Town Seige
There are 5 questing towns in Cyrodil that I know of. How about they get some meaning so my idea
*Each town held affects the keeps and outposts in the vicinity
*Holding a town while you also own the keep grants reinforcements so more NPCs to defend the keeps and outposts also granting a buff to a defensive seige and health(Oil, Ballistas)
*Holding a town while the enemy hold the keeps removes the extra reinforcement NPCs and also granting a buff to offensive seige(Trebs, catapults) while giving a buff to weapon and spell damage
Taking over a town
These towns will be kinda how they are know woth patrolling Soldiers but now the heart of the town will now have Honor Guards and proximity traps in varies places.
The objective is to seige key building or else reinforcements will continue to pour out then take the flag in the middle which will have two portals in which enemy troops will come out of.
Brumas Guards will be replaced with soldiers and more plentiful
Cheydinhal will have tentss on the rebel side of the river
Cropsford will be as is but with more soldiers
Charrol will have more soldiers in the building and guarding bridges
The last one idk as I only been there once
Thats my idea for that
Mounted Combat
Self explanatory
Damage is greater when mounted but you can still be knocked off
Random encounters
The chance to see enemy or friendly alliance carrying supplies, War contraband ect.
New skill Line for Siege
Active abilities
Grappling hook(Stamina)
When near a wall launch a rope across the wall for up to 3 members to climb over.
(Can be synergized by enemy players if the are on top of wall which will release the hook causing INSANE damage to those climbing)
Artillery(Stamina
Create a siege engine that can be manned to shoot barrages of flaming projectiles in an area dealing big damage to siege and moderate damage to players
Portals(Magicka)
Create a portal at your location and (like caltraps) set the destination for the other portal in which friendlies can teleport in(Can cannot be used on elevated surfaces)
Passives
Efficient-Increase Reload speed of siege after you get a kill with it for xx seconds
Raid-Increases damage of siege for xx minutes after taking a resource
Durability-Increase siege HP
What do you guys think?
Feed back please
Edited by LoreRiley on 5 November 2015 11:44