For me,
If there is a game on pc without native controller support, and a version on console, I find the console version easier to play.
No matter what people say, the classic pc keyboard/mouse combo were not originally designed for the type of functions that gaming requires. I'm talking about the keyboard layout vs hand placements,. For me the W A S D keys which are usually used for movement on most modern games, are misaligned and in an awkward position on the keyboard. Then there is the whole trying to move while simultaneously hitting number buttons.
People say, get a gaming mouse/keyboard and program it the way you want instead of complaining about lack of controller support. I say, if you want to get one, that is great, you are able to use something comfortably that even after several years, still feels awkward to me for gaming. Adding more buttons or the ability to program the mouse/keyboard doesn't change anything for me, it is still a keyboard and mouse.
That is why I personally want controller support. Once it comes out on PS4 I probably will basically abandon the PC/mac version unless the PC/Mac version gets controller support.
You can already get all the support you need from a $10 program. (there may even be a free one out there)
I'd still like native support, too, but there is no reason to switch to console just so that you can use a console controller. You can already do that. If you want to switch for other reasons as well, then that is a different story.
For me,
If there is a game on pc without native controller support, and a version on console, I find the console version easier to play.
No matter what people say, the classic pc keyboard/mouse combo were not originally designed for the type of functions that gaming requires. I'm talking about the keyboard layout vs hand placements,. For me the W A S D keys which are usually used for movement on most modern games, are misaligned and in an awkward position on the keyboard. Then there is the whole trying to move while simultaneously hitting number buttons.
People say, get a gaming mouse/keyboard and program it the way you want instead of complaining about lack of controller support. I say, if you want to get one, that is great, you are able to use something comfortably that even after several years, still feels awkward to me for gaming. Adding more buttons or the ability to program the mouse/keyboard doesn't change anything for me, it is still a keyboard and mouse.
That is why I personally want controller support. Once it comes out on PS4 I probably will basically abandon the PC/mac version unless the PC/Mac version gets controller support.
You can already get all the support you need from a $10 program. (there may even be a free one out there)
I'd still like native support, too, but there is no reason to switch to console just so that you can use a console controller. You can already do that. If you want to switch for other reasons as well, then that is a different story.
Yeah, Xpadder is in no way even comparable to actual gamepad support...
Besides, the console version has a new UI built specifically for controllers.
Hey there @pecheckler and everyone else,
Thanks so much for the feedback on this. We'll be happy to help clarify as much as we possibly can!
The article that you have linked contains most of the information that we have for controller support. We are currently internally testing the console UI and controller layouts on the PC, but we do not expect that official controller support will be added until after the console versions have released on June 9th.
For me,
If there is a game on pc without native controller support, and a version on console, I find the console version easier to play.
No matter what people say, the classic pc keyboard/mouse combo were not originally designed for the type of functions that gaming requires. I'm talking about the keyboard layout vs hand placements,. For me the W A S D keys which are usually used for movement on most modern games, are misaligned and in an awkward position on the keyboard. Then there is the whole trying to move while simultaneously hitting number buttons.
People say, get a gaming mouse/keyboard and program it the way you want instead of complaining about lack of controller support. I say, if you want to get one, that is great, you are able to use something comfortably that even after several years, still feels awkward to me for gaming. Adding more buttons or the ability to program the mouse/keyboard doesn't change anything for me, it is still a keyboard and mouse.
That is why I personally want controller support. Once it comes out on PS4 I probably will basically abandon the PC/mac version unless the PC/Mac version gets controller support.
You can already get all the support you need from a $10 program. (there may even be a free one out there)
I'd still like native support, too, but there is no reason to switch to console just so that you can use a console controller. You can already do that. If you want to switch for other reasons as well, then that is a different story.
Yeah, Xpadder is in no way even comparable to actual gamepad support...
Besides, the console version has a new UI built specifically for controllers.
wilsonirayb16_ESO wrote: »For me,
If there is a game on pc without native controller support, and a version on console, I find the console version easier to play.
No matter what people say, the classic pc keyboard/mouse combo were not originally designed for the type of functions that gaming requires. I'm talking about the keyboard layout vs hand placements,. For me the W A S D keys which are usually used for movement on most modern games, are misaligned and in an awkward position on the keyboard. Then there is the whole trying to move while simultaneously hitting number buttons.
People say, get a gaming mouse/keyboard and program it the way you want instead of complaining about lack of controller support. I say, if you want to get one, that is great, you are able to use something comfortably that even after several years, still feels awkward to me for gaming. Adding more buttons or the ability to program the mouse/keyboard doesn't change anything for me, it is still a keyboard and mouse.
That is why I personally want controller support. Once it comes out on PS4 I probably will basically abandon the PC/mac version unless the PC/Mac version gets controller support.
You can already get all the support you need from a $10 program. (there may even be a free one out there)
I'd still like native support, too, but there is no reason to switch to console just so that you can use a console controller. You can already do that. If you want to switch for other reasons as well, then that is a different story.
Yeah, Xpadder is in no way even comparable to actual gamepad support...
Besides, the console version has a new UI built specifically for controllers.
I wanted to comment on this because I have used gamepads on the PC for many years, including third party programs that emulate key strokes/ mouse movements.
It is true that often you get the best experience when a game natively supports a particular peripheral such as a controller. But there are times when you can make a third party program work very well to the point where it's as good as native and better because of the customization available to you.
XBOX 360 controller for Windows + Xpadder version 2014.01.01 is a point and case.
A profile can easily be made to support 95% (and more) of the commands you would use in-game with mouse/keys.
And going further back to BETA, I made a profile for Logitech Rumblepad 2 via Xpadder. It wasn't as mature as my XBOX controller version, but it was enough to show me that most of the time I want to play this game with a gamepad.
I'm even confident that my XBOX 360/Xpadder setup is going to be better than the native support that will be found on the console versions.
wilsonirayb16_ESO wrote: »For me,
If there is a game on pc without native controller support, and a version on console, I find the console version easier to play.
No matter what people say, the classic pc keyboard/mouse combo were not originally designed for the type of functions that gaming requires. I'm talking about the keyboard layout vs hand placements,. For me the W A S D keys which are usually used for movement on most modern games, are misaligned and in an awkward position on the keyboard. Then there is the whole trying to move while simultaneously hitting number buttons.
People say, get a gaming mouse/keyboard and program it the way you want instead of complaining about lack of controller support. I say, if you want to get one, that is great, you are able to use something comfortably that even after several years, still feels awkward to me for gaming. Adding more buttons or the ability to program the mouse/keyboard doesn't change anything for me, it is still a keyboard and mouse.
That is why I personally want controller support. Once it comes out on PS4 I probably will basically abandon the PC/mac version unless the PC/Mac version gets controller support.
You can already get all the support you need from a $10 program. (there may even be a free one out there)
I'd still like native support, too, but there is no reason to switch to console just so that you can use a console controller. You can already do that. If you want to switch for other reasons as well, then that is a different story.
Yeah, Xpadder is in no way even comparable to actual gamepad support...
Besides, the console version has a new UI built specifically for controllers.
I wanted to comment on this because I have used gamepads on the PC for many years, including third party programs that emulate key strokes/ mouse movements.
It is true that often you get the best experience when a game natively supports a particular peripheral such as a controller. But there are times when you can make a third party program work very well to the point where it's as good as native and better because of the customization available to you.
XBOX 360 controller for Windows + Xpadder version 2014.01.01 is a point and case.
A profile can easily be made to support 95% (and more) of the commands you would use in-game with mouse/keys.
And going further back to BETA, I made a profile for Logitech Rumblepad 2 via Xpadder. It wasn't as mature as my XBOX controller version, but it was enough to show me that most of the time I want to play this game with a gamepad.
I'm even confident that my XBOX 360/Xpadder setup is going to be better than the native support that will be found on the console versions.
Brightxdawn wrote: »Any word on controller support for PC? I would love to use a PS4 controller on ESO PC!
Sylveria_Relden wrote: »I'm actually kind of glad they ignore feedback regarding "controllers on PC" because PC's weren't originally designed with controllers in mind for input until much, much later.
EA/Bioware screwed over PC players with their foremost focus on controllers with Inquisition (and it shows when you play with mouse and keyboard) and I've no interest whatsoever in ZOS making a mess of THIS game by doing so, either.
Keep the controllers on the consoles where the belong. *drops in 2 septims*
FYI this isn't about "PC Master Race"- when I see being able to use a keyboard and mouse to play on consoles become a thing- then I'll agree with your opinion... so far all I've seen is the opposite.
pinkempyreal wrote: »I'd like it only for those long days where my wrist tires from using KBM all day. Relaxing back with a controller is nice some times.
mrskinskull wrote: »pinkempyreal wrote: »I'd like it only for those long days where my wrist tires from using KBM all day. Relaxing back with a controller is nice some times.
That's why consoles are king, baby!
Smooth comfort of a controller and headset,
I only put my controller down to drink a beer.
But I do envy the keyboards penchant for early onset carpal tunnel.
My fear is limiting the API for addons in order to facilitate control usage.Sylveria_Relden wrote: »To answer your question- it doesn't "negatively" affect me (or anyone else for that matter) if controller support is added, *however* if it interferes with the current controls for keyboards and mice on a PC (forcing them to go through some obscure emulation layer, like Inquisition does) then we'll definitely have a problem. My point is, if it ain't "broke" don't "fix" it.
So here's my question- why can't you wait for the console version to be released then just play it with a controller on the console? Why does the PC version *have* to be modified for controllers now? Why is it always about adding controller support to PC's but never the opposite?
Some like their coffee black, some like it with cream and sugar. Some prefer tea. Why can't there just be different platforms and that be OK?