Without the loss of stones, what incentive is there to fight other players?
Without the loss of stones, what risk or reward is there?
Games that have very very low risk, make the rewards feel meaningless, and the achievements seem pointless. Tel var loss is a nice risk, I wish they brought back the 100% loss from player kills to make fighting other players actually worthwhile.
imredneckson wrote: »Without the loss of stones, what incentive is there to fight other players?
Without the loss of stones, what risk or reward is there?
Games that have very very low risk, make the rewards feel meaningless, and the achievements seem pointless. Tel var loss is a nice risk, I wish they brought back the 100% loss from player kills to make fighting other players actually worthwhile.
I understand the part about no risk = a meaningless reward but it really does feeling like you cant play solo in IC. Most of what ive seen in IC is zerg running around killing everyone and everything until they need to bank their Tel Var or until they get wiped by another zerg. Its really frustrating.
lately its been "lets lure the flag boss over to do our dirty work for us"imredneckson wrote: »Without the loss of stones, what incentive is there to fight other players?
Without the loss of stones, what risk or reward is there?
Games that have very very low risk, make the rewards feel meaningless, and the achievements seem pointless. Tel var loss is a nice risk, I wish they brought back the 100% loss from player kills to make fighting other players actually worthwhile.
I understand the part about no risk = a meaningless reward but it really does feeling like you cant play solo in IC. Most of what ive seen in IC is zerg running around killing everyone and everything until they need to bank their Tel Var or until they get wiped by another zerg. Its really frustrating.
But that is more because the game mechanics changed. It's harder to burst down players and it's harder to defend yourself/escape, that makes solo play more difficult.
Honestly, I would prefer if you lost at least 50% when you're killed by mobs, so players actually try to reach their base instead of just suiciding.
newtinmpls wrote: »Um... it was added because ganking didn't have enough motivation?
imredneckson wrote: »I understand the part about no risk = a meaningless reward but it really does feeling like you cant play solo in IC. Most of what ive seen in IC is zerg running around killing everyone and everything until they need to bank their Tel Var or until they get wiped by another zerg. Its really frustrating.
lately its been "lets lure the flag boss over to do our dirty work for us"
imredneckson wrote: »Losing 10% ok not very bad but I still don't like losing my money like that but 80% to a player(s) that is just painful. I don't understand it, we have to killed normal NPCs that are equal to mini bosses during vet 10 quests only when we finish to get killed by a group of 20+ enemy zergs and lose most of our hard earned stones. Why does it have to be so costly? If your running solo you cant beat a zerg and the only way to beat them is with another zerg.
^ Venting
imredneckson wrote: »Without the loss of stones, what incentive is there to fight other players?
Without the loss of stones, what risk or reward is there?
Games that have very very low risk, make the rewards feel meaningless, and the achievements seem pointless. Tel var loss is a nice risk, I wish they brought back the 100% loss from player kills to make fighting other players actually worthwhile.
I understand the part about no risk = a meaningless reward but it really does feeling like you cant play solo in IC. Most of what ive seen in IC is zerg running around killing everyone and everything until they need to bank their Tel Var or until they get wiped by another zerg. Its really frustrating.
imredneckson wrote: »Without the loss of stones, what incentive is there to fight other players?
Without the loss of stones, what risk or reward is there?
Games that have very very low risk, make the rewards feel meaningless, and the achievements seem pointless. Tel var loss is a nice risk, I wish they brought back the 100% loss from player kills to make fighting other players actually worthwhile.
I understand the part about no risk = a meaningless reward but it really does feeling like you cant play solo in IC. Most of what ive seen in IC is zerg running around killing everyone and everything until they need to bank their Tel Var or until they get wiped by another zerg. Its really frustrating.
But that is more because the game mechanics changed. It's harder to burst down players and it's harder to defend yourself/escape, that makes solo play more difficult.
Honestly, I would prefer if you lost at least 50% when you're killed by mobs, so players actually try to reach their base instead of just suiciding.