It's not -at all- elusive.
I decided to pick up vampirism again on my Stamplar for the first time since before 1.6 because I'm reaching for anything to help me escape and survive a little better in PvP. I think all the recent nerfs to this ability were pretty uncalled for, but there is one aspect of the ability that drives me freaking insane...
I can live with the nerf to magicka regeneration. I can live with how easy it is now to target and attack the vampire in the mist now. I can live with the dumb immobilize that takes place when a player charges you. But please please PLEASE make Elusive Mist immune to snares and immobilizes - it makes ZERO sense logically that a player can lock down the mist like that and is a direct contradiction to the NAME OF THE ABILITY.
You guys, seriously?
I'm not going to argue at all the elusive mist isn't hot garbage in it's current form.
However, on the subject of stamplar mobility, what about quick cloak?
Given the amount of things in the game that are considered AoE(sorc curse, most ultis, jabs, etc.), a 20% damage mitigation + speed buff seems like its worth a bar slot, especially given how few useful templar abilities you need to try to fit on your bar and when combined with Shuffle you've got snare immunity+mobility+situational defensive buffs
ebethke_ESO wrote: »I have talked to many people who support the concept of mist form providing snare/roots. It was definitely a bit too strong when it could not be targeted whatsoever, so a good middle ground would be allowing targeting of skills and gap closers (minus their garbage root) to keep up with misters.
Most idiotic thing about mist is gap closer stun. I understand why ppl didn't like being unable to target misted person. but the way gap closers work right now - I suggest misted ppl should be targetable by abilities except gap closers. That's fair, don't you think?