I don't quite get where you want to go with that formula. Battle Spirit affects the effects of abilities directly, it doesn't make a difference wether you get your damage from max magicka or spell damage.
Septimus_Magna wrote: »I don't quite get where you want to go with that formula. Battle Spirit affects the effects of abilities directly, it doesn't make a difference wether you get your damage from max magicka or spell damage.
My point was that the value of a skill is easier to increase by stacking both magicka and spell dmg than just stacking one resource pool.
A magicka NB in Cyrodiil will often have 40k max magicka and 3k spell dmg for example, these 2 big factors in the ability formula will make the ability value high. On top of that, these values are significantly increased by the CP system, resulting in even bigger values.
For example with the major sorcery/brutality buff you get 20% extra spell/weapon dmg, there are no similar buffs to increase skills scaling off health.
Simply said, you cannot get abilities that scale off health to increase by the same percentage as abilities scaling of resource+dmg.
So why should the Battle Spirit reduce both type of skills by the same percentage?
Septimus_Magna wrote: »I don't quite get where you want to go with that formula. Battle Spirit affects the effects of abilities directly, it doesn't make a difference wether you get your damage from max magicka or spell damage.
My point was that the value of a skill is easier to increase by stacking both magicka and spell dmg than just stacking one resource pool.
A magicka NB in Cyrodiil will often have 40k max magicka and 3k spell dmg for example, these 2 big factors in the ability formula will make the ability value high. On top of that, these values are significantly increased by the CP system, resulting in even bigger values.
For example with the major sorcery/brutality buff you get 20% extra spell/weapon dmg, there are no similar buffs to increase skills scaling off health.
Simply said, you cannot get abilities that scale off health to increase by the same percentage as abilities scaling of resource+dmg.
So why should the Battle Spirit reduce both type of skills by the same percentage?
...because it's a percentage that it's being reduced by, not a flat amount. When it is relatively easier to increase the power of a spell damage + max magicka scaling skill than a health scaling one, and that should not be the case, that can simply be balanced out by configurating the coefficients of both skills. The existing problems have in the most part nothing to do with battle spirit, so changing battle spirit should not be the way to go for now.
Edit: That is, concerning health scaling skills. Of course Battle Spirit still should be adjusted rather sooner than later.
Septimus_Magna wrote: »Septimus_Magna wrote: »I don't quite get where you want to go with that formula. Battle Spirit affects the effects of abilities directly, it doesn't make a difference wether you get your damage from max magicka or spell damage.
My point was that the value of a skill is easier to increase by stacking both magicka and spell dmg than just stacking one resource pool.
A magicka NB in Cyrodiil will often have 40k max magicka and 3k spell dmg for example, these 2 big factors in the ability formula will make the ability value high. On top of that, these values are significantly increased by the CP system, resulting in even bigger values.
For example with the major sorcery/brutality buff you get 20% extra spell/weapon dmg, there are no similar buffs to increase skills scaling off health.
Simply said, you cannot get abilities that scale off health to increase by the same percentage as abilities scaling of resource+dmg.
So why should the Battle Spirit reduce both type of skills by the same percentage?
...because it's a percentage that it's being reduced by, not a flat amount. When it is relatively easier to increase the power of a spell damage + max magicka scaling skill than a health scaling one, and that should not be the case, that can simply be balanced out by configurating the coefficients of both skills. The existing problems have in the most part nothing to do with battle spirit, so changing battle spirit should not be the way to go for now.
Edit: That is, concerning health scaling skills. Of course Battle Spirit still should be adjusted rather sooner than later.
Increasing the ability coef would have the same effect but that would change the strength of the skills in pve as well.
Septimus_Magna wrote: »Septimus_Magna wrote: »I don't quite get where you want to go with that formula. Battle Spirit affects the effects of abilities directly, it doesn't make a difference wether you get your damage from max magicka or spell damage.
My point was that the value of a skill is easier to increase by stacking both magicka and spell dmg than just stacking one resource pool.
A magicka NB in Cyrodiil will often have 40k max magicka and 3k spell dmg for example, these 2 big factors in the ability formula will make the ability value high. On top of that, these values are significantly increased by the CP system, resulting in even bigger values.
For example with the major sorcery/brutality buff you get 20% extra spell/weapon dmg, there are no similar buffs to increase skills scaling off health.
Simply said, you cannot get abilities that scale off health to increase by the same percentage as abilities scaling of resource+dmg.
So why should the Battle Spirit reduce both type of skills by the same percentage?
...because it's a percentage that it's being reduced by, not a flat amount. When it is relatively easier to increase the power of a spell damage + max magicka scaling skill than a health scaling one, and that should not be the case, that can simply be balanced out by configurating the coefficients of both skills. The existing problems have in the most part nothing to do with battle spirit, so changing battle spirit should not be the way to go for now.
Edit: That is, concerning health scaling skills. Of course Battle Spirit still should be adjusted rather sooner than later.
Increasing the ability coef would have the same effect but that would change the strength of the skills in pve as well.
Wich absolutely is the point of it because aside from Battle Spirit, all things affecting the strength of these skills work in PvE just like they do in PvP.
Septimus_Magna wrote: »Septimus_Magna wrote: »Septimus_Magna wrote: »I don't quite get where you want to go with that formula. Battle Spirit affects the effects of abilities directly, it doesn't make a difference wether you get your damage from max magicka or spell damage.
My point was that the value of a skill is easier to increase by stacking both magicka and spell dmg than just stacking one resource pool.
A magicka NB in Cyrodiil will often have 40k max magicka and 3k spell dmg for example, these 2 big factors in the ability formula will make the ability value high. On top of that, these values are significantly increased by the CP system, resulting in even bigger values.
For example with the major sorcery/brutality buff you get 20% extra spell/weapon dmg, there are no similar buffs to increase skills scaling off health.
Simply said, you cannot get abilities that scale off health to increase by the same percentage as abilities scaling of resource+dmg.
So why should the Battle Spirit reduce both type of skills by the same percentage?
...because it's a percentage that it's being reduced by, not a flat amount. When it is relatively easier to increase the power of a spell damage + max magicka scaling skill than a health scaling one, and that should not be the case, that can simply be balanced out by configurating the coefficients of both skills. The existing problems have in the most part nothing to do with battle spirit, so changing battle spirit should not be the way to go for now.
Edit: That is, concerning health scaling skills. Of course Battle Spirit still should be adjusted rather sooner than later.
Increasing the ability coef would have the same effect but that would change the strength of the skills in pve as well.
Wich absolutely is the point of it because aside from Battle Spirit, all things affecting the strength of these skills work in PvE just like they do in PvP.
So skills like Dragon Blood and Blazing Shield should be completely useless in PVP because skills that scale off max resource+dmg can reach high numbers? This makes absolutely no sense to me.
The reasoning for my post is that skills that are already scaling off the most useless stat pool (cant sprint, dodge, block, CC-break or cast skills with health) are reduced too much by the Battle Spirit when they are directly related to the health pool or the missing health of the caster.