Caltrops

Magus
Magus
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Hey, so what did I miss? I mean I haven't been playing much... but seems like since monday's patch, everyone runs caltrops whereas a month ago, not many people did.... like a stack of 3-5 caltrops in every fight, and they seem to be stacking dmg? Something has changed also where stam disappears immediately without even blocking. WTF is going on?

ESO: how to tell if something is broken in the game, look for the ability everyone is running now.
Duraeon / Maoh
Former Emperor of Haderus, Trueflame, and Azura's Star
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  • JDar
    JDar
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    Has something to do with snares. Maybe some caltropser can tell us more.
  • Magus
    Magus
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    Yeah stacking movement debuff to 70% or something
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Magus
    Magus
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    Last time I took a break from ESO for a couple months was because of caltrops.... but it was the exploit where it absorbed all the damage.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Due to the dodge roll cost increase snares and roots are very powerfull since they force your enemies to burn a lot of their stamina if they want to keep their mobillity. As caltrops is one of the best snares in this game (70% snared on impact, 30% snared in a big area for 30s) it's obvious that many people will use it.
    As a couter I always try to have a skill that grants snare immunity on my bar (shuffle / retreating maneuver) or have someone in my group purging those snares constantly.
    Edited by lolo_01b16_ESO on 19 September 2015 03:09
  • Domander
    Domander
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    One effective use for caltrops is to totally neutralize cloak.
  • Magus
    Magus
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    Yeah by why does a group of 30+ all slot it now? So cyrodiil has easily 8+ caltrop in one spot?

    Just another way to make this a numbers game?
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
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  • Lava_Croft
    Lava_Croft
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    Magus wrote: »
    Yeah by why does a group of 30+ all slot it now? So cyrodiil has easily 8+ caltrop in one spot?

    Just another way to make this a numbers game?
    The whole update turned ESO into a numbers game more than ever, so your hunch is probably not too far off.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Magus wrote: »
    Yeah by why does a group of 30+ all slot it now? So cyrodiil has easily 8+ caltrop in one spot?

    Just another way to make this a numbers game?

    Caltrops is too expensive to spam it, but if you have multiple people rotating it, you can keep up the 70% snare most of the time.
    Edited by lolo_01b16_ESO on 19 September 2015 04:02
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Not only do the snare and deal damage and proc bleed effects from sets it is a pain in IC with the tiny door ways and the new set powerful assault. When you use a assault sklill 4 near by allies gain like 200+ weapon and spell damage. So caltrops and that = OP zergs.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Not only do the snare and deal damage and proc bleed effects from sets it is a pain in IC with the tiny door ways and the new set powerful assault. When you use a assault sklill 4 near by allies gain like 200+ weapon and spell damage. So caltrops and that = OP zergs.

    Does the weapon damage boost from that set stack if multiple people use it? Other wise I can't see how it's better than other weapon damage sets.
  • Recremen
    Recremen
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    I use it in IC to stop nightblades, and it's a decent DoT with good damage that lasts a while and snares. It's like bringing tripots along, you could not do it, but why?
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  • Sanct16
    Sanct16
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    Lava_Croft wrote: »
    Magus wrote: »
    Yeah by why does a group of 30+ all slot it now? So cyrodiil has easily 8+ caltrop in one spot?

    Just another way to make this a numbers game?
    The whole update turned ESO into a numbers game more than ever, so your hunch is probably not too far off.
    How so? As someone who is playing in small - medium sized groups I think that this patch was good for us as the damage reduction helps us survive against 20 people spamming steel tornado whereas we just instantly died in 1.6 many times. I guess the fix to sharpened maces and nirn contributed to that aswell. Now the trains start using proxdet too but since it takes 8 seconds before it goes off it is possible to react to it. I would say this patch rewards coordination rather than numbers.
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  • Lava_Croft
    Lava_Croft
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    Sanct16 wrote: »
    Lava_Croft wrote: »
    Magus wrote: »
    Yeah by why does a group of 30+ all slot it now? So cyrodiil has easily 8+ caltrop in one spot?

    Just another way to make this a numbers game?
    The whole update turned ESO into a numbers game more than ever, so your hunch is probably not too far off.
    How so? As someone who is playing in small - medium sized groups I think that this patch was good for us as the damage reduction helps us survive against 20 people spamming steel tornado whereas we just instantly died in 1.6 many times. I guess the fix to sharpened maces and nirn contributed to that aswell. Now the trains start using proxdet too but since it takes 8 seconds before it goes off it is possible to react to it. I would say this patch rewards coordination rather than numbers.
    Lower damage means longer fights which means increased chances of more people joining the fight. Most of my time is not spent in AoE blobs like yours, which makes it somewhat different.
  • Garion
    Garion
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    Lava_Croft wrote: »
    Sanct16 wrote: »
    Lava_Croft wrote: »
    Magus wrote: »
    Yeah by why does a group of 30+ all slot it now? So cyrodiil has easily 8+ caltrop in one spot?

    Just another way to make this a numbers game?
    The whole update turned ESO into a numbers game more than ever, so your hunch is probably not too far off.
    How so? As someone who is playing in small - medium sized groups I think that this patch was good for us as the damage reduction helps us survive against 20 people spamming steel tornado whereas we just instantly died in 1.6 many times. I guess the fix to sharpened maces and nirn contributed to that aswell. Now the trains start using proxdet too but since it takes 8 seconds before it goes off it is possible to react to it. I would say this patch rewards coordination rather than numbers.
    Lower damage means longer fights which means increased chances of more people joining the fight. Most of my time is not spent in AoE blobs like yours, which makes it somewhat different.

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  • Garion
    Garion
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    Sanct16 wrote: »
    Lava_Croft wrote: »
    Magus wrote: »
    Yeah by why does a group of 30+ all slot it now? So cyrodiil has easily 8+ caltrop in one spot?

    Just another way to make this a numbers game?
    The whole update turned ESO into a numbers game more than ever, so your hunch is probably not too far off.
    How so? As someone who is playing in small - medium sized groups I think that this patch was good for us as the damage reduction helps us survive against 20 people spamming steel tornado whereas we just instantly died in 1.6 many times. I guess the fix to sharpened maces and nirn contributed to that aswell. Now the trains start using proxdet too but since it takes 8 seconds before it goes off it is possible to react to it. I would say this patch rewards coordination rather than numbers.

    While I agree with you at this point, I think we do have to wait for a few weeks before we can make this judgement. We've geared up pretty fast (compared to most) and the noob trains will probably take several more weeks. When they're all fully geared with V16 stuff, I think the tides could change once again. But let's see.
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  • hammayolettuce
    hammayolettuce
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    Caltrops have always been incredibly useful. You just see a lot more people going stam with this patch.

    Also, how is stacking caltrops different from stacking prox dets for magicka builds? Not that caltrops even remotely stack in the same way (i.e. they don't stack).
    Edited by hammayolettuce on 19 September 2015 19:02
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  • asneakybanana
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    Caltrops have always been incredibly useful. You just see a lot more people going stam with this patch.

    Also, how is stacking caltrops different from stacking prox dets for magicka builds? Not that caltrops even remotely stack in the same way (i.e. they don't stack).

    Agreed. It's a nice aoe to try and condense zergs. Also the dot is nice just to force healers to heal. If they did stack though it would b stupid OP.
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  • Docmandu
    Docmandu
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    Not only do the snare and deal damage and proc bleed effects from sets it is a pain in IC with the tiny door ways and the new set powerful assault. When you use a assault sklill 4 near by allies gain like 200+ weapon and spell damage. So caltrops and that = OP zergs.

    Didn't they fix that?! ie before people were (ab)using caltrops to proc weapon damage proc from gear, but they changed caltrops in 2.x to not count as a weapon attack anymore, so I'd think it doesn't proc bleeds from sets anymore.
  • Gilvoth
    Gilvoth
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    Sanct16 wrote: »
    Lava_Croft wrote: »
    Magus wrote: »
    Yeah by why does a group of 30+ all slot it now? So cyrodiil has easily 8+ caltrop in one spot?

    Just another way to make this a numbers game?
    The whole update turned ESO into a numbers game more than ever, so your hunch is probably not too far off.
    20 people spamming steel tornado

    i have never seen that happen, not even once

  • Soulac
    Soulac
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    Sanct16 wrote: »
    Lava_Croft wrote: »
    Magus wrote: »
    Yeah by why does a group of 30+ all slot it now? So cyrodiil has easily 8+ caltrop in one spot?

    Just another way to make this a numbers game?
    The whole update turned ESO into a numbers game more than ever, so your hunch is probably not too far off.
    20 people spamming steel tornado

    i have never seen that happen, not even once

    Then come out of your cave or empty campaigns and watch fights at prime time back then in 1.6.



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  • Rune_Relic
    Rune_Relic
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    Sanct16 wrote: »
    Lava_Croft wrote: »
    Magus wrote: »
    Yeah by why does a group of 30+ all slot it now? So cyrodiil has easily 8+ caltrop in one spot?

    Just another way to make this a numbers game?
    The whole update turned ESO into a numbers game more than ever, so your hunch is probably not too far off.
    20 people spamming steel tornado

    i have never seen that happen, not even once

    I was on Azura EU saturday night watching the flag for the 1st time in months.
    30 blues standing on mine flag with about 30 or so spread out reds trying to take them down.
    LAG was in full swing as usual.

    I never saw anyone flying around doing the tornadoe animations.
    BUT.. I was seeing lots of steel tornadoe hits on the incoming damage.
    The only thing I did actually see floating around was bats.
    Moved away from the flag and the bats and the incoming tornadoe damage stops.

    It was most peculiar.
    Perhaps there is a bug with invisibilty pots or something.
    Perhaps a phasing issue.
    Edited by Rune_Relic on 21 September 2015 12:06
    Anything that can be exploited will be exploited
  • Maulkin
    Maulkin
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    It's not just caltrops. The entire Alliance War line is a terribly though out zerg enabler.

    I would very much like to try out at least PvP without uncapped AoE Purge, without caltrops, without retreating manoeuvre, without magicka detonation.

    It's worth a try I think.


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  • MountainHound
    MountainHound
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    Caltops is wide area, more people = wider area. Quite self explanatory tbh.
  • Ghostbane
    Ghostbane
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    Drop a rapid.
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  • Lava_Croft
    Lava_Croft
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    Sanct16 wrote: »
    Lava_Croft wrote: »
    Magus wrote: »
    Yeah by why does a group of 30+ all slot it now? So cyrodiil has easily 8+ caltrop in one spot?

    Just another way to make this a numbers game?
    The whole update turned ESO into a numbers game more than ever, so your hunch is probably not too far off.
    20 people spamming steel tornado

    i have never seen that happen, not even once
    That's because you instantly died and never got the chance to witness this wonder of gameplay design.
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