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So wait, all you really did was REDUCE stats to VR14 characters to balance content?

  • Sithisvoid
    Sithisvoid
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    I for one don't like to see my numbers go smaller and have it called progression. Call it what it is, degression
    Edited by Sithisvoid on 15 September 2015 22:07
  • Nestor
    Nestor
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    MissBizz wrote: »
    I'd be really interested in seeing those screenshots if you didn't mind sharing. My poor templar.

    Not sure if that was their intentions, but it feels like what happened.

    My Breath of Life is like half what it used to be. So what if the skill casts faster, I just have to spam it more

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Scyantific
    Scyantific
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    Yakidafi wrote: »
    What is the problem with this though?

    It's artificial difficulty, akin to the "Expert" and "Master" modes of Skyrim and Fallout 3/New Vegas. There is no real challenge in the increased difficulty because all they did was turn mobs into bullet sponges that hit like trucks, while at the same time implementing a reduction in your output damage.

    Basically it's a very shoddy and blatant way to get people to purchase the IC DLC, since the new items from the expansion pack basically bring you back up to pre-IC levels in terms of stats.

    Probably the only new mechanics that were introduced in IC were:
    -Adjucator, White Gold Tower: Random group member is locked in a cage with a DoT and must pick the lock to get out before dying
    -Planar Inhibitor, White Gold Tower: Portals open up, and mobs start coming out, with each group getting successively more powerful until you are overwhelmed. The only way to stop this is for the group member that can see the portals to close them by attacking them directly.
    -Iambez the Flesh Sculptor, Imperial City Prison: Inmates start moving towards the center of the battle area. You have to use the provided projectiles ("Flesh Grenades") to target them and destroy them before they reach the pit. If you don't, they turn into Flesh Atronachs.
    Edited by Scyantific on 15 September 2015 22:12
  • Selique
    Selique
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    Ffastyl wrote: »
    It's a clever way to fight power creep. Never increase the power ceiling, just add more gradient to the slope.

    This. People call it lazy, but do you really want to have a power creep JUST so you can be stronger? Power Creep sucks.
    Falls-With-Grace ~ Shadowscale (Argonian Night Blade)
    Selique Lasra ~ Captain, Smuggler, Swashbuckler (Redguard Templar)
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    Hail Sithis..
  • Sithisvoid
    Sithisvoid
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    If they don't want people gradually getting more powerful there probably shouldn't be 66 levels of progression....
    Edited by Sithisvoid on 15 September 2015 22:13
  • PBpsy
    PBpsy
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    uberkull wrote: »
    I took screenshots of my entire builds. Looking at the stats on the character sheet and at each of my individual skills, my VR14 Templar has reduced damage output and healing output. Basically less spell damage then before, less spell critical, less spell damage in each skill, less healing in each skill....for the exact same build.

    So ZOS basically reduced VR14 damage/healing output instead of leaving VR14 as is and making content(mobs, npc, quests) more powerful? Basically a VR16 in IC is now what a pre-IC VR14 was?

    Before IC VR14:
    Reflective Light IV - 3197 flame damage / 1568 Magicka cost
    Radiant Oppression IV - 11515 magic damage / 2774 Magicka cost
    Breath of Life IV - 7385 Health / 2774 Magicka cost
    Shooting Star IV - 9046 flame damage / 192 Ultimate

    After IC patch VR14:
    Reflective Light IV - 2849 flame damage / 1567 Magicka cost
    Radiant Oppression IV - 10780 magic damage / 2772 Magicka cost
    Breath of Life IV - 6913 health / 2772 Magicka cost
    Shooting Star IV - 8064 flame damage / 192 Ultimate

    This was a known fact even before the pts.
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  • Qyrk
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    This actually is nothing new. For one, they changed previous sets, more specifically the SD numbers on them. Everyone is affected, regardless
  • Mitchblue
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    If you want to make it harder make the mobs harder or whatever.. Don't take away damage.
    Anyone else rooting for Molag Bal?
  • Mawgusta
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    They have officially broke this game.

    Break the game. Have champion points work in a way that keeps the players from quitting. They'll hope ZoS can make the game fun, and be too afraid of falling behind in CPs if they quit until ZoS makes the game fun.
    Edited by Mawgusta on 16 September 2015 05:14
  • Colosso-monstro
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    Make the game more challenging without decreasing my numbers then I will be excited about the new sets as I will be more powerful but now I just feel required and not excited about gear.
  • DrunkenGryffinInn
    I hate being being that guy, complaining in the forums, but this is BS. I hate seeing my hours of game play to improve my character stripped away. This does not make me want to grind for it back, this makes me want to move on.
    Xbone NA Ebonheart Pact GT: DrunkenGryffin
  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    My Spell Damage actually went up with the DLC today on Xbox..

    You have to pay attention to all the other things they made changes to such as set pieces and Mundus Stones
    N64 NA EP
  • Lava_Croft
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    Nebthet78 wrote: »
    uberkull wrote: »
    I took screenshots of my entire builds. Looking at the stats on the character sheet and at each of my individual skills, my VR14 Templar has reduced damage output and healing output. Basically less spell damage then before, less spell critical, less spell damage in each skill, less healing in each skill....for the exact same build.

    So ZOS basically reduced VR14 damage/healing output instead of leaving VR14 as is and making content(mobs, npc, quests) more powerful? Basically a VR16 in IC is now what a pre-IC VR14 was?

    Yeah, based on past experience with ZOS when releasing new content, they repeatedly nerf every one's characters to make them gain back what they have lost.

    CP system was released: Every one's characters lost about 5% off of all their good skill passives so they had to grind CP to gain those passives back.

    IC released: Nerf all stats and hope no one notices.
    Don't forget to make nearly all the current gear worthless, while introducing 'new' gear that has most of the same stats but sport different, fancy names.
  • Pangnirtung
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    Lava_Croft wrote: »
    Don't forget to make nearly all the current gear worthless, while introducing 'new' gear that has most of the same stats but sport different, fancy names.

    And when Orsinium comes out there is no guarantee that the NEW gear that was made/crafted won't be nerfed again to make the new stuff more desirable.

    A never ending nerf cycle it seems.
  • Sithisvoid
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    Blanket Nerfs for all
  • Mawgusta
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    Lava_Croft wrote: »
    Don't forget to make nearly all the current gear worthless, while introducing 'new' gear that has most of the same stats but sport different, fancy names.

    And when Orsinium comes out there is no guarantee that the NEW gear that was made/crafted won't be nerfed again to make the new stuff more desirable.

    A never ending nerf cycle it seems.

    Looking into what the developers implemented and guessing into the future. IC is the worst of it. That want to be able to say that they have VR16 content, where players can earn CPs and progress casually, but use PvP'ers to hinder everyone's progressions. I expect Orsinium to not worry about the level cap (vr16 was enough to make sure you can't grind in VR10 mobs zones and must buy IC to gain CPs), they just need to make the next PvE DLC all bind on pick up to force everyone to buy it.. Which also means, BoP, gear grinds. You might as well be playing WoW where raiding is done better.. I personally hate WoW.. but meh.. I also hate how ESO has copied WoW in BOP etc.. etc and all the other ways, to gear gate, slow players.. Which means.. If I want to suffer, and not have fun, always trying to get to a point of competitiveness. I should be in WoW.

  • Troneon
    Troneon
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    I can't see many people playing this game anymore with all these nerfs and no communication everytime they release a DLC.
    Edited by Troneon on 16 September 2015 05:33
    PC EU AD
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  • Flameheart
    Flameheart
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    uberkull wrote: »
    Yakidafi wrote: »
    What is the problem with this though?

    It's lazy. Instead of scaling mobs and content, they just nerfed our characters. Why should I be weaker in none IC content? What if I don't buy IC? Why should my VR14 character be weaker now and yet the content in non IC areas be the same?

    This. It's lazy and it's doing it the most easy way. Of course you will never become truly more powerfull in compare to the current content, but other MMOs at least give players some sort of an illusion to get more powerfull overall :-)

    Meanwhile the IC patch reminds me for LotRO where developers - if they had not much to offer with a new DLC - just changed skill icons to boost the patch notes :-)
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

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  • Tankqull
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    Gidorick wrote: »
    I guess this is part of the never ending battle against power creep.

    this.

    and personaly i preferr this over having 6.98billion HP in a few updates...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • attenchun
    attenchun
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  • Rescorla_ESO
    Rescorla_ESO
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    uberkull wrote: »
    uberkull wrote: »
    uberkull wrote: »
    Yakidafi wrote: »
    What is the problem with this though?

    It's lazy. Instead of scaling mobs and content, they just nerfed our characters. Why should I be weaker in none IC content? What if I don't buy IC? Why should my VR14 character be weaker now and yet the content in non IC areas be the same?

    How is it a nerf if the new design of the stat RPG system affects everyone equally?

    Because I built my character to progress. Progrssion fail.

    You can still progress thru all the content just fine. It's just no longer faceroll mind numbingly easy.

    What you are failing to account for is that a lot of what you consider a "nerf" was in reality bug fixes. The sharpened mace fix being a good example. Players using that weapon were doing way to much DPS than they should have. Now damage output is closer to where the devs want it to be.
    This is completely wrong. EVERY spell is lowered. Every single one. That's not a bug fix, it's a global reduction of spell damage or healing power. I've reviewed every Templar ability and other off skill stats, before and after. They are all lowered.

    Give me a break. It's a nerf when a decrease in power affects only one class or one specific ability. This was a design change that affects all classes/abilities equally and improves the challenge of the game significantly.
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