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https://forums.elderscrollsonline.com/en/discussion/668861

Blazing&Bone Shield-1st bugged, 2cond discussion

The_Legendary_Arya
Hey together,
1st
Just saw today that the tooltip of both skills is wrong. So in PvE ive 37% Shield of my Maximum Health, in PvP 18(or 17,5). Ive 100 Points in bastion, so 25% increased shieldstrengh. So with 40k Health i should get 40000*0,37*1,25 dmg shield, which is 18,5k. But i get only 15k. And why? Because the shieldstrengh is only 30% / PvP 15%. So Zenimax, pls fix that.

2cond
General Discussion-after the nerf of shields in Cyro Blazing Shield&Bone Shield became almost useless. Only very few use it. So my suggestion is, instead of strenghening the shield or something similar, increase the duration of both. 6 Seconds is like a joke in comparison for example to Sorc-or Light Armor shield, and a longer duration wouldnt make it too strong, just a little bit better.
Please vote and tell if u have other suggestions and ideas! :)

Edited by The_Legendary_Arya on 17 April 2016 14:30

Blazing&Bone Shield-1st bugged, 2cond discussion 26 votes

Both Skills are fine how they are atm
0%
The shieldstrengh should be increased
53%
lolo_01b16_ESOcontact.opiumb16_ESODredlorda.ahanchiub17_ESOAshamrayPikkonMGEdziuKatinasFfastylNiclasFridholmFirerock2RaghulDjKahunJubJub 14 votes
Duration increase to around 15 seconds
46%
dodgehopper_ESOThatNeonZebraAgainLightspeedflashb14_ESOKetarmishThe_Legendary_Aryaolsborgredspecter23WreuntzyllaGreenSoup2HoTVaohDestyranDracan_Fontom 12 votes
  • danno8
    danno8
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    That 37% has already been increased by Bastion. (.30 *1.25 = ~37.5%)
  • The_Legendary_Arya
    Duration increase to around 15 seconds
    danno8 wrote: »
    That 37% has already been increased by Bastion. (.30 *1.25 = ~37.5%)

    Ah thank u, theres my mistake then :) Still to discuss if it should be changed tho
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    The shieldstrengh should be increased
    Imo blazing shield shall scale on the bigger stat. this shield is not here for sustain but to protect and deal damage at the same time. You are suppose to spam it in melee range so duration doesn't matter.
  • The_Legendary_Arya
    Duration increase to around 15 seconds
    Imo blazing shield shall scale on the bigger stat. this shield is not here for sustain but to protect and deal damage at the same time. You are suppose to spam it in melee range so duration doesn't matter.

    This is true, but if it would scale on a magicka Temp for example id think its too strong. It scales like the DK shield on HP and is therefore quite unique and can stay like that, if it gets some kind of little buff.
  • Bfish22090
    Bfish22090
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    all damage shields should scale off of magicka or max resource of the character
  • Baconlad
    Baconlad
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    All shields should NOT scale off of magicka. That's cookie cutter...blazing and bone shields do very different things than the other shields. If I wanted just a bubble on my magicka build, I would choose healing ward/ harness magick combo. On my stamina build, maybe radiant ward. On my tank build...blazing shield, its the ONLY way I can do good damage on my tank. Its a nasty build when played properly, you take that away from me, I'm going to *** and complain about dodge roll, vigor, all other shields and stealth. There's nothing wrong with blazing shield, working as intended. I would like to see a looser restriction in cyrodil on it, but its not a bad skill in its current state
  • AfkNinja
    AfkNinja
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    Imo blazing shield shall scale on the bigger stat. this shield is not here for sustain but to protect and deal damage at the same time. You are suppose to spam it in melee range so duration doesn't matter.

    This is true, but if it would scale on a magicka Temp for example id think its too strong. It scales like the DK shield on HP and is therefore quite unique and can stay like that, if it gets some kind of little buff.

    It doesn't need to scale on Magic. That would make Templar way OP, no thanks. It just needs to ignore battle spirit so it gets the full 30% hp bonus. That's it, dmg can still be reduced 50%.
  • olsborg
    olsborg
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    Duration increase to around 15 seconds
    Bone shield is a joke...needs love.

    PC EU
    PvP only
  • Baconlad
    Baconlad
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    Its 37-38% without battle spirit and full bastion CP, that would give my build a 18k shield, and around 22-23k buffed up. Fully maxed it would deal close to 18k on a crit (rare chance but in the middle of a zerg, I'd hit 18k at least five times out of 24 hits.). Not to mention the chance to proc burning light. If battle spirit did not effect this build, you would have the absolute most tanky, damaging single build for zergs in the game, nothing would compete. Imagine if emp got that power...with 120+k health...60k non crit AOE...thats dumb. I love my blazing shield build...but not being effected by battle spirit would destroy the skill through future nerfs. I'd say lower the amount it is nerfed by but not all the way
  • Baconlad
    Baconlad
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    Oh...and with 2k magick regen and seducers. That would be SPAMMABLE. No thanks man
  • Lynx7386
    Lynx7386
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    I really think they need to stop basing shields off of max health. Conjured ward is so powerful for sorcerors because it scales with their resource pool, not their health pool. Having it based entirely off of magicka gives sorcs an extremely large damage shield.

    It needs to function similarly with every other damage shield in the game. Sun shield, fragmented shield, healing ward, annulment, etc. should all be scaling off of max magicka. Bone shield should be scaling off of max stamina.

    Stamina users already get reamed in every aspect of this game, and have been getting reamed since launch. It's gotten a little less rough, but we're still taking it up the tailpipe because those dolts working at ZOS dont understand game balance.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • The_Legendary_Arya
    Duration increase to around 15 seconds
    Baconlad wrote: »
    Its 37-38% without battle spirit and full bastion CP, that would give my build a 18k shield, and around 22-23k buffed up. Fully maxed it would deal close to 18k on a crit (rare chance but in the middle of a zerg, I'd hit 18k at least five times out of 24 hits.). Not to mention the chance to proc burning light. If battle spirit did not effect this build, you would have the absolute most tanky, damaging single build for zergs in the game, nothing would compete. Imagine if emp got that power...with 120+k health...60k non crit AOE...thats dumb. I love my blazing shield build...but not being effected by battle spirit would destroy the skill through future nerfs. I'd say lower the amount it is nerfed by but not all the way

    Id agree with that. Sclaing on Magicka or removing Battlespirit would be too strong. So making the SHield either last longer would help a bit, and a little buff like from 15 to 20% couldnt be wrong too. Cause then the Skill wouldnt be almost useless as it is atm, but not too strong either :)
  • dodgehopper_ESO
    dodgehopper_ESO
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    Duration increase to around 15 seconds
    The problem with Blazing and Bone Shield is that they have really bad 6 second duration with a 1 second animation. Bone shield and Obsidian Shield have the nice side effect though of buffing the entire team, although in the case of bone shield it requires a synergy (which has its own pros and cons, definitely a pro if your team is Undaunted 10 though).

    On the matter of Blazing Shield, I personally look at it as a pairing of two components (damage) which would be akin to the damage portion of boundless storm for instance, and (Shielding) comparable in part to hardened ward. This skill was meant to deter assault and punish enemies fighting at close range. The problem with it in pvp though is that it doesn't punish unless you build a gimped health build. Health multipliers were also dropped. The Shield magnitude itself was lowered. The game is also now built more around driving your mag or stam way up. This has hurt these health based shields, and everyone who is familiar with the issue knows it. I personally think ALL shields should be based upon health, or at the very least an average of health and magicka. There needs to be a reason players have to choose between stats and builds.

    The Sorcerer crowd don't like basing the ward on health, because it is their best form of mitigation (for magic sorcs anyway). I can understand this concern but really I think for the sake of parity and balance it would be a step in the right direction. In turn I think they need to find a way to improve an ability like exchange (make it uninterruptible), or crit surge (make it work more effectively, however they choose), etc.

    Having played as a Stamplar for quite some time now, I'm pretty familiar with playing without a shield (and my StOrc feels very similar to the Stamplar, only it is more mobile). The Rally and Vigor skill are pretty important, line of sight is very important, rune is important.

    I personally think they need to do something about the health shields though, and my own solution is to suggest that all the shields should be health shields. It will make things a hell of a lot easier to balance, and it will make the choice between toughness and dps a lot clearer. Right now the path to both is open for some builds, and that isn't good.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • The_Legendary_Arya
    Duration increase to around 15 seconds
    Push again, maybe ZoS takes a look before DB :)
  • PikkonMG
    PikkonMG
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    The shieldstrengh should be increased
    Even with Blazing Shield being based off of health it's still a weak shield unless your emp. I have 62k health on my templar in PvP, 45 points into bastion in the cp. When around zero enemies it cover about 8 to 10% of my health bar, if I toppling charge into a group of 10 to 15 enemies and hit it, I get maybe an extra 8 to 10%. That's pretty lame. It's a weak shield.
  • Vaoh
    Vaoh
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    Duration increase to around 15 seconds
    I believe they very much need duration increase. Makes no sense that my Magicka Sorc has two long duration shields. ALL shields should have a 20-30 second duration so they can be used.

    Personally, I have rarely seen Sun Shield get used. I would love to use Bone Shield on my Stamplar but the duration AND cost is is pitiful.
    Edited by Vaoh on 24 April 2016 01:15
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