Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861
PvP collision with other players, let's talk about it.
So this was brought up in another forum and it's really got me thinking about what it could add to cyrodil. I've been playing this game since beta on PC and I watched when everyone first started playing PvP how fun it actually was. Everyone was spaced out fighting each other. Their was no giant zergs running through everyone in their path. Then we all started to figure out that it was more beneficial to stack on eachother and run around spamming AOEs. When console first launched I switched to PS4 and I got to see the same fun PvP again till everyone got smart and started stacking into Zerg balls.
Zenimax has tried over and over to deter us from this type of gameplay. They've even said in a lot of instances this is part of what causes lag(everyone sitting in a tight group overlapping all of their AOEs). This isn't the first game to suffer from this type of gameplay either. But how do we actually make it so it's more beneficial to not just Zerg through everything in a tight group? I think player collision would be a great way to start and here's why.
Currently theirs not a whole lot of a reason to play as a tank. Before this latest patch at least you could kill someone as one and somewhat stand a chance. A lot of people will argue being a tank in PvP is all about helping control and cc. But it's pretty hard to control and CC and giant ball of players who can run right over the top of you. This lead to everyone either trying to max out their DPS or be a healer. Why play a tank? You hit like a wet noodle and you can't really effectively keep an enemy on you and not your teammates.
Now let's imagine everyone actually collided with eachother. Your wall is about to be taken down by a massive group of players but you have all of your warriors line up along the entrance ready to hold a shield wall against the onslaught about to go into your keep. Dps and healers in the back. And some siege set up to start downing the enemy as you hold the line at the wall. Obviously knock backs would still allow a couple players through. But theyd then be separated from their group as the line rebuilt, and then burst down by the DPS behind the line. This would be so much more dynamic then a big ball of players all being able to just run through you and into the keep. You'd have a chance to hold and even repel a large force if you coordinated well enough.
But this is just the opinion of a DK tank who is really struggling to stay in love with my character at the moment. What do y'all think? I feel collision could add a lot of dynamics to how points are held and how we fight as a group. It would promote an actual use for heavy armor in PvP which for the most part seems useless right now.