Too much stuff, not enough space!

  • daemonios
    daemonios
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    Nerouyn wrote: »
    ESO has to be the worst MMO ever when it comes to inventory management.

    Believe me, it's not. I used to play Runes of Magic. You'd get something like 3 inventory tabs for 100 slots (probably fewer, I don't remember exactly), and a couple of bank tabs for an extra few slots. Any extra space was rented for real money.
    Edited by daemonios on 25 March 2016 08:54
  • swirve
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    Nerouyn wrote: »
    istateres wrote: »
    Are you using all 8 Character slots? If not, make a bank ALT. Many players have them.

    The only solution, we all know but Gidorick puts it nicely with...
    Gidorick wrote: »
    Crap design issue.

    ESO has to be the worst MMO ever when it comes to inventory management. You have to use your alts as storage - outrageous! - and even using addons you still spend a stupid amount of time shuffling stuff back and forth between alts.

    Many believe it was intended to encourage players to join guilds with their lovely big storage but if something as basic as inventory is this ridiculously annoying, people just don't play.

    Not an mmo but destiny is and was far worse. A system on style over substance.
  • Gidorick
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    daemonios wrote: »
    Nerouyn wrote: »
    ESO has to be the worst MMO ever when it comes to inventory management.

    Believe me, it's not. I used to play Runes of Magic. You'd get something like 3 inventory tabs for 100 slots (probably fewer, I don't remember exactly), and a couple of bank tabs for an extra few slots. Any extra space was rented for real money.

    We might end up with this EXACT thing... with crafting bags being attached to ESO+
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • istateres
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    Did you max your mules' bag space and get them a horse and max it's bag space?

    100% yes!
  • istateres
    istateres
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    OP, some more suggestions:

    Use a guild store to "sell" your extra stuff at outrageous prices. If you have gold to burn, this creates another 30 "bank" slots.

    Email a friend 6 items and have them reject the email. Store the email for 30 days. Another free 6 spots> Repeat as needed.

    Find a dead guild and use the guild bank as another personnel bank.

    See! many ways to solve this problem.
  • Arobain
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    Nerouyn wrote: »
    istateres wrote: »
    Are you using all 8 Character slots? If not, make a bank ALT. Many players have them.

    The only solution, we all know but Gidorick puts it nicely with...
    Gidorick wrote: »
    Crap design issue.

    ESO has to be the worst MMO ever when it comes to inventory management. You have to use your alts as storage - outrageous! - and even using addons you still spend a stupid amount of time shuffling stuff back and forth between alts.

    Many believe it was intended to encourage players to join guilds with their lovely big storage but if something as basic as inventory is this ridiculously annoying, people just don't play.
    [snip] for the average player its fine, with 90 inventory slots, and 100 bank slots, i am balancing 3 crafts that i'm working fully in, people that can't manage with that type of space, are not the average player, and i'm not saying that in a bad way, they are just doing more than the average player, in terms of crafting, in actuality, eso is 1 of the best with inventory and bank management, in many other mmos, if you want to increase inventory space, you had to pay real money, there was no other way, same way with bank space, [snip]

    [edited for baiting]
    Edited by ZOS_Icy on 15 October 2023 17:21
  • nine9six
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    daemonios wrote: »
    Nerouyn wrote: »
    ESO has to be the worst MMO ever when it comes to inventory management.

    Believe me, it's not. I used to play Runes of Magic. You'd get something like 3 inventory tabs for 100 slots (probably fewer, I don't remember exactly), and a couple of bank tabs for an extra few slots. Any extra space was rented for real money.

    I remember those days. At least, I had a house and a crafting system that I could "queue" things. Dual Class system was kind of cool.

    /endOffTopic
    istateres wrote: »
    OP, some more suggestions:

    Use a guild store to "sell" your extra stuff at outrageous prices. If you have gold to burn, this creates another 30 "bank" slots.

    Email a friend 6 items and have them reject the email. Store the email for 30 days. Another free 6 spots> Repeat as needed.

    Find a dead guild and use the guild bank as another personnel bank.

    See! many ways to solve this problem.

    Solve isn't the word you were looking for, I don't think.

    However, to expand on your "mail a friend", if you're on PC you can run Wykkyd Mailbox. I have mine set to where if you mail me with the subject line of "RTS" or "Return" it'll automatically reject the mail back to them. My Guildmates ping things off me all the time.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • daemonios
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    Gidorick wrote: »
    daemonios wrote: »
    Nerouyn wrote: »
    ESO has to be the worst MMO ever when it comes to inventory management.

    Believe me, it's not. I used to play Runes of Magic. You'd get something like 3 inventory tabs for 100 slots (probably fewer, I don't remember exactly), and a couple of bank tabs for an extra few slots. Any extra space was rented for real money.

    We might end up with this EXACT thing... with crafting bags being attached to ESO+

    You might say that, but I disagree. A subscription and its perks have a fixed cost that you know beforehand. In-game rentals like the ones in Runes of Magic can quickly pile up and become much more expensive than a subscription without you even noticing it.
  • rotaugen454
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    I like to collect all the quest costumes (have a mule named Mule-Disguises), all the unique quest item rewards (where the text says why you got it, or the Stibbons set, and so on), mats of all levels, soul gems of all levels, etc. It does create a big space problem. If they had more slots for sale, I'd buy them. I am a subscriber, so the infinite mats bag will be a huge plus. I'd buy it in the crown store if it was available.
    "Get off my lawn!"
  • Acrolas
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    The bottomless bag has dodgy logic, though. If they already exist, why hasn't somebody run around and thrown all the Scrolls into one? Why not build a really big one and stick Molag Bal into it?

    I mean, it would be one thing if the Dwemer all disappeared because one of them decided to play Hide And Go *** Yourself with a bottomless bag, but with the strategic advantage such an item would give you, why would you waste it on collecting bits of plants?
    signing off
  • rotaugen454
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    And horses that instantly appear is logical? Or the fact that you can carry 50 suits of armor?
    "Get off my lawn!"
  • Gidorick
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    daemonios wrote: »
    Gidorick wrote: »
    daemonios wrote: »
    Nerouyn wrote: »
    ESO has to be the worst MMO ever when it comes to inventory management.

    Believe me, it's not. I used to play Runes of Magic. You'd get something like 3 inventory tabs for 100 slots (probably fewer, I don't remember exactly), and a couple of bank tabs for an extra few slots. Any extra space was rented for real money.

    We might end up with this EXACT thing... with crafting bags being attached to ESO+

    You might say that, but I disagree. A subscription and its perks have a fixed cost that you know beforehand. In-game rentals like the ones in Runes of Magic can quickly pile up and become much more expensive than a subscription without you even noticing it.

    You said extra space would be rented with real money... That is what ESO+ MIGHT offer with Crafting Bags.

    I really hope not. I hope they do something where subscribers get crafting bags and players can buy them without a sub... or the crafting bags are in an ESO+ section of the crown store.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Asherons_Call
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    Gidorick wrote: »
    istateres wrote: »
    Are you using all 8 Character slots? If not, make a bank ALT. Many players have them.

    I've said time and time again: mule alts is a design exploit that ZOS shouldn't be expecting us to use.

    It's not an appropriate answer.

    I think it's a universal problem with MMOs. In Every MMO I've ever played I've always had one or two main characters and the rest used as mules. I'm a major pack rat though
  • Agobi
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    Arobain wrote: »
    *snip*..., in actuality, eso is 1 of the best with inventory and bank management,....*snip*


    Thank you,I haven't laughed this much in a long time :D

    Why o why did they remove the LOL button?? :D
  • FrostFallFox
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    I wasn't being entirely serious, I just wanted to be silly. But thank you all for the tips :#
    \(^-,,-^)/
  • Destyran
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    Nerouyn wrote: »
    istateres wrote: »
    Are you using all 8 Character slots? If not, make a bank ALT. Many players have them.

    The only solution, we all know but Gidorick puts it nicely with...
    Gidorick wrote: »
    Crap design issue.

    ESO has to be the worst MMO ever when it comes to inventory management. You have to use your alts as storage - outrageous! - and even using addons you still spend a stupid amount of time shuffling stuff back and forth between alts.

    Many believe it was intended to encourage players to join guilds with their lovely big storage but if something as basic as inventory is this ridiculously annoying, people just don't play.

    Im on xboxi just made 9other accounts and have personal 500 on top of 240 and 2 toons with 200.
  • Orion_Sixx
    Even with 500 slots available and with all the new dlc's now and upcoming we would be having this same conversation months later, so there really is no pleasing the masses.
    Edited by Orion_Sixx on 25 March 2016 23:24
  • dodgehopper_ESO
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    Gidorick wrote: »
    istateres wrote: »
    Are you using all 8 Character slots? If not, make a bank ALT. Many players have them.

    I've said time and time again: mule alts is a design exploit that ZOS shouldn't be expecting us to use.

    It's not an appropriate answer.

    I agree with you @Gidorick . I'm not defaming them but I do think they need to open it up. If you really take crafting seriously it is onerous dealing with bag space, and really detracts from playing the game. It wouldn't be so bad if we had housing like in SWG, but we don't. We have a static bagspace that we can't expand. As a side note Guild space is woefully tiny considering it is meant to store materials held by hundreds of players. I'm fine with having guilds build up their bank sizes but this should be something that people can grow as a guild.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Preyfar
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    kongkim wrote: »
    Don't get way some people have to keep all they find?
    I keep everything for crafting because I love crafting and want to be able to build anything and everything for friends, but if you're a dedicated crafter you're pretty much screwed
  • Kalante
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    Well yall can get a craft bag if you shell out those 15 dollars for eso plus, which i would be crazy to do so for something that should be in the game for free but whatever.
  • Gidorick
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    Gidorick wrote: »
    istateres wrote: »
    Are you using all 8 Character slots? If not, make a bank ALT. Many players have them.

    I've said time and time again: mule alts is a design exploit that ZOS shouldn't be expecting us to use.

    It's not an appropriate answer.

    I think it's a universal problem with MMOs. In Every MMO I've ever played I've always had one or two main characters and the rest used as mules. I'm a major pack rat though

    So am I @Asherons_Call ... and I agree @dodgehopper_ESO , ZOS needs to implement a solution. This is why I suggested the following in April 2015... not that they actually pay any attention or would ever implement this concept. No matter how helpful to customers it would be or how much money it would make them.

    Link: http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
    Gidorick wrote: »
    Inventory continues to be an issue in ESO, but this doesn’t mean that everyone can’t be given an opportunity to benefit from a few items that could be added to the crown store.

    The general rule for bags are as follows:
    • Will consume one inventory space.
    • Cannot contain other bags.
    • Can be moved between the Bank and Inventory while full.
    • Cannot be sold to or traded to another player.
    • Cannot be "destroyed" unless they are completely empty.
    • Should be able to name bags for easy reference and organization.
    • Right clicking items in a bag and selecting "Remove From Bag" would place the bag back into the main inventory.
    • Backpacks should be able to be equipped if desired, creating a visible backpack on the character model. This could be accomplished by allowing backpacks to be equipped in the costume slot OR in the accessory slot as described HERE

    Bag Suggestions
    • No-Restriction Inventory Bags: These bags provide a set number of inventory spaces. These bags should, by default, fall under the Miscellaneous Category and maybe players should be allowed to "assign" a category to the bag so that the bag appears in that inventory tab.
      1. Large Backpack (2000 Crowns): Provides 30 Inventory Spaces
      2. Medium Backpack (1500 Crowns): Provides 25 inventory spaces
      3. Small Backpack (1000 Crowns): Provides 20 inventory spaces
      4. Heavy Sack (750 Crowns): Provides 15 inventory spaces
      5. Sack (500 Crowns): Provides 10 inventory spaces
      6. Small Sack (250 Crowns): Provides 5 inventory spaces
    • Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
      1. Alchemist Satchel (1500 Crowns)
      2. Blacksmith’s Haversack (1500 Crowns)
      3. Clothier’s Tote (1500 Crowns)
      4. Enchanter’s Purse (1500 Crowns)
      5. Provisioner’s Knapsack (1500 Crowns)
      6. Woodworker’s Duffel (1500 Crowns)
    • Lock-Boxes: These little portable lock-boxes are for players who would like a way to prevent themselves from accidentally selling or deconstructing items. Placing an item in a lockbox will keep it safe!
      1. Locked Box (1000 Crowns): Provides 10 inventory spaces
      2. Locked Purse (500 Crowns): Provides 5 inventory spaces

    Over-Encumbrance: This new inventory mechanic will allow players to pick up MORE than their inventory space permits. This allows players to temporarily over-burden themselves so they are not strictly limited to their inventory space. Since Over-Encumbrance only occurs when a player exceeds the number of inventory spaces they have available, players are able to purchase bags and immediately relieve themselves of their Over-Encumbered status.

    There are three stages of Over-Encumbrance. Players are only prompted of their Over-Encumbrance during the third stage, Heavily Over-Encumbered.
    • Slightly Encumbered
      • Players who are carrying up to 5 more items than their inventory allows
      • Players cannot use “go to”
      • Paying to travel to a Wayshrine costs 5X more than normal and players can use Wayshrines.
      • Player default speed is the normal running speed. If players press the sprint button they will spring but will receive the prompt “You are Slightly Encumbered”
      • Players can use their mounts normally
    • Moderately Encumbered
      • Players who are carrying up to 6-10 more items than their inventory allows
      • Players cannot use “go to”;
      • Paying to travel to a Wayshrine costs 10X more than normal and players can use Wayshrines.
      • Players default speed is reduced to walking speed. If they press the sprint button they will run, consume stamina, and will receive the prompt “You are Moderately Encumbered”.
      • Players can use their mounts, but cannot sprint. They can run normally and if they try to sprint they receive the prompt “You are Moderately Encumbered”.
    • Heavily Encumbered
      • Players who are carrying 11-15 more items than their inventory allows
      • Players cannot use “go to”,
      • Players cannot pay to travel to a Wayshrine, but can still use Wayshrines.
      • Player speed is reduced to walking speed. Players cannot run and if they try to run faster wish the sprint key, they will receive the prompt “You are Heavily Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they will move at regular running speed and will consume stamina. They will also receive the prompt “You are Heavily Encumbered”.
    • Greatly Encumbered
      • Players who are carrying 16-20 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. If they try to move they receive the message "You are Greatly Encumbered." Players cannot sprint or run normally, but they can walk by using the sprint key. They will also receive the prompt “You are Greatly Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they receive the prompt “You are Greatly Encumbered”.
    • Over-Encumbered
      • Players who are carrying 20-25 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. Players cannot sprint, run normally, or walk. They cannot move normally, or by sprinting. If they try, they will receive the prompt “You are Over-Encumbered”. Players are stuck right where they are.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. As they walk, they will consume stamina and they will recieve the message "You are Over Encumbered." If they try to sprint they just receive the message “You are Over Encumbered.".

    This might be simpler in chart format.
    OC2IwZO.png


    Potions for Over-Encumbrance
    • Potions of Feather: These potions allow a player who is over-encumbered to alleviate the symptoms of being burdened. ZOS could include these as craftable items or purchasable through the Crown Store. Potions can be stacked so a player who is Heavily Encumbered can use one Bargain potion and one Cheap potion to relieve their Encumbrance. If a player uses more than one potion of the same quality they increase the duration of the potion.
      1. Bargain Potion of Feather: Relieve one level of over-encumbrance for 10 minutes
      2. Cheap Potion of Feather: Relieves two levels of over-encumbrance for 10 minutes.
      3. Quaity Potion of Feather: Relieves three levels of over-encumbrance for 10 minutes.
      4. Advanced Potion of Feather: Relieves four levels of over-encumbrance for 10 minutes.
      5. Superior Potion of Feather: Relieves five levels of over-encumbrance for 10 minutes.
      6. Exclusive Potion of Feather: Relieves ALL levels of over-encumbrance for 5 minutes.

    I believe these additions will give players what they desire, more inventory, while providing ZOS with another means for revenue. Thoughts?

    And I sincerely hope ZOS' "ESO+ Crafting Bag Solution is to create an ESO+ section of the Crown Store with the following:
    Gidorick wrote: »
    Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
    1. Alchemist Satchel (1500 Crowns)
    2. Blacksmith’s Haversack (1500 Crowns)
    3. Clothier’s Tote (1500 Crowns)
    4. Enchanter’s Purse (1500 Crowns)
    5. Provisioner’s Knapsack (1500 Crowns)
    6. Woodworker’s Duffel (1500 Crowns)

    But I'm doubtful this is what they are going to do.
    Edited by Gidorick on 26 March 2016 01:01
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Nerouyn
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    Katahdin wrote: »
    Yea....guild banks with their big storage, where anything you put in there can be taken.....by someone else (unless you own the guild and can lock it). Not the solution for stuff you want to keep.

    I wasn't saying it's a solution. But it seems like this aspect of the game seems to be deliberately bad to encourage players to join guilds.

    Remove crafting materials from this equation and inventory management does become a hell of a lot simpler.
    Arobain wrote: »
    [snip]

    These, plus some stupid freebie ones not worth mentioning and a few I might not be able to remember just now. Been playing MMOs for a couple of decades and like to try everything.
    1. Aion
    2. Anarchy Online
    3. Champions Online
    4. City of Heroes
    5. Darkfall
    6. DC Universe Online
    7. Defiance
    8. Earthrise
    9. Eve Online
    10. Everquest 2
    11. Fallen Earth
    12. Final Fantasy XIV
    13. Guild Wars
    14. Guild Wars 2
    15. Istaria
    16. Rift
    17. Ryzom
    18. Star Trek Online
    19. Star Wars The Old Republic
    20. Tabula Rasa
    21. The Secret World
    22. Vanguard
    23. Wildstar
    24. World of Warcraft

    And like so many other people in this thread (and others), ESO is the only MMO with a monumentally painful inventory experience.

    GW2 has a lot of clutter and you might have an alt or two burdened with that, but there's a crazy high character max (unlike ESO's 8) so having a few for that doesn't sting. TSW had some annoying inventory bugs at launch but they fixed them. That's in stark contract to ESO whose inventory pain is by design and unchanged after years.

    Darkfall also had some inventory quirks at launch but nothing on the scale of ESO and the problems were exploits in how you could effectively make it harder for players to loot your best stuff.

    I'm comfortable calling ESO's inventory experience industry worst. And it's not a short-lived bug. It's persistent and by design.

    [edited to remove quote]
    Edited by ZOS_Icy on 15 October 2023 17:22
  • Pepsi2853_ESO
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    if you get 10 members in a guild, you can utilize a 500 space guild bank. i wouldn't mind doing that and putting all my crafting material in there with people i trust. then again, finding 10 trustworthy people when all your crafting material on the line is difficult.
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