There's an issue I've talked about with a couple of folks I know.
Namely, with the current setup, tel var distribution does not take player contribution into account. It simply divides it among the peers in the area, who flagged the mob.
This creates an environment that instead improving coop, introduced quite the opposite.
Let me explain it through an example.
- Two players join up together. They balanced out the roles, skills to be able to effectively kill mobs, gain tel vars, there's a communication between the two that further enhances coop, they can react to enemy players and zerg swifter and tactically.
- Another player, a random joins them, because he wishes to reach the goals, and quests too, but unable to alone. And also, going in numbers lowers the perceived risk (till a certain limit).
- Now. RandomGuy is lower level. He is made a bit more durable due to the Battle spirit, but his DPS and armor ratings are low. He cannot evenly contribute to the group. Simply because he lacks the level and equipment.
- The group percieves him as a "parasite", because his presence decreases their gains. And the more are around the more risky it is as well. Randoms with whom you have no tested cooperation, and most often neither voice com, either a) can follow the pattern well or b) (which is from my experience more common) increases your risk of being busted, and mowed down by a roaming Zerg. (Because random guy, driven by survival instincs going to run towards your direction, when detected, in hope to get some assistance, thus getting the whole team discovered by the pursuers)
This creates a behavior where everyone is his own, and stick-to-your-mates, and trying to get rid of randoms, stragglers, characters whom due to mathematical disadvantage can barely pull their own weight.
Even writing this down I feel bad. I believe every player should have equal chance to get the content, do quests, picked into a team, but there's this whole ordeal.
They have an option to join a zerg, but IMHO most 2-3 player IC commandos will try to get rid of the Newb.
This would not happen if every player received TV stones according to their contribution.
Like percentage of damage done, blocked, or healed.
Have you noticed this issue too?
Big fat Nord Dragon knight with a huge hammer. - Tank
Stealthy argonian witch templar - Healer (lowbie)