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https://forums.elderscrollsonline.com/en/discussion/668861

PvP Tanking (requesting assistance)

Llilium
Llilium
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Hello laggy and agitated players of cyrodil.

So i enoy tanking in PvP. being in the middle of players and just not dying is fun, however i've been noticing that some players just dont die at all. because of this, i assumed i could accomplish the same, however somehow i have been unable to.

I've tried several sets differant combinations and many are extremely tanky, but i tend to run out of resources to defend myself pretty quickly especially after removing myself from CC'd all day long. more confusingly, is still somehow some players can hit me with 10k abilities.

I've tried sets with over 40k physical and spell resistance, i've tried sets with a nice medium of 2-2.5k stam regen and health regen and 25k resistance (35k after heavy armor buff and armor master) and around 40k health. i have even tried sets with 40k health, 25k spell and phys resistance and 5k health regen. yeah 5k per tick.

I'm a VR 16 nightblade running heavy armor. I've seen other tanky nightblades that seem to take no damage from players even while being attacked by myself and several other guildmates (who generally wipe the floor with other players) so know i'm missing something.

can anyone chime in and give me suggestions on what i might be missing? i have about 115 champ points on each color as well.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    That's not really them but a healer spam healing them or of course sap tanks.
  • RoamingRiverElk
    RoamingRiverElk
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    Every time you weapon swap, you drop block for a bit.

    If tanking isn't working no matter what you try, it's probably because kiting and damage avoidance just is more effective. Dodge rolling, dodge chance (you even have the possibility to choose whether you want it to cost magicka or stamina, as a nb), line of sight (speed + shadow image), healing ward, cloak just are very powerful tools and you don't waste resources by blocking.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • dodgehopper_ESO
    dodgehopper_ESO
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    Every time you weapon swap, you drop block for a bit.

    If tanking isn't working no matter what you try, it's probably because kiting and damage avoidance just is more effective. Dodge rolling, dodge chance (you even have the possibility to choose whether you want it to cost magicka or stamina, as a nb), line of sight (speed + shadow image), healing ward, cloak just are very powerful tools and you don't waste resources by blocking.

    Blocking has become heavily punitive and not worthwhile due to the loss of stamina regeneration. It is not just a loss of stamina regeneration while blocking either, but a whole four seconds afterward. Additionally, every time you are struck has a stamina cost. If you were crazy enough to use guard, that also has a stamina cost and cuts off your stamina regeneration. The people in charge of game balance really had it in against tanking, which is unfortunate because the real imbalance problems didn't have to do with tanking per se but specific abilities and design choices. Many of those uber tanky people were wearing light armor and holding up a shield. It is a design flaw and they completely upended the rules multiple times, making it very hard for them to get a handle on what they are doing. I'm personally hopeful that the DB update will hold something good for tanks, but I'm not holding my breath. In PVP you can 'tank' but you have to ensure that your damage output is significant enough to make it worthwhile. If it isn't, you're just a waste of space, which is unfortunate. If the Health attribute did more than soak damage, they might be able to give it more meaning. For instance a higher health could mean better damage mitigation, block cost reduction, longer duration cc's, you name it. There are all kinds of things health COULD do that was non-damage related that could offset the horrible sustain you get for not putting points into magicka or stamina. My point is this, If you're a pvp tank: Hybrid or Die. You need to focus either Mag+Health or Stam+Health, build around that, and use your utility, mobility, evasion, dodging, line of sight, etc to do the job.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Llilium
    Llilium
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    Thanks for the input Dodge, I was honestly feeling that with one of my builds, sadly that build wasn't even the tankiest.

    I completely agree however, that health should do something more. maybe the sword and board tree could have a damage shield that scales with health or something. or at least reduced cost CC breaking ability passives in the heavy armor tree or something, i don't know. but yeah, something is better than nothing i guess.

    regardless- the question remains. how are these other players staying up against several players? it is not because they have a healer, they are alone. they effectively are tanking and can accomplish even more when in a group

  • dodgehopper_ESO
    dodgehopper_ESO
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    It really depends on gear, passives, character skills, attribute choices, player skill, ping/lag, etc. Also, using your potions/foods/buffs are pretty important as well.

    I feel like I didn't say enough when I first entered this post in. There are a lot of great builds out there that people have put up on the topic already though. At the core though I think it is about peaking out your equipment and build (doesn't have to be max) but you just need to take advantage of a large number of advantages.
    Edited by dodgehopper_ESO on 11 April 2016 07:37
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • RoamingRiverElk
    RoamingRiverElk
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    So what skills do you see the effective tanking players use? Which weapons are they using? Do they use a sword and shield? Do they use healing ward? Do they use line of sight? How often do they dodge roll? So far I'm still not sure if you mean builds that are just strong at damage avoidance.
    Edited by RoamingRiverElk on 11 April 2016 19:00
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Lokey0024
    Lokey0024
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    Champion points weigh heavy in tanking. Break free cost/dodge roll, straight damage midigation, and healing done and received make a big difference.
  • Toast_STS
    Toast_STS
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    I'm turned my dk into a pvp tank recently and am enjoying it. 5 piece fasallas guile with reverb bash can get you too 100% healing reduction with some befoul champ points. Engine guardian helps a lot for sustain.Stam regen is worthless if you're blocking the whole time.try going block cost reduction or more Magick regen if u need for jewelry enchants.

    With 3 piece jewelry and sword/board fasallas, 2 piece guardian you get whole other 5 piece set to choose from. I'm not sure what would be good for a NB though. Maybe trade engine guardian for bloodsspawn and use that other new set that gives you ultimate when you dodge with evasion. You'll get that 70% damage reduction ult up often. Sorry I don't play NB and don't know the name.

    VR14 DK Leaps-in-keeps
  • Toast_STS
    Toast_STS
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    Better to stack stamina instead of health too if you want to block tank. You'll get bigger vigor heals that way.
    Edited by Toast_STS on 12 April 2016 03:21
    VR14 DK Leaps-in-keeps
  • Llilium
    Llilium
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    I'm turned my dk into a pvp tank recently and am enjoying it. 5 piece fasallas guile with reverb bash can get you too 100% healing reduction with some befoul champ points. Engine guardian helps a lot for sustain.Stam regen is worthless if you're blocking the whole time.try going block cost reduction or more Magick regen if u need for jewelry enchants.

    With 3 piece jewelry and sword/board fasallas, 2 piece guardian you get whole other 5 piece set to choose from. I'm not sure what would be good for a NB though. Maybe trade engine guardian for bloodsspawn and use that other new set that gives you ultimate when you dodge with evasion. You'll get that 70% damage reduction ult up often. Sorry I don't play NB and don't know the name.

    that is genius. I picked up that set as well, too- the fasalla's guile set.

    i guess i should try some points into some other stuff as well instead of simply throwing them into stam regen and tumble.
    when the servers come up, i'll look this over and try them out too, out of curiosity
  • ScooberSteve
    ScooberSteve
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    Templar big health blazing shield perma block and engine guardian. Tri pots and cp required.
  • Vaoh
    Vaoh
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    Best tip I can give is if you use Guard, you must devote your entire character to it. That skill can only be used by highly specialized builds!
  • Weesacs
    Weesacs
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    I play a tank build in PvP (albeit I'm a Templar) and I use the Reactive Heavy Armour set from IC - details can be seen here:

    http://elderscrollsonline.wiki.fextralife.com/Reactive+Armor+Set

    Its uses full impenetrable (which I feel is a must in PvP - especially as a tank) and its set bonus allows you to take 35% less damage when cc'd (i.e. while affected by Stun, Immobilize, Fear, Knockdown or Disorient effects) - as long as there aren't too many players attacking me, I don't need to break free and this bonus allows me to just wait out the cc and keep my stamina for other skills e.g. Defensive Stance. With 45k health and 35% less damage being cc'd isn't a problem :)

    Edited by Weesacs on 15 April 2016 07:34
    High Elf Templar
    PS4 - EU - DC
    Over 37,500 Achievements!
  • Vangy
    Vangy
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    I play a DK tank and here is how i do it; Its more of a stam sustain build but you could adpat it to your needs;

    http://forums.elderscrollsonline.com/en/discussion/253085/guide-stam-dk-solo-small-scale-pvp#latest
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • MoB_Corleone352
    MoB_Corleone352
    Soul Shriven
    I am a tank myself. I trial and error with a lot of armor sets and what works best for me is the imperial city heavy armor sets, plus having a good healer does wonders lol.
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