ZOS_GinaBruno wrote: »Wrobel will be on a future show (potentially the next one). For now, we want to show some of the new content in the DLC game pack. We want to give you guys a chance to read all the patch notes, play around with some of the balance changes, and formulate any questions you may have.
ZOS_GinaBruno wrote: »Wrobel will be on a future show (potentially the next one). For now, we want to show some of the new content in the DLC game pack. We want to give you guys a chance to read all the patch notes, play around with some of the balance changes, and formulate any questions you may have.
Aw, no vet Arx Corinium?
Ever since the buy to play model was introduced it seems like the plan to add vet versions of all base game dungeons was scrapped
ZOS_GinaBruno wrote: »Wrobel will be on a future show (potentially the next one). For now, we want to show some of the new content in the DLC game pack. We want to give you guys a chance to read all the patch notes, play around with some of the balance changes, and formulate any questions you may have.
Pretty solid point.
Forestd16b14_ESO wrote: »So you're talking about the shiny stuff in the Thieve guild DLC.... So any chance at all you'll talk about the base game patch which mostly every one really wants and the supposed balancing that it is bringing or is their not EAT on it or is it on the back burner for now?
ZOS_GinaBruno wrote: »Forestd16b14_ESO wrote: »So you're talking about the shiny stuff in the Thieve guild DLC.... So any chance at all you'll talk about the base game patch which mostly every one really wants and the supposed balancing that it is bringing or is their not EAT on it or is it on the back burner for now?
We will, just not for today's show. We'll get into items from the base game patch starting in 2 weeks, and cover those in-depth until Thieves Guild launches.
ZOS_GinaBruno wrote: »Forestd16b14_ESO wrote: »So you're talking about the shiny stuff in the Thieve guild DLC.... So any chance at all you'll talk about the base game patch which mostly every one really wants and the supposed balancing that it is bringing or is their not EAT on it or is it on the back burner for now?
We will, just not for today's show. We'll get into items from the base game patch starting in 2 weeks, and cover those in-depth until Thieves Guild launches.
RDMyers65b14_ESO wrote: »What wait. We get natch potes early? Or you mean the PTS natch potes next week. I want natch potes.
Paulington wrote: »Aw, no vet Arx Corinium?
Ever since the buy to play model was introduced it seems like the plan to add vet versions of all base game dungeons was scrapped
I agree with this. There are icons for Undaunted sets from Arx Corinium, Blackheart Haven and every other dungeon in the game so why don't we have Veteran versions of these yet? The Monster Set system is great but really lacks variety as there are only a few good ones.
A nice rebalance and a token system to get the shoulders you want along with Veteran versions of the old dungeons would be most welcome.
Why would they bring Wrobel now?
The community already proved it's maturity level with the last show. Now expect no details at all unless there is a real ETA for it.