It's not just important to Cyrodilic culture; the Imperial City is a metaphysical anchor of Mundus. Those spoke walls have to remain in the same place. And as I said before (which @Gidorick quoted), the walls, watchtowers, Arena, Arboretum and Temple are not just going to be knocked down and rebuilt in exactly the same style 30 degrees around. The only answer is that the map has been rotated.Something as revered and important to Cyrodiilic culture as the Imperial City would be very painstakingly rebuilt with accuracy... and it's not like the city has been gutted... all the interior walls are intact @leepalmer95just fix the map....Wibbly wobbly timey wimey.
the map is still wrong....
Fredoric1001 wrote: »Molag Bal did it.
In conjunction with Mehrunes Dagon. See, Bal with his anchors and Dagon was told by Hermaeus Mora that in 800 years, he is going to have a go at Cyrodiil, and so Dagon used the anchors sneakily with Bal to turn the city 30 degrees just because it seemed evil, as he has to wait 800 years for his go at the city.
Three Daedric Lords helping each other ? Why ? especially these three who are not really known for their generosity ! Its not because they are both Daedric Lords thay they would help each other ! The only coalition of Deadric Lords I know is the one again Jyggalag when he started to invade many of other Daedric realms during the Dawn Era. And why would Dagon need the city to be rotated ? Can't he open his gates with this configuration ??
There is no Dragonborn Emperor wearing the Amulet of Kings ; OK ! Daedric Lords can open Oblivion gates ; OK ! but despite Molag Bals anchors, Daedric Lords have no great power on Nirn. They are almighty in they realms, but rotating a whole city on Nirn... ? Especialy this one, the most "metaphysicaly strong" city on Nirn build by the Ayleids... The towers should stabilized Nirn but could be modified so easly by a Daedric Lord ?
And why would Molag Bal help Dagon... He want to absorb Nirn in Coldharbor so why help an opponent wich want to do the same 800 years after ? Is Molag Bal knowing that he will fail ? Then why did he even strat the Planemeld ? Just to help Dagon ?
I think this is a weak theory... and Hermaeus Mora don't share his knowledge so easly...
I don't now why Tiber Septim or the Numidium have to rotate the city. My theory did not explain everithing but in my opigion my version is more credible that a conjuration of "unfriendly" Daedric Lord helping one of them to achieve, 800 years in the future, somthing that one other of them is trying to do righht now... in case he will fail...
I haven't noticed any physical indication that it's out of alignment, so I think it's just the map.dwemer_paleologist wrote: »It's not just important to Cyrodilic culture; the Imperial City is a metaphysical anchor of Mundus. Those spoke walls have to remain in the same place. And as I said before (which @Gidorick quoted), the walls, watchtowers, Arena, Arboretum and Temple are not just going to be knocked down and rebuilt in exactly the same style 30 degrees around. The only answer is that the map has been rotated.Something as revered and important to Cyrodiilic culture as the Imperial City would be very painstakingly rebuilt with accuracy... and it's not like the city has been gutted... all the interior walls are intact @leepalmer95just fix the map....Wibbly wobbly timey wimey.
the map is still wrong....
is it only the "map" that is out of place?
when inside the imperial city sewers, and the city itself, is it physically noticable that it is out of alignment? or just the paper map that is incorrect?
because, if its just the paper map then thats normal.
but, to know and see the actual structure was and is out of place would indicate and prove that imperial city at some point [Before, the Oblivion imperial city] was rebuilt. and that in itself is not so hard to live with, kinda ..
They wouldn't knock down the whole thing and rebuild it almost exactly the same just 30 degrees rotated. The main wall structure has been the same since the Ayleids built it; sure some of the inner parts of the districts will have changed (most notably Memorial/Market District, and Nobles/Talos Plaza District), but the outer walls, inner walls, "spoke"-walls and watchtowers were built at the same time as White-Gold, and the Temple, Arboretum and Arena aren't going to be relocated.
stevenbennett_ESO wrote: »According to some, It's part of the defensive structure the original builders created - White Gold Tower, the outer walls, and the 6 major spoke walls are actually built on a rotating turntable base deep below the lowest dungeons. When the city is overrun by enemies, the defenders could retreat into the tower and trigger the turntable, rotating the entire thing 90 degrees. The net effect would be to demolish the areas within the six main districts as the spoke walls sweep through them, incidentally killing all the invaders in the process.
Of course, nobody knows how to do this nowadays and most scholars don't even believe the tales that suggest it was once possible, but look at it -- it's a perfect circle. If it wasn't intended to rotate, why build it in that shape in the first place?
Legend also suggests every once in a while some intrepid adventurer poking around in things they shouldn't be manages to accidentally trigger the thing and the districts need to be rebuilt. Perhaps this would be a convenient way to deal with the current Daedric infestation?
Archibald Zgwortz, Senior Assistant Loremonger
stevenbennett_ESO wrote: »According to some, It's part of the defensive structure the original builders created - White Gold Tower, the outer walls, and the 6 major spoke walls are actually built on a rotating turntable base deep below the lowest dungeons. When the city is overrun by enemies, the defenders could retreat into the tower and trigger the turntable, rotating the entire thing 90 degrees. The net effect would be to demolish the areas within the six main districts as the spoke walls sweep through them, incidentally killing all the invaders in the process.
Of course, nobody knows how to do this nowadays and most scholars don't even believe the tales that suggest it was once possible, but look at it -- it's a perfect circle. If it wasn't intended to rotate, why build it in that shape in the first place?
Legend also suggests every once in a while some intrepid adventurer poking around in things they shouldn't be manages to accidentally trigger the thing and the districts need to be rebuilt. Perhaps this would be a convenient way to deal with the current Daedric infestation?
Archibald Zgwortz, Senior Assistant Loremonger
Nice theorystevenbennett_ESO wrote: »According to some, It's part of the defensive structure the original builders created - White Gold Tower, the outer walls, and the 6 major spoke walls are actually built on a rotating turntable base deep below the lowest dungeons. When the city is overrun by enemies, the defenders could retreat into the tower and trigger the turntable, rotating the entire thing 90 degrees. The net effect would be to demolish the areas within the six main districts as the spoke walls sweep through them, incidentally killing all the invaders in the process.
Of course, nobody knows how to do this nowadays and most scholars don't even believe the tales that suggest it was once possible, but look at it -- it's a perfect circle. If it wasn't intended to rotate, why build it in that shape in the first place?
Legend also suggests every once in a while some intrepid adventurer poking around in things they shouldn't be manages to accidentally trigger the thing and the districts need to be rebuilt. Perhaps this would be a convenient way to deal with the current Daedric infestation?
Archibald Zgwortz, Senior Assistant Loremonger
Absolutely this. We've got at least three made-up lore-stories for this in this thread alone; I'm sure nobody would mind if they stole one. But since such lore was never mentioned, the most logical conclusion is that it was a level design error.The fact that they have never addressed this, or made up some lore for it, actively irritates me.
Based on Oblivion, the Imperial City is supposed to have its districts placed so there are actual East (Talos Plaza) that connects to the main entrance and West (Arena) districts. The Prison is aligned with the middle of the Market District , the Mage's tower aligned to the middle of the Arboretum and the Waterfront aligned in the middle of the Temple District.
Now in Eso if you look at the map, the whole thing has been rotate to 45 degrees counter-clockwise ? The prison's path heads to a wall that separates the market and arena districts, same for the mage's tower. The paths leading out of 3 district heads to ..outside walls...
I mean, I understand things can change with Eras but seriously rotating and entire city and move everything doesn't make any sense...
P.S. http://forums.elderscrollsonline.com/en/discussion/201942/imperial-city-map-and-compass-feedback
That was already discussed in the PTS and seems like it got ignored.
The districts are definitely all the same size, but tilting for alliance space makes no sense anyway. The alliances in Cyrodiil are located in the northwest, the northeast, and the south. With correct alignment, this would ostensibly give them two districts each; with this incorrect alignment, in addition to a load of paths running straight into walls, there's no way to say which alliance three of the districts would "line up" with.Probably been tilted so that each alliance has an equal amount of space in accordance with the sewers/home base. On that original map from Oblivion, the districts are not all the same size, but for ESO they have to be for an equal distribution when it comes to a fair portion for each alliance.