bowmanz607 wrote: »On ESO live Wheeler explained to the community what was a big issue causing lag and what they are trying to do to address the issue. From my understanding, he seemed to be explaining (via his white board) that when abilities such as detonation or class group buffs are used, that the server has to basically read and react to those abilities and apply the buffs and damage and all of that good stuff to the appropriate people in the area that is affected. Therefore, we have seen an increase in lag because now we have ball groups dropping 20 detonations at one time along with things like class skill group buff passives being applied. Now we not only have all these detonations the server needs to calculate, read and react to, but also the server has to calculate read and react to the class group buff passives and apply them appropriately. Now add in the fact that you have 80 people on screen in one tiny square (on wheelers white board) the server is working too hard to keep up with all that is happening. Am I off base here? @ZOS_BrianWheeler
Now if this is the case, then why not just get rid of the class group buffs to help alleviate lag? This solution combined with removal of aoe caps and increased siege damage should drastically combat the problem. I also feel like it would free up some more resources to devote to other projects rather than having to deal with peeling through issues layer by layer. Not saying there wont be issue, but hopefully minimal.
By erasing these passives you not only help alleviate the lag issues, but also free up open passives to help balance the game. I know the group passives are nice, but fellow memebers of the community, would it not be better to remove the passives if it means the lag is going to be diminished? THoughts, questions, comments, other angles, is my understanding wrong etc... ?
Now I know that skills are not your area @ZOS_BrianWheeler, but if I am right about it playing a decent role in alleviating the lag issues and perhaps free up resources, then perhaps you can pass this along to wrobbles team to get their thoughts on it.
bowmanz607 wrote: »On ESO live Wheeler explained to the community what was a big issue causing lag and what they are trying to do to address the issue. From my understanding, he seemed to be explaining (via his white board) that when abilities such as detonation or class group buffs are used, that the server has to basically read and react to those abilities and apply the buffs and damage and all of that good stuff to the appropriate people in the area that is affected. Therefore, we have seen an increase in lag because now we have ball groups dropping 20 detonations at one time along with things like class skill group buff passives being applied. Now we not only have all these detonations the server needs to calculate, read and react to, but also the server has to calculate read and react to the class group buff passives and apply them appropriately. Now add in the fact that you have >>>80 people on screen in one tiny square<<< (on wheelers white board) the >>>server is working too hard<<< to keep up with all that is happening. Am I off base here? @ZOS_BrianWheeler
Now if this is the case, then why not just get rid of the class group buffs to help alleviate lag? This solution combined with removal of aoe caps (hit more people) and increased siege damage should drastically combat the problem. I also feel like it would free up some more resources to devote to other projects rather than having to deal with peeling through issues layer by layer. Not saying there wont be issue, but hopefully minimal.
By erasing these passives you not only help alleviate the lag issues, but also free up open passives to help balance the game. I know the group passives are nice, but fellow memebers of the community, would it not be better to remove the passives if it means the lag is going to be diminished? THoughts, questions, comments, other angles, is my understanding wrong etc... ?
Now I know that skills are not your area @ZOS_BrianWheeler, but if I am right about it playing a decent role in alleviating the lag issues and perhaps free up resources, then perhaps you can pass this along to wrobbles team to get their thoughts on it.
Rune_Relic wrote: »bowmanz607 wrote: »On ESO live Wheeler explained to the community what was a big issue causing lag and what they are trying to do to address the issue. From my understanding, he seemed to be explaining (via his white board) that when abilities such as detonation or class group buffs are used, that the server has to basically read and react to those abilities and apply the buffs and damage and all of that good stuff to the appropriate people in the area that is affected. Therefore, we have seen an increase in lag because now we have ball groups dropping 20 detonations at one time along with things like class skill group buff passives being applied. Now we not only have all these detonations the server needs to calculate, read and react to, but also the server has to calculate read and react to the class group buff passives and apply them appropriately. Now add in the fact that you have >>>80 people on screen in one tiny square<<< (on wheelers white board) the >>>server is working too hard<<< to keep up with all that is happening. Am I off base here? @ZOS_BrianWheeler
Now if this is the case, then why not just get rid of the class group buffs to help alleviate lag? This solution combined with removal of aoe caps (hit more people) and increased siege damage should drastically combat the problem. I also feel like it would free up some more resources to devote to other projects rather than having to deal with peeling through issues layer by layer. Not saying there wont be issue, but hopefully minimal.
By erasing these passives you not only help alleviate the lag issues, but also free up open passives to help balance the game. I know the group passives are nice, but fellow memebers of the community, would it not be better to remove the passives if it means the lag is going to be diminished? THoughts, questions, comments, other angles, is my understanding wrong etc... ?
Now I know that skills are not your area @ZOS_BrianWheeler, but if I am right about it playing a decent role in alleviating the lag issues and perhaps free up resources, then perhaps you can pass this along to wrobbles team to get their thoughts on it.
bowmanz607 wrote: »On ESO live Wheeler explained to the community what was a big issue causing lag and what they are trying to do to address the issue. From my understanding, he seemed to be explaining (via his white board) that when abilities such as detonation or class group buffs are used, that the server has to basically read and react to those abilities and apply the buffs and damage and all of that good stuff to the appropriate people in the area that is affected. Therefore, we have seen an increase in lag because now we have ball groups dropping 20 detonations at one time along with things like class skill group buff passives being applied. Now we not only have all these detonations the server needs to calculate, read and react to, but also the server has to calculate read and react to the class group buff passives and apply them appropriately. Now add in the fact that you have 80 people on screen in one tiny square (on wheelers white board) the server is working too hard to keep up with all that is happening. Am I off base here? @ZOS_BrianWheeler
Now if this is the case, then why not just get rid of the class group buffs to help alleviate lag? This solution combined with removal of aoe caps and increased siege damage should drastically combat the problem. I also feel like it would free up some more resources to devote to other projects rather than having to deal with peeling through issues layer by layer. Not saying there wont be issue, but hopefully minimal.
By erasing these passives you not only help alleviate the lag issues, but also free up open passives to help balance the game. I know the group passives are nice, but fellow memebers of the community, would it not be better to remove the passives if it means the lag is going to be diminished? THoughts, questions, comments, other angles, is my understanding wrong etc... ?
Now I know that skills are not your area @ZOS_BrianWheeler, but if I am right about it playing a decent role in alleviating the lag issues and perhaps free up resources, then perhaps you can pass this along to wrobbles team to get their thoughts on it.
Alliance skills are the bigger issue. Do you think class passives empower ball groups more so then Allaince skills? They are ALL AOE as well.
Don't touch anything that has to do with Classes. Disable Alliance Skills, then Guild and World skills. Classes should be LAST thing touched. The already made changes in the name of Server lag that has hurt the classes. DoTs tick less ... then the have less chance to prot Burning light (Templar) and Disintegrate (Sorc).
cschwingeb14_ESO wrote: »It's not just class passives, it's all proc-on-hit (also proc on crit) buffs/debuff. Things like the NB proc on crit (includes heals) buff is probably the worst one, but even night mothers armor debuff proc, SPC, maelstrom resto, etc can load the server down.
Change those to something slightly less interesting, but much more server friendly
IMO the smartest way to deal with the AE cap is to just have to 100% to x targets, where x is 12-24. Secondary effects still capped