

I miss the skills being our horse's skills... I'm fine with riding skills existing but we should have a way to make our mounts differ from one another.
But to the OP. I agree. The new design looks console-targeted.
Please revert back to the Old UI! I know you don't feed Mounts anymore but all that would have to be done is change the Food icons to the Riding skill icons and that would be it. It's these small little things that make parts of ESO look really Lazy and sloppy.
Just Sayin.
lordrichter wrote: »Please revert back to the Old UI! I know you don't feed Mounts anymore but all that would have to be done is change the Food icons to the Riding skill icons and that would be it. It's these small little things that make parts of ESO look really Lazy and sloppy.
Just Sayin.
No.
Let me tell you why.
In the old dialog, there were three actions that you could take that moved the three bars. The bars are in one place while the button to move the bars is in a different place. This means that the only way to tell what button to press is the tool tip that explains what bar it moves. Bad design, since there is no other visual link between the button and the bar.
The new dialog move the buttons to the proper location, next to the bar, so that it is not necessary to use the tool tip to determine what button to press. This is the proper location for the buttons. The new layout is cleaner and much easier to understand. The new dialog icons are not immediately identifiable as buttons, but given the lack of places to click, it does not take long to figure out where to click.
The old dialog was worse in terms of functionality and ease of use. Because of this, it is much more likely that a player would feed the horse the wrong food than it is the player will learn the wrong riding lesson. This is very important because there are no take-backs.
Now, I will agree that the space is too large for the new dialog, but as far as the layout of the buttons relative to the bars and labels, the new dialog is much better. They just resized the remaining UI elements to take up more space due to the reduced need for space. This is one reason why the new dialog looks odd.
They could always add back in the current mount information at the top to help fill in that space. We are no longer training the mount, but there is still a mount to use and it is not out of line to present this information. However, some people might get confused that they are still training mounts and not character skill. Over time, as the old people leave the game, this will be less of a problem.
The New UI Still looks terrible, and really? Who can't be bothered for the very first (And pretty much only the first, unless they forget) time hold their mouse over an Icon or two for a couple of seconds?
With the Old UI I'm fairly sure that there were no problems with people putting points into the wrong thing because they just read what each food did. There would be no difference if they reverted the UI back to the way it was.
And your comment about it being important because there are no takebacks. What? You can max out ALL 3 Riding Skills so It makes no difference if someone misclicked. They were gonna max them all out in the end anyway so how does them losing 1 point in something and them havign to wait 24 hours an problem.
@Scyantific
I've been crapping on the enw Stable UI since it came out. It looks sloppy and unprofeswsional.