iord_stryker wrote: »Someone's been getting into the skooma again. Morrowind was the most awesome tes game. Variety of ranged weapons, crazy spell and enchantment combos and customisation, levitation man. What could be better than swooping down and harassing cliff racers. Punch em in the face. It had loads more weapon skills, spears anyone?
The lands you explored were more mystical looking. There was a sense of fantasy with everywhere you go. The lore was very immersive to me, the lack of fast travel and quest markers made you remember the terrain and world itself in a way that most games fail to these days. While you have to go on foot most places you explore and discover so much more. (I missed quite a few locations in oblivion by fast traveling between towns and not running there)
the random stuff like breaching the great house vaults in vivec, the first time you run into an ash vampire and let's not forget that dwemer constructs were nasty to fight at low levels.i had more drive to loot towns bare in morrowind than any subsequent entries.morrowind got about 10 or so playthroughs at roughly 80 or more hours.
Skyrim got 2 plays and a total of about 50 hours between them. To me Skyrim was oversimplified, at no point did I feel powerful, (I'd spend my entire magicka bar twice on the highest destruction spells on a single draugr and its survive it)
The menus were a crime against decency, I found the Vikings and dragons setting wasn't very compelling. I found that with quest markers and fast travel I was less compelled to pay attention to quest givers and just followed the objectives. Dragon fights got old quickly, the weapons had little variation and having to choose between levels my health and magicka rather than them being based on my stats didn't agree with me.
Tl,dr
Morrowind>skyrim
ClearArrow wrote: »Morrowind was far better, more immersive and had a hell of a lot more lore packed into it! Skyrim WAS good, but I didn't like how it pretty much pointed you where to go all of the time. Morrowind had no map marking system like that.
Skyrim was a game invented for the current younger generation of gamers, they don't understand the grind, the don't understand the novelty of having to walk across the entire map for a quest, they don't appreciate really unique ways of building your character etc.
Good game? Hell yeah,
Good tes? Not really.
I loved morrowind so much, I loved killing guards and being evil, daedra looked bloody menacing, I loved (and raged!) at having a quest where an npc joins you, spending the entire battle trying to make sure they don't die, otherwise the quest is over.
Kill the leader of a guild? No more quests, kill everyone in a town? That town is now deserted and useless etc.
Every choice had a major consequence, you had to be smart and really really think about each choice you made.
Just loading up and making your character, being on that slave ship, was so immersing.
ClearArrow wrote: »Morrowind was far better, more immersive and had a hell of a lot more lore packed into it! Skyrim WAS good, but I didn't like how it pretty much pointed you where to go all of the time. Morrowind had no map marking system like that.