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https://forums.elderscrollsonline.com/en/discussion/668861

ZOS-Will you ever Fix Reverberating/Power Bash, and skills like it and the CC Immunity Issues

RinaldoGandolphi
RinaldoGandolphi
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It goes like this:

1. If i stun you and you don't break free, if you survive your supposed to be granted CC Immunity for X seconds.
2. Disorients go though Block and do NOT give CC Immunity but break on damage.

Reverb Bash breaks your entire precept system of CC Immunity, since Reverb Bash stuns you for 2 secs, when the stun is over you should have CC Immunity just like any other CC skill, but nope, in infinite wisdom you allow this skill to ignore your CC Immunity system and also apply a Disorient after the stun is over if you don't break it...its absolutely broken no matter how you want to look at it.


Point is, right now ZOS has too many broken skills in their game, and they have skills that flat out ignore their CC and CC Immunity system for no rhyme or reason. Power Bash shouldn't even Disorient at all, in return reduce its cost, and Reverb Bash stunning slightly longer and keeping its Heal Debuff is enough.

Reverb Bash is not the only skill like this in the game...these skills that have double CC in them are all broken in some shape or form.....these things need fixed.

Bottom line is this:

1. Stun, Knockdown, Knockback, and Fear should all give CC Immunity when their duration is over.

2.Disorient should CC though block but break on damage and not give CC Immunity unless its broken out of.

3. No skill in the game should combine any of the CC listed in #1 with #2, its broken...its never going to work right.

We need consistency here, there is no reason skills in this game should exist or work in a way that ignores your CC and CC Immunity system. Whats the point of having these systems if your going to make skills that ignore them.....this game needs Standards in the worst way..and needs to stick to them and not make skills that deviate from them. This is why so many complain about broken Cc in this game,. Reverb is just the biggest offender.
Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
Juste Gandolphi Dark Elf Templar Daggerfall Covenant
Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
Officer Fire and Ice
Co-GM - MVP



Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

"Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Lil_Willie
    Lil_Willie
    ✭✭✭
    #NOETA
  • Tankqull
    Tankqull
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    It goes like this:

    1. If i stun you and you don't break free, if you survive your supposed to be granted CC Immunity for X seconds.
    2. Disorients go though Block and do NOT give CC Immunity but break on damage.

    Reverb Bash breaks your entire precept system of CC Immunity, since Reverb Bash stuns you for 2 secs, when the stun is over you should have CC Immunity just like any other CC skill, but nope, in infinite wisdom you allow this skill to ignore your CC Immunity system and also apply a Disorient after the stun is over if you don't break it...its absolutely broken no matter how you want to look at it.


    Point is, right now ZOS has too many broken skills in their game, and they have skills that flat out ignore their CC and CC Immunity system for no rhyme or reason. Power Bash shouldn't even Disorient at all, in return reduce its cost, and Reverb Bash stunning slightly longer and keeping its Heal Debuff is enough.

    Reverb Bash is not the only skill like this in the game...these skills that have double CC in them are all broken in some shape or form.....these things need fixed.

    Bottom line is this:

    1. Stun, Knockdown, Knockback, and Fear should all give CC Immunity when their duration is over.

    2.Disorient should CC though block but break on damage and not give CC Immunity unless its broken out of.

    3. No skill in the game should combine any of the CC listed in #1 with #2, its broken...its never going to work right.

    We need consistency here, there is no reason skills in this game should exist or work in a way that ignores your CC and CC Immunity system. Whats the point of having these systems if your going to make skills that ignore them.....this game needs Standards in the worst way..and needs to stick to them and not make skills that deviate from them. This is why so many complain about broken Cc in this game,. Reverb is just the biggest offender.

    my biggest gripe with that skill in particular is the "endless" unbrakeable backslide, its the same animation lock you are forced into if you jump at some kind of cliff and slide it down again in slowmotion...
    and saddly it gets more and more abused by players who excuse themselfs by blaming ZOS to fix it ^^
    Edited by Tankqull on 19 January 2016 18:07
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tankqull wrote: »
    It goes like this:

    1. If i stun you and you don't break free, if you survive your supposed to be granted CC Immunity for X seconds.
    2. Disorients go though Block and do NOT give CC Immunity but break on damage.

    Reverb Bash breaks your entire precept system of CC Immunity, since Reverb Bash stuns you for 2 secs, when the stun is over you should have CC Immunity just like any other CC skill, but nope, in infinite wisdom you allow this skill to ignore your CC Immunity system and also apply a Disorient after the stun is over if you don't break it...its absolutely broken no matter how you want to look at it.


    Point is, right now ZOS has too many broken skills in their game, and they have skills that flat out ignore their CC and CC Immunity system for no rhyme or reason. Power Bash shouldn't even Disorient at all, in return reduce its cost, and Reverb Bash stunning slightly longer and keeping its Heal Debuff is enough.

    Reverb Bash is not the only skill like this in the game...these skills that have double CC in them are all broken in some shape or form.....these things need fixed.

    Bottom line is this:

    1. Stun, Knockdown, Knockback, and Fear should all give CC Immunity when their duration is over.

    2.Disorient should CC though block but break on damage and not give CC Immunity unless its broken out of.

    3. No skill in the game should combine any of the CC listed in #1 with #2, its broken...its never going to work right.

    We need consistency here, there is no reason skills in this game should exist or work in a way that ignores your CC and CC Immunity system. Whats the point of having these systems if your going to make skills that ignore them.....this game needs Standards in the worst way..and needs to stick to them and not make skills that deviate from them. This is why so many complain about broken Cc in this game,. Reverb is just the biggest offender.

    my biggest gripe with that skill in particular is the "endless" unbrakeable backslide, its the same animation lock you are forced into if you jump at some kind of cliff and slide it down again in slowmotion...
    and saddly it gets more and more abused by players who excuse themselfs by blaming ZOS to fix it ^^

    As a destro/S+B magicka templar build I never used this skill. I'll be keeping this off my bar to help stimulate fair pvp.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • OdinForge
    OdinForge
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    ✭✭
    Minno wrote: »
    Tankqull wrote: »
    It goes like this:

    1. If i stun you and you don't break free, if you survive your supposed to be granted CC Immunity for X seconds.
    2. Disorients go though Block and do NOT give CC Immunity but break on damage.

    Reverb Bash breaks your entire precept system of CC Immunity, since Reverb Bash stuns you for 2 secs, when the stun is over you should have CC Immunity just like any other CC skill, but nope, in infinite wisdom you allow this skill to ignore your CC Immunity system and also apply a Disorient after the stun is over if you don't break it...its absolutely broken no matter how you want to look at it.


    Point is, right now ZOS has too many broken skills in their game, and they have skills that flat out ignore their CC and CC Immunity system for no rhyme or reason. Power Bash shouldn't even Disorient at all, in return reduce its cost, and Reverb Bash stunning slightly longer and keeping its Heal Debuff is enough.

    Reverb Bash is not the only skill like this in the game...these skills that have double CC in them are all broken in some shape or form.....these things need fixed.

    Bottom line is this:

    1. Stun, Knockdown, Knockback, and Fear should all give CC Immunity when their duration is over.

    2.Disorient should CC though block but break on damage and not give CC Immunity unless its broken out of.

    3. No skill in the game should combine any of the CC listed in #1 with #2, its broken...its never going to work right.

    We need consistency here, there is no reason skills in this game should exist or work in a way that ignores your CC and CC Immunity system. Whats the point of having these systems if your going to make skills that ignore them.....this game needs Standards in the worst way..and needs to stick to them and not make skills that deviate from them. This is why so many complain about broken Cc in this game,. Reverb is just the biggest offender.

    my biggest gripe with that skill in particular is the "endless" unbrakeable backslide, its the same animation lock you are forced into if you jump at some kind of cliff and slide it down again in slowmotion...
    and saddly it gets more and more abused by players who excuse themselfs by blaming ZOS to fix it ^^

    As a destro/S+B magicka templar build I never used this skill. I'll be keeping this off my bar to help stimulate fair pvp.

    Reverb cost stamina, and you have dark flare / jabs. I guess if you could manage your stamina okay fine it's not a bad ability, but idk why you'd need it as a magicka Templar.
    Edited by OdinForge on 19 January 2016 19:42
    The Age of Wrobel.
  • Minno
    Minno
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    ✭✭✭✭✭
    OdinForge wrote: »
    Minno wrote: »
    Tankqull wrote: »
    It goes like this:

    1. If i stun you and you don't break free, if you survive your supposed to be granted CC Immunity for X seconds.
    2. Disorients go though Block and do NOT give CC Immunity but break on damage.

    Reverb Bash breaks your entire precept system of CC Immunity, since Reverb Bash stuns you for 2 secs, when the stun is over you should have CC Immunity just like any other CC skill, but nope, in infinite wisdom you allow this skill to ignore your CC Immunity system and also apply a Disorient after the stun is over if you don't break it...its absolutely broken no matter how you want to look at it.


    Point is, right now ZOS has too many broken skills in their game, and they have skills that flat out ignore their CC and CC Immunity system for no rhyme or reason. Power Bash shouldn't even Disorient at all, in return reduce its cost, and Reverb Bash stunning slightly longer and keeping its Heal Debuff is enough.

    Reverb Bash is not the only skill like this in the game...these skills that have double CC in them are all broken in some shape or form.....these things need fixed.

    Bottom line is this:

    1. Stun, Knockdown, Knockback, and Fear should all give CC Immunity when their duration is over.

    2.Disorient should CC though block but break on damage and not give CC Immunity unless its broken out of.

    3. No skill in the game should combine any of the CC listed in #1 with #2, its broken...its never going to work right.

    We need consistency here, there is no reason skills in this game should exist or work in a way that ignores your CC and CC Immunity system. Whats the point of having these systems if your going to make skills that ignore them.....this game needs Standards in the worst way..and needs to stick to them and not make skills that deviate from them. This is why so many complain about broken Cc in this game,. Reverb is just the biggest offender.

    my biggest gripe with that skill in particular is the "endless" unbrakeable backslide, its the same animation lock you are forced into if you jump at some kind of cliff and slide it down again in slowmotion...
    and saddly it gets more and more abused by players who excuse themselfs by blaming ZOS to fix it ^^

    As a destro/S+B magicka templar build I never used this skill. I'll be keeping this off my bar to help stimulate fair pvp.

    Reverb cost stamina, and you have dark flare / jabs. I guess if you could manage your stamina okay fine it's not a bad ability, but idk why you'd need it as a magicka Templar.

    For defensive posture/reflect enemies.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    Minno wrote: »
    OdinForge wrote: »
    Minno wrote: »
    Tankqull wrote: »
    It goes like this:

    1. If i stun you and you don't break free, if you survive your supposed to be granted CC Immunity for X seconds.
    2. Disorients go though Block and do NOT give CC Immunity but break on damage.

    Reverb Bash breaks your entire precept system of CC Immunity, since Reverb Bash stuns you for 2 secs, when the stun is over you should have CC Immunity just like any other CC skill, but nope, in infinite wisdom you allow this skill to ignore your CC Immunity system and also apply a Disorient after the stun is over if you don't break it...its absolutely broken no matter how you want to look at it.


    Point is, right now ZOS has too many broken skills in their game, and they have skills that flat out ignore their CC and CC Immunity system for no rhyme or reason. Power Bash shouldn't even Disorient at all, in return reduce its cost, and Reverb Bash stunning slightly longer and keeping its Heal Debuff is enough.

    Reverb Bash is not the only skill like this in the game...these skills that have double CC in them are all broken in some shape or form.....these things need fixed.

    Bottom line is this:

    1. Stun, Knockdown, Knockback, and Fear should all give CC Immunity when their duration is over.

    2.Disorient should CC though block but break on damage and not give CC Immunity unless its broken out of.

    3. No skill in the game should combine any of the CC listed in #1 with #2, its broken...its never going to work right.

    We need consistency here, there is no reason skills in this game should exist or work in a way that ignores your CC and CC Immunity system. Whats the point of having these systems if your going to make skills that ignore them.....this game needs Standards in the worst way..and needs to stick to them and not make skills that deviate from them. This is why so many complain about broken Cc in this game,. Reverb is just the biggest offender.

    my biggest gripe with that skill in particular is the "endless" unbrakeable backslide, its the same animation lock you are forced into if you jump at some kind of cliff and slide it down again in slowmotion...
    and saddly it gets more and more abused by players who excuse themselfs by blaming ZOS to fix it ^^

    As a destro/S+B magicka templar build I never used this skill. I'll be keeping this off my bar to help stimulate fair pvp.

    Reverb cost stamina, and you have dark flare / jabs. I guess if you could manage your stamina okay fine it's not a bad ability, but idk why you'd need it as a magicka Templar.

    For defensive posture/reflect enemies.

    Reverb is not defensive stance.

    Wat-Meme-Face-01.png
    Edited by OdinForge on 19 January 2016 20:35
    The Age of Wrobel.
  • Minno
    Minno
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    ✭✭✭✭✭
    OdinForge wrote: »
    Minno wrote: »
    OdinForge wrote: »
    Minno wrote: »
    Tankqull wrote: »
    It goes like this:

    1. If i stun you and you don't break free, if you survive your supposed to be granted CC Immunity for X seconds.
    2. Disorients go though Block and do NOT give CC Immunity but break on damage.

    Reverb Bash breaks your entire precept system of CC Immunity, since Reverb Bash stuns you for 2 secs, when the stun is over you should have CC Immunity just like any other CC skill, but nope, in infinite wisdom you allow this skill to ignore your CC Immunity system and also apply a Disorient after the stun is over if you don't break it...its absolutely broken no matter how you want to look at it.


    Point is, right now ZOS has too many broken skills in their game, and they have skills that flat out ignore their CC and CC Immunity system for no rhyme or reason. Power Bash shouldn't even Disorient at all, in return reduce its cost, and Reverb Bash stunning slightly longer and keeping its Heal Debuff is enough.

    Reverb Bash is not the only skill like this in the game...these skills that have double CC in them are all broken in some shape or form.....these things need fixed.

    Bottom line is this:

    1. Stun, Knockdown, Knockback, and Fear should all give CC Immunity when their duration is over.

    2.Disorient should CC though block but break on damage and not give CC Immunity unless its broken out of.

    3. No skill in the game should combine any of the CC listed in #1 with #2, its broken...its never going to work right.

    We need consistency here, there is no reason skills in this game should exist or work in a way that ignores your CC and CC Immunity system. Whats the point of having these systems if your going to make skills that ignore them.....this game needs Standards in the worst way..and needs to stick to them and not make skills that deviate from them. This is why so many complain about broken Cc in this game,. Reverb is just the biggest offender.

    my biggest gripe with that skill in particular is the "endless" unbrakeable backslide, its the same animation lock you are forced into if you jump at some kind of cliff and slide it down again in slowmotion...
    and saddly it gets more and more abused by players who excuse themselfs by blaming ZOS to fix it ^^

    As a destro/S+B magicka templar build I never used this skill. I'll be keeping this off my bar to help stimulate fair pvp.

    Reverb cost stamina, and you have dark flare / jabs. I guess if you could manage your stamina okay fine it's not a bad ability, but idk why you'd need it as a magicka Templar.

    For defensive posture/reflect enemies.

    Reverb is not defensive stance.

    Wat-Meme-Face-01.png

    Sry I half answered. I'd use dark flare but normally DK or good enemies can block the spell. So I'd use reverb. This was mostly back when I was a jabs build.

    Now i m using disease enchants on destro staff. Dark flare has too many counters to use on my bar.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    Minno wrote: »
    OdinForge wrote: »
    Minno wrote: »
    OdinForge wrote: »
    Minno wrote: »
    Tankqull wrote: »
    It goes like this:

    1. If i stun you and you don't break free, if you survive your supposed to be granted CC Immunity for X seconds.
    2. Disorients go though Block and do NOT give CC Immunity but break on damage.

    Reverb Bash breaks your entire precept system of CC Immunity, since Reverb Bash stuns you for 2 secs, when the stun is over you should have CC Immunity just like any other CC skill, but nope, in infinite wisdom you allow this skill to ignore your CC Immunity system and also apply a Disorient after the stun is over if you don't break it...its absolutely broken no matter how you want to look at it.


    Point is, right now ZOS has too many broken skills in their game, and they have skills that flat out ignore their CC and CC Immunity system for no rhyme or reason. Power Bash shouldn't even Disorient at all, in return reduce its cost, and Reverb Bash stunning slightly longer and keeping its Heal Debuff is enough.

    Reverb Bash is not the only skill like this in the game...these skills that have double CC in them are all broken in some shape or form.....these things need fixed.

    Bottom line is this:

    1. Stun, Knockdown, Knockback, and Fear should all give CC Immunity when their duration is over.

    2.Disorient should CC though block but break on damage and not give CC Immunity unless its broken out of.

    3. No skill in the game should combine any of the CC listed in #1 with #2, its broken...its never going to work right.

    We need consistency here, there is no reason skills in this game should exist or work in a way that ignores your CC and CC Immunity system. Whats the point of having these systems if your going to make skills that ignore them.....this game needs Standards in the worst way..and needs to stick to them and not make skills that deviate from them. This is why so many complain about broken Cc in this game,. Reverb is just the biggest offender.

    my biggest gripe with that skill in particular is the "endless" unbrakeable backslide, its the same animation lock you are forced into if you jump at some kind of cliff and slide it down again in slowmotion...
    and saddly it gets more and more abused by players who excuse themselfs by blaming ZOS to fix it ^^

    As a destro/S+B magicka templar build I never used this skill. I'll be keeping this off my bar to help stimulate fair pvp.

    Reverb cost stamina, and you have dark flare / jabs. I guess if you could manage your stamina okay fine it's not a bad ability, but idk why you'd need it as a magicka Templar.

    For defensive posture/reflect enemies.

    Reverb is not defensive stance.

    Wat-Meme-Face-01.png

    Sry I half answered. I'd use dark flare but normally DK or good enemies can block the spell. So I'd use reverb. This was mostly back when I was a jabs build.

    Now i m using disease enchants on destro staff. Dark flare has too many counters to use on my bar.

    Ahh..gotcha.

    Just use reverb after a jab or something.
    Edited by OdinForge on 19 January 2016 20:41
    The Age of Wrobel.
  • caeliusstarbreaker
    caeliusstarbreaker
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    I just wish the slide back nonsense was fixed.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Lava_Croft
    Lava_Croft
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    Don't forget the fact that blocking often doesn't even work, making skills like Wrecking Blow hit you even while blocking with full stamina. This comes on top of the already broken CC we have been dealing with for I don't know how long.
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