- They are removing veteran ranks, it's just taking a lot of work to make sure they don't completely bork the game to implement it.
- Better UI how? Explain.
- What extra chat options are you asking for?
- You mean an auction house? Highly unlikely they'll completely scrap guild traders in favor of an auction house.
- What's wrong with the combat system, and what should it be redone into?
- What stam and magic build issues? Be specific.
- Public dungeons, group dungeons, veteran dungeons, craglorn, trials, DSA, VDSA, Wrothgar dungeons, Wrothgar world bosses, and imperial city bosses aren't enough I assume? Make suggestions, and don't say dragon bosses.
- As above, but apply to endgame instead of group content. There is also PvP and for solo play, maelstrom arena.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
- They are removing veteran ranks, it's just taking a lot of work to make sure they don't completely bork the game to implement it.
- Better UI how? Explain.
- What extra chat options are you asking for?
- You mean an auction house? Highly unlikely they'll completely scrap guild traders in favor of an auction house.
- What's wrong with the combat system, and what should it be redone into?
- What stam and magic build issues? Be specific.
- Public dungeons, group dungeons, veteran dungeons, craglorn, trials, DSA, VDSA, Wrothgar dungeons, Wrothgar world bosses, and imperial city bosses aren't enough I assume? Make suggestions, and don't say dragon bosses.
- As above, but apply to endgame instead of group content. There is also PvP and for solo play, maelstrom arena.
MaxwellCrystal wrote: »@Twilix01
- On consoles the UI needs improvement as we lack every bit of information that PC can use with add-ons.
- Console we lack a text chat for some reason; an mmo named "Neverwinter" has text chat along-side voice chat.
- I'm all for guild traders but I'd like a system where it connects all guild traders into a central hub that everyone can access (Like Runescapes Grand Exchange). With that players don't have to go all over Nirn looking for some crafting supplies that aren't at a ridiculous prices e.g. 10 makkos for 10k.
- Not sure if you're trolling but the combat system i.e. balance is completely laughable. You've got NBs and Sorcs at the top of the food chain while templars/DKs are at the bottom (unless it's PvE). If I need to go into detail please tell me I can give you a wall of text or refer you to a lot of form posts regarding the various unfair balances this game has as of now.
- All group activities in ESO are practically dead now saying all is a rather bold statement but IC is literally dead, PvP barely thrives even though it's full of class imbalances and is so laggy people have given Cyrodiil the name Lagrodiil due to how unstable the servers are and this has been going on for A LONG TIME, Dungeons are only done for the sake of EXP grinding and monster masks/gold n silver keys, who does craglorn in groups anymore I haven't heard of anyone searching for those lol, as far as I know no one actually goes after bosses in IC anymore (unless it's sewers farming for tel var stones), wrothgar bosses are only done for the daily and that's literally it, wrothgar public dungeons are only done for exp grinding/finding motifs (nothing really unique here carry on), the end game content as of now is still technically in a W.I.P as it's full of bugs that need to be fixed over and over again.
Forestd16b14_ESO wrote: »
Forestd16b14_ESO wrote: »
There's still block casting????
I thought that was a thing of the past...(cannot test it because server is down but I don't think there's block casting anymore)
[*] Well the content exists, what can ZOS do about people not wanting to play it? It's like people saying there's nothing for dinner when in reality they just don't want the many options they have. They can make more content but soon enough people will stop playing that and demand more until ZOS makes more. They can add whatever rewards they want to future and current content, people will still think "Nah I don't really want to do that...", so what's your idea that isn't just a treadmill of ever-expanding content that a new player would end up feeling overwhelmed with?
[/list]
- They are removing veteran ranks, it's just taking a lot of work to make sure they don't completely bork the game to implement it. Yeah, but knowing ZoS with previous game play decisions they'll find a way to break it anyways.
- Better UI how? Explain. Explaination of anything in this game? Players can hardly gleam any useful information about the game from tooltips or state explainations. UI is much too bare with no optional damage text, the tab targeting system is a mess in large groups, and there's no on screen buff/debuff tracking.
- What extra chat options are you asking for? Likely referring to console, where the only method of chat is awful prewritten notes like "Rally here!" and voice chat that isn't all too great either.
- You mean an auction house? Highly unlikely they'll completely scrap guild traders in favor of an auction house. We don't need an auction house, we just need a functioning guild trader system that allows us to actually browse items conveniently. No search bars for specific items by name, etc. Looking for 1 nice item? Hope you have an hour to travel through the world to go to each trader and have to change 5 settings each search.
- What's wrong with the combat system, and what should it be redone into? Reliable combat. Have you stepped into vma? One run in there and you'll learn how broken and unresponsive this game's combat can be, even with totally fine ping.
- What stam and magic build issues? Be specific. Likely the staggering difference of performance between the two. In PvE balance is horrendous, classes are leagues behind others and are often blacklisted from groups because they cannot preform. Stamina has always been behind caster builds in PvE, and still is. There's no trade off currently where one can out preform the other in instance X compared to Y. Casters get range, innate self healing, high stat pools, and scale better with CP compared to stam. What does stam have? Steel tornado and sneak attacks- which both are/have been nerfed. In PvP there's a lot of issues between the two that you could spend easily over 100 pages arguing over.
- Public dungeons, group dungeons, veteran dungeons, craglorn, trials, DSA, VDSA, Wrothgar dungeons, Wrothgar world bosses, and imperial city bosses aren't enough I assume? Make suggestions, and don't say dragon bosses.
- As above, but apply to endgame instead of group content. There is also PvP and for solo play, maelstrom arena.
These are not enough, end game PvE is all but dead. 9/10 dungeons are out of date dropping v14 gear, and all the v16 scaled places drop gear thats worse than crafted, leaving 0 incentive to actively do them. Trials have been left untouched since September of last YEAR. Half of the stuff you listed are all one and done instances that would be pointless to rerun in their current state. The issue isn't a lack of content per say, but a lack of content that has any reason to even do.
You think ESO has enough clout to try a reboot? Final Fantasy did but if this game sinks then that's it. No more ES MMO's ever.
MaxwellCrystal wrote: »@Twilix01IC is literally dead,
LostRedden wrote: »MaxwellCrystal wrote: »@Twilix01IC is literally dead,
What? People say this all the time, and it's bull shavik. I play on NA PS4 and have yet to find an IC sewers that isn't active.