Dread_Knight_N7 wrote: »That's more than one thought is what I think
D0ntevenL1ft wrote: »So AOE hits the same as single target and nords need better passives. Im sure ZOS appreciates these well thought out balance suggestions.
americansteel wrote: »
phillyproduct wrote: »Nords aren't the most skilled in swordsmanship(redguard) nor are they the most feared(orc) they should get a buff in their passives but considering this is a mmo and Nord fill the tanking role their passives are stacked that way to promote that type of playstyle.
Your damage ideas are to broad you can't broad stoke all these skills cause they all have secondary effects that do other things
Instant abilities should never hit as hard as abilities with a cast time.
Also, I am pretty sure Orcs and Falmer are far more feared than Nords.
americansteel wrote: »all main sources of DPS moves should hit for 8k-13k Frags, wrecking blow, steel tornado, snipe, lava whip and puncturing sweeps all should be on par with each other!
ALL heaing cast or recieved should be greater.
2 hand weapons should take less time to land on targets!
ALL projectiles SHOULD be reflectible.
Nords need passives restructured. they are warriors not test dummies. possibly the highest skilled (most feared) race on tamriel who yield superb swordsmanship among strength and tenacity.
Just a thought.
Whats yalls thoughts?
Millerman34n wrote: »americansteel wrote: »all main sources of DPS moves should hit for 8k-13k Frags, wrecking blow, steel tornado, snipe, lava whip and puncturing sweeps all should be on par with each other!
ALL heaing cast or recieved should be greater.
2 hand weapons should take less time to land on targets!
ALL projectiles SHOULD be reflectible.
Nords need passives restructured. they are warriors not test dummies. possibly the highest skilled (most feared) race on tamriel who yield superb swordsmanship among strength and tenacity.
Just a thought.
Whats yalls thoughts?
Wow they should have you on the balance team I love it how you put so much time and effort into this 1 fix all balance, olny if other idiots on the forms had half the wisdom and charisma that you have the world would be a much better place. can u include pages of spreadsheets please I would love to see them!
Millerman34n wrote: »americansteel wrote: »all main sources of DPS moves should hit for 8k-13k Frags, wrecking blow, steel tornado, snipe, lava whip and puncturing sweeps all should be on par with each other!
ALL heaing cast or recieved should be greater.
2 hand weapons should take less time to land on targets!
ALL projectiles SHOULD be reflectible.
Nords need passives restructured. they are warriors not test dummies. possibly the highest skilled (most feared) race on tamriel who yield superb swordsmanship among strength and tenacity.
Just a thought.
Whats yalls thoughts?
Wow they should have you on the balance team I love it how you put so much time and effort into this 1 fix all balance, olny if other idiots on the forms had half the wisdom and charisma that you have the world would be a much better place. can u include pages of spreadsheets please I would love to see them!
phillyproduct wrote: »Nords aren't the most skilled in swordsmanship(redguard) nor are they the most feared(orc) they should get a buff in their passives but considering this is a mmo and Nord fill the tanking role their passives are stacked that way to promote that type of playstyle.
Your damage ideas are to broad you can't broad stoke all these skills cause they all have secondary effects that do other things
Instant abilities should never hit as hard as abilities with a cast time.
Also, I am pretty sure Orcs and Falmer are far more feared than Nords.
americansteel wrote: »all main sources of DPS moves should hit for 8k-13k Frags, wrecking blow, steel tornado, snipe, lava whip and puncturing sweeps all should be on par with each other!
ALL heaing cast or recieved should be greater.
2 hand weapons should take less time to land on targets!
ALL projectiles SHOULD be reflectible.
Nords need passives restructured. they are warriors not test dummies. possibly the highest skilled (most feared) race on tamriel who yield superb swordsmanship among strength and tenacity.
Just a thought.
Whats yalls thoughts?
dodgehopper_ESO wrote: »Instant abilities should never hit as hard as abilities with a cast time.
Also, I am pretty sure Orcs and Falmer are far more feared than Nords.
That's because Nords are generally pretty chill when they aren't raiding their neighbors. They like mead and eating. They're also a much more funloving people than Orcs, but bear in mind their idea of games generally leaves everyone else bloody and bruised. I suspect even Orcs would have a hard time with this element of Nord society. Nords are summed up by wild contrasts. Orcs are just generally grim and emotionally stunted. Falmer are a sub-elven race that make goblins and ogres look like geniuses, I have no idea why you would include them. Most people don't fear the Nords because for the most part it seems like Nords are pretty happy to stay in their northern wastes, unless they sign up for adventure and battle with the Imperial military, or to join reavers/bandits. Sovngarde awaits!
dodgehopper_ESO wrote: »americansteel wrote: »all main sources of DPS moves should hit for 8k-13k Frags, wrecking blow, steel tornado, snipe, lava whip and puncturing sweeps all should be on par with each other!
ALL heaing cast or recieved should be greater.
2 hand weapons should take less time to land on targets!
ALL projectiles SHOULD be reflectible.
Nords need passives restructured. they are warriors not test dummies. possibly the highest skilled (most feared) race on tamriel who yield superb swordsmanship among strength and tenacity.
Just a thought.
Whats yalls thoughts?
I'll actually respond to your main points.
1. I dont' think all forms of DPS should be equivalent. Lets compare Cloaked Dagger vs. Ambush vs. Lotus Fan vs. Biting Jabs vs Wrecking Blow, vs. Steel Tornado. Each and everyone one of these skills are damage oriented skills, but the important thing to recognize is that they all bring something different to the table. Cloaked dagger can supply a stun, dps, be clipped rapidly, and activates shadow passives for mitigation. Ambush can empower snare, stun, and do damage as well as reliably gap close. Lotus Fan is like Ambush but also has an aoe portion. Biting Jabs is relatively clunky, its more difficult to clip, can proc a class passive if you're lucky, and its easily avoided. Wrecking blow has a clear windup that can be a little tricky to spot with lag, it can be clipped, and the cc can be nigh interminable. Steel tornado already does ludicrous amounts of damage hitting quite a few targets in its area. I don't think the damage numbers should be the same on these things, or we'll all end up using whatever ends up being the best for all situations (my guess would be steel tornado).
2. I feel Healing/Damage should be roughly the same. What should tip the scales are things like positioning, stuns, timing, etc.
3. Reflects are fine, but I'd actually like to see them make a deflect. I think One Hand and Shield instead of reflecting spells back at the mark should have an option to deflect multiple ranged attacks. This would make it unique without it being overpowering, and also forcing the enemy to close the gap (in part why you would use a shield instead of a bow).
4. I do think something isn't right with the way Nords are designed now. If I had my way I'd give Nords something like more stamina regeneration. At the same time I'd give Argonians the highest Health regeneration in the game - that is THEIR STYLE, and I think the stats should make that clear. Before they do all of that though, Health and Tank stats in general need some love by ZoS badly.
americansteel wrote: »dodgehopper_ESO wrote: »Instant abilities should never hit as hard as abilities with a cast time.
Also, I am pretty sure Orcs and Falmer are far more feared than Nords.
That's because Nords are generally pretty chill when they aren't raiding their neighbors. They like mead and eating. They're also a much more funloving people than Orcs, but bear in mind their idea of games generally leaves everyone else bloody and bruised. I suspect even Orcs would have a hard time with this element of Nord society. Nords are summed up by wild contrasts. Orcs are just generally grim and emotionally stunted. Falmer are a sub-elven race that make goblins and ogres look like geniuses, I have no idea why you would include them. Most people don't fear the Nords because for the most part it seems like Nords are pretty happy to stay in their northern wastes, unless they sign up for adventure and battle with the Imperial military, or to join reavers/bandits. Sovngarde awaits!
multiple accounts have been made of Nord invasions completely decimating elven settlements and cities, including orcish strongholds.
this goes for Redguards aswell. Nords and redguards are quuite similar.
Theres a reason why the Empire and Allessia have always asked for aid from skyrim. Nordic culture teaches complete destruction upon Elves, this they did well when they fought Elven Armies. A single Nord battalion could wipe out a small army, conguer nearly any fortress with small numbers and then kill everything they see around them.
Nords once stood over tamriel,. No other race could pull that off. Something Elves do not want to see happen again.