DaveMoeDee wrote: »leepalmer95 wrote: »Sallington wrote: »
I'm telling you. The main focus of every DLC is going to be some crappy solo PvE quest chain and some costumes and mounts.
Do they realize this an MMO lol
Arena's
Trial's
Group Dungeons
Pvp
Duels
Small scale pvp (e.g 2v2/3v3)
Pve quest chains are boring, i'm hoping each dlc will actually have something worth buying.
Yeah, new narratives are boring but repeating the same dungeons over and over is interesting. Makes sense.
starkerealm wrote: »Math time!
51 point increase per dlc. 4 dlc per year. 501 cap now. 3600 hard cap.... that's about 60 dlc releases... over 15 years.
So yea. RIP
ESO
2014-2030
I'm a little surprised they aren't bumping it to 540 with TG, and then 60 with each one after that, if only to keep the CP caps at round numbers...
Combat skill line for Thieves guild doesn't make sense, since killing on the job is not their way. And what ultimate would be? You cast ultimate on enemies and get their sweetrolls?
Combat skill line for Thieves guild doesn't make sense, since killing on the job is not their way. And what ultimate would be? You cast ultimate on enemies and get their sweetrolls?
Combat skill line for Thieves guild doesn't make sense, since killing on the job is not their way. And what ultimate would be? You cast ultimate on enemies and get their sweetrolls?
Combat skill line for Thieves guild doesn't make sense, since killing on the job is not their way. And what ultimate would be? You cast ultimate on enemies and get their sweetrolls?
There's plenty of skills they could add that are utility skills. Many examples from other MMO's. Just off the top of my head, a skill or Ultimate that does a area wide stealth (like Smoke Bomb in WoW).
ZOS_JessicaFolsom wrote: »Hey folks,
Just wanted to address some of the frustration about lack of details and new information being expressed in this thread. We've made a decision to tell you as much as we're able, as early as possible, and earlier than we have in the past. That means sometimes we can only tell you "We're working on X" without an ETA or additional details. This is especially true when we're talking about features we're working on that aren’t on the immediate horizon.
We understand you guys want dates on everything in the Year Ahead Article, and we’ll be working to keep you updated on these as soon as we’re ready and confident to share those dates. We will share with you full details and dates for everything coming to ESO in the next year, but it won’t come all in one shot, and definitely not this early in the year.
We don't understand how you claim certain things are being worked on in the game for months, and then scrap them without batting am eye. For example, TG skill lines and PvP Justice. How can we trust what you say period when it gets retracted down the road whenever you decided they are no longer valid options to invest your resources in?
You mentioned this stuff in July 2014 at Quakecon, and we're just now hearing about the Justice system and TG/DB? We don't want dates. We want some damn transparency. WE would understand better if you would give us ANY information at all. Cause a year goes by and we don't hear a thing and then you decide it's no longer going to happen. That is something we are okay with.
@ZOS_JessicaFolsom
ZOS_JessicaFolsom wrote: »MaxwellCrystal wrote: »It would've been great if every single ask us anything question didn't involve lore or something completely irrelevant to class balances and skills. This game has a lot of issues with those two things alongside PvP lag; in other words those questions should've been addressed rather than some random lore piece that a small group would've really cared about.
Once we get at-least class skill/balances down we can focus on lore unless the lore guy is on the show then obviously I'll yield him the lime-light he deserves.
That's fair, Max. We do plan to have Eric Wrobel on one of the next ESO Live shows, and he'll be able to speak to class balance and skill questions (including what is coming with the next major update.) We'll put up a thread to get questions for him, before the show.
DaveMoeDee wrote: »ZOS_JessicaFolsom wrote: »Hey folks,
Just wanted to address some of the frustration about lack of details and new information being expressed in this thread. We've made a decision to tell you as much as we're able, as early as possible, and earlier than we have in the past. That means sometimes we can only tell you "We're working on X" without an ETA or additional details. This is especially true when we're talking about features we're working on that aren’t on the immediate horizon.
We understand you guys want dates on everything in the Year Ahead Article, and we’ll be working to keep you updated on these as soon as we’re ready and confident to share those dates. We will share with you full details and dates for everything coming to ESO in the next year, but it won’t come all in one shot, and definitely not this early in the year.
We don't understand how you claim certain things are being worked on in the game for months, and then scrap them without batting am eye. For example, TG skill lines and PvP Justice. How can we trust what you say period when it gets retracted down the road whenever you decided they are no longer valid options to invest your resources in?
You mentioned this stuff in July 2014 at Quakecon, and we're just now hearing about the Justice system and TG/DB? We don't want dates. We want some damn transparency. WE would understand better if you would give us ANY information at all. Cause a year goes by and we don't hear a thing and then you decide it's no longer going to happen. That is something we are okay with.
@ZOS_JessicaFolsom
This is how engineering works. Sometimes you try things and you only realize it isn't working after a long investment of time. Your lack of trust may be due to not understanding how software engineering works.
Your post is self-contradicting. We have people ranting because they want more info about the future. We have you claiming you want "transparency". Then we have you complaining because future plans didn't pan out. This is why device manufacturers keep details about new device models secret. They regularly cancel devices they worked on all year. Apple has tried all sorts of prototypes that got scrapped because they couldn't make it work yet. Look at Microsoft. No one expected the Surface Book due to secrecy. On the other hand, everyone expected a Surface Mini the year before, but that got cancelled due to engineering issues -- after much work and $ investment. The lack of a Surface Mini wasn't that big of a deal because they had never formally announced it anyway.
If you want transparency, be ready to be disappointed when ideas are worked on and then scrapped. This is completely normal in software projects, even highly successful ones. If you can't handle seeing the sausage being made, don't ask to see it in the first place.
Large projects like this have road maps. The same designers and engineers will work on multiple features. There may be no work on a particular planned feature for months because the engineers are busy with something else. No matter how much you nag them, they won't have more information until they have more information. Making them report updates to you on all features also won't help them get features out the door any faster.
Except those companies don't say " we are releasing this product and are still working on it" then when they get near the release date, they scrap it. They scrap them beforehand so they don't look stupid.
WillhelmBlack wrote: »Vet Ranks failed, lost players before they even bought the game.
Champion system, had to cap it, failed.
Removal of Vet Ranks, good!
Remove Champion system next?
I wonder how many would come back if they did along with AoE caps, server lag, stupid gap closers, broken skills and brought back soft caps?
leepalmer95 wrote: »DaveMoeDee wrote: »leepalmer95 wrote: »Sallington wrote: »
I'm telling you. The main focus of every DLC is going to be some crappy solo PvE quest chain and some costumes and mounts.
Do they realize this an MMO lol
Arena's
Trial's
Group Dungeons
Pvp
Duels
Small scale pvp (e.g 2v2/3v3)
Pve quest chains are boring, i'm hoping each dlc will actually have something worth buying.
Yeah, new narratives are boring but repeating the same dungeons over and over is interesting. Makes sense.
New search, kill, find quests are so interesting given the fact they follow the same routine as every other quest in the game.
Most of the story's are sub-par at best i've only ever enjoyed 1 zones main quest.
Repeating dungeons isn't fun it's necessary because of the badly introduced RNG, but there's going to be vendors and such which i'm happy about.
ZOS_JessicaFolsom wrote: »Hey folks,
Just wanted to address some of the frustration about lack of details and new information being expressed in this thread. We've made a decision to tell you as much as we're able, as early as possible, and earlier than we have in the past. That means sometimes we can only tell you "We're working on X" without an ETA or additional details. This is especially true when we're talking about features we're working on that aren’t on the immediate horizon.
We understand you guys want dates on everything in the Year Ahead Article, and we’ll be working to keep you updated on these as soon as we’re ready and confident to share those dates. We will share with you full details and dates for everything coming to ESO in the next year, but it won’t come all in one shot, and definitely not this early in the year.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
DaveMoeDee wrote: »ZOS_JessicaFolsom wrote: »Hey folks,
Just wanted to address some of the frustration about lack of details and new information being expressed in this thread. We've made a decision to tell you as much as we're able, as early as possible, and earlier than we have in the past. That means sometimes we can only tell you "We're working on X" without an ETA or additional details. This is especially true when we're talking about features we're working on that aren’t on the immediate horizon.
We understand you guys want dates on everything in the Year Ahead Article, and we’ll be working to keep you updated on these as soon as we’re ready and confident to share those dates. We will share with you full details and dates for everything coming to ESO in the next year, but it won’t come all in one shot, and definitely not this early in the year.
We don't understand how you claim certain things are being worked on in the game for months, and then scrap them without batting am eye. For example, TG skill lines and PvP Justice. How can we trust what you say period when it gets retracted down the road whenever you decided they are no longer valid options to invest your resources in?
You mentioned this stuff in July 2014 at Quakecon, and we're just now hearing about the Justice system and TG/DB? We don't want dates. We want some damn transparency. WE would understand better if you would give us ANY information at all. Cause a year goes by and we don't hear a thing and then you decide it's no longer going to happen. That is something we are okay with.
@ZOS_JessicaFolsom
This is how engineering works. Sometimes you try things and you only realize it isn't working after a long investment of time. Your lack of trust may be due to not understanding how software engineering works.
Your post is self-contradicting. We have people ranting because they want more info about the future. We have you claiming you want "transparency". Then we have you complaining because future plans didn't pan out. This is why device manufacturers keep details about new device models secret. They regularly cancel devices they worked on all year. Apple has tried all sorts of prototypes that got scrapped because they couldn't make it work yet. Look at Microsoft. No one expected the Surface Book due to secrecy. On the other hand, everyone expected a Surface Mini the year before, but that got cancelled due to engineering issues -- after much work and $ investment. The lack of a Surface Mini wasn't that big of a deal because they had never formally announced it anyway.
If you want transparency, be ready to be disappointed when ideas are worked on and then scrapped. This is completely normal in software projects, even highly successful ones. If you can't handle seeing the sausage being made, don't ask to see it in the first place.
Large projects like this have road maps. The same designers and engineers will work on multiple features. There may be no work on a particular planned feature for months because the engineers are busy with something else. No matter how much you nag them, they won't have more information until they have more information. Making them report updates to you on all features also won't help them get features out the door any faster.
Except those companies don't say " we are releasing this product and are still working on it" then when they get near the release date, they scrap it. They scrap them beforehand so they don't look stupid.
I should have added accountability to my previous post. Maybe it would make more sense to you.
Pangnirtung wrote: »Seriously how could they add any new skill lines when the ones that are in game are still broken?
That was pretty much exactly what he said. Yes they want to add skill lines in the future, but they want to get what we already have balanced and such first.
there will NEVER be balance in this game when the DEVs do not play their game.
DaveMoeDee wrote: »DaveMoeDee wrote: »ZOS_JessicaFolsom wrote: »Hey folks,
Just wanted to address some of the frustration about lack of details and new information being expressed in this thread. We've made a decision to tell you as much as we're able, as early as possible, and earlier than we have in the past. That means sometimes we can only tell you "We're working on X" without an ETA or additional details. This is especially true when we're talking about features we're working on that aren’t on the immediate horizon.
We understand you guys want dates on everything in the Year Ahead Article, and we’ll be working to keep you updated on these as soon as we’re ready and confident to share those dates. We will share with you full details and dates for everything coming to ESO in the next year, but it won’t come all in one shot, and definitely not this early in the year.
We don't understand how you claim certain things are being worked on in the game for months, and then scrap them without batting am eye. For example, TG skill lines and PvP Justice. How can we trust what you say period when it gets retracted down the road whenever you decided they are no longer valid options to invest your resources in?
You mentioned this stuff in July 2014 at Quakecon, and we're just now hearing about the Justice system and TG/DB? We don't want dates. We want some damn transparency. WE would understand better if you would give us ANY information at all. Cause a year goes by and we don't hear a thing and then you decide it's no longer going to happen. That is something we are okay with.
@ZOS_JessicaFolsom
This is how engineering works. Sometimes you try things and you only realize it isn't working after a long investment of time. Your lack of trust may be due to not understanding how software engineering works.
Your post is self-contradicting. We have people ranting because they want more info about the future. We have you claiming you want "transparency". Then we have you complaining because future plans didn't pan out. This is why device manufacturers keep details about new device models secret. They regularly cancel devices they worked on all year. Apple has tried all sorts of prototypes that got scrapped because they couldn't make it work yet. Look at Microsoft. No one expected the Surface Book due to secrecy. On the other hand, everyone expected a Surface Mini the year before, but that got cancelled due to engineering issues -- after much work and $ investment. The lack of a Surface Mini wasn't that big of a deal because they had never formally announced it anyway.
If you want transparency, be ready to be disappointed when ideas are worked on and then scrapped. This is completely normal in software projects, even highly successful ones. If you can't handle seeing the sausage being made, don't ask to see it in the first place.
Large projects like this have road maps. The same designers and engineers will work on multiple features. There may be no work on a particular planned feature for months because the engineers are busy with something else. No matter how much you nag them, they won't have more information until they have more information. Making them report updates to you on all features also won't help them get features out the door any faster.
Except those companies don't say " we are releasing this product and are still working on it" then when they get near the release date, they scrap it. They scrap them beforehand so they don't look stupid.
I should have added accountability to my previous post. Maybe it would make more sense to you.
When did ZOS say they were close to releasing PvP in the Justice System?
Companies scrap products and services after announcing a schedule for release all the time. Did ZOS even give us a schedule for PvP justice?
You said "those companies". Are you talking about Apple and MS? Those two companies have very little transparency when it comes to devices. On the other hand, MS has made many announcement of plans for Windows Phone over extended periods of time that they ended up cancelling because they knew they couldn't deliver. It happens all the time.
"Accountability" for what? For letting you know their tentative plans? You asked to know. If you can't handle disappointment, don't ask about plans because they often don't work out. Definitely don't ask to see the inner workings of software projects.
We shouldn't be like teenages who complain when their parents don't get them the car they promised them because the family car broke down and they had to spend all their money on a replacement. Plans are always tentative, especially at early stages and when the plan is far in the future.
DaveMoeDee wrote: »Forestd16b14_ESO wrote: »leepalmer95 wrote: »I couldn't watch, my head is giving me pain again and everything confuses me. Apart from no skill line did they say anything else?
They'll be spending a lot of resources into new skins... for you mount, likely some type of useless pet as well.
Maybe a new dress?Forestd16b14_ESO wrote: »Pangnirtung wrote: »Seriously how could they add any new skill lines when the ones that are in game are still broken?
What this guy said and what pretty much every one is saying. Why should ZOS add more skills in the game when the ones in the game are imbalanced/broken.
Well they should stop bringing dlc/pets/mounts and other useless stuff and fix the game first.
I'm sure putting their full team or the majority of it to work on fixing it for a week or so wouldn't cripple them, then they'll have a stable foundation to release dlc that actually look good and hopefully encourage new people to sub or new players in general.
Yes they should stop focusing on pets, mounts, costumes and so on and focus on fixing the skills but players crying about wanting new skills 24/7 really isn't helping. Cause here is what I hear when I read a post about wanting new skills "I want a new I win button that can kill in 1 hit cause every one else is using the same 1 shot kill build I'm using".
So please stop all this crying about new skills cause they will never happen as long as the skills that area already live in the game are imbalanced/broken. Like if any one of you were a programmer would you add new skills to the game when you know the skills already live are busted? I should wouldn't cause that would just cause more problems so why should ZOS?
Considering the same devs are needed on both, I agree. A new skill line is not worth pulling people off fixing current skills that have issues.
No matter what they plan to do, there will always be people who wanted something else who will act like it is the end of the world.
Forestd16b14_ESO wrote: »Plus what good would thieves skills be? Thieves steal not murder people ? Stealing players potions ? That would cause way more problems. DB skills ? Isn't that what the NB skills are?
DaveMoeDee wrote: »ZOS_JessicaFolsom wrote: »Hey folks,
Just wanted to address some of the frustration about lack of details and new information being expressed in this thread. We've made a decision to tell you as much as we're able, as early as possible, and earlier than we have in the past. That means sometimes we can only tell you "We're working on X" without an ETA or additional details. This is especially true when we're talking about features we're working on that aren’t on the immediate horizon.
We understand you guys want dates on everything in the Year Ahead Article, and we’ll be working to keep you updated on these as soon as we’re ready and confident to share those dates. We will share with you full details and dates for everything coming to ESO in the next year, but it won’t come all in one shot, and definitely not this early in the year.
We don't understand how you claim certain things are being worked on in the game for months, and then scrap them without batting am eye. For example, TG skill lines and PvP Justice. How can we trust what you say period when it gets retracted down the road whenever you decided they are no longer valid options to invest your resources in?
You mentioned this stuff in July 2014 at Quakecon, and we're just now hearing about the Justice system and TG/DB? We don't want dates. We want some damn transparency. WE would understand better if you would give us ANY information at all. Cause a year goes by and we don't hear a thing and then you decide it's no longer going to happen. That is something we are okay with.
@ZOS_JessicaFolsom
This is how engineering works. Sometimes you try things and you only realize it isn't working after a long investment of time. Your lack of trust may be due to not understanding how software engineering works.
Your post is self-contradicting. We have people ranting because they want more info about the future. We have you claiming you want "transparency". Then we have you complaining because future plans didn't pan out. This is why device manufacturers keep details about new device models secret. They regularly cancel devices they worked on all year. Apple has tried all sorts of prototypes that got scrapped because they couldn't make it work yet. Look at Microsoft. No one expected the Surface Book due to secrecy. On the other hand, everyone expected a Surface Mini the year before, but that got cancelled due to engineering issues -- after much work and $ investment. The lack of a Surface Mini wasn't that big of a deal because they had never formally announced it anyway.
If you want transparency, be ready to be disappointed when ideas are worked on and then scrapped. This is completely normal in software projects, even highly successful ones. If you can't handle seeing the sausage being made, don't ask to see it in the first place.
Large projects like this have road maps. The same designers and engineers will work on multiple features. There may be no work on a particular planned feature for months because the engineers are busy with something else. No matter how much you nag them, they won't have more information until they have more information. Making them report updates to you on all features also won't help them get features out the door any faster.
DaveMoeDee wrote: »DaveMoeDee wrote: »ZOS_JessicaFolsom wrote: »Hey folks,
Just wanted to address some of the frustration about lack of details and new information being expressed in this thread. We've made a decision to tell you as much as we're able, as early as possible, and earlier than we have in the past. That means sometimes we can only tell you "We're working on X" without an ETA or additional details. This is especially true when we're talking about features we're working on that aren’t on the immediate horizon.
We understand you guys want dates on everything in the Year Ahead Article, and we’ll be working to keep you updated on these as soon as we’re ready and confident to share those dates. We will share with you full details and dates for everything coming to ESO in the next year, but it won’t come all in one shot, and definitely not this early in the year.
We don't understand how you claim certain things are being worked on in the game for months, and then scrap them without batting am eye. For example, TG skill lines and PvP Justice. How can we trust what you say period when it gets retracted down the road whenever you decided they are no longer valid options to invest your resources in?
You mentioned this stuff in July 2014 at Quakecon, and we're just now hearing about the Justice system and TG/DB? We don't want dates. We want some damn transparency. WE would understand better if you would give us ANY information at all. Cause a year goes by and we don't hear a thing and then you decide it's no longer going to happen. That is something we are okay with.
@ZOS_JessicaFolsom
This is how engineering works. Sometimes you try things and you only realize it isn't working after a long investment of time. Your lack of trust may be due to not understanding how software engineering works.
Your post is self-contradicting. We have people ranting because they want more info about the future. We have you claiming you want "transparency". Then we have you complaining because future plans didn't pan out. This is why device manufacturers keep details about new device models secret. They regularly cancel devices they worked on all year. Apple has tried all sorts of prototypes that got scrapped because they couldn't make it work yet. Look at Microsoft. No one expected the Surface Book due to secrecy. On the other hand, everyone expected a Surface Mini the year before, but that got cancelled due to engineering issues -- after much work and $ investment. The lack of a Surface Mini wasn't that big of a deal because they had never formally announced it anyway.
If you want transparency, be ready to be disappointed when ideas are worked on and then scrapped. This is completely normal in software projects, even highly successful ones. If you can't handle seeing the sausage being made, don't ask to see it in the first place.
Large projects like this have road maps. The same designers and engineers will work on multiple features. There may be no work on a particular planned feature for months because the engineers are busy with something else. No matter how much you nag them, they won't have more information until they have more information. Making them report updates to you on all features also won't help them get features out the door any faster.
Except those companies don't say " we are releasing this product and are still working on it" then when they get near the release date, they scrap it. They scrap them beforehand so they don't look stupid.
I should have added accountability to my previous post. Maybe it would make more sense to you.
When did ZOS say they were close to releasing PvP in the Justice System?
Companies scrap products and services after announcing a schedule for release all the time. Did ZOS even give us a schedule for PvP justice?
You said "those companies". Are you talking about Apple and MS? Those two companies have very little transparency when it comes to devices. On the other hand, MS has made many announcement of plans for Windows Phone over extended periods of time that they ended up cancelling because they knew they couldn't deliver. It happens all the time.
"Accountability" for what? For letting you know their tentative plans? You asked to know. If you can't handle disappointment, don't ask about plans because they often don't work out. Definitely don't ask to see the inner workings of software projects.
We shouldn't be like teenages who complain when their parents don't get them the car they promised them because the family car broke down and they had to spend all their money on a replacement. Plans are always tentative, especially at early stages and when the plan is far in the future.