Lava_Croft wrote: »
Lava_Croft wrote: »The best are the heavy armor DK scrubs that can't do anything besides spam Wrecking Blow and Petrify, while not being able to kill you. However, if you finally manage to run them out of Stamina and have them stunned for 4 seconds, dumping all your poor 3.5k spell damage can muster on them will barely hurt them.
Then it's back to the Wrecking Blow and Petrify spam...
Thank Sithis for Shadow Cloak, the best solution to the boring as hell fights in 1.7.
leepalmer95 wrote: »Lava_Croft wrote: »
To be fair he's got a point, not with the wb but with the majority of dk skills being useless.
They have no class gap closer
They now have no class heal (dragon blood is useless)
They have no class execute (molten is also useless)
Most of a dk's skill revolve around dots, which are useless in pvp because templar clease, nb's cloak and everyone has purge.
They have 2 stamina morphs both of which are Dot's.
Talons is now blockable...
Ash cloud -_-
Inferno is also useless, also in IC it'll pull so many mobs to you.
Igneous shield is used for the heal buff, most useless shield... also gives every ally a really crappy shield which makes them weak for shield breaker.
Stonefist is still actually useless.
Inhale ...
Whip hits like a wet towel
Even most of the passives are useless
The entirety of ardent passives are useless.
Theres passives that increase hp recovery... DK and temp are the only classes without a decent regen class passive.. but temps have hp/mp/stam/ult reduction passive.
There are a few that are still useable though!
Fossilize
Volatile armour
WIngs
Can't really think of more.
I dont see how Wrecking Blow is specficially related to Nightblades, but don't let that stop you on your crusade!Joy_Division wrote: »leepalmer95 wrote: »Lava_Croft wrote: »
To be fair he's got a point, not with the wb but with the majority of dk skills being useless.
They have no class gap closer
They now have no class heal (dragon blood is useless)
They have no class execute (molten is also useless)
Most of a dk's skill revolve around dots, which are useless in pvp because templar clease, nb's cloak and everyone has purge.
They have 2 stamina morphs both of which are Dot's.
Talons is now blockable...
Ash cloud -_-
Inferno is also useless, also in IC it'll pull so many mobs to you.
Igneous shield is used for the heal buff, most useless shield... also gives every ally a really crappy shield which makes them weak for shield breaker.
Stonefist is still actually useless.
Inhale ...
Whip hits like a wet towel
Even most of the passives are useless
The entirety of ardent passives are useless.
Theres passives that increase hp recovery... DK and temp are the only classes without a decent regen class passive.. but temps have hp/mp/stam/ult reduction passive.
There are a few that are still useable though!
Fossilize
Volatile armour
WIngs
Can't really think of more.
Don't bother arguing with Lava. Lava is the first one to point out the inadequacies of anything nightblade related and the first to exaggerate the effectiveness of anything not related to nightblades.
Again NOBDOY seems to care that dragonknights will be dead, we have no stamina skills (dots don't count as useless in pvp) we have ZERO I repeat ZERO stamina dps skills.
Dual wield is useless because flurry has a 3+ second channel time, bow is only good for gankers and ranged combat.
That leaves us with wrecking blow, quite literially the only stamina skill we can actually attack with.
Seriously people want us to run around and cleve people to death? Or what spam steel Tornado?
joshdm2001_ESO wrote: »
You know what the problem with wr blow is? It allows tanks to do massive damage. There is no reason a heavy armor wearing tank should be able to put out that kind of cc and damage in one skill.
Crystal frags is confined to a DPS class right where it belongs. My issue is, why do tanks get massive output. It completely nullifies dps roles and now you get nothing but heavy armor players in pvp that can output same damage as a light armor wearing dps. In ZOS quest to play as you want they are causing imbalance accross traditional class roles with skills like wr.
cschwingeb14_ESO wrote: »Wrecking blow should long ago have had its benefits (CC and empower) split between two morphs.
The damage on a 1s cast skill is right where it should be, as compared to EVERY other 1s cast in the game. You may disagree that a 1s cast ability should do that much damage, but then we're talking about changing 4 skills, not one.
Move empower to the other morph. Minor maim is not enough