Large Goup Dominance Adjustments:
AOE Damage: Aoe damage attacks now do normal damage to the first 4 players, and 50% additional damage to each 4 additional players they hit, up to a maximum of 300% additional damage. 5 piece heavy armor now negates this effect defensively in addition to reducing block cost by 20%. This change is designed to spread players apart, give smaller groups a fighting chance against significantly larger groups, and allow tanks to continue to do their job.
AOE Healing: Players receiving healing from multiple sources will now take reduced healing from every additional healer they receive healing from. The strongest heals will always be prioritized and given the most strength. This change is to prevent large groups with multiple healers from becoming nearly invulnerable from stacked healing.
IC Monsters: Imperial City Monsters will now aggro on to players from factions which have greater numbers within 40 meters. For example if there are 12 DC fighting 6 EP, all monsters within a 40 meters who are currently aggrod will attack the DC players.
Stealth and Invisibility Dominance Adjustments:
Stealth: Stamina will now always drain while stealthed, regardless if moving or standing still. Passives in medium armor, the champion system, and ledgerman can reduce the rate at which stamina is expended while stealthed. You can no longer stay in stealth, permanently invisible forever. You will now have to hide behind obstacles while unstealthed and use other tricks and tactics to maintain stamina levels while being stealthy.
Cloak: This ability will now provide 50% duration reduction on invisibility after every subsequent cast within 6 seconds. This is to prevent players from remaining permanently invisible with high enough magicka regen and to balance it with other maneuvers like bolt escape and dodge roll.
Stealth Attacks: The stun from a stealth attack now provides a significantly more obvious animation on the victim. Instead of the victim standing absolutely still while no abilities work, the victims screen will now flash red and the character model will display an obvious animation
Crowd Control Dominance Adjustments:
Unbreakable CC and Double CC: You will no longer be stuck in an unbreakable CC due to a bug fix. In addition, you can no longer be CC'd twice in a row if hit with a second CC at the exact time you hit your break free button. Break free now provides instant CC immunity and additionally removes any CC.
Shield Bash: This ability will no longer cause victims to slide across the ground, will no longer double CC, and will no longer cause unbreakable CC.
Snares: No longer prevent you from dodge rolling or jumping correctly
Immobilizes: Players now gain a 2 second immunity after breaking an immobilize or after it expires. Immobilize duration can no longer be repeatedly refreshed.
Ali Dreadsabre -Necromancer
Ali Sabre -Nightblade