No. No I am not lolWell, in the old Batman series with Adam West, you could always tell when you were in a villain's lair because the angle of the camera was tilted. In ESO you can tell that the Imperial City has been taken over by villains (daedra) because the angle of the map has been tilted.
Also, I don't know.
You're a wealth of information aren't youlol
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Look at a map of modern day London, and compare it to a map of London from nearly 1000 years ago.
Any similarities? Nope, let's move on.
That excuse holds no weight. They wouldn't knock down the whole thing and rebuild it almost exactly the same just 30 degrees rotated. The main wall structure has been the same since the Ayleids built it; sure some of the inner parts of the districts will have changed (most notably Memorial/Market District, and Nobles/Talos Plaza District), but the outer walls, inner walls, "spoke"-walls and watchtowers were built at the same time as White-Gold, and the Temple, Arboretum and Arena aren't going to be relocated.
leepalmer95 wrote: »Isn't this game based like 800 years before oblivion? A city can change a lot in 800 years and also it's in the middle of a war, theres not much of an imperial city left.
leepalmer95 wrote: »Isn't this game based like 800 years before oblivion? A city can change a lot in 800 years and also it's in the middle of a war, theres not much of an imperial city left.
I always find it odd playing in the past of Tamriel when we know things that have happened 800 plus years later.
Wibbly wobbly timey wimey.
It's not just important to Cyrodilic culture; the Imperial City is a metaphysical anchor of Mundus. Those spoke walls have to remain in the same place. And as I said before (which @Gidorick quoted), the walls, watchtowers, Arena, Arboretum and Temple are not just going to be knocked down and rebuilt in exactly the same style 30 degrees around. The only answer is that the map has been rotated.Something as revered and important to Cyrodiilic culture as the Imperial City would be very painstakingly rebuilt with accuracy... and it's not like the city has been gutted... all the interior walls are intact @leepalmer95
Or that. If someone like Loremaster Lawrence comes along and says the Planemeld has caused the city to rotate on its axis, I will accept that. But I would prefer them to just fix the map. Until one or the other happens, the map is still wrong.Wibbly wobbly timey wimey.
Or that. If someone like Loremaster Lawrence comes along and says the Planemeld has caused the city to rotate on its axis, I will accept that. But I would prefer them to just fix the map. Until one or the other happens, the map is still wrong.
Yeah I keep forgetting that, it's a very good point. The exterior walkways currently dead-end into the watchtowers instead of leading to the gates that they are supposed to go to. And there are those walls outside the city which are supposed to be continuations of the interior walls, which currently dead-end straight into the gates in the districts.TX12001rwb17_ESO wrote: »Does not make sense why the walk ways that lead to the prison and university in Oblivion are leading nowhere in ESO so someone did screw up because they would of been turned as well if it were intended.
Molag Bal did it.
In conjunction with Mehrunes Dagon. See, Bal with his anchors and Dagon was told by Hermaeus Mora that in 800 years, he is going to have a go at Cyrodiil, and so Dagon used the anchors sneakily with Bal to turn the city 30 degrees just because it seemed evil, as he has to wait 800 years for his go at the city.
There is no logical gameplay reason to create the city at a different angle.This is mostly going to be an issue of in-game limitations on the interpretation of a fictional world. Remember, this is supposed to be The City in the Elder Scrolls universe, it's been described in lore as sprawling out across multiple islands, containing multiple plazas, depending on interpretation there's some implied verticality to it, it's supposed to house millions of people, etc. Yet TES IV Oblivion couldn't handle that kind of city (what game could, even now?), so they settled for the design we're used to in order to represent this mythic place. Now, ESO could have gone the route of new interpretation, but they decided to base as much as they could off of the original design, right down to the original fixtures! With that said, however, they of course needed to change a couple of things here and there for gameplay purposes. A little rotation isn't so much to concede, I think.
There is no logical gameplay reason to create the city at a different angle.This is mostly going to be an issue of in-game limitations on the interpretation of a fictional world. Remember, this is supposed to be The City in the Elder Scrolls universe, it's been described in lore as sprawling out across multiple islands, containing multiple plazas, depending on interpretation there's some implied verticality to it, it's supposed to house millions of people, etc. Yet TES IV Oblivion couldn't handle that kind of city (what game could, even now?), so they settled for the design we're used to in order to represent this mythic place. Now, ESO could have gone the route of new interpretation, but they decided to base as much as they could off of the original design, right down to the original fixtures! With that said, however, they of course needed to change a couple of things here and there for gameplay purposes. A little rotation isn't so much to concede, I think.