leepalmer95 wrote: »Nothing changed, they reduces dmg using battle spirit then increased dmg via sets/enchantment, you get 174 wpn/spell dmg using enchantments were pre IC it was 52 or something. They sets like willpower/agility etc...
20-25k max stat was considered high and over 2k wpn/spell dmg was high as well.
Now people run around with 30k-40k max stats and 3k-4.5k spell/wpn power.
The 30% decrease in dmg got countered completely, shields/healing got nerfed thats all that happened.
leepalmer95 wrote: »Nothing changed, they reduces dmg using battle spirit then increased dmg via sets/enchantment, you get 174 wpn/spell dmg using enchantments were pre IC it was 52 or something. They sets like willpower/agility etc...
20-25k max stat was considered high and over 2k wpn/spell dmg was high as well.
Now people run around with 30k-40k max stats and 3k-4.5k spell/wpn power.
The 30% decrease in dmg got countered completely, shields/healing got nerfed thats all that happened.
You are making no sense. 2.0-2.5k primary stats was standard in 1.5, even at the very start of 1.6 that went up to 30k+. And the further increase since then is mainly due to CP, wich also grant passive defense, so the point is moot, leaving only weapon/spell damage.
Also, heals didn't get nerfed relative to damage at all, if anything it's the other way around because of stronger passive resistances, from battle spirit but also from impenetrable. Shields did get a nerf because they were brought on par in the effects of battle spirit, wich isn't a bad thing, and because not all shields scale with spell power (although some do).
In the end though, damage numbers are still, even with more CP, lower than they were during 1.6.
leepalmer95 wrote: »leepalmer95 wrote: »Nothing changed, they reduces dmg using battle spirit then increased dmg via sets/enchantment, you get 174 wpn/spell dmg using enchantments were pre IC it was 52 or something. They sets like willpower/agility etc...
20-25k max stat was considered high and over 2k wpn/spell dmg was high as well.
Now people run around with 30k-40k max stats and 3k-4.5k spell/wpn power.
The 30% decrease in dmg got countered completely, shields/healing got nerfed thats all that happened.
You are making no sense. 2.0-2.5k primary stats was standard in 1.5, even at the very start of 1.6 that went up to 30k+. And the further increase since then is mainly due to CP, wich also grant passive defense, so the point is moot, leaving only weapon/spell damage.
Also, heals didn't get nerfed relative to damage at all, if anything it's the other way around because of stronger passive resistances, from battle spirit but also from impenetrable. Shields did get a nerf because they were brought on par in the effects of battle spirit, wich isn't a bad thing, and because not all shields scale with spell power (although some do).
In the end though, damage numbers are still, even with more CP, lower than they were during 1.6.
Running around with 30k in 1.6 is the equivalent of running around with 40k + now. How many builds apart from high magicka sorc builds do that?
People had cp in 1.6, some people had even more than the current cap. The dmg literally hasn't changed. Reduction increased, people stats increase.
leepalmer95 wrote: »leepalmer95 wrote: »Nothing changed, they reduces dmg using battle spirit then increased dmg via sets/enchantment, you get 174 wpn/spell dmg using enchantments were pre IC it was 52 or something. They sets like willpower/agility etc...
20-25k max stat was considered high and over 2k wpn/spell dmg was high as well.
Now people run around with 30k-40k max stats and 3k-4.5k spell/wpn power.
The 30% decrease in dmg got countered completely, shields/healing got nerfed thats all that happened.
You are making no sense. 2.0-2.5k primary stats was standard in 1.5, even at the very start of 1.6 that went up to 30k+. And the further increase since then is mainly due to CP, wich also grant passive defense, so the point is moot, leaving only weapon/spell damage.
Also, heals didn't get nerfed relative to damage at all, if anything it's the other way around because of stronger passive resistances, from battle spirit but also from impenetrable. Shields did get a nerf because they were brought on par in the effects of battle spirit, wich isn't a bad thing, and because not all shields scale with spell power (although some do).
In the end though, damage numbers are still, even with more CP, lower than they were during 1.6.
Running around with 30k in 1.6 is the equivalent of running around with 40k + now. How many builds apart from high magicka sorc builds do that?
People had cp in 1.6, some people had even more than the current cap. The dmg literally hasn't changed. Reduction increased, people stats increase.