this skill is the polar opposite of a zerg buster, i've only ever seen it used by 1v1 sorcs and Xv1 groups trying to focus down a hard target...
an actual "zerg buster" skill would do very little damage to a single player, making it useless for the X side in Xv1... but doing more and more damage the more targets it hits, would be quite powerful for smaller organized groups or skilled solo players trying to combat blobs and the dozen yellows stealthing atop the nobles sewer entrance
related, why are there still all these complicated calculations that reduce aoe damage the more targets you hit? other than hurting performance and making blobs stronger uh... idk i cant even
Retired until we break the Tank Meta