ESO has to be the worst MMO ever when it comes to inventory management.
Are you using all 8 Character slots? If not, make a bank ALT. Many players have them.
The only solution, we all know but Gidorick puts it nicely with...Crap design issue.
ESO has to be the worst MMO ever when it comes to inventory management. You have to use your alts as storage - outrageous! - and even using addons you still spend a stupid amount of time shuffling stuff back and forth between alts.
Many believe it was intended to encourage players to join guilds with their lovely big storage but if something as basic as inventory is this ridiculously annoying, people just don't play.
ESO has to be the worst MMO ever when it comes to inventory management.
Believe me, it's not. I used to play Runes of Magic. You'd get something like 3 inventory tabs for 100 slots (probably fewer, I don't remember exactly), and a couple of bank tabs for an extra few slots. Any extra space was rented for real money.
rotaugen454 wrote: »Did you max your mules' bag space and get them a horse and max it's bag space?
[snip] for the average player its fine, with 90 inventory slots, and 100 bank slots, i am balancing 3 crafts that i'm working fully in, people that can't manage with that type of space, are not the average player, and i'm not saying that in a bad way, they are just doing more than the average player, in terms of crafting, in actuality, eso is 1 of the best with inventory and bank management, in many other mmos, if you want to increase inventory space, you had to pay real money, there was no other way, same way with bank space, [snip]Are you using all 8 Character slots? If not, make a bank ALT. Many players have them.
The only solution, we all know but Gidorick puts it nicely with...Crap design issue.
ESO has to be the worst MMO ever when it comes to inventory management. You have to use your alts as storage - outrageous! - and even using addons you still spend a stupid amount of time shuffling stuff back and forth between alts.
Many believe it was intended to encourage players to join guilds with their lovely big storage but if something as basic as inventory is this ridiculously annoying, people just don't play.
ESO has to be the worst MMO ever when it comes to inventory management.
Believe me, it's not. I used to play Runes of Magic. You'd get something like 3 inventory tabs for 100 slots (probably fewer, I don't remember exactly), and a couple of bank tabs for an extra few slots. Any extra space was rented for real money.
OP, some more suggestions:
Use a guild store to "sell" your extra stuff at outrageous prices. If you have gold to burn, this creates another 30 "bank" slots.
Email a friend 6 items and have them reject the email. Store the email for 30 days. Another free 6 spots> Repeat as needed.
Find a dead guild and use the guild bank as another personnel bank.
See! many ways to solve this problem.
ESO has to be the worst MMO ever when it comes to inventory management.
Believe me, it's not. I used to play Runes of Magic. You'd get something like 3 inventory tabs for 100 slots (probably fewer, I don't remember exactly), and a couple of bank tabs for an extra few slots. Any extra space was rented for real money.
We might end up with this EXACT thing... with crafting bags being attached to ESO+
ESO has to be the worst MMO ever when it comes to inventory management.
Believe me, it's not. I used to play Runes of Magic. You'd get something like 3 inventory tabs for 100 slots (probably fewer, I don't remember exactly), and a couple of bank tabs for an extra few slots. Any extra space was rented for real money.
We might end up with this EXACT thing... with crafting bags being attached to ESO+
You might say that, but I disagree. A subscription and its perks have a fixed cost that you know beforehand. In-game rentals like the ones in Runes of Magic can quickly pile up and become much more expensive than a subscription without you even noticing it.
Are you using all 8 Character slots? If not, make a bank ALT. Many players have them.
The only solution, we all know but Gidorick puts it nicely with...Crap design issue.
ESO has to be the worst MMO ever when it comes to inventory management. You have to use your alts as storage - outrageous! - and even using addons you still spend a stupid amount of time shuffling stuff back and forth between alts.
Many believe it was intended to encourage players to join guilds with their lovely big storage but if something as basic as inventory is this ridiculously annoying, people just don't play.
Asherons_Call wrote: »
I think it's a universal problem with MMOs. In Every MMO I've ever played I've always had one or two main characters and the rest used as mules. I'm a major pack rat though
Inventory continues to be an issue in ESO, but this doesn’t mean that everyone can’t be given an opportunity to benefit from a few items that could be added to the crown store.
The general rule for bags are as follows:
- Will consume one inventory space.
- Cannot contain other bags.
- Can be moved between the Bank and Inventory while full.
- Cannot be sold to or traded to another player.
- Cannot be "destroyed" unless they are completely empty.
- Should be able to name bags for easy reference and organization.
- Right clicking items in a bag and selecting "Remove From Bag" would place the bag back into the main inventory.
- Backpacks should be able to be equipped if desired, creating a visible backpack on the character model. This could be accomplished by allowing backpacks to be equipped in the costume slot OR in the accessory slot as described HERE
Bag Suggestions
- No-Restriction Inventory Bags: These bags provide a set number of inventory spaces. These bags should, by default, fall under the Miscellaneous Category and maybe players should be allowed to "assign" a category to the bag so that the bag appears in that inventory tab.
- Large Backpack (2000 Crowns): Provides 30 Inventory Spaces
- Medium Backpack (1500 Crowns): Provides 25 inventory spaces
- Small Backpack (1000 Crowns): Provides 20 inventory spaces
- Heavy Sack (750 Crowns): Provides 15 inventory spaces
- Sack (500 Crowns): Provides 10 inventory spaces
- Small Sack (250 Crowns): Provides 5 inventory spaces
- Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
- Alchemist Satchel (1500 Crowns)
- Blacksmith’s Haversack (1500 Crowns)
- Clothier’s Tote (1500 Crowns)
- Enchanter’s Purse (1500 Crowns)
- Provisioner’s Knapsack (1500 Crowns)
- Woodworker’s Duffel (1500 Crowns)
- Lock-Boxes: These little portable lock-boxes are for players who would like a way to prevent themselves from accidentally selling or deconstructing items. Placing an item in a lockbox will keep it safe!
- Locked Box (1000 Crowns): Provides 10 inventory spaces
- Locked Purse (500 Crowns): Provides 5 inventory spaces
Over-Encumbrance: This new inventory mechanic will allow players to pick up MORE than their inventory space permits. This allows players to temporarily over-burden themselves so they are not strictly limited to their inventory space. Since Over-Encumbrance only occurs when a player exceeds the number of inventory spaces they have available, players are able to purchase bags and immediately relieve themselves of their Over-Encumbered status.
There are three stages of Over-Encumbrance. Players are only prompted of their Over-Encumbrance during the third stage, Heavily Over-Encumbered.
- Slightly Encumbered
- Players who are carrying up to 5 more items than their inventory allows
- Players cannot use “go to”
- Paying to travel to a Wayshrine costs 5X more than normal and players can use Wayshrines.
- Player default speed is the normal running speed. If players press the sprint button they will spring but will receive the prompt “You are Slightly Encumbered”
- Players can use their mounts normally
- Moderately Encumbered
- Players who are carrying up to 6-10 more items than their inventory allows
- Players cannot use “go to”;
- Paying to travel to a Wayshrine costs 10X more than normal and players can use Wayshrines.
- Players default speed is reduced to walking speed. If they press the sprint button they will run, consume stamina, and will receive the prompt “You are Moderately Encumbered”.
- Players can use their mounts, but cannot sprint. They can run normally and if they try to sprint they receive the prompt “You are Moderately Encumbered”.
- Heavily Encumbered
- Players who are carrying 11-15 more items than their inventory allows
- Players cannot use “go to”,
- Players cannot pay to travel to a Wayshrine, but can still use Wayshrines.
- Player speed is reduced to walking speed. Players cannot run and if they try to run faster wish the sprint key, they will receive the prompt “You are Heavily Encumbered”.
- Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they will move at regular running speed and will consume stamina. They will also receive the prompt “You are Heavily Encumbered”.
- Greatly Encumbered
- Players who are carrying 16-20 more items than their inventory allows
- Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
- Player speed is completely removed. If they try to move they receive the message "You are Greatly Encumbered." Players cannot sprint or run normally, but they can walk by using the sprint key. They will also receive the prompt “You are Greatly Encumbered”.
- Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they receive the prompt “You are Greatly Encumbered”.
- Over-Encumbered
- Players who are carrying 20-25 more items than their inventory allows
- Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
- Player speed is completely removed. Players cannot sprint, run normally, or walk. They cannot move normally, or by sprinting. If they try, they will receive the prompt “You are Over-Encumbered”. Players are stuck right where they are.
- Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. As they walk, they will consume stamina and they will recieve the message "You are Over Encumbered." If they try to sprint they just receive the message “You are Over Encumbered.".
This might be simpler in chart format.
Potions for Over-Encumbrance
- Potions of Feather: These potions allow a player who is over-encumbered to alleviate the symptoms of being burdened. ZOS could include these as craftable items or purchasable through the Crown Store. Potions can be stacked so a player who is Heavily Encumbered can use one Bargain potion and one Cheap potion to relieve their Encumbrance. If a player uses more than one potion of the same quality they increase the duration of the potion.
- Bargain Potion of Feather: Relieve one level of over-encumbrance for 10 minutes
- Cheap Potion of Feather: Relieves two levels of over-encumbrance for 10 minutes.
- Quaity Potion of Feather: Relieves three levels of over-encumbrance for 10 minutes.
- Advanced Potion of Feather: Relieves four levels of over-encumbrance for 10 minutes.
- Superior Potion of Feather: Relieves five levels of over-encumbrance for 10 minutes.
- Exclusive Potion of Feather: Relieves ALL levels of over-encumbrance for 5 minutes.
I believe these additions will give players what they desire, more inventory, while providing ZOS with another means for revenue. Thoughts?
Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
- Alchemist Satchel (1500 Crowns)
- Blacksmith’s Haversack (1500 Crowns)
- Clothier’s Tote (1500 Crowns)
- Enchanter’s Purse (1500 Crowns)
- Provisioner’s Knapsack (1500 Crowns)
- Woodworker’s Duffel (1500 Crowns)
Yea....guild banks with their big storage, where anything you put in there can be taken.....by someone else (unless you own the guild and can lock it). Not the solution for stuff you want to keep.
[snip]