5 pc julianos
2 pc monster set (engine guardian, kena, or 2 1 pc monster sets)
5 Vicious Death/Fasalla
that's currently BiS but you won't be able to get the VD/Fasalla without a hell of a grind or a TON of gold.
you could run 3 willpower 2 torugs instead
Bfish22090 wrote: »5 pc julianos
2 pc monster set (engine guardian, kena, or 2 1 pc monster sets)
5 Vicious Death/Fasalla
that's currently BiS but you won't be able to get the VD/Fasalla without a hell of a grind or a TON of gold.
you could run 3 willpower 2 torugs instead
how do you have any regen with that setup?
Bfish22090 wrote: »5 pc julianos
2 pc monster set (engine guardian, kena, or 2 1 pc monster sets)
5 Vicious Death/Fasalla
that's currently BiS but you won't be able to get the VD/Fasalla without a hell of a grind or a TON of gold.
you could run 3 willpower 2 torugs instead
how do you have any regen with that setup?
Bfish22090 wrote: »i play with 2k regen and i feel that is often low, but i dont run with more than 2-3 ppl at a time
catalyst10e wrote: »Bfish22090 wrote: »5 pc julianos
2 pc monster set (engine guardian, kena, or 2 1 pc monster sets)
5 Vicious Death/Fasalla
that's currently BiS but you won't be able to get the VD/Fasalla without a hell of a grind or a TON of gold.
you could run 3 willpower 2 torugs instead
how do you have any regen with that setup?
You don't. I am currently running the 5 juli, 2 tourg's 3 willpower, and at best I have 950 magicka regen. I use a destro staff with a magicka absorb enchantment, so that when I weave my medium/light attacks with force pulse, It makes up a bit of the difference in regen loss tho. So it's still great for smaller scale PVP, but wont carry you through a long battle.
The 5 Kagrenac, 3 arch mage is still viable , and I've been hearing some good things with running 5 twice born star. Vicious Death will be a good one to get from PVP tho.
RinaldoGandolphi wrote: »Kags and Julianos is up to debate..I know myself and other Sorcs see Kags as BIS in PVP and Julanis as BIS for PVE, faster rez speed, increased helath, and increased recovery are all very valuable in Cyrodiil...and over half of Cyrodiil are running Damage Shields so that Crit bonus is wasted half the time where the health and recovery both help your survivability and sustain....
I know folks who use both sets, neither is perse better...just depends on the situation and how you play...Kags is probably better for solo PVP, Julianos is probably; better for group..both are solid....the choice between these 2 won't make or break you IMO.
If you prefer more sustain Kags, if you prefer more crit and damage, Juls. Juls is also probably better for PVE though too.
It's just a matter of fighting enough people and you will be hard pressed even with 2k regen.
Or maybe I just suck :-)
Ezareth is free to roam my sig and do as he pleases. He is free there, free from the madbros on these forums that worked so hard to remove him.
@Lexxypwns you can't advise someone to run that gear set up who isn't as skilled as you in positioning, LOS, kiting, etc.
As a starting point, running the Kag's is fine for someone who isn't quite to the skill ceiling yet.
I am running Kena, Bloodpsawn, 5pc Clever, 2pc torugs, and 3pc willpower on my DW gank build. I think I am sitting at 1900 MR, over 4k Spell Dmg when using a potion, and 37k Magicka.
It sucks when it's not a 1v1 or 1v2 situation, and I am not overly conservative with streak as well. Sometimes you gotta pound on those keybinds just to get the skill to fire off.
I am also running those 3pc instant arming mines right now but I f-king hate them. I thought I could use to my advantage but more times I am finding people able to easily avoid them since no one is stationary anyway.
FriedEggSandwich wrote: »I wear 5x kags, 3x arch mage, 3x willpower. 5x light, 2x heavy. 5x impen, 2x reinforced, 1x nirnhoned staff. Trying to be tanky while still remaining pokey. Combat prayer ftw. Still have 35k mag, 3k spell damage buffed and 1600 regen despite no infused or divines. I'm mainly a group player, preferring smaller groups. I run solo sometimes too but usually within sight of friendlies. Running completely solo is easier said than done these days, if you claim to you're probably a ganker, spend lots of time mounted or stealthed, or just know where to find groups of noobs. I don't know what solo sorcs get up to these days but I imagine they must need a lot of patience for it.
FriedEggSandwich wrote: »I wear 5x kags, 3x arch mage, 3x willpower. 5x light, 2x heavy. 5x impen, 2x reinforced, 1x nirnhoned staff. Trying to be tanky while still remaining pokey. Combat prayer ftw. Still have 35k mag, 3k spell damage buffed and 1600 regen despite no infused or divines. I'm mainly a group player, preferring smaller groups. I run solo sometimes too but usually within sight of friendlies. Running completely solo is easier said than done these days, if you claim to you're probably a ganker, spend lots of time mounted or stealthed, or just know where to find groups of noobs. I don't know what solo sorcs get up to these days but I imagine they must need a lot of patience for it.
So here's what I do for solo play
1. Ride to enemy keep
2. Capture a resource to get their attention
3. Patrol said resource until pugs be like "omg, why that resource not ours"(Usually go get high or take a *** while I'm waiting)
4. Kill them on resource until they start to get discouraged
5. Leave resource to draw pugs back out to fight me "he just killed us bcuz of guards"
6. Kill pugs
7. T-bag pugs
8. Return to keep area for respawning pugs and the friends they called
Alternatively
1. Find an area where 1 opposing faction is fighting another
2. Use proper positioning to avoid getting zerged down while drawing a manageable number of opponents
3. Kite/LoS, use attrition to kill the chasers
4. Return to previous battleground
5. Repeat
I'm not saying I never die or get zerged down, but as long as you're super careful with positioning you can mitigate the chances of being overwhelmed
FriedEggSandwich wrote: »I wear 5x kags, 3x arch mage, 3x willpower. 5x light, 2x heavy. 5x impen, 2x reinforced, 1x nirnhoned staff. Trying to be tanky while still remaining pokey. Combat prayer ftw. Still have 35k mag, 3k spell damage buffed and 1600 regen despite no infused or divines. I'm mainly a group player, preferring smaller groups. I run solo sometimes too but usually within sight of friendlies. Running completely solo is easier said than done these days, if you claim to you're probably a ganker, spend lots of time mounted or stealthed, or just know where to find groups of noobs. I don't know what solo sorcs get up to these days but I imagine they must need a lot of patience for it.
So here's what I do for solo play
1. Ride to enemy keep
2. Capture a resource to get their attention
3. Patrol said resource until pugs be like "omg, why that resource not ours"(Usually go get high or take a *** while I'm waiting)
4. Kill them on resource until they start to get discouraged
5. Leave resource to draw pugs back out to fight me "he just killed us bcuz of guards"
6. Kill pugs
7. T-bag pugs
8. Return to keep area for respawning pugs and the friends they called
Alternatively
1. Find an area where 1 opposing faction is fighting another
2. Use proper positioning to avoid getting zerged down while drawing a manageable number of opponents
3. Kite/LoS, use attrition to kill the chasers
4. Return to previous battleground
5. Repeat
I'm not saying I never die or get zerged down, but as long as you're super careful with positioning you can mitigate the chances of being overwhelmed
I'm pretty sure @Sypher played a solo sorc for most of the IC and orsinium updates, he would probably be willing to share some insights and tips as well
Edit: I'd love to talk with you about your use of combat prayer, either here or in messages, if I could get away with dropping healing ward I could probably go even less regen than I currently run, I just haven't been able to get the hang of combat prayer as a substitute
You don't need combat prayer if you run surge, you just can't be put on the defensive before your opponent.
This patch I am a huge fan of running Hardened Ward on my offensive bar along with Inner Light. It forces me to put Curse on my Resto bar which sucks but will take some getting used to. The advantage of running these two on my destro bar is the ability to stay on the offensive and keep on pressure. Running inner light on my shield bar turns bigger wards, but I am likely going to throw that back on my resto bar (crit heals) so I can move Curse back to destro.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »I wear 5x kags, 3x arch mage, 3x willpower. 5x light, 2x heavy. 5x impen, 2x reinforced, 1x nirnhoned staff. Trying to be tanky while still remaining pokey. Combat prayer ftw. Still have 35k mag, 3k spell damage buffed and 1600 regen despite no infused or divines. I'm mainly a group player, preferring smaller groups. I run solo sometimes too but usually within sight of friendlies. Running completely solo is easier said than done these days, if you claim to you're probably a ganker, spend lots of time mounted or stealthed, or just know where to find groups of noobs. I don't know what solo sorcs get up to these days but I imagine they must need a lot of patience for it.
So here's what I do for solo play
1. Ride to enemy keep
2. Capture a resource to get their attention
3. Patrol said resource until pugs be like "omg, why that resource not ours"(Usually go get high or take a *** while I'm waiting)
4. Kill them on resource until they start to get discouraged
5. Leave resource to draw pugs back out to fight me "he just killed us bcuz of guards"
6. Kill pugs
7. T-bag pugs
8. Return to keep area for respawning pugs and the friends they called
Alternatively
1. Find an area where 1 opposing faction is fighting another
2. Use proper positioning to avoid getting zerged down while drawing a manageable number of opponents
3. Kite/LoS, use attrition to kill the chasers
4. Return to previous battleground
5. Repeat
I'm not saying I never die or get zerged down, but as long as you're super careful with positioning you can mitigate the chances of being overwhelmed
I've done the resource thing and it can get boring or go wrong, requires patience. I do the alternative thing from time to time, but one of the opposing factions is usuallly my own, I never know which faction to target if I jump in on a blue/red fight, ends up being a half-a$$ed effort on my behalf. Since the nerf streak running solo requires a lot more effort and patience in my experience. Also I easily get bored or lonely running about by myself, always prefer to have a couple of friendlies about. I also have issues balancing fun with duty; if I feel like what I'm doing isn't for a greater cause I get itchy feet or feel like I'm being a nuisance. I think I'm just a pug at heart lol.
You don't need combat prayer if you run surge, you just can't be put on the defensive before your opponent.
This patch I am a huge fan of running Hardened Ward on my offensive bar along with Inner Light. It forces me to put Curse on my Resto bar which sucks but will take some getting used to. The advantage of running these two on my destro bar is the ability to stay on the offensive and keep on pressure. Running inner light on my shield bar turns bigger wards, but I am likely going to throw that back on my resto bar (crit heals) so I can move Curse back to destro.