Criminal Scum 101: The Truth About Guards and Their Mechanics.

Azurulia
Azurulia
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Alright. Time for the first in a number of criminal threads I'll be making over the week discussing the details behind a number of the justice system mechanics, and why things are a lot easier than you might think they are.

So, how about them guards?

I see people die to guards all the time and cannot help but frown or shake my head. The reason behind this is because guards are actually very, very easy to escape from. You just need to know how. So that's what I am going to teach anyone here that doesn't know "The truth about guards."

A guards aggro radius if you are actually sneaking is in fact quite small, even without leather bonuses or stealthy racial passives. When traveling with a bounty in an area, always sneak unless you are intimately familiar with the patrol area you are in. (As in you know the patrol routes up and down and could recite them in your sleep.)

Guards have a set pathing with a number of stationary stops along the way that they will stop and stand at for a short time. Which stop they end up in along this path of their's appears to be random, including the current position, which can be chosen a second time. If this ends up to be the case, they will just stay where they are for a while longer. (If you look at them closely, you will see their animations stop when they are about to move. If they do this and do not move, they chose their current position a second time and won't move a again for a bit. This pathing rule applies to all justice npc's, not just the guards.)

Stop right there, criminal scum!

So now that you know how to avoid them, how do you escape guards that you aggro who chase you for miles with loads of cc? Simple. Don't run from them.

Sprinting from a guard is the last thing you should ever do if you find yourself in trouble. People may not realize it, but guards have the exact same run speed as players do when they chase you. So when aggroed, simply sprint for a moment so you are just outside of their melee range, then simply... walk away. That's all there is to it. Okay... so maybe there is a little more, but that is the biggest part of it. Your stamina is your life line when escaping guards. you run out of stam to escape their cc, chances are you are going to die. So by walking away from the guards, you conserve that stamina for cc breaks and rolls.

Do a barrel roll!

If they use talons to root you in place, roll forward then just keep walking. If they chain grip you to them, immediately roll away once able to avoid being struck with an attack and just keep walking away. If they petrify you or charge you, CC break then sprint for a moment, and then, you guessed it; continue to walk away from them.

Some of you might be thinking "Walk away? But guards chase you FOREVER!" after reading these instructions, which brings me to the next and probably biggest misconception about guards. The amount of distance a guard must travel before it will leash is actually short, very short. Roughly 60-70m from the location you aggro them from. However they can stick to you like glue, following well over 100 yards while continuing to attack you. So how do you stop them from following you beyond their leash range? Easy. You turn around and punch them right in the face.

...I'm serious.

Give 'em the old one-two!

If you hit a guard and they are beyond their leash range, they will put their weapon away and reset. However if you do not attack them, they often will continue to chase and attack until whenever they decide they are too far away from their location you aggroed them from. I recommend block attacks/shield slams to tap them, in case they get a swing in on you so you can block some of the damage.

Now a fun fact about this, is this works for ALL npc's, not just guards. Ever wodner why sometimes when you hit an npc after they have chased you a while that they will suddenly reset? Well that's why. They have gone past their 60-70m~ leash range and don't realize it yet until you have hit them. I believe this mechanic is set in place as a defensive measure to prevent long distance kiting of npcs. However why it is only triggered when struck and not by distance is beyond me.

Also, another important thing to keep in mind. Your combat resources will not regenerate when a guard is aggroed on you which brings me back to why running out of stam generally means you are toast. It won't regenerate back at all. You will have to sit through the full duration of CC's with a guard on you while unable to block their attacks. Again, your health, stamina and magica won't regenerate while while a guard is on you, so watch your resources carefully and do not waste them. Know when you should heal or use a HP or stamina potion. A well timed health or stamina potion could very well save your ass and all the loot on you.

It may take a bit of practice, but once you are comfortable with these things, you will find that guards with never, ever catch you. You can even escape multiple guards if you are careful. Take advantage of that CC immunity when being pursued by multiple guards. they cannot CC you while you have it active, and is one of the ONLY times should you ever actively sprint with a guard(s) on you. To which you will run behind the nearest object and wait for the guards to come then strike each one really quickly. The ones beyond their leash will reset, leaving with you with one or two that you only need to run a short distance before they will be ready to be leashed as well.

Practice makes perfect.

Now, if you are a dedicated or active thief, I high, highly recomend practicing escaping guards with these details in mind. Because 1000 gold lost in bounties while learning and praticing is better then losing 10,000 gold by being unaware and uneducated. Also, don't be a chicken and shoot at the guard from range while practicing your escapes. Man up and punch that sucker right in the face, then run away. Because if you can escape a guard from melee range aggro, you can escape a guard from ranged aggro in your sleep.

Tips and Tricks:

Preemptive dodge rolling: If a guard aggros you and you find yourself with full or a lot of stam, you will find that they will throw their first cc at you roughly 3~ seconds after they initially aggro. If you time it right, you can dodge roll forward and completely evade their first CC attempt on you. Each CC after the first will be roughly 4-6 seconds apart from one another. So their CC spam isn't nearly as bad as people make it out to be. It's only bad when you have more than 1 on you. However that is what CC immunity is for.

Blocking line of sight: If a guard cannot see you, they cannot CC you. So while fleeing try and put as many objects between you and the guard in pursuit. This will buy you a few extra seconds, which is oftne all you need to reach their leasg range and punch them so they reset. Large crates, houses, tress, etc. all work great for this.

Invisibility: Invis is the Game Genie cheat code for getting away from guards. Guards will immediately stop attacking once you become invisible, however they will not immediately reset. They will loaf around for a few seconds before resetting. So if you're a nightblade, repeatedly use your invisibility again and again before it wares off until the guard(s) on you have reset. (If you let the invis wear off, you have to begin the wait all over again.) Alternatively, if you are not a nightblade or are just lazy, you can use invisibility positions for an almost sure fire escape from guards. This are particularly handy for sticky situations like being caught indoors by a guard. (which you cannot use doors while in combat, so your kinda screwed otherwise.)

Also note, that while invisible you will still be seen by guards and justice npc's while stealing or opening safe boxes. You will immediately go uninvis and end up with aggro or a bounty.

Retreating Maneuver: Another really useful tool to have when fleeing guards. Retreating Maneuver is a morph from the Alliance War Assault skill, Rapid Maneuver that is unlocked through pvp in Cyrodiil. It provides a 40% movement speed bonus as well as a handy immunity to roots and slows, as well as removing any on you currently. This makes it exceptionally useful to break out of a guard's talons root. However keep in mind that guards can still pull and stun you with their petrify, chain and charge attacks.

Cliffs, walls and ledges: Another great way to escape guards is by hopping off of cliffs, walls and ledges (Assuming theyr are high enough to kill you at your current HP amount.) as guards cannot follow you down them. They are restricted to the same pathing as otehr npcs and must go around to get down or up to you. This generally gives you more then enough time to get away.

Avoid Water: When being pursued by a guard, never, ever run to water. (Unless its at the bottom of a huge cliff.) You would think of it as an easy escape since they cannot follow you, however they have a little surprise for you swimmers. The moment your character touches deep water, guards will whip out crossbows and proceed to /lol at you as they fill you full of medieval lead. These shots hit extremely hard and will kill you in seconds. It is highly advisable to avoid these situations all costs.

That's all I can think of at the moment. if anything comes to mind I'll update this OP and least a post in thread notifying the update. Also, if you have any information or tips you would like to add, feel free to post it as well.

TL;DR: Get Gud
Edited by Azurulia on 12 August 2015 00:21
Criminal Scum:
50 Breton Templar Healer: Olivine Azshara | 42 Orc Dragonknight Tank: Olivine Claremont | 50 Kahjiit Safe Cracker: Cracks-The-Safes | 50 Kahjiit Serial Killer: Cereal-The-Killer <Current Bounty: 1,231,318 gold>

"Whoever said crime doesn't pay clearly hasn't met Azu." -@Sloris
  • starkerealm
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    Also, worth pointing out that invisibility is only useful for shedding guard agro. It does not allow you to pilfer stuff while in front of a witness.
  • Azurulia
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    Also, worth pointing out that invisibility is only useful for shedding guard agro. It does not allow you to pilfer stuff while in front of a witness.

    Good point. Was thinking more along the lines of escape, but that is a good thing to add in. I'll toss that in there.

    Criminal Scum:
    50 Breton Templar Healer: Olivine Azshara | 42 Orc Dragonknight Tank: Olivine Claremont | 50 Kahjiit Safe Cracker: Cracks-The-Safes | 50 Kahjiit Serial Killer: Cereal-The-Killer <Current Bounty: 1,231,318 gold>

    "Whoever said crime doesn't pay clearly hasn't met Azu." -@Sloris
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    Or you could just have Retreating Maneuver on your bar and then cast it once you decide to "cut and run".
    This ability is a CC blocker and works everytime when you need to escape.

    Remember,

    Amat Victoria Curam "Victory Loves Preparation"

    and if your indoors, have a Invisibility potion slotted to shed aggro of guards and npc's when inside buildings to get out of combat mode so the doors will unlock and you can escape.
    Edited by whiteshadow711jppreub18_ESO on 11 August 2015 22:54
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3409 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • Ackwalan
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    Also, guards are afraid of heights. So jump off a bridge, stairs or anything with a little height to it. The guard will run for the stairs even if that takes them in the wrong direction.
  • Kleptobrainiac
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    Water is your friend.
    The artist formerly known as StaticWax.
  • Prof_Bawbag
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    Maybe it's just me, but whenever I aggro a guard, it's because I'm messing around and I like to see how long i can survive just dodging and blocking. Other times, it's because I'm waiting on someone that's crafting, that I'm grouping with, so boredom sets in and I like to aggro a guard or two. I learned how to evade the guards after my 1st dealing with them.
    Edited by Prof_Bawbag on 11 August 2015 22:57
  • Tholian1
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    Or you could just have Retreating Maneuver on your bar and then cast it once you decide to "cut and run".
    This ability is a CC blocker and works everytime when you need to escape.

    Remember,

    Amat Victoria Curam "Victory Loves Preparation"

    and if your indoors, have a Invisibility potion slotted to shed aggro of guards and npc's when inside buildings to get out of combat mode so the doors will unlock and you can escape.

    I was wondering why people were spamming Retreating Maneuver in the place I usually loot. I thought they were just being jerks, but I guess they get caught by the guards a lot.
    PS4 Pro NA
  • starkerealm
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    Tholian1 wrote: »
    Or you could just have Retreating Maneuver on your bar and then cast it once you decide to "cut and run".
    This ability is a CC blocker and works everytime when you need to escape.

    Remember,

    Amat Victoria Curam "Victory Loves Preparation"

    and if your indoors, have a Invisibility potion slotted to shed aggro of guards and npc's when inside buildings to get out of combat mode so the doors will unlock and you can escape.

    I was wondering why people were spamming Retreating Maneuver in the place I usually loot. I thought they were just being jerks, but I guess they get caught by the guards a lot.

    Just wanting to get around is another possible reason.
  • Tholian1
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    Tholian1 wrote: »
    Or you could just have Retreating Maneuver on your bar and then cast it once you decide to "cut and run".
    This ability is a CC blocker and works everytime when you need to escape.

    Remember,

    Amat Victoria Curam "Victory Loves Preparation"

    and if your indoors, have a Invisibility potion slotted to shed aggro of guards and npc's when inside buildings to get out of combat mode so the doors will unlock and you can escape.

    I was wondering why people were spamming Retreating Maneuver in the place I usually loot. I thought they were just being jerks, but I guess they get caught by the guards a lot.

    Just wanting to get around is another possible reason.

    I would have considered that, had it been out in the open, but it was in a small space.
    PS4 Pro NA
  • starkerealm
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    Tholian1 wrote: »
    Tholian1 wrote: »
    Or you could just have Retreating Maneuver on your bar and then cast it once you decide to "cut and run".
    This ability is a CC blocker and works everytime when you need to escape.

    Remember,

    Amat Victoria Curam "Victory Loves Preparation"

    and if your indoors, have a Invisibility potion slotted to shed aggro of guards and npc's when inside buildings to get out of combat mode so the doors will unlock and you can escape.

    I was wondering why people were spamming Retreating Maneuver in the place I usually loot. I thought they were just being jerks, but I guess they get caught by the guards a lot.

    Just wanting to get around is another possible reason.

    I would have considered that, had it been out in the open, but it was in a small space.

    Oh. Yeah... then probably that. Or people finding delirious glee in mashing one key over and over. I guess that's the only real explanation for Impulse spam, come to think of it.
  • Forestd16b14_ESO
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    Criminal scum helping noob criminal scum pfft waca gonna do when players become enforcers? No escaping live players cause they'll hunt you down all across Tamerial for that "20 million" bounty

    Criminal_Scum_Telepathy-1.jpg
    Edited by Forestd16b14_ESO on 11 August 2015 23:58
  • Azurulia
    Azurulia
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    Or you could just have Retreating Maneuver on your bar and then cast it once you decide to "cut and run".
    This ability is a CC blocker and works everytime when you need to escape.

    Remember,

    Amat Victoria Curam "Victory Loves Preparation"

    and if your indoors, have a Invisibility potion slotted to shed aggro of guards and npc's when inside buildings to get out of combat mode so the doors will unlock and you can escape.

    Right, but that is assuming you have it. (Which it takes some time and preperation to unlock) So I went with a more generalized escape method if you don't have zippy speeds or immunities to use. Because if you do, guards are laughable and 0 threat to you. However there is also the flip side that the ability uses a ton of stam, especially to those who are not stam based. The immunity is only... 5 seconds? However it is important to note.

    I'll definitely add that up there though for something to use.



    Tholian1 wrote: »
    Tholian1 wrote: »
    Or you could just have Retreating Maneuver on your bar and then cast it once you decide to "cut and run".
    This ability is a CC blocker and works everytime when you need to escape.

    Remember,

    Amat Victoria Curam "Victory Loves Preparation"

    and if your indoors, have a Invisibility potion slotted to shed aggro of guards and npc's when inside buildings to get out of combat mode so the doors will unlock and you can escape.

    I was wondering why people were spamming Retreating Maneuver in the place I usually loot. I thought they were just being jerks, but I guess they get caught by the guards a lot.

    Just wanting to get around is another possible reason.

    I would have considered that, had it been out in the open, but it was in a small space.

    Personally I use it at almost all times before, after and between combat simply because of the massive speed boost it gives.
    Ackwalan wrote: »
    Also, guards are afraid of heights. So jump off a bridge, stairs or anything with a little height to it. The guard will run for the stairs even if that takes them in the wrong direction.

    All kinds of things I'm forgetting about. thanks, I'll add that, too.
    Edited by Azurulia on 12 August 2015 00:06
    Criminal Scum:
    50 Breton Templar Healer: Olivine Azshara | 42 Orc Dragonknight Tank: Olivine Claremont | 50 Kahjiit Safe Cracker: Cracks-The-Safes | 50 Kahjiit Serial Killer: Cereal-The-Killer <Current Bounty: 1,231,318 gold>

    "Whoever said crime doesn't pay clearly hasn't met Azu." -@Sloris
  • waterfairy
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    Nice thread. I figured most of this out early...I was able to lose the guards in Stonefalls as a level 4 Templar so I'm sure that it must be easy for higher leveled players with big stamina pools and stun skills.

    The only thing I don't know here is what "CC" means. B)
  • ontheleftcoast
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    One that got me and I've seen others fall victim to is simple -- Don't stop and chat while you've got a bounty on your head.

    I wasn't really worried about my bounty, it was small, maybe 200gp. And the NPC I needed to talk to was right there so I started talking. Then a guard came up and tried to interrupt my conversation. I forget if I had dismissed him or what but before I could do much of anything I was dead.

    I suppose this falls under the broad category of "ESO is *NOT* Skyrim" problems. When you're talking you expect some level of courtesy from the guards. But in ESO they'll have none of that, criminal scum, time to pay for your crimes.


  • Azurulia
    Azurulia
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    Vigarr wrote: »
    Nice thread. I figured most of this out early...I was able to lose the guards in Stonefalls as a level 4 Templar so I'm sure that it must be easy for higher leveled players with big stamina pools and stun skills.

    The only thing I don't know here is what "CC" means. B)

    It's not too difficult to pick up with a bit of trial and error, but some players just need a bit of guidance and a point into the right direction to get them started on their own successful crime spree.

    Also CC stands for "Crowd Control" which is an age old term for abilities such as stuns, roots, slows, fears, knockbacks, etc. More or less anything that inhibits the freedom of the targets movement or control.

    Going back to early terminology, Crowd Control primarily referred to abilities that could take a target out of a fight for an extended period of time, from a few seconds to several minutes. hence controlling a "Crowd" of mobs into a more manageable number to fight at one time.
    Criminal scum helping noob criminal scum pfft waca gonna do when players become enforcers? No escaping live players cause they'll hunt you down all across Tamerial for that "20 million" bounty

    Criminal_Scum_Telepathy-1.jpg

    Which they will at most be carrying 100g on them at any given time. :tongue:
    Edited by Azurulia on 12 August 2015 00:32
    Criminal Scum:
    50 Breton Templar Healer: Olivine Azshara | 42 Orc Dragonknight Tank: Olivine Claremont | 50 Kahjiit Safe Cracker: Cracks-The-Safes | 50 Kahjiit Serial Killer: Cereal-The-Killer <Current Bounty: 1,231,318 gold>

    "Whoever said crime doesn't pay clearly hasn't met Azu." -@Sloris
  • Forestd16b14_ESO
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    @Azurulia Lol it's a refrence to that one guy who was bragging about having a 20 million bounty already with out showing any proof.
  • starkerealm
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    @Azurulia Lol it's a refrence to that one guy who was bragging about having a 20 million bounty already with out showing any proof.

    I remember a thread with screenshots awhile back. I don't think it was 20, but it was somewhere north of 10.
  • Forestd16b14_ESO
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    @Azurulia Lol it's a refrence to that one guy who was bragging about having a 20 million bounty already with out showing any proof.

    I remember a thread with screenshots awhile back. I don't think it was 20, but it was somewhere north of 10.

    Think it was some one else who posted the 10 mill but reguardless if you're gonna brag about stuff like that have proof.

    Just sayian.
  • TeamGizzy
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    or.. don't steal
    Baskin Robins always finds out.....
  • starkerealm
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    TeamGizzy wrote: »
    or.. don't steal

    And remember kids, there are no accidents. Only incompetent larceny.
  • Azurulia
    Azurulia
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    @Azurulia Lol it's a refrence to that one guy who was bragging about having a 20 million bounty already with out showing any proof.

    I remember a thread with screenshots awhile back. I don't think it was 20, but it was somewhere north of 10.

    @Forestd16b14_ESO Oh yeah. I looked at that thread once and since I never saw any proof, I never bothered checking back in it. :tongue:

    My DK Is creeping up on half a mil bounty only at level 18, and the bounty only goes up faster the higher level you get. I've got him leveling more or less just off justice npcs for loot and fun. :smiley:

    I imagine I'll jump up into the millions by 30.
    Edited by Azurulia on 12 August 2015 04:12
    Criminal Scum:
    50 Breton Templar Healer: Olivine Azshara | 42 Orc Dragonknight Tank: Olivine Claremont | 50 Kahjiit Safe Cracker: Cracks-The-Safes | 50 Kahjiit Serial Killer: Cereal-The-Killer <Current Bounty: 1,231,318 gold>

    "Whoever said crime doesn't pay clearly hasn't met Azu." -@Sloris
  • iamnotweakrwb17_ESO
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    Also, worth pointing out that invisibility is only useful for shedding guard agro. It does not allow you to pilfer stuff while in front of a witness.

    Invisibility potions allow you to steal whatever you want right in front of witnesses.

  • Reverb
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    Caltrops and speed stam pots are my go-to when running from guards. Works every time.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Qyrk
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    If you're a sorc....

    Bolt escape
    Bolt escape
    Bolt escape
    dodge roll
    Bolt escape

    WIN!!!
  • Ja50nX
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    I didnt even think of going invisible to escape, cheers.


    As for heights though, the DK guards can pull you back to the top with fiery grip.
    I jumped off the outer Windhelm wall escaping once & almost reached the ground before I was yanked straight back up.
    PS4 EU
    Ebonheart Pact

  • Qyrk
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    Ja50nX wrote: »
    I didnt even think of going invisible to escape, cheers.


    As for heights though, the DK guards can pull you back to the top with fiery grip.
    I jumped off the outer Windhelm wall escaping once & almost reached the ground before I was yanked straight back up.

    Report that NPC. He must be banned!!! He's using an exploit !!!! :D
  • Azurulia
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    Ja50nX wrote: »
    I didnt even think of going invisible to escape, cheers.


    As for heights though, the DK guards can pull you back to the top with fiery grip.
    I jumped off the outer Windhelm wall escaping once & almost reached the ground before I was yanked straight back up.

    lol I've had this happen to me so many times.
    Qyrk wrote: »
    If you're a sorc....

    Bolt escape
    Bolt escape
    Bolt escape
    dodge roll
    Bolt escape

    WIN!!!

    Sorcs are filthy cheaters at escaping guards. >:(

    Criminal Scum:
    50 Breton Templar Healer: Olivine Azshara | 42 Orc Dragonknight Tank: Olivine Claremont | 50 Kahjiit Safe Cracker: Cracks-The-Safes | 50 Kahjiit Serial Killer: Cereal-The-Killer <Current Bounty: 1,231,318 gold>

    "Whoever said crime doesn't pay clearly hasn't met Azu." -@Sloris
  • waterfairy
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    Crowd Control...it's so clear now. B)
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