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Skyrim was and still is the best

TcIsBeastly
TcIsBeastly
Soul Shriven
Totally was
Edited by TcIsBeastly on 28 August 2015 07:08
  • TcIsBeastly
    TcIsBeastly
    Soul Shriven
    But I love eso on the xbox one
  • AngryNord
    AngryNord
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    Eeeh I've always found it troublesome declaring one particular TES game the best of them all - they've all got strengths and weaknesses, and they're all "the best" in some area, but not in another. Kinda pointless really.
  • MaximumAttackG
    MaximumAttackG
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    k
  • ClearArrow
    ClearArrow
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    Morrowind was far better, more immersive and had a hell of a lot more lore packed into it! Skyrim WAS good, but I didn't like how it pretty much pointed you where to go all of the time. Morrowind had no map marking system like that.
  • UltimaJoe777
    UltimaJoe777
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    Skyrim is too unplayable off of PC. Made me sell it and my PS3 since I got the PS3 solely for Skyrim anyway. I stuck with it as long as I did simply because I liked the game despite its many bugs and freezes.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Truewan
    Truewan
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    Yeah, Requiem mod for Skyrim made it like Morrowind. Most difficult and realistic mod of all time. lol
    Edited by Truewan on 28 August 2015 07:13
  • ClearArrow
    ClearArrow
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    @Truewan I haven't heard of that Mod, will give it a go!

    Elder Scrolls games weren't meant to be easy anyway! If anyone played The Elder Scrolls 1: ARENA you will remember how horrendously difficult it was to get out that first dungeon!

    Got to love a challenge!
  • Stranglehands
    Stranglehands
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    Skyrim had the atmosphere but that's about all it had. (I say this despite having played it for twice as long as any other elder scrolls game)
    .kcoR gnillaF si noitadnuoF esohw ETIYREP oT
  • SkylarkAU
    SkylarkAU
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    Skylärk // v16 Stamina DK (AvA 23)
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  • DaffyDilly
    DaffyDilly
    Soul Shriven
    I may be in the minority but my favorite was Oblivion. Hands down best IMO.
  • iord_stryker
    iord_stryker
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    Someone's been getting into the skooma again. Morrowind was the most awesome tes game. Variety of ranged weapons, crazy spell and enchantment combos and customisation, levitation man. What could be better than swooping down and harassing cliff racers. Punch em in the face. It had loads more weapon skills, spears anyone?

    The lands you explored were more mystical looking. There was a sense of fantasy with everywhere you go. The lore was very immersive to me, the lack of fast travel and quest markers made you remember the terrain and world itself in a way that most games fail to these days. While you have to go on foot most places you explore and discover so much more. (I missed quite a few locations in oblivion by fast traveling between towns and not running there)

    the random stuff like breaching the great house vaults in vivec, the first time you run into an ash vampire and let's not forget that dwemer constructs were nasty to fight at low levels.i had more drive to loot towns bare in morrowind than any subsequent entries.morrowind got about 10 or so playthroughs at roughly 80 or more hours.

    Skyrim got 2 plays and a total of about 50 hours between them. To me Skyrim was oversimplified, at no point did I feel powerful, (I'd spend my entire magicka bar twice on the highest destruction spells on a single draugr and its survive it)
    The menus were a crime against decency, I found the Vikings and dragons setting wasn't very compelling. I found that with quest markers and fast travel I was less compelled to pay attention to quest givers and just followed the objectives. Dragon fights got old quickly, the weapons had little variation and having to choose between levels my health and magicka rather than them being based on my stats didn't agree with me.

    Tl,dr
    Morrowind>skyrim
  • Epona222
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    Morrowind.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • LiquidZ
    LiquidZ
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    Someone's been getting into the skooma again. Morrowind was the most awesome tes game. Variety of ranged weapons, crazy spell and enchantment combos and customisation, levitation man. What could be better than swooping down and harassing cliff racers. Punch em in the face. It had loads more weapon skills, spears anyone?

    The lands you explored were more mystical looking. There was a sense of fantasy with everywhere you go. The lore was very immersive to me, the lack of fast travel and quest markers made you remember the terrain and world itself in a way that most games fail to these days. While you have to go on foot most places you explore and discover so much more. (I missed quite a few locations in oblivion by fast traveling between towns and not running there)

    the random stuff like breaching the great house vaults in vivec, the first time you run into an ash vampire and let's not forget that dwemer constructs were nasty to fight at low levels.i had more drive to loot towns bare in morrowind than any subsequent entries.morrowind got about 10 or so playthroughs at roughly 80 or more hours.

    Skyrim got 2 plays and a total of about 50 hours between them. To me Skyrim was oversimplified, at no point did I feel powerful, (I'd spend my entire magicka bar twice on the highest destruction spells on a single draugr and its survive it)
    The menus were a crime against decency, I found the Vikings and dragons setting wasn't very compelling. I found that with quest markers and fast travel I was less compelled to pay attention to quest givers and just followed the objectives. Dragon fights got old quickly, the weapons had little variation and having to choose between levels my health and magicka rather than them being based on my stats didn't agree with me.

    Tl,dr
    Morrowind>skyrim

    Lmao. Yes. Gotta punch them right in the face.
  • xeneblaze
    xeneblaze
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    I enjoyed Oblivion more than Skyrim. And Morrowind (although I haven't completed it yet) is a much better game than Skyrim, more complex, more difficult, more rewarding.
    GuildMaster of Wolves of Destiny
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  • Knootewoot
    Knootewoot
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    Every TES games is a thumbdown version of the previous.

    I liked all TES games, except the spin-off Battlespire. redguard was cool though.

    Of course i don't count Arena. I don't know where to place it, since i was to young to understand.

    Hence i remember Daggerfall better. For that time the game was awesome. Dispite the bugs and crashes i had fun. Although every town looke the same to me it felt huge. I played around 200 hours.

    Morrowind came. No horse-riding, no vertical building climbing and no werewolves (at start). Also V1.0 crashed much. Still, i fell in love with the game. The lore, music, spells it was wonderfull. No fast travel, except the mages guild (and later the pluging propylon index) made me explore every part of the game. On one character vanilla Morrowind i played for a long time. Believe it or not but my save game had a play time of 1200+ hours on that character. Later it was more due to the expansions.

    Oblivion. THUMBED DOWN. Water exploration was gone. NOTHING THERE. No spear, no crossbows, no medium armor, no fireball spell i could put in my pants, could wear either clothes or armor and not on top of eachother, no levitation spells, no scrolls of icarus flight, no open towns like Skingrad, you had a loading screen, important characters could not die,
    Still had 600 hours on my main toon. Although i put the game aside after 1 day, the game was still fun. The thieves guild had a good story line and so did the other guilds.

    Skyrim. Although a great game, the game felt less TES. No waterwalking spell, no waterbreathing, no jumping skill. only 3 stats you could put points in (health, stamina, magicka) instead of strength, wisdom, endurance, intelligence, speed, personality, luck etc. Yes there where now perks which was fun. Sadly the guild quests where located in one town. you where the instant hero and the stories where lame.
    The main story was good i think and so where to imperial and stormcloak battle. But after 120 hours i seen every part of the game and did every quest. The game looked great and played great and had great atmosphere. But i was less satisfied.

    for me Morrowind was the best
    Edited by Knootewoot on 28 August 2015 08:44
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • kevlarto_ESO
    kevlarto_ESO
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    I liked all the Elder Scrolls, single player games, and now I enjoy the Elder Scrolls MMO, Just a fan of the Elder Scrolls since the beginning. Some I liked better than others, but I would go back an replay all of them if I wanted to, and have a hard time trying to decide where to start.
  • Prof_Bawbag
    Prof_Bawbag
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    ClearArrow wrote: »
    Morrowind was far better, more immersive and had a hell of a lot more lore packed into it! Skyrim WAS good, but I didn't like how it pretty much pointed you where to go all of the time. Morrowind had no map marking system like that.

    I still remember the Beth forums when Morrowind first released. It was total carnage. Why - because it couldn't have been more different from Daggerfall had they spent another 10 years making it more different.

    Saying that, it was the same with Oblivion because it wasn't Morrowind and the same again with Skyrim because it wasn't Oblivion. Hmm, I'm beginning to see a pattern here.

    Edited by Prof_Bawbag on 28 August 2015 08:51
  • a.skelton92
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    The only thing I miss is the ability to actually play as a warrior. Heavy armor and a big axe. None of this DK crap sprouting wings and flying about the place, or abilities that insist on summoning two magical daggers despite having a warhammer on your back. Just seems lazy.

    I would love to see skills such as death stroke, surprise strike or whatever actually use the weapon you USE. Even if it just made my axe glow red I dont know.
  • zornyan
    zornyan
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    Skyrim was a game invented for the current younger generation of gamers, they don't understand the grind, the don't understand the novelty of having to walk across the entire map for a quest, they don't appreciate really unique ways of building your character etc.

    Good game? Hell yeah,

    Good tes? Not really.


    I loved morrowind so much, I loved killing guards and being evil, daedra looked bloody menacing, I loved (and raged!) at having a quest where an npc joins you, spending the entire battle trying to make sure they don't die, otherwise the quest is over.

    Kill the leader of a guild? No more quests, kill everyone in a town? That town is now deserted and useless etc.

    Every choice had a major consequence, you had to be smart and really really think about each choice you made.

    Just loading up and making your character, being on that slave ship, was so immersing.
  • zornyan
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    Oh and did anyone think that heavy armor truly looked awesome in morrowind?? The house guards looked huge and like they could tank a meteor lol

    Which actually reminds me of another point. Like the armor a guard is wearing? Kill him and take it..
  • Techlisp
    Techlisp
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    OP confirmed too young to have played Morrowind.
    This post will not take you an unusually long time to read.

    PS4. EU. EP.
  • Alucardo
    Alucardo
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    Dunno, maybe it's just me, but after playing the fast-paced action of ESO with all its bells and whistles I couldn't go back to Skyrim. I really enjoyed it at the time, and played the hell out of it, but eso has greatly enhanced and ruined my life at the same time.

    Edit: Oh, and Morrowind is the best thing since strawberry yoghurt.
    Edited by Alucardo on 28 August 2015 09:08
  • a.skelton92
    a.skelton92
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    zornyan wrote: »
    Skyrim was a game invented for the current younger generation of gamers, they don't understand the grind, the don't understand the novelty of having to walk across the entire map for a quest, they don't appreciate really unique ways of building your character etc.

    Good game? Hell yeah,

    Good tes? Not really.


    I loved morrowind so much, I loved killing guards and being evil, daedra looked bloody menacing, I loved (and raged!) at having a quest where an npc joins you, spending the entire battle trying to make sure they don't die, otherwise the quest is over.

    Kill the leader of a guild? No more quests, kill everyone in a town? That town is now deserted and useless etc.

    Every choice had a major consequence, you had to be smart and really really think about each choice you made.

    Just loading up and making your character, being on that slave ship, was so immersing.

    Agree. I swear it was WoW that sparked this lazy revolution. Ever since they got rid of summoning stones etc and allowed for everyone to just teleport everywhere. Since then players and developers alike seem to think it is the norm. People cant be bothered to play the game they apparently enjoy.

  • newtinmpls
    newtinmpls
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    When chitin armor really covered your entire body.

    Made me think that the Ashlands were similar to how I envisioned Dune....
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Avenias
    Avenias
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    Amen brother. Skyrim is still my fav elder scrolls game. FUS ROH DAH! This game didnt even scratch the azz of skyrim when it came to story telling.
  • Greatsword
    Greatsword
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    Great, another thread to copy & paste my opinion. Now someone please open a "Daggerfall was the best" thread.

    1. Daggerfall
    2. Morrowind
    3. Skyrim
    4. ESO
    5. Arena
    6. Battlespire
    7. Redguard
    8. the demo trailer of Daggerfall
    9. Oblivion

    Disclaimer: Without rose-tinted glasses and first-love syndrome, I'd probably rank Daggerfall at 5.
    hi
  • Draxys
    Draxys
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    Haha it's also not an mmo
    2013

    rip decibel
  • Avenias
    Avenias
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    ClearArrow wrote: »
    Morrowind was far better, more immersive and had a hell of a lot more lore packed into it! Skyrim WAS good, but I didn't like how it pretty much pointed you where to go all of the time. Morrowind had no map marking system like that.

    Didnt like morrowind. Its too slowpaced for my taste.
  • Prof_Bawbag
    Prof_Bawbag
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    Something i have never understood is why people frown upon others who fast travel in single player games and complain about its implementation. Why would people even care what others do and use in a SP game? Why would people even care about a fast travel system that is entirely optional? Is it because some of you lack self control, that because you can FT, you do FT and then blame others for your lack of self control? It's how it comes across. After all, you will never technically see what others do in a SP. How I play any given SP game will never impact on anyone else's game and vice versa.

    Gaming has evolved and will always evolve. So I see no issue with certain mechanics being implemented. Some i use, some I don't. Some TES fans say TES began going downhill with Morrowind, whilst others state it's the pinnacle of the series thus far. Who's right? Vanilla Morrowind had it's issues, just as every TES game thereafter has their respective issues.
    Edited by Prof_Bawbag on 28 August 2015 09:38
  • Flameheart
    Flameheart
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    Well...besides the last post...all in this thread seem to have understood, that you may compare single player RPGs from the TES sequels, but you should never compare a MMO like ESO with a single player RPG.

    Two different worlds without an intersection.

    I love them both, ESO and its unique character developement system, really well made grafics for a MMO and the action-heavy combat system and the TES RPGs for the outstanding immersion and the fact that you were able to mod them. I still have a TES Skyrim installed, running around 220 .esp files while having over 500 mods installed in total and I update my Wrye Bash installation on a regular base.

    My TES Skyrim looks like from another star and with ENB it beats maybe 99% of all DX11 games out there at moment, graficalwise.
    Edited by Flameheart on 28 August 2015 09:35
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