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Let's talk about delves

  • ADarklore
    ADarklore
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    Here is the problem with that... it actually DOES ruin the game for other players. Farming/Grinding, especially in Delves/Dungeons seriously impacts other players. I don't know how many times I've run a delve or dungeon, only to find out that someone just before me killed the boss... and now I have to sit and wait, and wait, and wait for them to respawn. If this were not the case, it would be even worse, because players would be parked there farming bosses each time they respawned. There would be no chance to test your skills by soloing the boss, because there would always be groups parked there. Plus, it ruins the immersion by going into content as the ONLY 'vestige' just to find a group hanging around waiting to farm a boss.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    delves sould scale to your (vr)lvl and maybe add some random daily missions sending you to a long forgotten delve to do something
    (alternatively players should scale down to the lvl (or slightly above if its a big diff) that they are in so all content is still relelvant end lvl, because for a more solo orientent pve player there is really nothing to do end lvl, lucky I'm mostly a pvp player but dont get me started on that mess)
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • ADarklore
    ADarklore
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    ... because for a more solo orientent pve player there is really nothing to do end lvl, lucky I'm mostly a pvp player but dont get me started on that mess)

    Almost all MMOs that I've seen never backwards scale content, you're expected to wait for the next DLC for new content. I know in DCUO, they had diminishing returns if you played older content, depending on how far above level you were, you could end up with ZERO rewards if you were more than five above a level- the exact same as it is here in ESO. I'm just glad that completing quests give you XP regardless of level, it would really be bad if they started limiting quest XP based upon level.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    ADarklore wrote: »
    ... because for a more solo orientent pve player there is really nothing to do end lvl, lucky I'm mostly a pvp player but dont get me started on that mess)

    Almost all MMOs that I've seen never backwards scale content, you're expected to wait for the next DLC for new content. I know in DCUO, they had diminishing returns if you played older content, depending on how far above level you were, you could end up with ZERO rewards if you were more than five above a level- the exact same as it is here in ESO. I'm just glad that completing quests give you XP regardless of level, it would really be bad if they started limiting quest XP based upon level.

    gw2 had it and it was a greath system because all content stayed relevant, and if u do stuff in lower lvl zones, u also get the lower lvl gear & drops and such, so no diminishing returns but lower lvl returns, could be good if u wanted some lower lvl craft maths but its nothing gamechanging
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • sadownik
    sadownik
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    delves shouldnt scale to you, you should scale to delves and whole zones. GW2 got this right, to the point that my last character there was leveled to max not leaving starting province. Granted it was long and tedious, but i wanted to make a point.
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