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ESO LIVE

  • WillhelmBlack
    WillhelmBlack
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    Vet Ranks failed, lost players before they even bought the game.

    Champion system, had to cap it, failed.

    Removal of Vet Ranks, good!

    Remove Champion system next?

    I wonder how many would come back if they did along with AoE caps, server lag, stupid gap closers, broken skills and brought back soft caps?
    PC EU
  • leepalmer95
    leepalmer95
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    DaveMoeDee wrote: »
    Jura23 wrote: »
    Sallington wrote: »
    Tamanous wrote: »
    Lokryn wrote: »
    No Thieves Guild Skill line? You got to be kidding me.

    Seriously confirmed? Isn't it being a new skill line sort of the PRIMARY interpretation of the entire community?

    I'm telling you. The main focus of every DLC is going to be some crappy solo PvE quest chain and some costumes and mounts.

    Do they realize this an MMO lol

    Arena's
    Trial's
    Group Dungeons
    Pvp
    Duels
    Small scale pvp (e.g 2v2/3v3)

    Pve quest chains are boring, i'm hoping each dlc will actually have something worth buying.

    Yeah, new narratives are boring but repeating the same dungeons over and over is interesting. Makes sense.

    New search, kill, find quests are so interesting given the fact they follow the same routine as every other quest in the game.

    Most of the story's are sub-par at best i've only ever enjoyed 1 zones main quest.

    Repeating dungeons isn't fun it's necessary because of the badly introduced RNG, but there's going to be vendors and such which i'm happy about.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DaveMoeDee
    DaveMoeDee
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    Gidorick wrote: »
    Math time!

    51 point increase per dlc. 4 dlc per year. 501 cap now. 3600 hard cap.... that's about 60 dlc releases... over 15 years.

    So yea. RIP

    ESO
    2014-2030

    I'm a little surprised they aren't bumping it to 540 with TG, and then 60 with each one after that, if only to keep the CP caps at round numbers...

    Would make sense since so many have an affinity for divisible by 10. Doesn't matter to me though.
  • Lettigall
    Lettigall
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    Combat skill line for Thieves guild doesn't make sense, since killing on the job is not their way. And what ultimate would be? You cast ultimate on enemies and get their sweetrolls?

    Some men just want to watch the world burn... I just want a cold beer!
  • Merkabeh
    Merkabeh
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    Lettigall wrote: »
    Combat skill line for Thieves guild doesn't make sense, since killing on the job is not their way. And what ultimate would be? You cast ultimate on enemies and get their sweetrolls?

    that sounds...delicious...
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • leepalmer95
    leepalmer95
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    Lettigall wrote: »
    Combat skill line for Thieves guild doesn't make sense, since killing on the job is not their way. And what ultimate would be? You cast ultimate on enemies and get their sweetrolls?

    You steal 1 of the consumables they have in the quickbar slot xD
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • vamp_emily
    vamp_emily
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    I don't understand why they have to hold back the elite players just because the casuals have something else to do.

    Between vet removals, nerfing and casual progression I can't see myself playing this game long term.

    I know 99.999 percent of the forum more than likely disagrees with me but I don't care; this is the reason why I would leave the game. I am a paying customer.
    Edited by vamp_emily on 15 January 2016 22:41

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Lokryn
    Lokryn
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    Lettigall wrote: »
    Combat skill line for Thieves guild doesn't make sense, since killing on the job is not their way. And what ultimate would be? You cast ultimate on enemies and get their sweetrolls?

    There's plenty of skills they could add that are utility skills. Many examples from other MMO's. Just off the top of my head, a skill or Ultimate that does a area wide stealth (like Shroud of Concealment in WoW).
    Edited by Lokryn on 15 January 2016 22:43
  • leepalmer95
    leepalmer95
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    Lokryn wrote: »
    Lettigall wrote: »
    Combat skill line for Thieves guild doesn't make sense, since killing on the job is not their way. And what ultimate would be? You cast ultimate on enemies and get their sweetrolls?

    There's plenty of skills they could add that are utility skills. Many examples from other MMO's. Just off the top of my head, a skill or Ultimate that does a area wide stealth (like Smoke Bomb in WoW).

    Could of added those as the usual skills

    Psn bomb - aoe/single dot with defile.
    Smoke bomb - aoe dmg reduction (visibility?)
    Flash bomb - Aoe - stun/disorient?
    Explosive bomb - Single dmg skill - morph maybe cluster bomb deals less dmg but aoe or something with a dmg dot.

    Ult could of been throws 1 of each? Morphs could of changed it so it's timed or removes a bomb for another so remove the flash and put another explosive?

    Just a though't
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DaveMoeDee
    DaveMoeDee
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    ralonasan wrote: »
    Hey folks,

    Just wanted to address some of the frustration about lack of details and new information being expressed in this thread. We've made a decision to tell you as much as we're able, as early as possible, and earlier than we have in the past. That means sometimes we can only tell you "We're working on X" without an ETA or additional details. This is especially true when we're talking about features we're working on that aren’t on the immediate horizon.

    We understand you guys want dates on everything in the Year Ahead Article, and we’ll be working to keep you updated on these as soon as we’re ready and confident to share those dates. We will share with you full details and dates for everything coming to ESO in the next year, but it won’t come all in one shot, and definitely not this early in the year.

    We don't understand how you claim certain things are being worked on in the game for months, and then scrap them without batting am eye. For example, TG skill lines and PvP Justice. How can we trust what you say period when it gets retracted down the road whenever you decided they are no longer valid options to invest your resources in?

    You mentioned this stuff in July 2014 at Quakecon, and we're just now hearing about the Justice system and TG/DB? We don't want dates. We want some damn transparency. WE would understand better if you would give us ANY information at all. Cause a year goes by and we don't hear a thing and then you decide it's no longer going to happen. That is something we are okay with.

    @ZOS_JessicaFolsom

    This is how engineering works. Sometimes you try things and you only realize it isn't working after a long investment of time. Your lack of trust may be due to not understanding how software engineering works.

    Your post is self-contradicting. We have people ranting because they want more info about the future. We have you claiming you want "transparency". Then we have you complaining because future plans didn't pan out. This is why device manufacturers keep details about new device models secret. They regularly cancel devices they worked on all year. Apple has tried all sorts of prototypes that got scrapped because they couldn't make it work yet. Look at Microsoft. No one expected the Surface Book due to secrecy. On the other hand, everyone expected a Surface Mini the year before, but that got cancelled due to engineering issues -- after much work and $ investment. The lack of a Surface Mini wasn't that big of a deal because they had never formally announced it anyway.

    If you want transparency, be ready to be disappointed when ideas are worked on and then scrapped. This is completely normal in software projects, even highly successful ones. If you can't handle seeing the sausage being made, don't ask to see it in the first place.

    Large projects like this have road maps. The same designers and engineers will work on multiple features. There may be no work on a particular planned feature for months because the engineers are busy with something else. No matter how much you nag them, they won't have more information until they have more information. Making them report updates to you on all features also won't help them get features out the door any faster.
  • Glory
    Glory
    Class Representative
    It would've been great if every single ask us anything question didn't involve lore or something completely irrelevant to class balances and skills. This game has a lot of issues with those two things alongside PvP lag; in other words those questions should've been addressed rather than some random lore piece that a small group would've really cared about.

    Once we get at-least class skill/balances down we can focus on lore unless the lore guy is on the show then obviously I'll yield him the lime-light he deserves.

    That's fair, Max. We do plan to have Eric Wrobel on one of the next ESO Live shows, and he'll be able to speak to class balance and skill questions (including what is coming with the next major update.) We'll put up a thread to get questions for him, before the show. :)

    @ZOS_JessicaFolsom

    One of my favorite questions this time around was the one about the range of Dark Flare's debuff. I was hoping to ask if there are plans to be more explicit about this information in the tooltip? It's great to hear the answer on an ESO live, but the question really seemed to be hoping for a more detailed information on the many skills that have obscure values!
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • ralonasan
    ralonasan
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    DaveMoeDee wrote: »
    ralonasan wrote: »
    Hey folks,

    Just wanted to address some of the frustration about lack of details and new information being expressed in this thread. We've made a decision to tell you as much as we're able, as early as possible, and earlier than we have in the past. That means sometimes we can only tell you "We're working on X" without an ETA or additional details. This is especially true when we're talking about features we're working on that aren’t on the immediate horizon.

    We understand you guys want dates on everything in the Year Ahead Article, and we’ll be working to keep you updated on these as soon as we’re ready and confident to share those dates. We will share with you full details and dates for everything coming to ESO in the next year, but it won’t come all in one shot, and definitely not this early in the year.

    We don't understand how you claim certain things are being worked on in the game for months, and then scrap them without batting am eye. For example, TG skill lines and PvP Justice. How can we trust what you say period when it gets retracted down the road whenever you decided they are no longer valid options to invest your resources in?

    You mentioned this stuff in July 2014 at Quakecon, and we're just now hearing about the Justice system and TG/DB? We don't want dates. We want some damn transparency. WE would understand better if you would give us ANY information at all. Cause a year goes by and we don't hear a thing and then you decide it's no longer going to happen. That is something we are okay with.

    @ZOS_JessicaFolsom

    This is how engineering works. Sometimes you try things and you only realize it isn't working after a long investment of time. Your lack of trust may be due to not understanding how software engineering works.

    Your post is self-contradicting. We have people ranting because they want more info about the future. We have you claiming you want "transparency". Then we have you complaining because future plans didn't pan out. This is why device manufacturers keep details about new device models secret. They regularly cancel devices they worked on all year. Apple has tried all sorts of prototypes that got scrapped because they couldn't make it work yet. Look at Microsoft. No one expected the Surface Book due to secrecy. On the other hand, everyone expected a Surface Mini the year before, but that got cancelled due to engineering issues -- after much work and $ investment. The lack of a Surface Mini wasn't that big of a deal because they had never formally announced it anyway.

    If you want transparency, be ready to be disappointed when ideas are worked on and then scrapped. This is completely normal in software projects, even highly successful ones. If you can't handle seeing the sausage being made, don't ask to see it in the first place.

    Large projects like this have road maps. The same designers and engineers will work on multiple features. There may be no work on a particular planned feature for months because the engineers are busy with something else. No matter how much you nag them, they won't have more information until they have more information. Making them report updates to you on all features also won't help them get features out the door any faster.

    Except those companies don't say " we are releasing this product and are still working on it" then when they get near the release date, they scrap it. They scrap them beforehand so they don't look stupid.

    I should have added accountability to my previous post. Maybe it would make more sense to you.
    Edited by ralonasan on 15 January 2016 22:55
    The ESO Forum Common Complaint Checklist: ☑
    ☐ Nerf/Buff Sorcerers.
    ☐ Nerf/Buff Nightblades.
    ☐ Nerf/Buff Dragonknights.
    ☐ Nerf/Buff Templars.
    ☐ THIS IS P2W!
    ☐ L2P n00b.
    ☐ Where is the LOL button??
    ☐ Fix PvP lag.
    ☐ LFG is full of scrubs.
    ☐ WHEN WILL YOU ADD CONSOLE TEXT CHAT?
    ☐ WHEN ARE ARENAS COMING?
    ☐ Natch Potes.
    ☐ Nerf Veteran Maelstrom Arena.
    ☐ Race Change ETA?
    ☐ Please add the Barber Shop!
    ☐ Why don't Trials scale?
    ☐ Working as intended.
    ☐ Why did you nerf/buff this?
    ☐ When will "thing" be added?
  • wayfarerx
    wayfarerx
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    ralonasan wrote: »
    Except those companies don't say " we are releasing this product and are still working on it" then when they get near the release date, they scrap it. They scrap them beforehand so they don't look stupid.

    Which is why you're getting all the "No ETA" and "we'll talk about that later" comments from them now.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • WalkingLegacy
    WalkingLegacy
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    Vet Ranks failed, lost players before they even bought the game.

    Champion system, had to cap it, failed.

    Removal of Vet Ranks, good!

    Remove Champion system next?

    I wonder how many would come back if they did along with AoE caps, server lag, stupid gap closers, broken skills and brought back soft caps?

    How I wish they would remove the Champion system. All that fluff needs to be folded into class/gear.
    Edited by WalkingLegacy on 16 January 2016 00:25
  • Tryxus
    Tryxus
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    Good things come to those who wait...

    Srry, just wanted to sound like a wise goofball here

    Imma just grab a bucket o' popcorn then
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • DaveMoeDee
    DaveMoeDee
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    DaveMoeDee wrote: »
    Jura23 wrote: »
    Sallington wrote: »
    Tamanous wrote: »
    Lokryn wrote: »
    No Thieves Guild Skill line? You got to be kidding me.

    Seriously confirmed? Isn't it being a new skill line sort of the PRIMARY interpretation of the entire community?

    I'm telling you. The main focus of every DLC is going to be some crappy solo PvE quest chain and some costumes and mounts.

    Do they realize this an MMO lol

    Arena's
    Trial's
    Group Dungeons
    Pvp
    Duels
    Small scale pvp (e.g 2v2/3v3)

    Pve quest chains are boring, i'm hoping each dlc will actually have something worth buying.

    Yeah, new narratives are boring but repeating the same dungeons over and over is interesting. Makes sense.

    New search, kill, find quests are so interesting given the fact they follow the same routine as every other quest in the game.

    Most of the story's are sub-par at best i've only ever enjoyed 1 zones main quest.

    Repeating dungeons isn't fun it's necessary because of the badly introduced RNG, but there's going to be vendors and such which i'm happy about.

    Why is content about the mechanics of quests for you? ESO is focused on the voice acting and the narrative. The voice acting and the story telling in Orsinium was really well done.

    It seems that you don't care about content anyway. You are focused on rewards. That seems to indicate that DLC will never satisfy you since DLC is content focused.

    If you want to gear chase and dress up, new content isn't even needed. ZOS doesn't can save money on developers if all you want is gear with more stats.
    Edited by DaveMoeDee on 15 January 2016 23:07
  • Kilandros
    Kilandros
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    Hey folks,

    Just wanted to address some of the frustration about lack of details and new information being expressed in this thread. We've made a decision to tell you as much as we're able, as early as possible, and earlier than we have in the past. That means sometimes we can only tell you "We're working on X" without an ETA or additional details. This is especially true when we're talking about features we're working on that aren’t on the immediate horizon.

    We understand you guys want dates on everything in the Year Ahead Article, and we’ll be working to keep you updated on these as soon as we’re ready and confident to share those dates. We will share with you full details and dates for everything coming to ESO in the next year, but it won’t come all in one shot, and definitely not this early in the year.

    @ZOS_JessicaFolsom

    You guys seem to think that our frustration comes from the lack of finite dates. It's so much more than that. We seized on the "No ETA" thing because it succinctly and accurately reflects both Firor's answers today and ESO generally: "Big things are coming (sometime). Keep p(l)aying until they're here!" This isn't about dates per se, but rather the broken promises of "We hear you and we're going to do that." "No ETA" is representative of the fact that this game has and continues to fail to change and to deliver.

    You guys need to fix PvP performance. And if that can't happen immediately you should be blog detailing EXACTLY what's being done to fix it. Even if the majority of the playerbase can't understand the changes that are being drawn up, they should be published for the sake of accountability--because many of us simply don't believe in your commitment to Cyrodiil anymore. Prove me wrong and tell us what's being. But don't parade Wheeler around for a 5-minute segment of vague and indefinitely answers. It's absolutely insulting given the current state of PvP and reinforces the feeling many of us share that ZOS does not actually care about the future of PvP in ESO.

    The short of it is this: The development team needs to be more accountable, Jessica. And that starts by cutting out the fluff and high fives and acknowledging that this game has persisting problems that are unacceptable for a AAA title like this. Stop telling us stuff is being done to fix the game and show us what you're doing and what you're thinking about doing.


    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • DaveMoeDee
    DaveMoeDee
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    ralonasan wrote: »
    DaveMoeDee wrote: »
    ralonasan wrote: »
    Hey folks,

    Just wanted to address some of the frustration about lack of details and new information being expressed in this thread. We've made a decision to tell you as much as we're able, as early as possible, and earlier than we have in the past. That means sometimes we can only tell you "We're working on X" without an ETA or additional details. This is especially true when we're talking about features we're working on that aren’t on the immediate horizon.

    We understand you guys want dates on everything in the Year Ahead Article, and we’ll be working to keep you updated on these as soon as we’re ready and confident to share those dates. We will share with you full details and dates for everything coming to ESO in the next year, but it won’t come all in one shot, and definitely not this early in the year.

    We don't understand how you claim certain things are being worked on in the game for months, and then scrap them without batting am eye. For example, TG skill lines and PvP Justice. How can we trust what you say period when it gets retracted down the road whenever you decided they are no longer valid options to invest your resources in?

    You mentioned this stuff in July 2014 at Quakecon, and we're just now hearing about the Justice system and TG/DB? We don't want dates. We want some damn transparency. WE would understand better if you would give us ANY information at all. Cause a year goes by and we don't hear a thing and then you decide it's no longer going to happen. That is something we are okay with.

    @ZOS_JessicaFolsom

    This is how engineering works. Sometimes you try things and you only realize it isn't working after a long investment of time. Your lack of trust may be due to not understanding how software engineering works.

    Your post is self-contradicting. We have people ranting because they want more info about the future. We have you claiming you want "transparency". Then we have you complaining because future plans didn't pan out. This is why device manufacturers keep details about new device models secret. They regularly cancel devices they worked on all year. Apple has tried all sorts of prototypes that got scrapped because they couldn't make it work yet. Look at Microsoft. No one expected the Surface Book due to secrecy. On the other hand, everyone expected a Surface Mini the year before, but that got cancelled due to engineering issues -- after much work and $ investment. The lack of a Surface Mini wasn't that big of a deal because they had never formally announced it anyway.

    If you want transparency, be ready to be disappointed when ideas are worked on and then scrapped. This is completely normal in software projects, even highly successful ones. If you can't handle seeing the sausage being made, don't ask to see it in the first place.

    Large projects like this have road maps. The same designers and engineers will work on multiple features. There may be no work on a particular planned feature for months because the engineers are busy with something else. No matter how much you nag them, they won't have more information until they have more information. Making them report updates to you on all features also won't help them get features out the door any faster.

    Except those companies don't say " we are releasing this product and are still working on it" then when they get near the release date, they scrap it. They scrap them beforehand so they don't look stupid.

    I should have added accountability to my previous post. Maybe it would make more sense to you.

    When did ZOS say they were close to releasing PvP in the Justice System?

    Companies scrap products and services after announcing a schedule for release all the time. Did ZOS even give us a schedule for PvP justice?

    You said "those companies". Are you talking about Apple and MS? Those two companies have very little transparency when it comes to devices. On the other hand, MS has made many announcement of plans for Windows Phone over extended periods of time that they ended up cancelling because they knew they couldn't deliver. It happens all the time.

    "Accountability" for what? For letting you know their tentative plans? You asked to know. If you can't handle disappointment, don't ask about plans because they often don't work out. Definitely don't ask to see the inner workings of software projects.

    We shouldn't be like teenagers who complain when their parents don't get them the car they promised them because the family car broke down and they had to spend all their money on a replacement. Plans are always tentative, especially at early stages and when the plan is far in the future.
    Edited by DaveMoeDee on 15 January 2016 23:35
  • nimander99
    nimander99
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    When he said 51 CP increase per DLC I did the math in my head and chuckled for the few people that got really high. It's very possible they could die of old age before the game catches up to them i.e 15 years...
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • nine9six
    nine9six
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    Alcast wrote: »
    MissBizz wrote: »
    Seriously how could they add any new skill lines when the ones that are in game are still broken?

    That was pretty much exactly what he said. Yes they want to add skill lines in the future, but they want to get what we already have balanced and such first.

    there will NEVER be balance in this game when the DEVs do not play their game.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Tryxus
    Tryxus
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    Quick mention: PvP in the Justice system wouldn't have worked. At least now it wouldn't....

    First of all, we have Battle Spirit in Cyrodiil to make the PvP aspect more fair. You can't apply the 50% reduction in everything to every PvE zone without making a huge mess of things. And without the Battle Spirit, lower lvls don't have a chance to fight back (AKA bullying and causing new players to quit cuz they get beat up by a v16)

    Then there are gameplay elements that don't allow it either, like players from the same faction being able to see each other in stealth etc...

    Lastly: who gets to be the enforcers? Everyone without a bounty (massive zerg incoming) or a few random players (unfair QQ, I want to be a bounty hunter)?

    There's also the matter on abusing/exploiting the system: having someone on an alt commiting a crime, then having his friend kill him for the bounty. ZOS could give immunity after being killed for the bounty, but that'll prob cause some QQ as well (player parading around with a bounty saying "You can't kill me, I was alrdy killed!")

    When they announced Phase 2, it would've worked with the way the game was back then. But now with the AoE caps, removal of Softcaps, CP system, Battle Spirit,... it can't anymore. Too much has changed in the game that won't allow PvP to be fair and viable in the PvE zones anymore.

    Besides, the last time ZOS attempted a fusion of PvE and PvP, it failed (for most ppl here). Imperial City is the living proof that PvP and PvE don't work well in the same zone)

    Smart Decision IMO...

    Srry, you guys were ranting, carry on plz

    -noms on popcorn-
    Edited by Tryxus on 16 January 2016 01:05
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • lonewolf26
    lonewolf26
    ✭✭✭✭✭
    I was saddened to hear that there was no discussion over the current state of Group Trial leader boards. Large group PvE has been in a pretty sorry state since IC when it was announced that these trials and rewards would not scale up to the new max level. Then in comes Orsinium which not only reduces the leaderboard size from 100 groups to 100 individuals (minus a few since only full groups are represented on the board) and somehow also breaks the weekly reward e-mail system. This was something I had posted to the AuA thread and was hoping this would be a great time to bring up.

    It's pretty frustrating having to put in a ticket every week and wondering if or when it will be addressed. I can't imagine their job is an easy one having to respond to a new batch of complaints every week when the reward system chokes. That is if we all haven't just given up entirely in filing tickets as the response process is so bottle necked it feels as no progress is made unless we ask the right people (Many thanks @ZOS_GinaBruno on your help with my tickets by the way).

    I'm jazzed that there will be a new 12-person trial, to which I can only assume this will be coupled with fixes to leaderboard rewards. It would have been nice if this could have been acknowledged and perhaps my fears assuaged that the new trial will come out to much fanfare, but weekly rewards for trials somehow remain broken.

    Someone please throw this werewolf a bone.
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    At least I don't have to waste time watching this ask us anything. Just wait to see if next eso live or one after is worth watching. If skills and classes aren't the main focus of the next episode, don't waste you time.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • ralonasan
    ralonasan
    ✭✭✭✭
    DaveMoeDee wrote: »
    ralonasan wrote: »
    DaveMoeDee wrote: »
    ralonasan wrote: »
    Hey folks,

    Just wanted to address some of the frustration about lack of details and new information being expressed in this thread. We've made a decision to tell you as much as we're able, as early as possible, and earlier than we have in the past. That means sometimes we can only tell you "We're working on X" without an ETA or additional details. This is especially true when we're talking about features we're working on that aren’t on the immediate horizon.

    We understand you guys want dates on everything in the Year Ahead Article, and we’ll be working to keep you updated on these as soon as we’re ready and confident to share those dates. We will share with you full details and dates for everything coming to ESO in the next year, but it won’t come all in one shot, and definitely not this early in the year.

    We don't understand how you claim certain things are being worked on in the game for months, and then scrap them without batting am eye. For example, TG skill lines and PvP Justice. How can we trust what you say period when it gets retracted down the road whenever you decided they are no longer valid options to invest your resources in?

    You mentioned this stuff in July 2014 at Quakecon, and we're just now hearing about the Justice system and TG/DB? We don't want dates. We want some damn transparency. WE would understand better if you would give us ANY information at all. Cause a year goes by and we don't hear a thing and then you decide it's no longer going to happen. That is something we are okay with.

    @ZOS_JessicaFolsom

    This is how engineering works. Sometimes you try things and you only realize it isn't working after a long investment of time. Your lack of trust may be due to not understanding how software engineering works.

    Your post is self-contradicting. We have people ranting because they want more info about the future. We have you claiming you want "transparency". Then we have you complaining because future plans didn't pan out. This is why device manufacturers keep details about new device models secret. They regularly cancel devices they worked on all year. Apple has tried all sorts of prototypes that got scrapped because they couldn't make it work yet. Look at Microsoft. No one expected the Surface Book due to secrecy. On the other hand, everyone expected a Surface Mini the year before, but that got cancelled due to engineering issues -- after much work and $ investment. The lack of a Surface Mini wasn't that big of a deal because they had never formally announced it anyway.

    If you want transparency, be ready to be disappointed when ideas are worked on and then scrapped. This is completely normal in software projects, even highly successful ones. If you can't handle seeing the sausage being made, don't ask to see it in the first place.

    Large projects like this have road maps. The same designers and engineers will work on multiple features. There may be no work on a particular planned feature for months because the engineers are busy with something else. No matter how much you nag them, they won't have more information until they have more information. Making them report updates to you on all features also won't help them get features out the door any faster.

    Except those companies don't say " we are releasing this product and are still working on it" then when they get near the release date, they scrap it. They scrap them beforehand so they don't look stupid.

    I should have added accountability to my previous post. Maybe it would make more sense to you.

    When did ZOS say they were close to releasing PvP in the Justice System?

    Companies scrap products and services after announcing a schedule for release all the time. Did ZOS even give us a schedule for PvP justice?

    You said "those companies". Are you talking about Apple and MS? Those two companies have very little transparency when it comes to devices. On the other hand, MS has made many announcement of plans for Windows Phone over extended periods of time that they ended up cancelling because they knew they couldn't deliver. It happens all the time.

    "Accountability" for what? For letting you know their tentative plans? You asked to know. If you can't handle disappointment, don't ask about plans because they often don't work out. Definitely don't ask to see the inner workings of software projects.

    We shouldn't be like teenages who complain when their parents don't get them the car they promised them because the family car broke down and they had to spend all their money on a replacement. Plans are always tentative, especially at early stages and when the plan is far in the future.

    Quakon 2014 and eso live last year, they said they were releasing it.

    You can't refute my arguments while not knowing what's been going on for years my friend.

    I'm stopping this here.

    I would do a bit more research about how ZoS has been conducting business since beta.
    The ESO Forum Common Complaint Checklist: ☑
    ☐ Nerf/Buff Sorcerers.
    ☐ Nerf/Buff Nightblades.
    ☐ Nerf/Buff Dragonknights.
    ☐ Nerf/Buff Templars.
    ☐ THIS IS P2W!
    ☐ L2P n00b.
    ☐ Where is the LOL button??
    ☐ Fix PvP lag.
    ☐ LFG is full of scrubs.
    ☐ WHEN WILL YOU ADD CONSOLE TEXT CHAT?
    ☐ WHEN ARE ARENAS COMING?
    ☐ Natch Potes.
    ☐ Nerf Veteran Maelstrom Arena.
    ☐ Race Change ETA?
    ☐ Please add the Barber Shop!
    ☐ Why don't Trials scale?
    ☐ Working as intended.
    ☐ Why did you nerf/buff this?
    ☐ When will "thing" be added?
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    DaveMoeDee wrote: »
    Cazzy wrote: »
    I couldn't watch, my head is giving me pain again and everything confuses me. Apart from no skill line did they say anything else?

    They'll be spending a lot of resources into new skins... for you mount, likely some type of useless pet as well.

    Maybe a new dress?
    Seriously how could they add any new skill lines when the ones that are in game are still broken?

    What this guy said and what pretty much every one is saying. Why should ZOS add more skills in the game when the ones in the game are imbalanced/broken.

    Well they should stop bringing dlc/pets/mounts and other useless stuff and fix the game first.

    I'm sure putting their full team or the majority of it to work on fixing it for a week or so wouldn't cripple them, then they'll have a stable foundation to release dlc that actually look good and hopefully encourage new people to sub or new players in general.

    Yes they should stop focusing on pets, mounts, costumes and so on and focus on fixing the skills but players crying about wanting new skills 24/7 really isn't helping. Cause here is what I hear when I read a post about wanting new skills "I want a new I win button that can kill in 1 hit cause every one else is using the same 1 shot kill build I'm using".

    So please stop all this crying about new skills cause they will never happen as long as the skills that area already live in the game are imbalanced/broken. Like if any one of you were a programmer would you add new skills to the game when you know the skills already live are busted? I should wouldn't cause that would just cause more problems so why should ZOS?

    Considering the same devs are needed on both, I agree. A new skill line is not worth pulling people off fixing current skills that have issues.

    No matter what they plan to do, there will always be people who wanted something else who will act like it is the end of the world.

    They can atleast not over react or act like drama queens about it though like so many are doing in this thread.

    The Elder Scrolls Online: Tamerial Unlimited is a MMORPG and like all others they can have changes that can be set in stone and changes that are out of the blue and last second that is how any MMO works. So stuff as no new skill lines or scrapping a idea cause it wont work is bound to happen and there is no need for players to over react over it. Also as a MMO like many others stuff takes awhile to add. Think WoW or SWTOR adds all it's new stuff in the snap of the fingers? No.

    Plus what good would thieves skills be? Thieves steal not murder people ? Stealing players potions ? That would cause way more problems. DB skills ? Isn't that what the NB skills are?
    Edited by Forestd16b14_ESO on 15 January 2016 23:23
  • attackjet
    attackjet
    ✭✭✭✭
    I don't understand the cp system because I am only level 39, all I know is it really pisses me of because in non vet PvP there are level 15's who can beat me and I know its because of the cp system. Why this is I have no clue, there's a reason (I guess) its called --->non-vet<----....because vet level players shouldn't be able to have an advantage in, nor even play in it. Its the exact same concept as 1-80 gear in world of Warcraft and diminishes low level newbie players ability to actually enjoy PvP and learn it without being at a complete disadvantage. Also I think the devs need to add more stuff like mounts, new armor, new quests (that are much more interesting and interactive(such as more ally NPCs who actually help you kill enemy's)) and first and foremost they need to add arenas and dueling. I think those to two are almost the most important out of everything they could do and really make the lower level PvP more balanced (super easy fix) and make arenas little 4v4 and makes some battlegrounds 12v12 ctf .
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Plus what good would thieves skills be? Thieves steal not murder people ? Stealing players potions ? That would cause way more problems. DB skills ? Isn't that what the NB skills are?

    ^This

    Thieves pick locks, pick pockets, are merchants and fences, smugglers and sneaks. They aren't made for combat, so they shouldn't have any active skills besides the ones they alrdy know, be it Magic, Swordplay, etc...

    Plus we alrdy have Legerdemain for thieves. Perfect skill line: no active skills, passives to improve thievery

    DB... everyone can join the DB, as long as you have what it takes to kill ppl. Nord or Orc Berserkers, Werewolves, Vampires, Shadowscales, Nightblades...

    I would've loved to see Poison based skills in the DB, but WW might not like that...

    Srry, can't help but comment. It's stronger than meself

    -grabs a bottle of vodka to go with the popcorn-

    Carry on
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Thealteregoroman
    Thealteregoroman
    ✭✭✭✭✭
    DaveMoeDee wrote: »
    ralonasan wrote: »
    Hey folks,

    Just wanted to address some of the frustration about lack of details and new information being expressed in this thread. We've made a decision to tell you as much as we're able, as early as possible, and earlier than we have in the past. That means sometimes we can only tell you "We're working on X" without an ETA or additional details. This is especially true when we're talking about features we're working on that aren’t on the immediate horizon.

    We understand you guys want dates on everything in the Year Ahead Article, and we’ll be working to keep you updated on these as soon as we’re ready and confident to share those dates. We will share with you full details and dates for everything coming to ESO in the next year, but it won’t come all in one shot, and definitely not this early in the year.

    We don't understand how you claim certain things are being worked on in the game for months, and then scrap them without batting am eye. For example, TG skill lines and PvP Justice. How can we trust what you say period when it gets retracted down the road whenever you decided they are no longer valid options to invest your resources in?

    You mentioned this stuff in July 2014 at Quakecon, and we're just now hearing about the Justice system and TG/DB? We don't want dates. We want some damn transparency. WE would understand better if you would give us ANY information at all. Cause a year goes by and we don't hear a thing and then you decide it's no longer going to happen. That is something we are okay with.

    @ZOS_JessicaFolsom

    This is how engineering works. Sometimes you try things and you only realize it isn't working after a long investment of time. Your lack of trust may be due to not understanding how software engineering works.

    Your post is self-contradicting. We have people ranting because they want more info about the future. We have you claiming you want "transparency". Then we have you complaining because future plans didn't pan out. This is why device manufacturers keep details about new device models secret. They regularly cancel devices they worked on all year. Apple has tried all sorts of prototypes that got scrapped because they couldn't make it work yet. Look at Microsoft. No one expected the Surface Book due to secrecy. On the other hand, everyone expected a Surface Mini the year before, but that got cancelled due to engineering issues -- after much work and $ investment. The lack of a Surface Mini wasn't that big of a deal because they had never formally announced it anyway.

    If you want transparency, be ready to be disappointed when ideas are worked on and then scrapped. This is completely normal in software projects, even highly successful ones. If you can't handle seeing the sausage being made, don't ask to see it in the first place.

    Large projects like this have road maps. The same designers and engineers will work on multiple features. There may be no work on a particular planned feature for months because the engineers are busy with something else. No matter how much you nag them, they won't have more information until they have more information. Making them report updates to you on all features also won't help them get features out the door any faster.

    YES INDEED, you did that. Props.
    ****Master Healer...****
  • Arshiya
    Arshiya
    ✭✭
    Umm you have thieves skill line all along. Its called Ledgermain.
    I am well aware that there is no need to feed that often. I just want to. Amy.
    Otherwise I play on PC platform on EU.
  • Thealteregoroman
    Thealteregoroman
    ✭✭✭✭✭
    DaveMoeDee wrote: »
    ralonasan wrote: »
    DaveMoeDee wrote: »
    ralonasan wrote: »
    Hey folks,

    Just wanted to address some of the frustration about lack of details and new information being expressed in this thread. We've made a decision to tell you as much as we're able, as early as possible, and earlier than we have in the past. That means sometimes we can only tell you "We're working on X" without an ETA or additional details. This is especially true when we're talking about features we're working on that aren’t on the immediate horizon.

    We understand you guys want dates on everything in the Year Ahead Article, and we’ll be working to keep you updated on these as soon as we’re ready and confident to share those dates. We will share with you full details and dates for everything coming to ESO in the next year, but it won’t come all in one shot, and definitely not this early in the year.

    We don't understand how you claim certain things are being worked on in the game for months, and then scrap them without batting am eye. For example, TG skill lines and PvP Justice. How can we trust what you say period when it gets retracted down the road whenever you decided they are no longer valid options to invest your resources in?

    You mentioned this stuff in July 2014 at Quakecon, and we're just now hearing about the Justice system and TG/DB? We don't want dates. We want some damn transparency. WE would understand better if you would give us ANY information at all. Cause a year goes by and we don't hear a thing and then you decide it's no longer going to happen. That is something we are okay with.

    @ZOS_JessicaFolsom

    This is how engineering works. Sometimes you try things and you only realize it isn't working after a long investment of time. Your lack of trust may be due to not understanding how software engineering works.

    Your post is self-contradicting. We have people ranting because they want more info about the future. We have you claiming you want "transparency". Then we have you complaining because future plans didn't pan out. This is why device manufacturers keep details about new device models secret. They regularly cancel devices they worked on all year. Apple has tried all sorts of prototypes that got scrapped because they couldn't make it work yet. Look at Microsoft. No one expected the Surface Book due to secrecy. On the other hand, everyone expected a Surface Mini the year before, but that got cancelled due to engineering issues -- after much work and $ investment. The lack of a Surface Mini wasn't that big of a deal because they had never formally announced it anyway.

    If you want transparency, be ready to be disappointed when ideas are worked on and then scrapped. This is completely normal in software projects, even highly successful ones. If you can't handle seeing the sausage being made, don't ask to see it in the first place.

    Large projects like this have road maps. The same designers and engineers will work on multiple features. There may be no work on a particular planned feature for months because the engineers are busy with something else. No matter how much you nag them, they won't have more information until they have more information. Making them report updates to you on all features also won't help them get features out the door any faster.

    Except those companies don't say " we are releasing this product and are still working on it" then when they get near the release date, they scrap it. They scrap them beforehand so they don't look stupid.

    I should have added accountability to my previous post. Maybe it would make more sense to you.

    When did ZOS say they were close to releasing PvP in the Justice System?

    Companies scrap products and services after announcing a schedule for release all the time. Did ZOS even give us a schedule for PvP justice?

    You said "those companies". Are you talking about Apple and MS? Those two companies have very little transparency when it comes to devices. On the other hand, MS has made many announcement of plans for Windows Phone over extended periods of time that they ended up cancelling because they knew they couldn't deliver. It happens all the time.

    "Accountability" for what? For letting you know their tentative plans? You asked to know. If you can't handle disappointment, don't ask about plans because they often don't work out. Definitely don't ask to see the inner workings of software projects.

    We shouldn't be like teenages who complain when their parents don't get them the car they promised them because the family car broke down and they had to spend all their money on a replacement. Plans are always tentative, especially at early stages and when the plan is far in the future.

    GO IN!!! @DaveMoeDee I see you!
    ****Master Healer...****
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