Springt-Über-Zwerge wrote: »You could swap 1 heavy for 1 medium to use that undaunted passive for extra 2% attributes
Oreyn_Bearclaw wrote: »I personally dont see the need for Nirn on the resto staff if using it for support/healing. If you are actually casting damage abilities, it is a different story. Precise is likely better. Other than that and going 5/1/1, this is pretty much exactly what I am running. I usually swap Julianos for Kagrenacs when I am healing dungeons. Kagrenacs is less DPS, but a little better with resources and utility. Otherwise, you are on the right track.
Oreyn_Bearclaw wrote: »I personally dont see the need for Nirn on the resto staff if using it for support/healing. If you are actually casting damage abilities, it is a different story. Precise is likely better. Other than that and going 5/1/1, this is pretty much exactly what I am running. I usually swap Julianos for Kagrenacs when I am healing dungeons. Kagrenacs is less DPS, but a little better with resources and utility. Otherwise, you are on the right track.
You get 18% spell resistance from nirn on weapons, why it's better than precise in PvP, even if you're only healing. Besides I dont think anyone runs a 100% heal only bar.
I would also go Kagrenacs over Julianos in PvP. The 5 piece bonus and the recovery is better than some crit and tiny bit more sp.
The build: Unless you're running drinks or tri-stat food you need more stamina or stamina recovery. Otherwise you wont be able to break cc every 7-8 sec, blocking occasionally and dodging out of bad stuff. Hard to know when you only see unbuffed stats.
Oreyn_Bearclaw wrote: »I personally dont see the need for Nirn on the resto staff if using it for support/healing. If you are actually casting damage abilities, it is a different story. Precise is likely better. Other than that and going 5/1/1, this is pretty much exactly what I am running. I usually swap Julianos for Kagrenacs when I am healing dungeons. Kagrenacs is less DPS, but a little better with resources and utility. Otherwise, you are on the right track.
You get 18% spell resistance from nirn on weapons, why it's better than precise in PvP, even if you're only healing. Besides I dont think anyone runs a 100% heal only bar.
I would also go Kagrenacs over Julianos in PvP. The 5 piece bonus and the recovery is better than some crit and tiny bit more sp.
The build: Unless you're running drinks or tri-stat food you need more stamina or stamina recovery. Otherwise you wont be able to break cc every 7-8 sec, blocking occasionally and dodging out of bad stuff. Hard to know when you only see unbuffed stats.
I'm using Tri Stats Potions, that boosts my Stamina Recovery to 616 recovery.
As for buffed Spell Damage is around 3200 when I activate Structured Entropy.
Springt-Über-Zwerge wrote: »Oreyn_Bearclaw wrote: »I personally dont see the need for Nirn on the resto staff if using it for support/healing. If you are actually casting damage abilities, it is a different story. Precise is likely better. Other than that and going 5/1/1, this is pretty much exactly what I am running. I usually swap Julianos for Kagrenacs when I am healing dungeons. Kagrenacs is less DPS, but a little better with resources and utility. Otherwise, you are on the right track.
You get 18% spell resistance from nirn on weapons, why it's better than precise in PvP, even if you're only healing. Besides I dont think anyone runs a 100% heal only bar.
I would also go Kagrenacs over Julianos in PvP. The 5 piece bonus and the recovery is better than some crit and tiny bit more sp.
The build: Unless you're running drinks or tri-stat food you need more stamina or stamina recovery. Otherwise you wont be able to break cc every 7-8 sec, blocking occasionally and dodging out of bad stuff. Hard to know when you only see unbuffed stats.
I'm using Tri Stats Potions, that boosts my Stamina Recovery to 616 recovery.
As for buffed Spell Damage is around 3200 when I activate Structured Entropy.
on my templar I use 2stat regen bufffood in pvp that way I have 1.2k stam regen which is pretty nice since I can always CC break and put a dodge roll here and there to avoid frags and stiff like that maybe thats something for you too
WillhelmBlack wrote: »I differ slightly as I'm Breton so I have more Magicka. We have the same health as I use healthy jewellery and I have more stamina as I run Stam enchanted shields on both bars.
Other than the attributes I think we're pretty much the same, my spell resist is ridiculous though. 34k buffed in light armour haha.
I like infused on chest and legs, rest divines. I also like the 5/1/1 set up for more resources. I use tri-food and immovable/health/stam pots. My Magicka looks after itself with just Channeled Focus.
WillhelmBlack wrote: »I differ slightly as I'm Breton so I have more Magicka. We have the same health as I use healthy jewellery and I have more stamina as I run Stam enchanted shields on both bars.
Other than the attributes I think we're pretty much the same, my spell resist is ridiculous though. 34k buffed in light armour haha.
I like infused on chest and legs, rest divines. I also like the 5/1/1 set up for more resources. I use tri-food and immovable/health/stam pots. My Magicka looks after itself with just Channeled Focus.
How did you get so much spell resist?
Springt-Über-Zwerge wrote: »Oreyn_Bearclaw wrote: »I personally dont see the need for Nirn on the resto staff if using it for support/healing. If you are actually casting damage abilities, it is a different story. Precise is likely better. Other than that and going 5/1/1, this is pretty much exactly what I am running. I usually swap Julianos for Kagrenacs when I am healing dungeons. Kagrenacs is less DPS, but a little better with resources and utility. Otherwise, you are on the right track.
You get 18% spell resistance from nirn on weapons, why it's better than precise in PvP, even if you're only healing. Besides I dont think anyone runs a 100% heal only bar.
I would also go Kagrenacs over Julianos in PvP. The 5 piece bonus and the recovery is better than some crit and tiny bit more sp.
The build: Unless you're running drinks or tri-stat food you need more stamina or stamina recovery. Otherwise you wont be able to break cc every 7-8 sec, blocking occasionally and dodging out of bad stuff. Hard to know when you only see unbuffed stats.
I'm using Tri Stats Potions, that boosts my Stamina Recovery to 616 recovery.
As for buffed Spell Damage is around 3200 when I activate Structured Entropy.
on my templar I use 2stat regen bufffood in pvp that way I have 1.2k stam regen which is pretty nice since I can always CC break and put a dodge roll here and there to avoid frags and stiff like that maybe thats something for you too
I'll make a few tonight and give them a go for a few days and see if they work better thank you for the help!
Rest of the build looks oke?