RinaldoGandolphi wrote: »It goes like this:
1. If i stun you and you don't break free, if you survive your supposed to be granted CC Immunity for X seconds.
2. Disorients go though Block and do NOT give CC Immunity but break on damage.
Reverb Bash breaks your entire precept system of CC Immunity, since Reverb Bash stuns you for 2 secs, when the stun is over you should have CC Immunity just like any other CC skill, but nope, in infinite wisdom you allow this skill to ignore your CC Immunity system and also apply a Disorient after the stun is over if you don't break it...its absolutely broken no matter how you want to look at it.
Point is, right now ZOS has too many broken skills in their game, and they have skills that flat out ignore their CC and CC Immunity system for no rhyme or reason. Power Bash shouldn't even Disorient at all, in return reduce its cost, and Reverb Bash stunning slightly longer and keeping its Heal Debuff is enough.
Reverb Bash is not the only skill like this in the game...these skills that have double CC in them are all broken in some shape or form.....these things need fixed.
Bottom line is this:
1. Stun, Knockdown, Knockback, and Fear should all give CC Immunity when their duration is over.
2.Disorient should CC though block but break on damage and not give CC Immunity unless its broken out of.
3. No skill in the game should combine any of the CC listed in #1 with #2, its broken...its never going to work right.
We need consistency here, there is no reason skills in this game should exist or work in a way that ignores your CC and CC Immunity system. Whats the point of having these systems if your going to make skills that ignore them.....this game needs Standards in the worst way..and needs to stick to them and not make skills that deviate from them. This is why so many complain about broken Cc in this game,. Reverb is just the biggest offender.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
RinaldoGandolphi wrote: »It goes like this:
1. If i stun you and you don't break free, if you survive your supposed to be granted CC Immunity for X seconds.
2. Disorients go though Block and do NOT give CC Immunity but break on damage.
Reverb Bash breaks your entire precept system of CC Immunity, since Reverb Bash stuns you for 2 secs, when the stun is over you should have CC Immunity just like any other CC skill, but nope, in infinite wisdom you allow this skill to ignore your CC Immunity system and also apply a Disorient after the stun is over if you don't break it...its absolutely broken no matter how you want to look at it.
Point is, right now ZOS has too many broken skills in their game, and they have skills that flat out ignore their CC and CC Immunity system for no rhyme or reason. Power Bash shouldn't even Disorient at all, in return reduce its cost, and Reverb Bash stunning slightly longer and keeping its Heal Debuff is enough.
Reverb Bash is not the only skill like this in the game...these skills that have double CC in them are all broken in some shape or form.....these things need fixed.
Bottom line is this:
1. Stun, Knockdown, Knockback, and Fear should all give CC Immunity when their duration is over.
2.Disorient should CC though block but break on damage and not give CC Immunity unless its broken out of.
3. No skill in the game should combine any of the CC listed in #1 with #2, its broken...its never going to work right.
We need consistency here, there is no reason skills in this game should exist or work in a way that ignores your CC and CC Immunity system. Whats the point of having these systems if your going to make skills that ignore them.....this game needs Standards in the worst way..and needs to stick to them and not make skills that deviate from them. This is why so many complain about broken Cc in this game,. Reverb is just the biggest offender.
my biggest gripe with that skill in particular is the "endless" unbrakeable backslide, its the same animation lock you are forced into if you jump at some kind of cliff and slide it down again in slowmotion...
and saddly it gets more and more abused by players who excuse themselfs by blaming ZOS to fix it ^^
RinaldoGandolphi wrote: »It goes like this:
1. If i stun you and you don't break free, if you survive your supposed to be granted CC Immunity for X seconds.
2. Disorients go though Block and do NOT give CC Immunity but break on damage.
Reverb Bash breaks your entire precept system of CC Immunity, since Reverb Bash stuns you for 2 secs, when the stun is over you should have CC Immunity just like any other CC skill, but nope, in infinite wisdom you allow this skill to ignore your CC Immunity system and also apply a Disorient after the stun is over if you don't break it...its absolutely broken no matter how you want to look at it.
Point is, right now ZOS has too many broken skills in their game, and they have skills that flat out ignore their CC and CC Immunity system for no rhyme or reason. Power Bash shouldn't even Disorient at all, in return reduce its cost, and Reverb Bash stunning slightly longer and keeping its Heal Debuff is enough.
Reverb Bash is not the only skill like this in the game...these skills that have double CC in them are all broken in some shape or form.....these things need fixed.
Bottom line is this:
1. Stun, Knockdown, Knockback, and Fear should all give CC Immunity when their duration is over.
2.Disorient should CC though block but break on damage and not give CC Immunity unless its broken out of.
3. No skill in the game should combine any of the CC listed in #1 with #2, its broken...its never going to work right.
We need consistency here, there is no reason skills in this game should exist or work in a way that ignores your CC and CC Immunity system. Whats the point of having these systems if your going to make skills that ignore them.....this game needs Standards in the worst way..and needs to stick to them and not make skills that deviate from them. This is why so many complain about broken Cc in this game,. Reverb is just the biggest offender.
my biggest gripe with that skill in particular is the "endless" unbrakeable backslide, its the same animation lock you are forced into if you jump at some kind of cliff and slide it down again in slowmotion...
and saddly it gets more and more abused by players who excuse themselfs by blaming ZOS to fix it ^^
As a destro/S+B magicka templar build I never used this skill. I'll be keeping this off my bar to help stimulate fair pvp.
RinaldoGandolphi wrote: »It goes like this:
1. If i stun you and you don't break free, if you survive your supposed to be granted CC Immunity for X seconds.
2. Disorients go though Block and do NOT give CC Immunity but break on damage.
Reverb Bash breaks your entire precept system of CC Immunity, since Reverb Bash stuns you for 2 secs, when the stun is over you should have CC Immunity just like any other CC skill, but nope, in infinite wisdom you allow this skill to ignore your CC Immunity system and also apply a Disorient after the stun is over if you don't break it...its absolutely broken no matter how you want to look at it.
Point is, right now ZOS has too many broken skills in their game, and they have skills that flat out ignore their CC and CC Immunity system for no rhyme or reason. Power Bash shouldn't even Disorient at all, in return reduce its cost, and Reverb Bash stunning slightly longer and keeping its Heal Debuff is enough.
Reverb Bash is not the only skill like this in the game...these skills that have double CC in them are all broken in some shape or form.....these things need fixed.
Bottom line is this:
1. Stun, Knockdown, Knockback, and Fear should all give CC Immunity when their duration is over.
2.Disorient should CC though block but break on damage and not give CC Immunity unless its broken out of.
3. No skill in the game should combine any of the CC listed in #1 with #2, its broken...its never going to work right.
We need consistency here, there is no reason skills in this game should exist or work in a way that ignores your CC and CC Immunity system. Whats the point of having these systems if your going to make skills that ignore them.....this game needs Standards in the worst way..and needs to stick to them and not make skills that deviate from them. This is why so many complain about broken Cc in this game,. Reverb is just the biggest offender.
my biggest gripe with that skill in particular is the "endless" unbrakeable backslide, its the same animation lock you are forced into if you jump at some kind of cliff and slide it down again in slowmotion...
and saddly it gets more and more abused by players who excuse themselfs by blaming ZOS to fix it ^^
As a destro/S+B magicka templar build I never used this skill. I'll be keeping this off my bar to help stimulate fair pvp.
Reverb cost stamina, and you have dark flare / jabs. I guess if you could manage your stamina okay fine it's not a bad ability, but idk why you'd need it as a magicka Templar.
RinaldoGandolphi wrote: »It goes like this:
1. If i stun you and you don't break free, if you survive your supposed to be granted CC Immunity for X seconds.
2. Disorients go though Block and do NOT give CC Immunity but break on damage.
Reverb Bash breaks your entire precept system of CC Immunity, since Reverb Bash stuns you for 2 secs, when the stun is over you should have CC Immunity just like any other CC skill, but nope, in infinite wisdom you allow this skill to ignore your CC Immunity system and also apply a Disorient after the stun is over if you don't break it...its absolutely broken no matter how you want to look at it.
Point is, right now ZOS has too many broken skills in their game, and they have skills that flat out ignore their CC and CC Immunity system for no rhyme or reason. Power Bash shouldn't even Disorient at all, in return reduce its cost, and Reverb Bash stunning slightly longer and keeping its Heal Debuff is enough.
Reverb Bash is not the only skill like this in the game...these skills that have double CC in them are all broken in some shape or form.....these things need fixed.
Bottom line is this:
1. Stun, Knockdown, Knockback, and Fear should all give CC Immunity when their duration is over.
2.Disorient should CC though block but break on damage and not give CC Immunity unless its broken out of.
3. No skill in the game should combine any of the CC listed in #1 with #2, its broken...its never going to work right.
We need consistency here, there is no reason skills in this game should exist or work in a way that ignores your CC and CC Immunity system. Whats the point of having these systems if your going to make skills that ignore them.....this game needs Standards in the worst way..and needs to stick to them and not make skills that deviate from them. This is why so many complain about broken Cc in this game,. Reverb is just the biggest offender.
my biggest gripe with that skill in particular is the "endless" unbrakeable backslide, its the same animation lock you are forced into if you jump at some kind of cliff and slide it down again in slowmotion...
and saddly it gets more and more abused by players who excuse themselfs by blaming ZOS to fix it ^^
As a destro/S+B magicka templar build I never used this skill. I'll be keeping this off my bar to help stimulate fair pvp.
Reverb cost stamina, and you have dark flare / jabs. I guess if you could manage your stamina okay fine it's not a bad ability, but idk why you'd need it as a magicka Templar.
For defensive posture/reflect enemies.
RinaldoGandolphi wrote: »It goes like this:
1. If i stun you and you don't break free, if you survive your supposed to be granted CC Immunity for X seconds.
2. Disorients go though Block and do NOT give CC Immunity but break on damage.
Reverb Bash breaks your entire precept system of CC Immunity, since Reverb Bash stuns you for 2 secs, when the stun is over you should have CC Immunity just like any other CC skill, but nope, in infinite wisdom you allow this skill to ignore your CC Immunity system and also apply a Disorient after the stun is over if you don't break it...its absolutely broken no matter how you want to look at it.
Point is, right now ZOS has too many broken skills in their game, and they have skills that flat out ignore their CC and CC Immunity system for no rhyme or reason. Power Bash shouldn't even Disorient at all, in return reduce its cost, and Reverb Bash stunning slightly longer and keeping its Heal Debuff is enough.
Reverb Bash is not the only skill like this in the game...these skills that have double CC in them are all broken in some shape or form.....these things need fixed.
Bottom line is this:
1. Stun, Knockdown, Knockback, and Fear should all give CC Immunity when their duration is over.
2.Disorient should CC though block but break on damage and not give CC Immunity unless its broken out of.
3. No skill in the game should combine any of the CC listed in #1 with #2, its broken...its never going to work right.
We need consistency here, there is no reason skills in this game should exist or work in a way that ignores your CC and CC Immunity system. Whats the point of having these systems if your going to make skills that ignore them.....this game needs Standards in the worst way..and needs to stick to them and not make skills that deviate from them. This is why so many complain about broken Cc in this game,. Reverb is just the biggest offender.
my biggest gripe with that skill in particular is the "endless" unbrakeable backslide, its the same animation lock you are forced into if you jump at some kind of cliff and slide it down again in slowmotion...
and saddly it gets more and more abused by players who excuse themselfs by blaming ZOS to fix it ^^
As a destro/S+B magicka templar build I never used this skill. I'll be keeping this off my bar to help stimulate fair pvp.
Reverb cost stamina, and you have dark flare / jabs. I guess if you could manage your stamina okay fine it's not a bad ability, but idk why you'd need it as a magicka Templar.
For defensive posture/reflect enemies.
Reverb is not defensive stance.
RinaldoGandolphi wrote: »It goes like this:
1. If i stun you and you don't break free, if you survive your supposed to be granted CC Immunity for X seconds.
2. Disorients go though Block and do NOT give CC Immunity but break on damage.
Reverb Bash breaks your entire precept system of CC Immunity, since Reverb Bash stuns you for 2 secs, when the stun is over you should have CC Immunity just like any other CC skill, but nope, in infinite wisdom you allow this skill to ignore your CC Immunity system and also apply a Disorient after the stun is over if you don't break it...its absolutely broken no matter how you want to look at it.
Point is, right now ZOS has too many broken skills in their game, and they have skills that flat out ignore their CC and CC Immunity system for no rhyme or reason. Power Bash shouldn't even Disorient at all, in return reduce its cost, and Reverb Bash stunning slightly longer and keeping its Heal Debuff is enough.
Reverb Bash is not the only skill like this in the game...these skills that have double CC in them are all broken in some shape or form.....these things need fixed.
Bottom line is this:
1. Stun, Knockdown, Knockback, and Fear should all give CC Immunity when their duration is over.
2.Disorient should CC though block but break on damage and not give CC Immunity unless its broken out of.
3. No skill in the game should combine any of the CC listed in #1 with #2, its broken...its never going to work right.
We need consistency here, there is no reason skills in this game should exist or work in a way that ignores your CC and CC Immunity system. Whats the point of having these systems if your going to make skills that ignore them.....this game needs Standards in the worst way..and needs to stick to them and not make skills that deviate from them. This is why so many complain about broken Cc in this game,. Reverb is just the biggest offender.
my biggest gripe with that skill in particular is the "endless" unbrakeable backslide, its the same animation lock you are forced into if you jump at some kind of cliff and slide it down again in slowmotion...
and saddly it gets more and more abused by players who excuse themselfs by blaming ZOS to fix it ^^
As a destro/S+B magicka templar build I never used this skill. I'll be keeping this off my bar to help stimulate fair pvp.
Reverb cost stamina, and you have dark flare / jabs. I guess if you could manage your stamina okay fine it's not a bad ability, but idk why you'd need it as a magicka Templar.
For defensive posture/reflect enemies.
Reverb is not defensive stance.
Sry I half answered. I'd use dark flare but normally DK or good enemies can block the spell. So I'd use reverb. This was mostly back when I was a jabs build.
Now i m using disease enchants on destro staff. Dark flare has too many counters to use on my bar.