Didnt SWG had player bounty hunter system, I loved it.
Player interactivity at its best. I bet tons of people are pissed off about some gankers in the sewers, no doubt they are going to use it.
Player interactivity at its best. I bet tons of people are pissed off about some gankers in the sewers, no doubt they are going to use it.
I actually think a bounty hunter system would be a good way to sink gold into, create a rewards system, and an element of excitement for PvP. I'm all about variety and content....can never be enough. However, I really love this game (ESO) and consider it one of the top five MMOs I've ever played. I'm hoping they continue to add meaningful content and ESO is around for many, many, more years.
Player interactivity at its best. I bet tons of people are pissed off about some gankers in the sewers, no doubt they are going to use it.
I actually think a bounty hunter system would be a good way to sink gold into, create a rewards system, and an element of excitement for PvP. I'm all about variety and content....can never be enough. However, I really love this game (ESO) and consider it one of the top five MMOs I've ever played. I'm hoping they continue to add meaningful content and ESO is around for many, many, more years.
Isnt Justice Update 2 still coming, so maybe in it. But wheres Gankers there should be work for Bounty Hunters, thats what I think.
Swg pre-combat upgrade has a bounty system to hunt jedi (the alpha class) which worked incredibly well. Post new game enhancements, the system was changed to be player bounties on all character based on pvp performance which was done rubbishly. All the players wanted a system where players could put bounties onto other players but SOE refused because they won't couldn't find a way to implement to avoid the players abusing the system and causing grief and what we were left with was a system where the more people you killed, the higher your bounty (money added into circulation) which was then abused to hell through fight clubbing guilds who'd pvp, increase their bounties then have their best mate get bounty, easy kill, profit.
I highly doubt ZOS will implement any form of player bounties with this update, let alone in the future. I'm still waiting for % figures on health bars and for the health bar to reduce logically. Left to right, or right to left; not out to in, but hey... Immersion amiright!!