I won't comment on magicka issues since I haven't played one in a long time. My short list for options for what I think stam sorc needs is ....
- Most builds have a way to time their attacks so their dmg hits in a burst. DK's have dots + Ult, magicka Sorcs have Vel Curse, Magicka specs have Detonation, stam Sorcs have .... Thundering Presence? It doesn't do enough dmg with the PVP dmg reduction to justify the downsides of less total duration and shorter speed buff time. I think we should get either Endless Fury or Mage's Wrath for the delayed execute burst dmg and/or Deadric Tomb switched to Daedric Weapon which has a 4 sec delay before your next weapon attack explodes for extra dmg.
- Overload dmg should scale better with stamina. It needs to be increased by the Mighty Passive and be checked against Physical Resistance if stamina pool is greater than magicka pool. This should be true for all ultimates for all classes and skill lines.
- Empowered Ward should scale with health (20k HP/ 6k shield to 30k health / 8k shield in PVP) but still cost magicka. Might not be worth using for stam builds that are already taxing magicka with streak, boundless, and maybe surge and restraining prison, but another option for getting the daedric protection passive would be welcomed.
I won't comment on magicka issues since I haven't played one in a long time. My short list for options for what I think stam sorc needs is ....
- Most builds have a way to time their attacks so their dmg hits in a burst. DK's have dots + Ult, magicka Sorcs have Vel Curse, Magicka specs have Detonation, stam Sorcs have .... Thundering Presence? It doesn't do enough dmg with the PVP dmg reduction to justify the downsides of less total duration and shorter speed buff time. I think we should get either Endless Fury or Mage's Wrath for the delayed execute burst dmg and/or Deadric Tomb switched to Daedric Weapon which has a 4 sec delay before your next weapon attack explodes for extra dmg.
- Overload dmg should scale better with stamina. It needs to be increased by the Mighty Passive and be checked against Physical Resistance if stamina pool is greater than magicka pool. This should be true for all ultimates for all classes and skill lines.
- Empowered Ward should scale with health (20k HP/ 6k shield to 30k health / 8k shield in PVP) but still cost magicka. Might not be worth using for stam builds that are already taxing magicka with streak, boundless, and maybe surge and restraining prison, but another option for getting the daedric protection passive would be welcomed.
Daedric Prey is a useless abilitiy in its current state. As long as it doesn't get buffed to at least 100% more pet damage, it's not needed. Wouldn't mind this becoming a stamina morph instead.
Same goes to the other things you have mentioned. Mostly useless morphs that no Magicka Sorcerer would use unless he is serious.
I must say though, Stamina Sorc is pretty strong in my opinion. Neither Magicka nor stamina sorcs really have a spammable class abilitiy, which is a problem for both.
I won't comment on magicka issues since I haven't played one in a long time. My short list for options for what I think stam sorc needs is ....
- Most builds have a way to time their attacks so their dmg hits in a burst. DK's have dots + Ult, magicka Sorcs have Vel Curse, Magicka specs have Detonation, stam Sorcs have .... Thundering Presence? It doesn't do enough dmg with the PVP dmg reduction to justify the downsides of less total duration and shorter speed buff time. I think we should get either Endless Fury or Mage's Wrath for the delayed execute burst dmg and/or Deadric Tomb switched to Daedric Weapon which has a 4 sec delay before your next weapon attack explodes for extra dmg.
- Overload dmg should scale better with stamina. It needs to be increased by the Mighty Passive and be checked against Physical Resistance if stamina pool is greater than magicka pool. This should be true for all ultimates for all classes and skill lines.
- Empowered Ward should scale with health (20k HP/ 6k shield to 30k health / 8k shield in PVP) but still cost magicka. Might not be worth using for stam builds that are already taxing magicka with streak, boundless, and maybe surge and restraining prison, but another option for getting the daedric protection passive would be welcomed.
Daedric Prey is a useless abilitiy in its current state. As long as it doesn't get buffed to at least 100% more pet damage, it's not needed. Wouldn't mind this becoming a stamina morph instead.
Same goes to the other things you have mentioned. Mostly useless morphs that no Magicka Sorcerer would use unless he is serious.
I must say though, Stamina Sorc is pretty strong in my opinion. Neither Magicka nor stamina sorcs really have a spammable class abilitiy, which is a problem for both.
Ransack, Wrecking Blow, and Crushing Shock / Force Pulse are viable spam abilities. Hell, Trapping Webs is even finding a place in some builds as the go to spam. I agree that stam sorc isn't in a bad place but name another build (magicka or stamina) that has nearly 100% of its outgoing dmg coming from class neutral abilities? Thundering Presence doesn't count as it doesn't hit hard enough to justify its use in PVP over Boundless. At the moment, all of stam sorcs outgoing dmg is coming from class neutral abilities besides maybe Greater Atro. Magicka Sorc is fine with Crushing/Force Pulse spam to layer with their Vel Curse, Frags, Mage's Wrath dmg but Stam Sorc needs something else to layer with Wrecking Blow/Ransack/Flying Blade spam. The Overload change I suggest is just common sense and should be the rule for all ultimates (I know stamblades would love that) and it helps stam Sorc PVE dmg more than anything. I also like the idea of launching an Overload light attack from max range before Crit Charging in. Empowered Ward change may be 'too much' or even unneccessry but when I try to put together builds that would use this hypothetical health scaling Empowered Ward, I have to make tough sacrifices to even fit it in the build at all and IMO only the Daedric Protection passive is why it would even make the cut for me.
I know pet sorcs were using the combination of Empowered Ward and Daedric Prey to buff pets before 2.1, so not sure how the current form of Daedric Prey can be labeled useless considering it does more buffing alone than those two abilities did combined.
Seems like we first have to make clear, what 'Spammable means' Spammable means no casttime/instant. Which is not true for wrecking blow and everything you have mentioned, has nothing to do with Sorcerer, as all of them are weapon abilities.
Other classes don't necessarily need to rely on them, they have the choice. We don't.
And I can safely say, that using velocious curse and pets is more beneficial than using daedric prey and pets.
Seems like we first have to make clear, what 'Spammable means' Spammable means no casttime/instant. Which is not true for wrecking blow and everything you have mentioned, has nothing to do with Sorcerer, as all of them are weapon abilities.
Other classes don't necessarily need to rely on them, they have the choice. We don't.
Spammable to me means what you can use repeatedly. Wrecking Blow's cast time hardly matters in a world where we have a global cooldown of around 1 sec. You can fit basically just as many Wrecking Blows and light attacks into a window of time (1 sec long or greater) as you could Ransack and light attacks. The cast time just makes it a bit more difficult to actually land (and makes it harder to fit bash and ultimates within the minimum ability cooldown window). I'm fine with agreeing to disagree, but I think Sorc relying on Ransack, Deep Slash, Wrecking Blow, Flying Blade, Crushing Shock / Force Pulse, and Trapping Webs for a spammable dps ability is perfectly acceptable, as long as there is complementary damage coming from class abilities such as magicka Sorc has with Curse, Frags procs, etc. Stamina Sorc does not have this complementary damage.And I can safely say, that using velocious curse and pets is more beneficial than using daedric prey and pets.
Have you seen @bolterity play? He uses Daedric Prey in 2.1. Until you provide a 1vX video using pets with Vel Curse as impressive as his videos, I'm going to go right along thinking that Daedric Prey is indeed viable for a pet sorc in PVP.
Seems like we first have to make clear, what 'Spammable means' Spammable means no casttime/instant. Which is not true for wrecking blow and everything you have mentioned, has nothing to do with Sorcerer, as all of them are weapon abilities.
Other classes don't necessarily need to rely on them, they have the choice. We don't.
Spammable to me means what you can use repeatedly. Wrecking Blow's cast time hardly matters in a world where we have a global cooldown of around 1 sec. You can fit basically just as many Wrecking Blows and light attacks into a window of time (1 sec long or greater) as you could Ransack and light attacks. The cast time just makes it a bit more difficult to actually land (and makes it harder to fit bash and ultimates within the minimum ability cooldown window). I'm fine with agreeing to disagree, but I think Sorc relying on Ransack, Deep Slash, Wrecking Blow, Flying Blade, Crushing Shock / Force Pulse, and Trapping Webs for a spammable dps ability is perfectly acceptable, as long as there is complementary damage coming from class abilities such as magicka Sorc has with Curse, Frags procs, etc. Stamina Sorc does not have this complementary damage.And I can safely say, that using velocious curse and pets is more beneficial than using daedric prey and pets.
Have you seen @bolterity play? He uses Daedric Prey in 2.1. Until you provide a 1vX video using pets with Vel Curse as impressive as his videos, I'm going to go right along thinking that Daedric Prey is indeed viable for a pet sorc in PVP.
I used daedric prey for a very long time.
But the damage difference is non existing. Velocious curse explodes 2 times in the time where prey explodes 1 time. The twilight, especially in pvp, is not capable to outdamage an entire velocious curse during this 6 second duration. Now we could assume, that the twilight is the reason why daedric prey is worse and I think this is right. I suggested many times to finally increase its attack speed, but nothing.
And you should not forget about the utility velocious curse offers. It is good to break cloak, daedric prey would take too long to explode. Until then, the desired target has moved through entire Cyrodiil
And @ Wrecking Blow . You're right basically, it can be considered 'spammable' because it's stated casttime is no longer true after the first hit.
Yolokin_Swagonborn wrote: »Thanks to @Jar_Ek for keeping the sorcerer discussion active and alive and thanks to @Hridh for linking my stam sorc analysis here. It is also in my signature if anyone wants to read it in it's original formatting.
Hopefully this thread will serve as the new place for all of our sorcerer discussion needs. I will try to link to a few of the older threads so we don't have to keep repeating ourselves.
There is another sorcerer solution I have thought of, although it takes the class in a completely different direction. In our other sorc threads, there is always disagreement as to whether sorcerer should be a pure magicka class or have the option to use stamina like all other classes can. I believe the arguments for a pure magicka class are lore based.
However, there is another role the sorcerer plays in the lore that has mainly been forgotten in this particualr Elder Scrolls Game: That of the Spellsword
While powerful in Oblivion and Skyrim, the spellsword has been largely forgotten in this game after being roughly kicked out of cyrodill when the softcaps were removed and attribute stacking became the meta. Hybrid builds were possible in 1.5 and there were several amazing sorcerer builds that effectively used both magicka and stamina.
Since every class has unique and powerful passives, the spellsword could return to ESO with one simple passive change.
Spellsword Passive: All sorcerer abilities now scale off your highest resource.
As is said, this is a different direction for sorcerer but it would be a quick fix for many of the classes problems without having to make additional stamina morphs for every single skill. It would be a powerful passive but every class has a few powerful passives like the DK Dragon Roar.
Here are the benefits of such a change.Other classes would immediately complain of course but these are the same people that say that sorcerer should only use magicka. So we use our magicka to magically change our skills to scale off our max resource. Bam. Problem solved.
- Pets damage would now scale of stamina (if it was higher) giving stam sorcs a good reason to use pets.
- The sorc damage shield would be available to both magicka and stamina sorcerers.
- Other great sorc skills like liquid lightning could be used by stamina sorcerers.