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Why is the Imperial City rotated / placed incorrectly?

  • UrQuan
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    P3ZZL3 wrote: »
    UrQuan wrote: »
    Well, in the old Batman series with Adam West, you could always tell when you were in a villain's lair because the angle of the camera was tilted. In ESO you can tell that the Imperial City has been taken over by villains (daedra) because the angle of the map has been tilted.

    Also, I don't know.

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  • Gidorick
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    Never a response to this... This makes me sad. :disappointed:
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  • AngryNord
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    It's not only rotated, if one looks closely at the map, it's too far north as well....
  • nimander99
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    Am I allowed to agree with everyone? No? Yes? Well I just did... so there!
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  • Egonieser
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    Epona222 wrote: »
    Look at a map of modern day London, and compare it to a map of London from nearly 1000 years ago.

    Any similarities? Nope, let's move on.

    Agreed.
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  • Gidorick
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    Egonieser wrote: »
    Epona222 wrote: »
    Look at a map of modern day London, and compare it to a map of London from nearly 1000 years ago.

    Any similarities? Nope, let's move on.

    Agreed.

    I'll just quote @Enodoc 's response to the post you are agreeing with in response @Egonieser
    Enodoc wrote: »
    That excuse holds no weight. They wouldn't knock down the whole thing and rebuild it almost exactly the same just 30 degrees rotated. The main wall structure has been the same since the Ayleids built it; sure some of the inner parts of the districts will have changed (most notably Memorial/Market District, and Nobles/Talos Plaza District), but the outer walls, inner walls, "spoke"-walls and watchtowers were built at the same time as White-Gold, and the Temple, Arboretum and Arena aren't going to be relocated.
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  • leepalmer95
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    Isn't this game based like 800 years before oblivion? A city can change a lot in 800 years and also it's in the middle of a war, theres not much of an imperial city left.
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  • JD2013
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    Isn't this game based like 800 years before oblivion? A city can change a lot in 800 years and also it's in the middle of a war, theres not much of an imperial city left.

    I always find it odd playing in the past of Tamriel when we know things that have happened 800 plus years later.

    Wibbly wobbly timey wimey.
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  • Gidorick
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    Something as revered and important to Cyrodiilic culture as the Imperial City would be very painstakingly rebuilt with accuracy... and it's not like the city has been gutted... all the interior walls are intact @leepalmer95
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  • pilotfish
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    Blame the cartographers.
  • leepalmer95
    leepalmer95
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    JD2013 wrote: »
    Isn't this game based like 800 years before oblivion? A city can change a lot in 800 years and also it's in the middle of a war, theres not much of an imperial city left.

    I always find it odd playing in the past of Tamriel when we know things that have happened 800 plus years later.

    Wibbly wobbly timey wimey.

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  • Enodoc
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    Gidorick wrote: »
    Something as revered and important to Cyrodiilic culture as the Imperial City would be very painstakingly rebuilt with accuracy... and it's not like the city has been gutted... all the interior walls are intact @leepalmer95
    It's not just important to Cyrodilic culture; the Imperial City is a metaphysical anchor of Mundus. Those spoke walls have to remain in the same place. And as I said before (which @Gidorick quoted), the walls, watchtowers, Arena, Arboretum and Temple are not just going to be knocked down and rebuilt in exactly the same style 30 degrees around. The only answer is that the map has been rotated.
    JD2013 wrote: »
    Wibbly wobbly timey wimey.
    Or that. If someone like Loremaster Lawrence comes along and says the Planemeld has caused the city to rotate on its axis, I will accept that. But I would prefer them to just fix the map. Until one or the other happens, the map is still wrong.
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    The events of ESO takes place 800 years before the events of Oblivion and just like in Oblivion the City was "destroyed" and needed rebuild. As ESO Imperial City is also clearly destroyed so it's natural for the citizens to tear down and rebuild after the Alliance war and Coldharbor invasion which means they also probably re-did the districts moved stuff around and so on. All except the White-gold tower cause well it's the tower.
  • TX12001rwb17_ESO
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    Does not make sense why the walk ways that lead to the prison and university in Oblivion are leading nowhere in ESO so someone did screw up because they would of been turned as well if it were intended.
    Edited by TX12001rwb17_ESO on 30 December 2015 00:01
  • Gidorick
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    Enodoc wrote: »
    Or that. If someone like Loremaster Lawrence comes along and says the Planemeld has caused the city to rotate on its axis, I will accept that. But I would prefer them to just fix the map. Until one or the other happens, the map is still wrong.

    I too would be fine with this sort of explanation...

    I find it so funny how those of us who care about the lore just want things to be justified... we will accept just about ANYTHING in ESO as long as it's added to ESO carefully and respectfully.

    Like the whole fire/ice/lightning horses... if they added them thoughtfully to the game and didn't just throw them in there without any justification I would be totally fine with their existence and would likely purchase them.

    I'm curious about the pathways from Arboretum and the Arcane University, the Market District and the Imperial Prison, and the Plaza to the western bridge. How are those supposed to work in ESO where all of those straight passageways are now blocked with city walls. It's not like the Arcane University, and Imperial Prison have changed locations. The western bridge is in a different location but I think that's a different bridge... but again... more things that would be nice to have clarified officially.
    Edited by Gidorick on 30 December 2015 00:03
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  • Enodoc
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    Does not make sense why the walk ways that lead to the prison and university in Oblivion are leading nowhere in ESO so someone did screw up because they would of been turned as well if it were intended.
    Yeah I keep forgetting that, it's a very good point. The exterior walkways currently dead-end into the watchtowers instead of leading to the gates that they are supposed to go to. And there are those walls outside the city which are supposed to be continuations of the interior walls, which currently dead-end straight into the gates in the districts.

    What's more, I'm pretty sure that the original map of ESO's Cyrodiil, before IC was added to it in detail, had the outline of the city on there in the correct orientation.
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  • found1779
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    Kalfis wrote: »
    Who cares, it's a dung hole now, barely resembles the city at all.

    Lmao
  • Celas_Dranacea
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    Continental shift
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  • Thevampirenight
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    Well the connections to the city might have been different and also the sewers are much bigger me thinks and go under the water as well in elderscrolls online time. the placement of the sewers is what bugs me more, well the city is fine as for placement they can't be 100 percent but they did a very good job there.
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  • Acrolas
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    The simple answer is that they're two different map projections - distorted to show things proportional to a specific topic.

    But no, not the pictures of the maps. The Cities. The Cities themselves are two different map projections proportional to two similar but significantly different things. An important reference point changed. We just don't know what it is yet.
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  • Robo_Hobo
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    It seems the Wheel is turning.

  • KeplerMG
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    Also, I thought the sewers would look more like Ayleid ruins, since most of the Imperial City was built by Ayleids.
  • Fredoric1001
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    This 30° rotation disturbed me too... don't know why the devs do that ?...

    Comments like : "1000year", "destructed/rebuilt" are dumb !! the different buildings could have been destroyed but the structure of the city are the Ayleids walls and towers, if some of them should be destroyed by something, they will be rebuilt on the same position and not rotate all the city. And as you can see, all the buildings in Oblivion are already existing in TESO (Arena/market/arboretum), so the whole city should have been destroyed and after that, rebuilt exactly the same as before but with a 30° rotation ? this is a no-sence guys...

    I have a better theory to explain this fact using the lore :

    For me it is Tiber Septim who "rotated" the Imperial City when he activates the Numidium at the end of the Second Era in order to unify Tamriel. Intentionaly or not, he rotated the city, but no idea why the City should be rotated ^^ maybe some metaphysical reasons to stabilize Mundus after all the Dragonbreaks ? (I also believe that TESO takes place during a Dragonbreak, that's why we can have multiple "storylines" for each alliance/player)
    This is the only way I found to explain this 30° rotation, respecting the lore. I think the Numidium is the only thing on Nirn which can do some kind of so powerfull magic (or maybe the somone powerfull enought to use an Elder Scrolls to change the reality, but then again : why whould someone rotate the city ?).
  • JD2013
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    Molag Bal did it.

    In conjunction with Mehrunes Dagon. See, Bal with his anchors and Dagon was told by Hermaeus Mora that in 800 years, he is going to have a go at Cyrodiil, and so Dagon used the anchors sneakily with Bal to turn the city 30 degrees just because it seemed evil, as he has to wait 800 years for his go at the city.
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  • Fredoric1001
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    JD2013 wrote: »
    Molag Bal did it.

    In conjunction with Mehrunes Dagon. See, Bal with his anchors and Dagon was told by Hermaeus Mora that in 800 years, he is going to have a go at Cyrodiil, and so Dagon used the anchors sneakily with Bal to turn the city 30 degrees just because it seemed evil, as he has to wait 800 years for his go at the city.

    Three Daedric Lords helping each other ? Why ? especially these three who are not really known for their generosity ! Its not because they are both Daedric Lords thay they would help each other ! The only coalition of Deadric Lords I know is the one again Jyggalag when he started to invade many of other Daedric realms during the Dawn Era. And why would Dagon need the city to be rotated ? Can't he open his gates with this configuration ??

    There is no Dragonborn Emperor wearing the Amulet of Kings ; OK ! Daedric Lords can open Oblivion gates ; OK ! but despite Molag Bals anchors, Daedric Lords have no great power on Nirn. They are almighty in they realms, but rotating a whole city on Nirn... ? Especialy this one, the most "metaphysicaly strong" city on Nirn build by the Ayleids... The towers should stabilized Nirn but could be modified so easly by a Daedric Lord ?

    And why would Molag Bal help Dagon... He want to absorb Nirn in Coldharbor so why help an opponent wich want to do the same 800 years after ? Is Molag Bal knowing that he will fail ? Then why did he even strat the Planemeld ? Just to help Dagon ?
    I think this is a weak theory... and Hermaeus Mora don't share his knowledge so easly...

    I don't now why Tiber Septim or the Numidium have to rotate the city. My theory did not explain everithing but in my opigion my version is more credible that a conjuration of "unfriendly" Daedric Lord helping one of them to achieve, 800 years in the future, somthing that one other of them is trying to do righht now... in case he will fail...
  • Recremen
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    This is mostly going to be an issue of in-game limitations on the interpretation of a fictional world. Remember, this is supposed to be The City in the Elder Scrolls universe, it's been described in lore as sprawling out across multiple islands, containing multiple plazas, depending on interpretation there's some implied verticality to it, it's supposed to house millions of people, etc. Yet TES IV Oblivion couldn't handle that kind of city (what game could, even now?), so they settled for the design we're used to in order to represent this mythic place. Now, ESO could have gone the route of new interpretation, but they decided to base as much as they could off of the original design, right down to the original fixtures! With that said, however, they of course needed to change a couple of things here and there for gameplay purposes. A little rotation isn't so much to concede, I think.
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  • DRXHarbinger
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    Maybe during the 800 year gap it gets wrecked by something else and gets rebuilt. Elder scrolls 6 is coming in 2019 do who knows.
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  • Decayed_Inside
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    They don't care if they absolutely destroy TES lore so long as crown store cash keeps rolling in.
  • Enodoc
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    Recremen wrote: »
    This is mostly going to be an issue of in-game limitations on the interpretation of a fictional world. Remember, this is supposed to be The City in the Elder Scrolls universe, it's been described in lore as sprawling out across multiple islands, containing multiple plazas, depending on interpretation there's some implied verticality to it, it's supposed to house millions of people, etc. Yet TES IV Oblivion couldn't handle that kind of city (what game could, even now?), so they settled for the design we're used to in order to represent this mythic place. Now, ESO could have gone the route of new interpretation, but they decided to base as much as they could off of the original design, right down to the original fixtures! With that said, however, they of course needed to change a couple of things here and there for gameplay purposes. A little rotation isn't so much to concede, I think.
    There is no logical gameplay reason to create the city at a different angle.
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  • Recremen
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    Enodoc wrote: »
    Recremen wrote: »
    This is mostly going to be an issue of in-game limitations on the interpretation of a fictional world. Remember, this is supposed to be The City in the Elder Scrolls universe, it's been described in lore as sprawling out across multiple islands, containing multiple plazas, depending on interpretation there's some implied verticality to it, it's supposed to house millions of people, etc. Yet TES IV Oblivion couldn't handle that kind of city (what game could, even now?), so they settled for the design we're used to in order to represent this mythic place. Now, ESO could have gone the route of new interpretation, but they decided to base as much as they could off of the original design, right down to the original fixtures! With that said, however, they of course needed to change a couple of things here and there for gameplay purposes. A little rotation isn't so much to concede, I think.
    There is no logical gameplay reason to create the city at a different angle.

    Sure there is! Every alliance has exactly one district pointing at their gates. Each other district is in more easily-contestable ground, kind of like the Brindle, Drakelowe, and Dragonclaw keeps. While district ownership and such have yet to be implemented, it is my belief that the district changes were made with this in mind. As for why it's all rotated in lore, idk. Maybe torsion from the anchor? Anchor physics are really weird. But there's no way they made this change without cause, considering the amount of work they put into making it just like the city in Oblivion.
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