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Why is the Imperial City rotated / placed incorrectly?

  • Gilvoth
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    Enodoc wrote: »
    Gidorick wrote: »
    Something as revered and important to Cyrodiilic culture as the Imperial City would be very painstakingly rebuilt with accuracy... and it's not like the city has been gutted... all the interior walls are intact @leepalmer95
    It's not just important to Cyrodilic culture; the Imperial City is a metaphysical anchor of Mundus. Those spoke walls have to remain in the same place. And as I said before (which @Gidorick quoted), the walls, watchtowers, Arena, Arboretum and Temple are not just going to be knocked down and rebuilt in exactly the same style 30 degrees around. The only answer is that the map has been rotated.
    JD2013 wrote: »
    Wibbly wobbly timey wimey.
    just fix the map....
    the map is still wrong....

    is it only the "map" that is out of place?
    when inside the imperial city sewers, and the city itself, is it physically noticable that it is out of alignment? or just the paper map that is incorrect?
    because, if its just the paper map then thats normal.
    but, to know and see the actual structure was and is out of place would indicate and prove that imperial city at some point [Before, the Oblivion imperial city] was rebuilt. and that in itself is not so hard to live with, kinda ..

  • Korah_Eaglecry
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    If you've been to the Imperial City during this current Crisis you can tell its going to take major work to put it back together. Theres also hundreds of years between ESO and Oblivion. So who knows what could happen between now and then that can see the city rebuilt so that it reflects the city we see in Oblivion vs the city we see now.
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  • JD2013
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    JD2013 wrote: »
    Molag Bal did it.

    In conjunction with Mehrunes Dagon. See, Bal with his anchors and Dagon was told by Hermaeus Mora that in 800 years, he is going to have a go at Cyrodiil, and so Dagon used the anchors sneakily with Bal to turn the city 30 degrees just because it seemed evil, as he has to wait 800 years for his go at the city.

    Three Daedric Lords helping each other ? Why ? especially these three who are not really known for their generosity ! Its not because they are both Daedric Lords thay they would help each other ! The only coalition of Deadric Lords I know is the one again Jyggalag when he started to invade many of other Daedric realms during the Dawn Era. And why would Dagon need the city to be rotated ? Can't he open his gates with this configuration ??

    There is no Dragonborn Emperor wearing the Amulet of Kings ; OK ! Daedric Lords can open Oblivion gates ; OK ! but despite Molag Bals anchors, Daedric Lords have no great power on Nirn. They are almighty in they realms, but rotating a whole city on Nirn... ? Especialy this one, the most "metaphysicaly strong" city on Nirn build by the Ayleids... The towers should stabilized Nirn but could be modified so easly by a Daedric Lord ?

    And why would Molag Bal help Dagon... He want to absorb Nirn in Coldharbor so why help an opponent wich want to do the same 800 years after ? Is Molag Bal knowing that he will fail ? Then why did he even strat the Planemeld ? Just to help Dagon ?
    I think this is a weak theory... and Hermaeus Mora don't share his knowledge so easly...

    I don't now why Tiber Septim or the Numidium have to rotate the city. My theory did not explain everithing but in my opigion my version is more credible that a conjuration of "unfriendly" Daedric Lord helping one of them to achieve, 800 years in the future, somthing that one other of them is trying to do righht now... in case he will fail...

    It wasn't serious. It was

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  • CaptainObvious
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    I've got it! The city is just an unnecessarily slow rotating restaurant. All part of a nefarious plot to thwart some hero no doubt.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Enodoc
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    Enodoc wrote: »
    Gidorick wrote: »
    Something as revered and important to Cyrodiilic culture as the Imperial City would be very painstakingly rebuilt with accuracy... and it's not like the city has been gutted... all the interior walls are intact @leepalmer95
    It's not just important to Cyrodilic culture; the Imperial City is a metaphysical anchor of Mundus. Those spoke walls have to remain in the same place. And as I said before (which @Gidorick quoted), the walls, watchtowers, Arena, Arboretum and Temple are not just going to be knocked down and rebuilt in exactly the same style 30 degrees around. The only answer is that the map has been rotated.
    JD2013 wrote: »
    Wibbly wobbly timey wimey.
    just fix the map....
    the map is still wrong....

    is it only the "map" that is out of place?
    when inside the imperial city sewers, and the city itself, is it physically noticable that it is out of alignment? or just the paper map that is incorrect?
    because, if its just the paper map then thats normal.
    but, to know and see the actual structure was and is out of place would indicate and prove that imperial city at some point [Before, the Oblivion imperial city] was rebuilt. and that in itself is not so hard to live with, kinda ..
    I haven't noticed any physical indication that it's out of alignment, so I think it's just the map.

    @DRXHarbinger @Korah_Eaglecry I addressed that suggestion before. Complete rebuilding after damage is not feasible; the outer structure is the same. To rebuild it at a different angle they would have to completely knock down everything and rebuild it identically. That's all the watchtowers, all the inner walls, the Arena, the Arboretum and the Temple, which only have superficial damage.
    Enodoc wrote: »
    They wouldn't knock down the whole thing and rebuild it almost exactly the same just 30 degrees rotated. The main wall structure has been the same since the Ayleids built it; sure some of the inner parts of the districts will have changed (most notably Memorial/Market District, and Nobles/Talos Plaza District), but the outer walls, inner walls, "spoke"-walls and watchtowers were built at the same time as White-Gold, and the Temple, Arboretum and Arena aren't going to be relocated.
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  • stevenbennett_ESO
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    According to some, It's part of the defensive structure the original builders created - White Gold Tower, the outer walls, and the 6 major spoke walls are actually built on a rotating turntable base deep below the lowest dungeons. When the city is overrun by enemies, the defenders could retreat into the tower and trigger the turntable, rotating the entire thing 90 degrees. The net effect would be to demolish the areas within the six main districts as the spoke walls sweep through them, incidentally killing all the invaders in the process.

    Of course, nobody knows how to do this nowadays and most scholars don't even believe the tales that suggest it was once possible, but look at it -- it's a perfect circle. If it wasn't intended to rotate, why build it in that shape in the first place?

    Legend also suggests every once in a while some intrepid adventurer poking around in things they shouldn't be manages to accidentally trigger the thing and the districts need to be rebuilt. Perhaps this would be a convenient way to deal with the current Daedric infestation?

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  • OldManJim
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    Because this:

    dmhp5570.jpg
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  • Thevampirenight
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    According to some, It's part of the defensive structure the original builders created - White Gold Tower, the outer walls, and the 6 major spoke walls are actually built on a rotating turntable base deep below the lowest dungeons. When the city is overrun by enemies, the defenders could retreat into the tower and trigger the turntable, rotating the entire thing 90 degrees. The net effect would be to demolish the areas within the six main districts as the spoke walls sweep through them, incidentally killing all the invaders in the process.

    Of course, nobody knows how to do this nowadays and most scholars don't even believe the tales that suggest it was once possible, but look at it -- it's a perfect circle. If it wasn't intended to rotate, why build it in that shape in the first place?

    Legend also suggests every once in a while some intrepid adventurer poking around in things they shouldn't be manages to accidentally trigger the thing and the districts need to be rebuilt. Perhaps this would be a convenient way to deal with the current Daedric infestation?

    Archibald Zgwortz, Senior Assistant Loremonger

    Well it explains why all the bridges are broken it could be the city turned and rotated making the city more defend able possibly done by the worm cult when they overtook the city with the help of legion turncoats. Also the soul burst could also have shifted the city just a bit or even triggered the cities turning, because it affected all of tamerial. But most likely the first option, because it seems most likely.
    Edited by Thevampirenight on 2 February 2016 00:24
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  • MikeB
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    In my opinion just another example how bad they are at, anything really, when it comes to making this game. They just ignore any and every fault or mention of a fault until people quit playing. Again in my opinion.
    Edited by MikeB on 2 February 2016 00:30
  • Gidorick
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    The fact that they have never addressed this, or made up some lore for it, actively irritates me.
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  • Elsonso
    Elsonso
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    According to some, It's part of the defensive structure the original builders created - White Gold Tower, the outer walls, and the 6 major spoke walls are actually built on a rotating turntable base deep below the lowest dungeons. When the city is overrun by enemies, the defenders could retreat into the tower and trigger the turntable, rotating the entire thing 90 degrees. The net effect would be to demolish the areas within the six main districts as the spoke walls sweep through them, incidentally killing all the invaders in the process.

    Of course, nobody knows how to do this nowadays and most scholars don't even believe the tales that suggest it was once possible, but look at it -- it's a perfect circle. If it wasn't intended to rotate, why build it in that shape in the first place?

    Legend also suggests every once in a while some intrepid adventurer poking around in things they shouldn't be manages to accidentally trigger the thing and the districts need to be rebuilt. Perhaps this would be a convenient way to deal with the current Daedric infestation?

    Archibald Zgwortz, Senior Assistant Loremonger

    This is silly. The City remains stationary, Tamriel revolves around it. Everyone knows that the Imperial City is the center of the universe. :smile:
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  • Enodoc
    Enodoc
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    According to some, It's part of the defensive structure the original builders created - White Gold Tower, the outer walls, and the 6 major spoke walls are actually built on a rotating turntable base deep below the lowest dungeons. When the city is overrun by enemies, the defenders could retreat into the tower and trigger the turntable, rotating the entire thing 90 degrees. The net effect would be to demolish the areas within the six main districts as the spoke walls sweep through them, incidentally killing all the invaders in the process.

    Of course, nobody knows how to do this nowadays and most scholars don't even believe the tales that suggest it was once possible, but look at it -- it's a perfect circle. If it wasn't intended to rotate, why build it in that shape in the first place?

    Legend also suggests every once in a while some intrepid adventurer poking around in things they shouldn't be manages to accidentally trigger the thing and the districts need to be rebuilt. Perhaps this would be a convenient way to deal with the current Daedric infestation?

    Archibald Zgwortz, Senior Assistant Loremonger
    Nice theory ;)

    Gidorick wrote: »
    The fact that they have never addressed this, or made up some lore for it, actively irritates me.
    Absolutely this. We've got at least three made-up lore-stories for this in this thread alone; I'm sure nobody would mind if they stole one. But since such lore was never mentioned, the most logical conclusion is that it was a level design error.
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  • NativeJoe
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  • americansteel
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    Knaxia wrote: »
    Based on Oblivion, the Imperial City is supposed to have its districts placed so there are actual East (Talos Plaza) that connects to the main entrance and West (Arena) districts. The Prison is aligned with the middle of the Market District , the Mage's tower aligned to the middle of the Arboretum and the Waterfront aligned in the middle of the Temple District.

    IC_map_eng.jpg

    Now in Eso if you look at the map, the whole thing has been rotate to 45 degrees counter-clockwise ? The prison's path heads to a wall that separates the market and arena districts, same for the mage's tower. The paths leading out of 3 district heads to ..outside walls...

    ESO_Cyrodiil_IC_1.png

    I mean, I understand things can change with Eras but seriously rotating and entire city and move everything doesn't make any sense...


    P.S. http://forums.elderscrollsonline.com/en/discussion/201942/imperial-city-map-and-compass-feedback

    That was already discussed in the PTS and seems like it got ignored.

    Talos or the shezarrine does not come to nirn until little after ESO events. Nice pointing this out but ESO happened before Oblivion, So this means ESO IC is more accurate than Oblivion IC?
    What about first era IC?
    reconstruction to IC and name changes, but ESO isnt exactly spot on with lore although on the other this is a lore created in the mid 90s by lore masters who seemed to have "way out there" ideas. Who knows?
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  • JaJaLuka
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    Probably been tilted so that each alliance has an equal amount of space in accordance with the sewers/home base. On that original map from Oblivion, the districts are not all the same size, but for ESO they have to be for an equal distribution when it comes to a fair portion for each alliance.
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  • Enodoc
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    JaJaLuka wrote: »
    Probably been tilted so that each alliance has an equal amount of space in accordance with the sewers/home base. On that original map from Oblivion, the districts are not all the same size, but for ESO they have to be for an equal distribution when it comes to a fair portion for each alliance.
    The districts are definitely all the same size, but tilting for alliance space makes no sense anyway. The alliances in Cyrodiil are located in the northwest, the northeast, and the south. With correct alignment, this would ostensibly give them two districts each; with this incorrect alignment, in addition to a load of paths running straight into walls, there's no way to say which alliance three of the districts would "line up" with.
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