With 1.7 on the horizon and nerfs to nirn and bolt escape looming over the sorcerer class I decided to try and cook up a build that would be "tougher" overall but still capable of delivering that sorcy burst that is central to the class.
The build I'm working on is still evolving but I thought it would be a good time to share it for feedback and to show some of the doomsdayers that a build beyond the status quo can be viable..
So, the problem any magicka class that gives up light armor has is the sacrifice of 3 crucial benefits - magicka regen/sustain, spell penetration and spell critical. To try and work around this I've taken the following approach..
Magicka regen/sustain
- 2 piece light for 8% magicka regen
- Vampire passive for 10% magicka regen
- CP dump in to arcanist + magician for regen and reduction
(vs light armor passive of 20% for 5 piece light)
Spell penetration
- Apprentice mundus stone for 5.1k additional spell penetration (1 of the 2 mundus stones allowed for twice-born 5 item set)
(vs light armor passive of 7.2k for full 5 piece light)
Spell critical
- Here you can either go with inner light for the extra 10%, or 10% pots, or both (I go with pots + medicinal use passive)
(vs light armour passive of 10% for full 5 piece light)
From here I choose to go with magicka/stam drinks for the higher sustain plus the mage mundus stone for extra max magicka. For dungeons I'll switch over to purple food and the atronach mundus for the extra magicka regen instead. Either way, the sustain element of the build does hinge on the use of pots with the medicinal use passive which for any sorc that carries both high sustain and burst DPS in to battle shouldn't be unusual.
In terms of bar slotted abilities it is pretty flexible (this isn't meant to be a full guide), though I stick with structured entropy on both bars while running drinks for the extra max health/magicka and magicka regen. As a vampire I also use clouding swarm as a temporary get out of jail card while I reapply wards/buffs in the middle of a zerg (or finish off a target) and wait for the 4 second streak/bolt to reset (the heavy armor helps against the AoE in these situations).
So anyway, if you're anything like me then numbers are the real indicator so here's what it looks like.. This is with all buffs running (drink, pot, thundering presence),
without undaunted passives, and ~180 CP. The points in elemental defender would shift over to hardy once vampire fire damage is reduced in 1.7..
I think the basic summary would be a viable pvp sorc build with increased survivability at the cost of some high end DPS. I think this build could potentially shine after nirn is nerfed and we return to realism..
Anyway, would like to hear thoughts/opinions from other crafters...
Cheers.