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Unlimited siege weapons when attacking

AJ_1988
AJ_1988
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In pvp I've noticed that there is a keep its either aleswell or chalman where a faction can attack from the farm and the siege weapons they have up don't count towards the siege limit for the keep or the farm. I've been involved in a defence before where they had atleast 30+ sieges against us using that method and on another side where there is a cliff face then using the actual count sieges. So I think it's pretty unfair. I'm guilty of doing it myself but it's unfair if defenders are limited. What I'm thinking would coding in where if a siege weapons hits a wall or something it's then tagged as being part of the siege limit, would that be possible?
  • Tors
    Tors
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    To be honest, an extra few siege engines wont make a difference.

    20 siege will take both walls down in a minute or so. 10 extra wont make much difference.

    10 concentrated (there are always people who shoot at the birds, even in an organised group) will take the outerwall down fast enough.


    Actually thinking about it, 10 extra fire trebs far back can clear the walls of defenders.

    Ok you win, carry on
    Better late Than Pregnant....
    The shadow cabinet, a group of people who pretend to have jobs they do not actually have

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  • AJ_1988
    AJ_1988
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    With an organised defence it's possible to win but the issue is the lag if there is a mass more siege weapons than intended. But also with the higher ground it's near impossible to take them out with counter siege. On a side note to fire trebs, purge is a wonderful thing and is like giving them the finger lol
  • BuggeX
    BuggeX
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    When there are enought ppls to setup 30 weaps you will probably wipe anyway. If you have a zerg in you keep you would anyway wait until they are in the inner, just pointless to start countersiege if they have this many ppls.
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • AJ_1988
    AJ_1988
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    Yeah I know but a person counter sieging that knows what they a doing can deal a big blow to attackers. I'm just looking at it from an overal balancing perspective. Also from my experience as I'm guilty of it with a lot of the places that don't add to the total you can hit the inner wall as well. It's only a small issue I don't care if it gets fixed or not as it won't deter me but just felt the need to bring it up for discussion.
  • AJ_1988
    AJ_1988
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    Also I suppose it can be put down as a strategy. Anyway.
  • BuggeX
    BuggeX
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    BTW, they mention they will balance the "OP" position to start a siege, like Glademist Mine
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • AJ_1988
    AJ_1988
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    Oh did they. I don't check the forum much and when I do it's only recent discussions. Cheers for that :)
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