Maintenance for the week of February 23:
• NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
• ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Old Stable UI looks so much more Polished...

Mashille
Mashille
✭✭✭✭✭
✭✭✭
Just a quick pop in to say how much worse the 'Ridign Skill' UI looks compared to the old 'Feed Horse' UI in the stable. the 'new' one looks so sloppy and lazy in design with window that's too big for the actual thing and it in general looks unprofessional. I don;t understand why they needed to change the stable UI for the Riding Skill.

Please change back to the Old Stable UI! It looks so much better!

Old UI:

teso-horse2.jpg?itok=92WhsBQu

Looks well made and polished.

New UI:

screenshot_20150418_115736.png

Looks sloppy, unprofessional and generally awful. (Vomit)

Please revert back to the Old UI! I know you don't feed Mounts anymore but all that would have to be done is change the Food icons to the Riding skill icons and that would be it. It's these small little things that make parts of ESO look really Lazy and sloppy.

Just Sayin.
Edited by Mashille on 4 January 2016 14:50
House Baratheon: 'Ours Is The Fury'
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    I miss the skills being our horse's skills... I'm fine with riding skills existing but we should have a way to make our mounts differ from one another.


    But to the OP. I agree. The new design looks console-targeted.

    Edited by Gidorick on 30 August 2015 12:29
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Egonieser
    Egonieser
    ✭✭✭✭✭
    Gidorick wrote: »
    I miss the skills being our horse's skills... I'm fine with riding skills existing but we should have a way to make our mounts differ from one another.


    But to the OP. I agree. The new design looks console-targeted.

    I never understood why we need to have a console-like UI on PC. Consoles have their own version and UI so why is the one on PC so much like consoles? Why can't we have multiple windows open and have more mouse interactability instead of this cheesy console-like design? It's not like the game is a console port. The consoles have the PC port lol.
    Just glad we can have addons to remedy it, but some things should just be a part of the base design, not relying on community to do their work for them.
    Edited by Egonieser on 30 August 2015 13:04
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    keybaud wrote: »
    Please revert back to the Old UI! I know you don't feed Mounts anymore but all that would have to be done is change the Food icons to the Riding skill icons and that would be it. It's these small little things that make parts of ESO look really Lazy and sloppy.

    Just Sayin.

    No.

    Let me tell you why.

    In the old dialog, there were three actions that you could take that moved the three bars. The bars are in one place while the button to move the bars is in a different place. This means that the only way to tell what button to press is the tool tip that explains what bar it moves. Bad design, since there is no other visual link between the button and the bar.

    The new dialog move the buttons to the proper location, next to the bar, so that it is not necessary to use the tool tip to determine what button to press. This is the proper location for the buttons. The new layout is cleaner and much easier to understand. The new dialog icons are not immediately identifiable as buttons, but given the lack of places to click, it does not take long to figure out where to click. EDIT: I forgot that you get a golden PLUS sign there when you can click on them.

    The old dialog was worse in terms of functionality and ease of use. Because of this, it is much more likely that a player would feed the horse the wrong food than it is the player will learn the wrong riding lesson. This is very important because there are no take-backs.

    Now, I will agree that the space is too large for the new dialog, but as far as the layout of the buttons relative to the bars and labels, the new dialog is much better. They just resized the remaining UI elements to take up more space due to the reduced need for space. This is one reason why the new dialog looks odd.

    They could always add back in the current mount information at the top to help fill in that space. We are no longer training the mount, but there is still a mount to use and it is not out of line to present this information. However, some people might get confused that they are still training mounts and not character skill. Over time, as the old people leave the game, this will be less of a problem.

    Edited by Elsonso on 30 August 2015 19:24
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    You don't need the "Stabled Mounts" section anymore since all the mounts are skins. You don't need the horse type at the top anymore either since, again, it is just a skin now not an actual different horse.

    They can't revert to the old UI because the old information is no longer valid. Also you see this screen for 5 seconds/day, so really of all the needed UI improvements this one would be bottom of the list.
  • Avonna
    Avonna
    ✭✭✭
    this is a topic?
  • Mashille
    Mashille
    ✭✭✭✭✭
    ✭✭✭
    @lordrichter

    Is it that hard to hold your mouse over an icon to find out what it increases?

    The New UI Still looks terrible, and really? Who can't be bothered for the very first (And pretty much only the first, unless they forget) time hold their mouse over an Icon or two for a couple of seconds?

    With the Old UI I'm fairly sure that there were no problems with people putting points into the wrong thing because they just read what each food did. There would be no difference if they reverted the UI back to the way it was.

    And your comment about it being important because there are no takebacks. What? You can max out ALL 3 Riding Skills so It makes no difference if someone misclicked. They were gonna max them all out in the end anyway so how does them losing 1 point in something and them havign to wait 24 hours an problem.

    I'm sorry but I do not see your Logic.
    Edited by Mashille on 30 August 2015 18:55
    House Baratheon: 'Ours Is The Fury'
  • Kammakazi
    Kammakazi
    ✭✭✭✭✭
    ✭✭
    keybaud wrote: »
    Please revert back to the Old UI! I know you don't feed Mounts anymore but all that would have to be done is change the Food icons to the Riding skill icons and that would be it. It's these small little things that make parts of ESO look really Lazy and sloppy.

    Just Sayin.

    No.

    Let me tell you why.

    In the old dialog, there were three actions that you could take that moved the three bars. The bars are in one place while the button to move the bars is in a different place. This means that the only way to tell what button to press is the tool tip that explains what bar it moves. Bad design, since there is no other visual link between the button and the bar.

    The new dialog move the buttons to the proper location, next to the bar, so that it is not necessary to use the tool tip to determine what button to press. This is the proper location for the buttons. The new layout is cleaner and much easier to understand. The new dialog icons are not immediately identifiable as buttons, but given the lack of places to click, it does not take long to figure out where to click.

    The old dialog was worse in terms of functionality and ease of use. Because of this, it is much more likely that a player would feed the horse the wrong food than it is the player will learn the wrong riding lesson. This is very important because there are no take-backs.

    Now, I will agree that the space is too large for the new dialog, but as far as the layout of the buttons relative to the bars and labels, the new dialog is much better. They just resized the remaining UI elements to take up more space due to the reduced need for space. This is one reason why the new dialog looks odd.

    They could always add back in the current mount information at the top to help fill in that space. We are no longer training the mount, but there is still a mount to use and it is not out of line to present this information. However, some people might get confused that they are still training mounts and not character skill. Over time, as the old people leave the game, this will be less of a problem.

  • Xendyn
    Xendyn
    ✭✭✭✭✭
    ✭✭
    . Over time, as the old people leave the game, this will be less of a problem.

    129047149234825260.jpg
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Mashille
    Mashille
    ✭✭✭✭✭
    ✭✭✭
    @Kammakazi

    And the purpose of you Quoting that was?
    House Baratheon: 'Ours Is The Fury'
  • Morimizo
    Morimizo
    ✭✭✭✭✭
    Not to mention that when you have completed the rider training with 60 in each statistic, it still tells you it's time to train your riding skill. Thin, boring system with no final reward for completion, whether aesthetically or skill-based, AND doesn't even know you've completed it.

    Needs more attention, don't you think?
  • Mashille
    Mashille
    ✭✭✭✭✭
    ✭✭✭
    @Morimizo

    I think it would be nice if you actually had to DO something to improve your riding Skill. Clicking a large button doesn't seem very skillful to me :/
    House Baratheon: 'Ours Is The Fury'
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xendyn wrote: »
    . Over time, as the old people leave the game, this will be less of a problem.

    129047149234825260.jpg

    LOL :smile:
    keybaud wrote: »
    The New UI Still looks terrible, and really? Who can't be bothered for the very first (And pretty much only the first, unless they forget) time hold their mouse over an Icon or two for a couple of seconds?

    A properly designed user interface should make it apparent what needs to be done without touching the mouse or keyboard. You should be able to just look at it and know what to do, either because it follows established and understood conventions or the placement of the controls is such that there is no question. Tool tips provide additional information, they should never be the way people find out what the purpose of a control is.
    keybaud wrote: »
    With the Old UI I'm fairly sure that there were no problems with people putting points into the wrong thing because they just read what each food did. There would be no difference if they reverted the UI back to the way it was.

    And your comment about it being important because there are no takebacks. What? You can max out ALL 3 Riding Skills so It makes no difference if someone misclicked. They were gonna max them all out in the end anyway so how does them losing 1 point in something and them havign to wait 24 hours an problem.

    It does make a difference because if someone clicks wrong they do not get another chance for 20 hours. If they needed bag space and clicked on an Apple, they did not get bag space. You may consider this trivial, but this is not a good UI design.

    This was considered enough of a problem that someone wrote an add-on just to put in a confirmation dialog.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Scyantific
    Scyantific
    ✭✭✭✭✭
    Man, people are just looking for anything to crap all over now.

    New stable UI fits the new method of mounts just fine.
  • Mashille
    Mashille
    ✭✭✭✭✭
    ✭✭✭
    @Scyantific

    I've been crapping on the enw Stable UI since it came out. It looks sloppy and unprofeswsional.
    House Baratheon: 'Ours Is The Fury'
  • Scyantific
    Scyantific
    ✭✭✭✭✭
    keybaud wrote: »
    @Scyantific

    I've been crapping on the enw Stable UI since it came out. It looks sloppy and unprofeswsional.

    Then pick up a guide on coding in LUA and make your own stable UI. Simple as that.
  • Mashille
    Mashille
    ✭✭✭✭✭
    ✭✭✭
    @Scyantific

    XD Calm down. This isn't one of those cases where someone complains that a Game is bad ans someone says 'Well make a better game yourself' Chill.

    You can't deny that the New UI looks worse, it just annoys me because there are so many little things in the game that make it seem lazily designed and un polished such as the Lazy bodypaint armour design or the un needed fog to cover up Low Quality distance textures.

    I'm not saying I hate the game, I've been playing since closed beta and have been a Permanent sub because I want to see the game grow and improve but many of these minor things all add up to make the game seem less polsihed than it could be.

    @lordrichter

    I'm sorry but I just can't agree. You should not immediately know what to do when looking at a UI, you should have to look and see what to do. When everyone first started playing did they look at the Guild menu and know how to found a Guild, how to add members, how to promote people, No because you have to Type things in and right click and hold your mouse over things in order to find out what they do. But it didn't mean that people needed to take time to learn the UI, it just meant that they had to look over it briefly before performing actions.

    The Stable menu is no different. And holding your mouse over 3 Icons the very first time you open the stable is not having to learn a UI. Not everything should be handed over to you on a plate. Are people just too lazy to read nowadays?

    And your comment about someone who accidentally buys Stamina for example instead of 1 carry cap. What? If they needed 1 more Carrying Cap then they should just drop something, and if they are at an area where they Can Train their riding Skill then there will be merchants and crafting Stations as well as a bank nearby anyway. And what do they need 1 extra carry capacity for if they are at a Stable anyway? If their bags are full and they're at a stable then are they going to go back out of the town again to pick up 1 more item instead of just selling or deconstructing? No
    House Baratheon: 'Ours Is The Fury'
Sign In or Register to comment.