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Why is the Imperial City rotated / placed incorrectly?

Knaxia
Knaxia
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Based on Oblivion, the Imperial City is supposed to have its districts placed so there are actual East (Talos Plaza) that connects to the main entrance and West (Arena) districts. The Prison is aligned with the middle of the Market District , the Mage's tower aligned to the middle of the Arboretum and the Waterfront aligned in the middle of the Temple District.

IC_map_eng.jpg

Now in Eso if you look at the map, the whole thing has been rotate to 45 degrees counter-clockwise ? The prison's path heads to a wall that separates the market and arena districts, same for the mage's tower. The paths leading out of 3 district heads to ..outside walls...

ESO_Cyrodiil_IC_1.png

I mean, I understand things can change with Eras but seriously rotating and entire city and move everything doesn't make any sense...


P.S. http://forums.elderscrollsonline.com/en/discussion/201942/imperial-city-map-and-compass-feedback

That was already discussed in the PTS and seems like it got ignored.
Edited by Knaxia on 2 September 2015 02:10
  • MissBizz
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    @Enodoc will agree.
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  • UrQuan
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    Well, in the old Batman series with Adam West, you could always tell when you were in a villain's lair because the angle of the camera was tilted. In ESO you can tell that the Imperial City has been taken over by villains (daedra) because the angle of the map has been tilted.

    Also, I don't know.
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  • NewBlacksmurf
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    Hmm well that's a good catch. Is Cyrodil correct ?
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  • dsalter
    dsalter
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    i believe most of the IC got ruined during this era and had to be rebuilt. hence the change.
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  • Gidorick
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    wow. I'm actually surprised this wasn't addressed... and actually surprised it happened in the first place. Seems to be a matter of failing to pay attention to detail.
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  • Kalfis
    Kalfis
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    Who cares, it's a dung hole now, barely resembles the city at all.
  • Epona222
    Epona222
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    Look at a map of modern day London, and compare it to a map of London from nearly 1000 years ago.

    Any similarities? Nope, let's move on.
    Edited by Epona222 on 1 September 2015 03:04
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  • RedTalon
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    Welcome to the wonderful world of magic and the princes messing with things. And not to mention the time differences. The two seems to be in the right spot and that is key more or less

    spongebob.jpg
    Edited by RedTalon on 1 September 2015 03:07
  • UrQuan
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    Epona222 wrote: »
    Look at a map of modern day London, and compare it to a map of London from nearly 1000 years ago.
    There's actually a really cool website that shows kind of a time-lapse map of London over the centuries... I wish I could remember what the website was.
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  • Gidorick
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    The imperial city is a holy and cherished city that is seen as being an anchor of reality would be cared for meticulously. If destroyed, they would build it PRECISELY as it was before.
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  • Legoless
    Legoless
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    Feedback was ignored during PTS testing. The gate to the Imperial Prison is found directly north of the city too, despite the prison still being located to the northeast.
  • UrQuan
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    Gidorick wrote: »
    The imperial city is a holy and cherished city that is seen as being an anchor of reality would be cared for meticulously. If destroyed, they would build it PRECISELY as it was before.
    Saaay, maybe that's what it is. Maybe Molag Bal somehow managed to do some crazy ritual shenanigans to rotate Imperial City slightly specifically because it's an anchor of reality and altering it in such a way would weaken the barriers between Mundus and Oblivion, thus helping to enable the Planemeld...
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  • Gidorick
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    UrQuan wrote: »
    Gidorick wrote: »
    The imperial city is a holy and cherished city that is seen as being an anchor of reality would be cared for meticulously. If destroyed, they would build it PRECISELY as it was before.
    Saaay, maybe that's what it is. Maybe Molag Bal somehow managed to do some crazy ritual shenanigans to rotate Imperial City slightly specifically because it's an anchor of reality and altering it in such a way would weaken the barriers between Mundus and Oblivion, thus helping to enable the Planemeld...

    lol... so IC is technically in a pseudo mundus/oblivion pocket reality? or maybe it's turned because it's literally being un-screwed? Or twisted like a key to "unlock" Nirn from Mundus. I actually really like this explanation, as silly as it is. It's just crazy enough but plausible enough to sit with me well. :lol:

    Imperial City has been unset because of the effects of the Planemeld. Simply. Effective. Nice.

    Still... if this WASN'T intentional, it's kind of sloppy. I remember seeing this brought up months ago from a data-mine (couldn't find it. :disappointed:)

    If it IS intentional, I'm thinking it's more along the lines that THIS imperial city isn't the same Imperial City that we visited in Oblivion... different reality/timeline. As much as I dislike this ESO theory it does help with explaining... a lot. This IC is one small rotation off from the IC that we know and so is the rest of Mundus. The more rotation of IC the more "unlike" Elder Scrolls things get.
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  • Rodvic
    Rodvic
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    The city was sieged and obviously the damaged parts of the city were rebuilt. Of course it looks different in Oblivion.

    And as far as the whole alternate reality thing, no. ESO is in the same timeline as every other Elder Scrolls game.
  • Wing
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    or this is proof that ESO takes place during a dragonbreak and not during the classic Elder scrolls timeline, its a butterfly effect, in this timeline the IC is tilted slightly.
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  • firstdecan
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  • Elsonso
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    Gidorick wrote: »
    wow. I'm actually surprised this wasn't addressed... and actually surprised it happened in the first place. Seems to be a matter of failing to pay attention to detail.

    We have been telling them about this since February...
    Edited by Elsonso on 1 September 2015 05:04
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  • Gidorick
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    Gidorick wrote: »
    wow. I'm actually surprised this wasn't addressed... and actually surprised it happened in the first place. Seems to be a matter of failing to pay attention to detail.

    We have been telling them about this since February...

    I thought I remembered seeing something about this a while ago.

    It's really curious...
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  • Slylok
    Slylok
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    The city was pretty much destroyed and rebuilt. No need for an explanation.
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  • AngryNord
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    The city was pretty much destroyed and rebuilt. No need for an explanation.

    Except that the tower is the same, the outer walls the same, the districts are the same, etc
  • Yakidafi
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    Considering the arcane university, waterfront, and things outside is correct, then I could not care less if some of the city is a little bit out of place inside, since that really wont matter, just say the map was done incorrectly by the current mapmaker "flavius mapius"? :)

    Or the IC got rebuilt after the daedra invasion and they moved the walls a bit after.
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  • WolffenBloodseeker
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    Gidorick wrote: »
    The imperial city is a holy and cherished city that is seen as being an anchor of reality would be cared for meticulously. If destroyed, they would build it PRECISELY as it was before.

    You are talking about white-gold tower, the Imperial city is just this, a city build around the tower.
  • Rodvic
    Rodvic
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    Gidorick wrote: »
    The imperial city is a holy and cherished city that is seen as being an anchor of reality would be cared for meticulously. If destroyed, they would build it PRECISELY as it was before.
    The White Gold Tower is the anchor. The city around it is just a city.
    Wing wrote: »
    or this is proof that ESO takes place during a dragonbreak and not during the classic Elder scrolls timeline, its a butterfly effect, in this timeline the IC is tilted slightly.
    Or we can go with the actual answer which is that the devs just made an error.
  • F7sus4
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    Knaxia wrote: »
    Why is the Imperial City rotated / placed incorrectly? Bookmark.
    It rotated 45' when the Great Dark Anchor screwed into its ground. It spins, you know. :smiley:
  • Enodoc
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    MissBizz wrote: »
    @Enodoc will agree.
    I certainly will. I mentioned it at least five times before launch, the first of which, as lordrichter said, was in February, when the map was first datamined.
    [1] - [2] - [3] - [4] - [5]
    dsalter wrote: »
    i believe most of the IC got ruined during this era and had to be rebuilt. hence the change.
    Epona222 wrote: »
    Look at a map of modern day London, and compare it to a map of London from nearly 1000 years ago.
    Any similarities? Nope, let's move on.
    Rodvic wrote: »
    The city was sieged and obviously the damaged parts of the city were rebuilt. Of course it looks different in Oblivion.
    The city was pretty much destroyed and rebuilt. No need for an explanation.
    @dsalter @Epona222 @Rodvic @jcodbf2b14_ESO That excuse holds no weight. They wouldn't knock down the whole thing and rebuild it almost exactly the same just 30 degrees rotated. The main wall structure has been the same since the Ayleids built it; sure some of the inner parts of the districts will have changed (most notably Memorial/Market District, and Nobles/Talos Plaza District), but the outer walls, inner walls, "spoke"-walls and watchtowers were built at the same time as White-Gold, and the Temple, Arboretum and Arena aren't going to be relocated.
    UrQuan wrote: »
    Gidorick wrote: »
    The imperial city is a holy and cherished city that is seen as being an anchor of reality would be cared for meticulously. If destroyed, they would build it PRECISELY as it was before.
    Saaay, maybe that's what it is. Maybe Molag Bal somehow managed to do some crazy ritual shenanigans to rotate Imperial City slightly specifically because it's an anchor of reality and altering it in such a way would weaken the barriers between Mundus and Oblivion, thus helping to enable the Planemeld...
    This is the same sort of idea I came up with in February - as a joke. It show how much fans care about these details when we try to come up with our own retcons for the dev's mistakes.
    Enodoc wrote: »
    Enodoc wrote: »
    Anybody else notice a bit of a problem here?
    Somebody got their rotation angle wrong... :tongue:
    The ESO map needs to be rotated 30 degrees clockwise.

    It is a wheel. It obviously turns.

    :smile:

    :grin:
    Ah I see, that makes sense.
    What we didn't realise was that the Soulburst, in setting Mundus adrift in Oblivion, disrupted the structure of the Aurbis, and the Wheel was set off-kilter by 30 degrees. Imperial City, as an Echo of the Wheel, reflected the Aurbic shift, and was also knocked 30 degrees out of alignment.

    Seriously though, someone ought to fix that :)
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  • JD2013
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    Because Molag Bal? *shrug*

    As an ES lover since Arena, I don't know why this does not bother me. It should, but ... It doesn't.

    But this certainly is not the only map error.
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  • P3ZZL3
    P3ZZL3
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    UrQuan wrote: »
    Well, in the old Batman series with Adam West, you could always tell when you were in a villain's lair because the angle of the camera was tilted. In ESO you can tell that the Imperial City has been taken over by villains (daedra) because the angle of the map has been tilted.

    Also, I don't know.

    You're a wealth of information aren't you ;) lol
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  • Elsonso
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    Enodoc wrote: »
    UrQuan wrote: »
    Gidorick wrote: »
    The imperial city is a holy and cherished city that is seen as being an anchor of reality would be cared for meticulously. If destroyed, they would build it PRECISELY as it was before.
    Saaay, maybe that's what it is. Maybe Molag Bal somehow managed to do some crazy ritual shenanigans to rotate Imperial City slightly specifically because it's an anchor of reality and altering it in such a way would weaken the barriers between Mundus and Oblivion, thus helping to enable the Planemeld...
    This is the same sort of idea I came up with in February - as a joke. It show how much fans care about these details when we try to come up with our own retcons for the dev's mistakes.

    Maybe Bethesda Game Studio had the Imperial City wrong and we are just finding out now what it was supposed to look like.

    Heh.

    I am not saying that it is important for the Imperial City to be rotated in a certain direction. In the grand scheme of things, it isn't. What is more important to me is that they made the mistake in the first place. There is no reason, given the wealth of prior art, for them to have made this mistake in the first place. It is just a mistake, and one that I can live with, but it speaks to whether they are paying attention to what they are doing.

    This is the creative team that is doing Orsinium, Murkmire, Clockwork City, Dark Brotherhood, Thieves' Guild, and all of the other things that people want them to do. We all have expectations about what will be in those things. Is this what we can expect from them in the future? Is Lambert a changing of the creative guard or just more of the same?

    Edited by Elsonso on 1 September 2015 14:03
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  • Gidorick
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    Thanks @Enodoc and @lordrichter. I just can't believe ZOS didn't bother to fix it in the 6 months of development time they have had since it was first mentioned.

    A slight graphical tweak to the map a slight turn of the compass and done. Heck, I'm sure @Enodoc wouldn't mind them pilfering the image from his thread. Half the work's done!

    But seriously. At this point my concern is more about how this was overlooked in the first place and why it didn't get fixed after it was pointed out. How can characters eating food off of plates with spoons get fixed while this remains amiss?

    Silly thing to be concerned about, sure. But I agree that the real concern is more about the reasons behind why IC is crooked and not so much that it's crooked.
    Edited by Gidorick on 2 September 2015 01:36
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  • CaptainObvious
    CaptainObvious
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    It's too bad that tools like photoshop don't have a circular selection and rotate ability.
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