leepalmer95 wrote: »This is the exact same as a 1.6 sorc build.
Also i'm sure blessing of restoration or combat prayer are better in 1.7 because if shield breaker, also healing ward got double nerfed
Merlin13KAGL wrote: »Same, gear choice surprises me w/ the five piece, unless your friend have a habit of dying a lot?
I'm with Mike, on CS. Interrupts from 30+m is a beautiful thing, especially after the lowered elemental secondary effects of the last patch kicked in.
Torn on the Fury morph, as it's only a one-time return for magicka, but extra damage is priceless.
I tend to like Encase morph vs Rune Cage, as you get more than one target out of it.
mike.gaziotisb16_ESO wrote: »This is a pretty standard build for Sorcs.No offense meant, cause I run something very very similar.
Two things surprised me:
- That you went Kagrenac over Seducer given your low CPs. I'm on 400 and waiting to hit around 520 before I make the switch.
- That you used regen jewelry enchants over cost reduction. I still feel the latter is more efficient for sorcs with the way streak costs stack
Other than that our only differences are that I keep mines on the Overload bar and have Boundless Storm for mobility and as an AoE detect against gankblades. You should try it, it's amazing for simply running away from a zerg and resetting your Streak cooldown.
Oh I nearly forgot! Your big burst is Curse, Frags, Mines, Dawnbreaker. So you really really really should start pumping points into Thaumaturge (you have 0!) because that's what they scale with, not Elemental Expert. And I still massively prefer Crushing Shock over Force Pulse. That 5% extra damage is not really consequential for me since I'm max'ing primarily my Magic and only secondarily my Elemental damage. But Crushy interrupt is godsend against rezers, snipers and crazy people that hard-cast frags.
mike.gaziotisb16_ESO wrote: »This is a pretty standard build for Sorcs.No offense meant, cause I run something very very similar.
Two things surprised me:
- That you went Kagrenac over Seducer given your low CPs. I'm on 400 and waiting to hit around 520 before I make the switch.
- That you used regen jewelry enchants over cost reduction. I still feel the latter is more efficient for sorcs with the way streak costs stack
Other than that our only differences are that I keep mines on the Overload bar and have Boundless Storm for mobility and as an AoE detect against gankblades. You should try it, it's amazing for simply running away from a zerg and resetting your Streak cooldown.
Oh I nearly forgot! Your big burst is Curse, Frags, Mines, Dawnbreaker. So you really really really should start pumping points into Thaumaturge (you have 0!) because that's what they scale with, not Elemental Expert. And I still massively prefer Crushing Shock over Force Pulse. That 5% extra damage is not really consequential for me since I'm max'ing primarily my Magic and only secondarily my Elemental damage. But Crushy interrupt is godsend against rezers, snipers and crazy people that hard-cast frags.
If you actually went in and did the testing, regen is much more effective than cost reduction. Cost reduction has really big diminishing returns the more you stack it.
For Example: A Breton with 100 points into Cost Reduction skill line in the CP tree, on top of the Light Armor Cost Reduction, with your Racial Cost Reduction, you are only getting 139 Cost Reduc from a Gold V16 Cost Reduc Glyph. Whereas you get the FULL benefit from any regen source.
Go back and check the math on it, and you'll see you aren't getting the full 203 Cost Reduc when using those glyphs. Regen has out scaled it somehow in this patch.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »This is a pretty standard build for Sorcs.No offense meant, cause I run something very very similar.
Two things surprised me:
- That you went Kagrenac over Seducer given your low CPs. I'm on 400 and waiting to hit around 520 before I make the switch.
- That you used regen jewelry enchants over cost reduction. I still feel the latter is more efficient for sorcs with the way streak costs stack
Other than that our only differences are that I keep mines on the Overload bar and have Boundless Storm for mobility and as an AoE detect against gankblades. You should try it, it's amazing for simply running away from a zerg and resetting your Streak cooldown.
Oh I nearly forgot! Your big burst is Curse, Frags, Mines, Dawnbreaker. So you really really really should start pumping points into Thaumaturge (you have 0!) because that's what they scale with, not Elemental Expert. And I still massively prefer Crushing Shock over Force Pulse. That 5% extra damage is not really consequential for me since I'm max'ing primarily my Magic and only secondarily my Elemental damage. But Crushy interrupt is godsend against rezers, snipers and crazy people that hard-cast frags.
If you actually went in and did the testing, regen is much more effective than cost reduction. Cost reduction has really big diminishing returns the more you stack it.
For Example: A Breton with 100 points into Cost Reduction skill line in the CP tree, on top of the Light Armor Cost Reduction, with your Racial Cost Reduction, you are only getting 139 Cost Reduc from a Gold V16 Cost Reduc Glyph. Whereas you get the FULL benefit from any regen source.
Go back and check the math on it, and you'll see you aren't getting the full 203 Cost Reduc when using those glyphs. Regen has out scaled it somehow in this patch.
I don't see why the attitude, especially when you're not telling anything I don't know here.
If I wear 7/7 light (which I don't) and have maxed Magician (which I haven't) and I'm Breton (which I'm not) then yes your number is correct.
Do the math from the other side. 179 regen per enchant. Percent increases are 10% form Capacitor passive 28% from Recovery passive with 7/7 light and 20% from pots. That is a total of 58% increase. Or 179 * 1.58 = 282 regen at absolute best case scenario.
So it seems almost double, but the kicker is that regen ticks once every two seconds. The only time my magicka is even getting taxed is when I'm in heavy combat and then I cast a skill every second as per GCD. So 139 per enchant saves me 278 every 2" of combat and even in this extreme scenario of maxing out cost reduction, regen enchants just about break even with cost reduction.
But where regen complete fails, is when it has to cover the cost of Bolt Escape, which incidentally is the only skill that can drain my magicka. Because the cost of Bolt is 50% increasing of base, but the % increase applies only after the flat cost reduction from your enchants. The formula is:
(base cost - flat cost reduction) * 1+(% penalty increase - % cost reduction from passives)
Which means my cost reduction enchants save me an extra 50% of their value every time I streak and that 50% stacks and stacks.
mike.gaziotisb16_ESO wrote: »This is a pretty standard build for Sorcs.No offense meant, cause I run something very very similar.
Two things surprised me:
- That you went Kagrenac over Seducer given your low CPs. I'm on 400 and waiting to hit around 520 before I make the switch.
- That you used regen jewelry enchants over cost reduction. I still feel the latter is more efficient for sorcs with the way streak costs stack
Other than that our only differences are that I keep mines on the Overload bar and have Boundless Storm for mobility and as an AoE detect against gankblades. You should try it, it's amazing for simply running away from a zerg and resetting your Streak cooldown.
Oh I nearly forgot! Your big burst is Curse, Frags, Mines, Dawnbreaker. So you really really really should start pumping points into Thaumaturge (you have 0!) because that's what they scale with, not Elemental Expert. And I still massively prefer Crushing Shock over Force Pulse. That 5% extra damage is not really consequential for me since I'm max'ing primarily my Magic and only secondarily my Elemental damage. But Crushy interrupt is godsend against rezers, snipers and crazy people that hard-cast frags.
If you actually went in and did the testing, regen is much more effective than cost reduction. Cost reduction has really big diminishing returns the more you stack it.
For Example: A Breton with 100 points into Cost Reduction skill line in the CP tree, on top of the Light Armor Cost Reduction, with your Racial Cost Reduction, you are only getting 139 Cost Reduc from a Gold V16 Cost Reduc Glyph. Whereas you get the FULL benefit from any regen source.
Go back and check the math on it, and you'll see you aren't getting the full 203 Cost Reduc when using those glyphs. Regen has out scaled it somehow in this patch.
Also, this is not the standard sorc build anymore. Many sorcs are trying different builds and bar rotations with this patch. I know myself for example no longer uses a destro but a 2-Hander and have not really seen the benefit of the interrupt that my frags and/or streak couldn't do. I also no longer use Harness either but just Hardened Ward. I've made other changes as well that let me do extremely well solo and 1vX'ing.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »This is a pretty standard build for Sorcs.No offense meant, cause I run something very very similar.
Two things surprised me:
- That you went Kagrenac over Seducer given your low CPs. I'm on 400 and waiting to hit around 520 before I make the switch.
- That you used regen jewelry enchants over cost reduction. I still feel the latter is more efficient for sorcs with the way streak costs stack
Other than that our only differences are that I keep mines on the Overload bar and have Boundless Storm for mobility and as an AoE detect against gankblades. You should try it, it's amazing for simply running away from a zerg and resetting your Streak cooldown.
Oh I nearly forgot! Your big burst is Curse, Frags, Mines, Dawnbreaker. So you really really really should start pumping points into Thaumaturge (you have 0!) because that's what they scale with, not Elemental Expert. And I still massively prefer Crushing Shock over Force Pulse. That 5% extra damage is not really consequential for me since I'm max'ing primarily my Magic and only secondarily my Elemental damage. But Crushy interrupt is godsend against rezers, snipers and crazy people that hard-cast frags.
If you actually went in and did the testing, regen is much more effective than cost reduction. Cost reduction has really big diminishing returns the more you stack it.
For Example: A Breton with 100 points into Cost Reduction skill line in the CP tree, on top of the Light Armor Cost Reduction, with your Racial Cost Reduction, you are only getting 139 Cost Reduc from a Gold V16 Cost Reduc Glyph. Whereas you get the FULL benefit from any regen source.
Go back and check the math on it, and you'll see you aren't getting the full 203 Cost Reduc when using those glyphs. Regen has out scaled it somehow in this patch.
I don't see why the attitude, especially when you're not telling anything I don't know here.
If I wear 7/7 light (which I don't) and have maxed Magician (which I haven't) and I'm Breton (which I'm not) then yes your number is correct.
Do the math from the other side. 179 regen per enchant. Percent increases are 10% form Capacitor passive 28% from Recovery passive with 7/7 light and 20% from pots. That is a total of 58% increase. Or 179 * 1.58 = 282 regen at absolute best case scenario.
So it seems almost double, but the kicker is that regen ticks once every two seconds. The only time my magicka is even getting taxed is when I'm in heavy combat and then I cast a skill every second as per GCD. So 139 per enchant saves me 278 every 2" of combat and even in this extreme scenario of maxing out cost reduction, regen enchants just about break even with cost reduction.
But where regen complete fails, is when it has to cover the cost of Bolt Escape, which incidentally is the only skill that can drain my magicka. Because the cost of Bolt is 50% increasing of base, but the % increase applies only after the flat cost reduction from your enchants. The formula is:
(base cost - flat cost reduction) * 1+(% penalty increase - % cost reduction from passives)
Which means my cost reduction enchants save me an extra 50% of their value every time I streak and that 50% stacks and stacks.
LOL. I love when people assume you have an attitude when you are merely pointing something out. There is no "attitude" in words only your interpretation of them. I was just pointing out that the OP was not necessarily wrong in choosing regen over cost reduction. You're one scenario for cost reduction doesn't out weigh anything else imho, I haven't come across a situation yet where I've need to streak more than 2-3 times. Especially with LoS'ing and other ability combinations... streaking isn't what is used to be in prior patches.