As the poster above stated, Blocking, roll dodging and cloaking are quite effective. However you have to time it right.
To dodge, or cloak the ability it needs to be at it's full back swing, otherwise it will still go off. Also, never create distance and given the opportunity walk right through them.
I usually prefer to Cloak the first one, roll the 2nd and block the third. If he is still alive to be spamming I am doing something wrong. With the amount of CC the NB has it's usually best go on the offensive after the first one.
Also as the poster above said, Dawnbreaker can be good against NB's that aren't that knowledgable. But on the good ones it doesn't hit any harder than Surprise Attack and the dot can just be cloaked off.
As for Meteor, more than likely he just cloaked it, as that's quite easily doable if the person casting it doesn't CC at the right moment and prevent it.
However you choose to deal with the WB spam, do your best to alternate resource pool options. That allows your regen some time to recover the spent amount on the defense.
With some practice it's actually one of the easiest abilities to defend against in the game.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Oh, your using a bow... May as well just lay down a die basically. I have not lost to a bow build as DW/1H/2H since 1.5. They just don't have enough sustain to compete. But I do wish you luck, hope you find something that works for you.
Quebra - as an avid bowman (bowcat? Bowkhajit?) I'll say that with the IC update and the couple after, bows feel massively nerfed. Out in the open you can forget it - bows are slow and don't do enough damage to stop even one opponent...let alone a group.
From keep walls, bows are also notably weaker. Previously I could take out a PVP enemy if I hit them with four Focus Aim shots. Now it's up to 7-8. This stinks all around, both from a gameplay perspective and from a story perspective. Eight hits gives the enemy way too much time to get their act together and go defense, or for group members to save their butts with heals. From a story perspective, it makes no sense for bows to be this weak. If wrecking blow is landing 10k damage with 2h (and it does), bows should be nearly as powerful, not 1/4 as powerful.
Hey, I've been killed by focused aim and I hate it. But giving the bows back some power would make seiging less the idiotic Zerg it's become. Enemies should be encouraged/forced back from the walls by amping up bow attacks so that there's more strategy involved. Right now you set up siege five feet from the wall and shrug off bow snipes easily...it's stupid.
Blur - you have some good points. Bows should be completely overpowered. I think the challenge for the designers is balancing them considering they'll be used both as range snipe and in open combat. They kinda stink now for open combat, was my point. Focused aim is slow and often glitchy. But if they given them power for dueling, now when you have three bows on a wall it's gonna suck.
My primary issue isn't the bows are under power, but 2h swords with wrecking are way OP. I did an undaunted last night w three guildies. We wiped on the final because we'd never done that one. Oh...duh...let me switch to WB. Slam, slam, spam...dead. It's stupidly over powered, whether there are counters or not.
Blur - you have some good points. Bows should be completely overpowered. I think the challenge for the designers is balancing them considering they'll be used both as range snipe and in open combat. They kinda stink now for open combat, was my point. Focused aim is slow and often glitchy. But if they given them power for dueling, now when you have three bows on a wall it's gonna suck.
My primary issue isn't the bows are under power, but 2h swords with wrecking are way OP. I did an undaunted last night w three guildies. We wiped on the final because we'd never done that one. Oh...duh...let me switch to WB. Slam, slam, spam...dead. It's stupidly over powered, whether there are counters or not.
In PvP bow (aside from sneak attack gank combos) feels like a utility line more than anything.