought you could avoid one-shots just by playing smart like everyone else...guess I was wrong.
Hardened ward is great for casual PvE. It has saved my ass a number of times when I've pugged a group without a proper tank (what's taunt?), and only ward on my overload bar prevented a wipe.
6s duration is terrible for sorc Quality of Life, terrible for vMA and terrible for casual play. All to fix nothing in PvP.
dimensional wrote: »Hardened ward is great for casual PvE. It has saved my ass a number of times when I've pugged a group without a proper tank (what's taunt?), and only ward on my overload bar prevented a wipe.
6s duration is terrible for sorc Quality of Life, terrible for vMA and terrible for casual play. All to fix nothing in PvP.
Replace "terrible" with "more reasonable" and then you'll be closer to the truth. And it will definitely help balance in PvP.
dimensional wrote: »Hardened ward is great for casual PvE. It has saved my ass a number of times when I've pugged a group without a proper tank (what's taunt?), and only ward on my overload bar prevented a wipe.
6s duration is terrible for sorc Quality of Life, terrible for vMA and terrible for casual play. All to fix nothing in PvP.
Replace "terrible" with "more reasonable" and then you'll be closer to the truth. And it will definitely help balance in PvP.
it has no effect on balance. this game is not getting balanced. the meta is just changing.
dimensional wrote: »dimensional wrote: »Hardened ward is great for casual PvE. It has saved my ass a number of times when I've pugged a group without a proper tank (what's taunt?), and only ward on my overload bar prevented a wipe.
6s duration is terrible for sorc Quality of Life, terrible for vMA and terrible for casual play. All to fix nothing in PvP.
Replace "terrible" with "more reasonable" and then you'll be closer to the truth. And it will definitely help balance in PvP.
it has no effect on balance. this game is not getting balanced. the meta is just changing.
It does affect balance. A changing meta implies a changing balance, that's exactly what a metagame is, the weighing of balances between options. Nice try though.
dimensional wrote: »dimensional wrote: »Hardened ward is great for casual PvE. It has saved my ass a number of times when I've pugged a group without a proper tank (what's taunt?), and only ward on my overload bar prevented a wipe.
6s duration is terrible for sorc Quality of Life, terrible for vMA and terrible for casual play. All to fix nothing in PvP.
Replace "terrible" with "more reasonable" and then you'll be closer to the truth. And it will definitely help balance in PvP.
it has no effect on balance. this game is not getting balanced. the meta is just changing.
It does affect balance. A changing meta implies a changing balance, that's exactly what a metagame is, the weighing of balances between options. Nice try though.
no that is not balance. that is the meta changing.
dimensional wrote: »dimensional wrote: »dimensional wrote: »Hardened ward is great for casual PvE. It has saved my ass a number of times when I've pugged a group without a proper tank (what's taunt?), and only ward on my overload bar prevented a wipe.
6s duration is terrible for sorc Quality of Life, terrible for vMA and terrible for casual play. All to fix nothing in PvP.
Replace "terrible" with "more reasonable" and then you'll be closer to the truth. And it will definitely help balance in PvP.
it has no effect on balance. this game is not getting balanced. the meta is just changing.
It does affect balance. A changing meta implies a changing balance, that's exactly what a metagame is, the weighing of balances between options. Nice try though.
no that is not balance. that is the meta changing.
That is the meta changing because the game is being balanced. Cause -> effect.
Knightpanther wrote: »I don't use my sorcerer shields much due to having an heavy armour build, but to be fair I can see the point from a PVE perspective, 6 seconds is terrible, especially in an 'oh crap' moment.
Its only 4 seconds longer than I would last with a naked Kate Beckinsale.
Be safe