Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
@Armitas
I like the idea.
But they need these other moves, too:
1. Fix gdb
2. Fix chains
3. Help our sustain (add heroism?)
4. Replace crappy skills like stone fist
dodgehopper_ESO wrote: »@Armitas
I like the idea.
But they need these other moves, too:
1. Fix gdb
2. Fix chains
3. Help our sustain (add heroism?)
4. Replace crappy skills like stone fist
The irony with #4 is that stone fist is one of the weakest cc's DK has, and yet it is better than Javelin for Templar. Otherwise I generally agree. I don't think the full problem is fully with GDB, but in the ridiculous blocking nerf of the IC patch, those two things combined were pretty awful for DK's. Never fear though, Templars got nerfs too. Misery does love company.
Chains makes me a little sad as well. I always liked Chains in the early phase of the game, and it just isn't anything like its former glory, to the point that it gets almost no use now. I always wished the Silver leash worked like chains, just so other classes could have the fun (it would still require the double click instead of the singular one DK's have). At this point though they're both somewhat lackluster. When it comes to CC though, DK is definitely fairly high up there with Sorc even or a close second. I dream of the day Templar again.
definatly an intresting idea
but how do you handle staffheal spamming DKs if a worthwhile dmg return would be applied to VA? especially as dks are the kings of healing increasing buffs. beeing able to kill a dk trying to survive will take forever with groups <5 people ^^
dodgehopper_ESO wrote: »@Armitas
I like the idea.
But they need these other moves, too:
1. Fix gdb
2. Fix chains
3. Help our sustain (add heroism?)
4. Replace crappy skills like stone fist
The irony with #4 is that stone fist is one of the weakest cc's DK has, and yet it is better than Javelin for Templar. Otherwise I generally agree. I don't think the full problem is fully with GDB, but in the ridiculous blocking nerf of the IC patch, those two things combined were pretty awful for DK's. Never fear though, Templars got nerfs too. Misery does love company.
Chains makes me a little sad as well. I always liked Chains in the early phase of the game, and it just isn't anything like its former glory, to the point that it gets almost no use now. I always wished the Silver leash worked like chains, just so other classes could have the fun (it would still require the double click instead of the singular one DK's have). At this point though they're both somewhat lackluster. When it comes to CC though, DK is definitely fairly high up there with Sorc even or a close second. I dream of the day Templar again.
It's true that templar has poor cc.
But I think it's ok. Templar have other strengths. Also, DKs don't have an execute and I don't think they should get one. That way not all classes are identical.
Darnathian wrote: »dodgehopper_ESO wrote: »@Armitas
I like the idea.
But they need these other moves, too:
1. Fix gdb
2. Fix chains
3. Help our sustain (add heroism?)
4. Replace crappy skills like stone fist
The irony with #4 is that stone fist is one of the weakest cc's DK has, and yet it is better than Javelin for Templar. Otherwise I generally agree. I don't think the full problem is fully with GDB, but in the ridiculous blocking nerf of the IC patch, those two things combined were pretty awful for DK's. Never fear though, Templars got nerfs too. Misery does love company.
Chains makes me a little sad as well. I always liked Chains in the early phase of the game, and it just isn't anything like its former glory, to the point that it gets almost no use now. I always wished the Silver leash worked like chains, just so other classes could have the fun (it would still require the double click instead of the singular one DK's have). At this point though they're both somewhat lackluster. When it comes to CC though, DK is definitely fairly high up there with Sorc even or a close second. I dream of the day Templar again.
It's true that templar has poor cc.
But I think it's ok. Templar have other strengths. Also, DKs don't have an execute and I don't think they should get one. That way not all classes are identical.
Omg. Get real. Leave this thread. He is calling for another dk nerf. Unreal.
When it comes to CC in PvP, first place is for NB. There is no other AoE CC as Fear because it doesnt break on damage.dodgehopper_ESO wrote: »When it comes to CC though, DK is definitely fairly high up there with Sorc even or a close second. I dream of the day Templar gets an aoe cc again.
Darnathian wrote: »dodgehopper_ESO wrote: »@Armitas
I like the idea.
But they need these other moves, too:
1. Fix gdb
2. Fix chains
3. Help our sustain (add heroism?)
4. Replace crappy skills like stone fist
The irony with #4 is that stone fist is one of the weakest cc's DK has, and yet it is better than Javelin for Templar. Otherwise I generally agree. I don't think the full problem is fully with GDB, but in the ridiculous blocking nerf of the IC patch, those two things combined were pretty awful for DK's. Never fear though, Templars got nerfs too. Misery does love company.
Chains makes me a little sad as well. I always liked Chains in the early phase of the game, and it just isn't anything like its former glory, to the point that it gets almost no use now. I always wished the Silver leash worked like chains, just so other classes could have the fun (it would still require the double click instead of the singular one DK's have). At this point though they're both somewhat lackluster. When it comes to CC though, DK is definitely fairly high up there with Sorc even or a close second. I dream of the day Templar again.
It's true that templar has poor cc.
But I think it's ok. Templar have other strengths. Also, DKs don't have an execute and I don't think they should get one. That way not all classes are identical.
Omg. Get real. Leave this thread. He is calling for another dk nerf. Unreal.
What? Who is calling for a DK nerf?
I still dont get it how this skill will solve the magicka DKs issues. Lets say that X is 30%. How can you fight against a magicka sors with shields? You eat 10k frag, you return 3k. That is 1/3 from his shield. He plays range and you still do not have range skills or a gap closer.There is a very simple way to fix all of these problems by only changing 1 skill...Volatile Armor. Volatile armor now returns X% of damage taken and Caps max damage initiated by X. This change cannot destabilize PVE because it requires taking damage to return it and it caps your maximum possible damage. What this does is lower your dps if its high, and increase it if it's low. It allows us to reach out into gear sets to cover our sustain, healing, and defense while relying on our opponents offense to be OUR offense much the same way as Reflective scale. The damage cap also ensures that it remains balanced in PvP because it cannot be used with WB or any other nuke builds because it will cap the maximum amount of damage you can do. Also because Volatile armor returns damage "taken" the more tanky you are the less return it will make which balances it against too much defensiveness.
I still dont get it how this skill will solve the magicka DKs issues. Lets say that X is 30%. How can you fight against a magicka sors with shields? You eat 10k frag, you return 3k. That is 1/3 from his shield. He plays range and you still do not have range skills or a gap closer.There is a very simple way to fix all of these problems by only changing 1 skill...Volatile Armor. Volatile armor now returns X% of damage taken and Caps max damage initiated by X. This change cannot destabilize PVE because it requires taking damage to return it and it caps your maximum possible damage. What this does is lower your dps if its high, and increase it if it's low. It allows us to reach out into gear sets to cover our sustain, healing, and defense while relying on our opponents offense to be OUR offense much the same way as Reflective scale. The damage cap also ensures that it remains balanced in PvP because it cannot be used with WB or any other nuke builds because it will cap the maximum amount of damage you can do. Also because Volatile armor returns damage "taken" the more tanky you are the less return it will make which balances it against too much defensiveness.
All DoTs should bypass the shields and block. On top of that when a dodge is purged/removed it should do X% from the damage that it was supposed to be done for the remaining duration. Buffing DoTs like this will not be helpful for PvE where they are already very good DPS.I still dont get it how this skill will solve the magicka DKs issues. Lets say that X is 30%. How can you fight against a magicka sors with shields? You eat 10k frag, you return 3k. That is 1/3 from his shield. He plays range and you still do not have range skills or a gap closer.There is a very simple way to fix all of these problems by only changing 1 skill...Volatile Armor. Volatile armor now returns X% of damage taken and Caps max damage initiated by X. This change cannot destabilize PVE because it requires taking damage to return it and it caps your maximum possible damage. What this does is lower your dps if its high, and increase it if it's low. It allows us to reach out into gear sets to cover our sustain, healing, and defense while relying on our opponents offense to be OUR offense much the same way as Reflective scale. The damage cap also ensures that it remains balanced in PvP because it cannot be used with WB or any other nuke builds because it will cap the maximum amount of damage you can do. Also because Volatile armor returns damage "taken" the more tanky you are the less return it will make which balances it against too much defensiveness.
Well this skill won't do anything against a sorc, you'll have to use the Reflective scales for that fight. It will only reflect melee or PBAOE damage. This won't help at all against bubble stacking, but I think that bubble stacking is it's own problem that needs to be fixed.
Darnathian wrote: »Darnathian wrote: »dodgehopper_ESO wrote: »@Armitas
I like the idea.
But they need these other moves, too:
1. Fix gdb
2. Fix chains
3. Help our sustain (add heroism?)
4. Replace crappy skills like stone fist
The irony with #4 is that stone fist is one of the weakest cc's DK has, and yet it is better than Javelin for Templar. Otherwise I generally agree. I don't think the full problem is fully with GDB, but in the ridiculous blocking nerf of the IC patch, those two things combined were pretty awful for DK's. Never fear though, Templars got nerfs too. Misery does love company.
Chains makes me a little sad as well. I always liked Chains in the early phase of the game, and it just isn't anything like its former glory, to the point that it gets almost no use now. I always wished the Silver leash worked like chains, just so other classes could have the fun (it would still require the double click instead of the singular one DK's have). At this point though they're both somewhat lackluster. When it comes to CC though, DK is definitely fairly high up there with Sorc even or a close second. I dream of the day Templar again.
It's true that templar has poor cc.
But I think it's ok. Templar have other strengths. Also, DKs don't have an execute and I don't think they should get one. That way not all classes are identical.
Omg. Get real. Leave this thread. He is calling for another dk nerf. Unreal.
What? Who is calling for a DK nerf?
DKS do have an execute. And you said they shouldn't get one
All DoTs should bypass the shields and block. On top of that when a dodge is purged/removed it should do X% from the damage that it was supposed to be done for the remaining duration. Buffing DoTs like this will not be helpful for PvE where they are already very good DPS.I still dont get it how this skill will solve the magicka DKs issues. Lets say that X is 30%. How can you fight against a magicka sors with shields? You eat 10k frag, you return 3k. That is 1/3 from his shield. He plays range and you still do not have range skills or a gap closer.There is a very simple way to fix all of these problems by only changing 1 skill...Volatile Armor. Volatile armor now returns X% of damage taken and Caps max damage initiated by X. This change cannot destabilize PVE because it requires taking damage to return it and it caps your maximum possible damage. What this does is lower your dps if its high, and increase it if it's low. It allows us to reach out into gear sets to cover our sustain, healing, and defense while relying on our opponents offense to be OUR offense much the same way as Reflective scale. The damage cap also ensures that it remains balanced in PvP because it cannot be used with WB or any other nuke builds because it will cap the maximum amount of damage you can do. Also because Volatile armor returns damage "taken" the more tanky you are the less return it will make which balances it against too much defensiveness.
Well this skill won't do anything against a sorc, you'll have to use the Reflective scales for that fight. It will only reflect melee or PBAOE damage. This won't help at all against bubble stacking, but I think that bubble stacking is it's own problem that needs to be fixed.
When it comes to CC in PvP, first place is for NB. There is no other AoE CC as Fear because it doesnt break on damage.dodgehopper_ESO wrote: »When it comes to CC though, DK is definitely fairly high up there with Sorc even or a close second. I dream of the day Templar gets an aoe cc again.
dodgehopper_ESO wrote: »@Armitas
I like the idea.
But they need these other moves, too:
1. Fix gdb
2. Fix chains
3. Help our sustain (add heroism?)
4. Replace crappy skills like stone fist
The irony with #4 is that stone fist is one of the weakest cc's DK has, and yet it is better than Javelin for Templar. Otherwise I generally agree. I don't think the full problem is fully with GDB, but in the ridiculous blocking nerf of the IC patch, those two things combined were pretty awful for DK's. Never fear though, Templars got nerfs too. Misery does love company.
Chains makes me a little sad as well. I always liked Chains in the early phase of the game, and it just isn't anything like its former glory, to the point that it gets almost no use now. I always wished the Silver leash worked like chains, just so other classes could have the fun (it would still require the double click instead of the singular one DK's have). At this point though they're both somewhat lackluster. When it comes to CC though, DK is definitely fairly high up there with Sorc even or a close second. I dream of the day Templar again.
It's true that templar has poor cc.
But I think it's ok. Templar have other strengths. Also, DKs don't have an execute and I don't think they should get one. That way not all classes are identical.