That would be Inevitable Detonation in the Assault line. Takes about as long to cast it.
Speaking of which, that skill really should be changed. Cut base damage in half but let damage ramp by 10% per enemy with no cap. Then it could really be a zerg buster. Currently it's a bit useless.
That would be Inevitable Detonation in the Assault line. Takes about as long to cast it.
Speaking of which, that skill really should be changed. Cut base damage in half but let damage ramp by 10% per enemy with no cap. Then it could really be a zerg buster. Currently it's a bit useless.
I'd care. Give me 70% more damage on my Inevitable and I'll kill two thirds of a blob with it.That would be Inevitable Detonation in the Assault line. Takes about as long to cast it.
Speaking of which, that skill really should be changed. Cut base damage in half but let damage ramp by 10% per enemy with no cap. Then it could really be a zerg buster. Currently it's a bit useless.
That would mean you'd get the same damage as you do now with 10 enemies hit (wich is a LOT, considering the first AoE cap is 6) and deal 70% more damage than currently when you hit a full raid WITHOUT AoE caps.
Edit: That means no one would care. We already got a huge damage reduction with Battle Spirit.