ZOS_GinaBruno wrote: »
Hello, regarding fixing Maw of Lorkhaj v16 Achievements. Will the people who did the Veteran mode at v1 for example still get to keep their veteran MoL achievements or will they be reset for them with the patch?
ZOS_GinaBruno wrote: »
Hello, regarding fixing Maw of Lorkhaj v16 Achievements. Will the people who did the Veteran mode at v1 for example still get to keep their veteran MoL achievements or will they be reset for them with the patch?
tinythinker wrote: »
What, you don't like that noise?Hi devs! Any luck fixing that white noise/sudden ear attacks with the 64bit client?
You got me a couple of times so far... I'm playing, doing some sneaky stealth quest, not making any noise, breathing oh so quietly, when all of a sudden MY EARS!!!!!
Not this time, but we are aware of the issue and working on determining the root cause so we can fix it.No FPS fix again.
We're working on a fix for this one.Bfish22090 wrote: »streak camera bug?
We won't be taking away achievements, no.ZOS_GinaBruno wrote: »
Hello, regarding fixing Maw of Lorkhaj v16 Achievements. Will the people who did the Veteran mode at v1 for example still get to keep their veteran MoL achievements or will they be reset for them with the patch?
We didn't have anything in this patch, but we will continue to iterate on it and will have some improvements going into future incremental patches (we won't wait until a major update).@ZOS_GinaBruno any further news or work on Cyrodiil performance.. I don't see any mention of it in the patch notes.
We believe we've finally found what's causing this, thanks to some volunteers that let us borrow their accounts. We're working on a fix now, and hope to get it into an incremental soon.And what about the "can't resurrect no matter how" bug?
wraithguknub18_ESO wrote: »PATCH NOTES! I see them...oh wait..nvm
Tower_Of_Shame wrote: »Is this real again? No scales fix (2 weeks now)....
When is they gonna be a fix for the random dungeons? If you have a full group and que it takes 30 min
ZOS_GinaBruno wrote: »
ZOS_GinaBruno wrote: »Contraptions wrote: »No increase in trove spawn frequency? And no fix for the broken trove mechanics?
I would post in the other thread, but it's been sunk and all our posts deleted. ZOS, censorship is not the way to go when it comes to discussions.
We put in a fix last week for troves - they were never meant to spawn as frequently as they were, and what's live now is what was intended all along. While they shouldn't be as rare as lockboxes, it should take a bit of effort to find them, and they won't always spawn in the same location.
To your other point, there was one discussion about troves that was closed since it was getting way off-topic and rude, but there are still other existing threads discussing troves that you're welcome to post in. It's not about censorship, it's about following the code of conduct for the forums.
How about the bug where the Group Finder doesn't always battle-level everyone to VR16 and instead the dungeon just scales to group leader?ZOS_GinaBruno wrote: »
ZOS_GinaBruno wrote: »sean.plackerb14_ESO wrote: »Still no fix for the audio issues
Unfortunately not. The team is still investigating and working on implementing some fixes, but just didn't have time to make it into this incremental.
I'm hopeful every week, and disappointed every week
staracino_ESO wrote: »Increasing the spawn rate of lockboxes was a terrible mistake. They already respawned too fast in some places and now they are just like troves when they first launched.
Contraptions wrote: »ZOS_GinaBruno wrote: »Contraptions wrote: »No increase in trove spawn frequency? And no fix for the broken trove mechanics?
I would post in the other thread, but it's been sunk and all our posts deleted. ZOS, censorship is not the way to go when it comes to discussions.
We put in a fix last week for troves - they were never meant to spawn as frequently as they were, and what's live now is what was intended all along. While they shouldn't be as rare as lockboxes, it should take a bit of effort to find them, and they won't always spawn in the same location.
To your other point, there was one discussion about troves that was closed since it was getting way off-topic and rude, but there are still other existing threads discussing troves that you're welcome to post in. It's not about censorship, it's about following the code of conduct for the forums.
Thanks for the reply @ZOS_GinaBruno. If the spawn rate is intended, can you also confirm that the current mechanics where troves pull players out of stealth the moment they look inside; as well as where the bounty is being applied before the items are actually taken is intended? Thank you.
What about these major issues @ZOS_GinaBruno ?
1. Audio issues in 64bit. Effects, voice-overs, interrupted and/or muted music. You name it, it's there. It's so common and so obvious for so many people. The sound on 64bit is broken, simple as that.
^^ What's done is done. Yeah, it's beyond me how they didn't see or hear all those issues in 64bit flavour during testing AND PTS. But that's their business practice that I know nothing about.
I did actually have this issue last night when in a solo dungeon. I kept hearing a Draugr's screaming death sound over and over again.1. Audio issues in 64bit. Effects, voice-overs, interrupted and/or muted music. You name it, it's there. It's so common and so obvious for so many people. The sound on 64bit is broken, simple as that.
ZOS_GinaBruno wrote: »
What about these major issues @ZOS_GinaBruno ?
1. Audio issues in 64bit. Effects, voice-overs, interrupted and/or muted music. You name it, it's there. It's so common and so obvious for so many people. The sound on 64bit is broken, simple as that.
The pink textures is the only thing specific to the 64bit client. The audio failure is also a 32bit problem.
They should have been "working on it" before they pushed a patch live that breaks core engine rendering.
I'm tired of being called "negative" by calling them on this. If someone doesn't hold their feet to the fire they will keep assuming this sort of lax quality control is acceptable business practice.