The_Outsider wrote: »@ToRelax
"A good player with shieldbreaker has a massive advantage fighting a magicka Sorcerer or any other build using shields."
This is obviously true. But that good player also has to make sacrifices for that advantage, do they not? Upon equipping that 5 piece, the player is suddenly at a disadvantage against anyone NOT using a shield (I love fighting shieldbreaker sets as I don't use that type of defense in my build).
I don't think this set is an "I win" button so much. It is more a counter to one type of defense. The player who chooses to counter shields must then deal with the consequences (fighting every other player without a 5 piece bonus at all).
Now perhaps the damage needs to be reduces a little bit. Or put on a 2-3 second cooldown? Or given a damage buff and put on a x% chance on ability cast or something.
I DO like the attempt to force Mag Sorcs to supplement their defenses with something besides shield spam, if that's what shieldbreaker was intended to do. I've had to adjust my playstyle A LOT with the dodge roll and speed nerfs, I'm excited to see how other classes and builds will deal.
The_Outsider wrote: »@ToRelax
"A good player with shieldbreaker has a massive advantage fighting a magicka Sorcerer or any other build using shields."
This is obviously true. But that good player also has to make sacrifices for that advantage, do they not? Upon equipping that 5 piece, the player is suddenly at a disadvantage against anyone NOT using a shield (I love fighting shieldbreaker sets as I don't use that type of defense in my build).
I don't think this set is an "I win" button so much. It is more a counter to one type of defense. The player who chooses to counter shields must then deal with the consequences (fighting every other player without a 5 piece bonus at all).
Now perhaps the damage needs to be reduces a little bit. Or put on a 2-3 second cooldown? Or given a damage buff and put on a x% chance on ability cast or something.
I DO like the attempt to force Mag Sorcs to supplement their defenses with something besides shield spam, if that's what shieldbreaker was intended to do. I've had to adjust my playstyle A LOT with the dodge roll and speed nerfs, I'm excited to see how other classes and builds will deal.
The sacrifice is one 5 pc bonus at most (for another). Likely even less considering both set bonuses and traits on this set are very good for any stamina build in pvp. It is more than worth it considering the amount of shields that exist and are being used.
I would definitely pay 50 crowns for that.
That's not balance, that's vindictive hatred] and clearly shows he is out of touch and needs to be taken off as lead combat designer.
Mayebe its about the right time for the magical caster sorcerers to start coming to cyrodil with more than 15k HP, relying on their insane "all-out-magicka pool" for defense AND offense at the same time. Every other class and their respective Samina/Magicka builds actually use the other pool as well as some reasonable amount of HP.
My favourite sorc reasonings for nerfing/removing shied breaker set:
"4 (5,6,..) Light attacks killed me" - well, come to do some PvP with more that 14-16k HP, and move while when being attacked, dont stand and wait for yet another attack coming, you know we all have to do that. You play THE CLASS with the best mobility abilities in game.
"Shields are ONLY sorc's defense" - really? you can't roll or block? how so? I can do that on my magicka NB, and maybe invest a little in other stats than going nearly 50k magic
"Sorc doesn't have class heal, we have to rely on healing ward" - last time I checked my one year unplayed sorc he had a skill called Dark Exchange that trades stamina for HP and Magicka and self heal via critical hits with Surge on.
The set is fine. Good players will adapt ... "Best defense is a good offense" is very valid in case of sorcerer class more than enywhere else.
The set is fine.
Most Sorcs have 19k-23k hp, sorry, most players.
Of course a good player utilizes block and dodge, but those can not be used a lot anymore after the nerf. Maybe you forgot you also had Cloak on your NB.
Dark Exchange is a joke as a heal, and at best capable of healing a fraction of the damage done by shieldbreaker. Surge requires to stay on the offense, wich makes you unable to use other healing spells thus won't save you either.
Of course good players will adapt, but that doesn't mean the game is balanced at all. A good player with shieldbreaker has a massive advantage fighting a magicka Sorcerer or any other build using shields. And most magicka builds use shields, with the Sorcs not even having an alternative.
So no - the set is not balanced at all currently. Curious wether you'll actually try to dispute my arguments...
WillhelmBlack wrote: »I'd like a list of abilities/armour buffs this set works on. I've been killed 3 times with it now and I don't use shields, not the magical kind anyway. I'm guessing it includes physical shields also?
I'm glad they're keeping the set in the game and with no nerf but I'd like to know which skill to ditch. Just hope it's not my Channeled Focus
Also does anyone know what happens when you hit Blazing Shield? Does it return unresistable damage back?
We have not chosen the game design of our class.
It was not long ago it was quite effective to put all the attributes of health points.
We had a sizeable pool of effective shields without being amazing.
This is ZeniMax who made those changes, not the players.
If we walk with 0 points and 64 healthy magicka it is because this is the only alternative we have.
64 Health, 0 magicka is unsustainable.
This is not a choice on our part the full magicka the contrary, no one has the choice ....
I have the impression you want to charge for something that is imposed on us.
Zenimax does not know what to do with the PvP part of the game, probably through incompetence ... that set it clearly proves.
sorry it's not my native lague